• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:19
CEST 11:19
KST 18:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week5[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL70
StarCraft 2
General
RSL Revival patreon money discussion thread Server Blocker RSL Season 1 - Final Week The GOAT ranking of GOAT rankings We need to be discussing a new patch right now!
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
https://www.facebook.com/SAINTSKINVitaminCSerumCan
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Script to open stream directly using middle click A cwal.gg Extension - Easily keep track of anyone BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues Last Minute Live-Report Thread Resource! [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 535 users

[D] 1000 tips - Page 20

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 18 19 20 21 22 63 Next
Terkill
Profile Joined March 2011
Denmark38 Posts
April 28 2011 08:20 GMT
#381
Ctrl + F1 will select all idle workers
You're pro or you're noob. That's life
A1m
Profile Joined November 2010
Germany48 Posts
April 28 2011 14:44 GMT
#382
315. More nearby creeptumors will spread creep twice, tripple, ... as fast as just a single one.

316. "Space" is the default hotkey for "jump to last event", you can hit it more often to tab through last events.

317. Focusfire with ranged units is more effective as long they dont have to move to attack, else attackmoving is usually more effective.

318. When engaging a protoss army with sentrys, dont just attackmove so your units will start shooting from maxrange, instead move your army as close as possible to the protoss army before attacking to prevent effective spliting by forcefields.

319. Always shift-focusfire colossus with your Air-Antiair units. Else you will often just harm the shields that will regenerate after the fight and most colossus stay alive.
www.youtube.com/A1mStarcraft
A1m
Profile Joined November 2010
Germany48 Posts
April 28 2011 14:53 GMT
#383
320. (Z) An Overlord has a slightly bigger sightradius then buildings. You can turn your first scouting Overlord around as you see the enemy and he wont see you.

321. e.g. on Metalopolis/Shattered Temple. Against Zerg. Send a worker at 10 food toward closeair position to see your enemys overlord if he is on closeair position.
www.youtube.com/A1mStarcraft
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-04-28 15:03:13
April 28 2011 15:02 GMT
#384
On April 27 2011 07:19 r3tsa wrote:
320. (P) Never use pylon as a part of wall, exception is when u need 3 buildings to create choke on the ramp, for example scrap station.


I don't think direct strategy suggestions like this are appropriate as "tips", worded that way at least. It's just like saying something like "always 4 Gate in PvP", only on a lesser scale.

Better state all the possible dangers of walling off with a Pylon and put that in a tip, and leave it to the player to decide if taking those risks for an earlier wall is worth it and in which circumstances.

IMO the most valuable tips in the thread are those that state lesser known facts about the game, control techniques, etc.
GxZ
Profile Joined April 2010
United States375 Posts
April 28 2011 15:32 GMT
#385
315. With burrowed banelings, always unburrow instead of exploding, because then they will run to the units and be more efficient than exploding all and not killing everything.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
Last Edited: 2011-04-28 15:46:38
April 28 2011 15:46 GMT
#386
323(?). Cloaking a unit right before a projectile attack hits it will completely nullify the damage so long as there is no detection in range to spot the unit.

Proof:
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
April 28 2011 15:58 GMT
#387
its no real new tip, just an addition:
265. (Z) You can use inject larva on minimap. Just select a queen and click on a big green squere.

when there are a bunch of buildings close and you cant tell which one is the hatch, watch the cursor. it turns green when you are over the hatch.
by getting used to this minimap-injects are possible even with close building-placement
Ooooh, look at it go
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
April 28 2011 18:22 GMT
#388
266. As Zerg going an infestor play, leave a few infestors forward of your army so that scouting workers checking army composition can be Neural parasited and converted to give you another race.
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2011-04-28 21:48:25
April 28 2011 21:38 GMT
#389
324:

Keybindings: You can double up on key functionality, having the same key have two different, non-conflicting functions, such as assigning the "Tab" functionality to the Ctrl key, opening up the Tab key for other uses.

This works even better with a mouse or keyboard that is customizable. I just got a Razer Blackwidow keyboard yesterday, and I not only assigned the original 'Tab' functionality to the 'Ctrl' button, but in the keyboard driver, I changed my 'U' key to serve as 'Ctrl'. (I moved my hand over on the keyboard to open up more real estate, also enabling my thumb to rest between the Spacebar and RAlt key (which is now Num Pad 5, arbitrarily for cycling through bases,) for double duty.) I've also programmed my Death Adder mouse so that my 'Mouse Back' button is 'Alt' and I doubled up on 'Alt', by assigning my mouse scroll functionality to 'Alt' as well. Now, the same mouse button serves as both drag scroll and a modifier to open up additional usage of other keys. I also changed my Spacebar to serve as 'Shift'. I barely have to reach for anything.
Antylamon
Profile Joined March 2011
United States1981 Posts
April 28 2011 23:09 GMT
#390
On April 21 2011 05:07 Arn wrote:
100. T is the only race with the ability to pause building construction (hotkey hal"T"). Use this to fake out your opponents. Ex. TvZ, build a refinery and pause it for however long you want. Cancel when the drone scout is gone and 2rax.

I might be getting a little picky, but the example for this one doesn't make a whole lot of sense. Wouldn't the drone notice that there are no SCVs constructing the building?

Imo this would only work against lower level players who do not even look at what their scouting worker sees.
laszmosis
Profile Joined September 2010
Australia112 Posts
Last Edited: 2011-04-28 23:28:27
April 28 2011 23:26 GMT
#391
325. When attacking an idle overlord, it will run away the opposite direction that you are attacking it from. This could be useful if an overlord is slightly over a cliff and you want to kill it, or make it fly away to have less vision of your base.
Arn
Profile Joined November 2010
Sweden118 Posts
April 28 2011 23:33 GMT
#392
On April 29 2011 08:09 noobinator wrote:
Show nested quote +
On April 21 2011 05:07 Arn wrote:
100. T is the only race with the ability to pause building construction (hotkey hal"T"). Use this to fake out your opponents. Ex. TvZ, build a refinery and pause it for however long you want. Cancel when the drone scout is gone and 2rax.

I might be getting a little picky, but the example for this one doesn't make a whole lot of sense. Wouldn't the drone notice that there are no SCVs constructing the building?

Imo this would only work against lower level players who do not even look at what their scouting worker sees.


You are right. Edited.

Update of main post might be coming tomorrow, been busy today.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
Guppers
Profile Joined October 2010
United States94 Posts
April 29 2011 02:37 GMT
#393
#315 when you have multiple buildings in a hotkey (eg: 2 nexus) and you double click the hotkey, the camera will focus on whichever building is closer to your current camera position

this is based off of personal experience and self testing
remember that anyone who has accomplished less than you is a noob, and anyone who has accomplished more has no life.
Nubbin
Profile Joined June 2010
Australia14 Posts
April 29 2011 02:54 GMT
#394
315. The button at the top right tells you what races were selected, so quit asking!
You are a monkey
Kaitlin
Profile Joined December 2010
United States2958 Posts
April 29 2011 02:56 GMT
#395
On April 29 2011 11:37 Guppers wrote:
#315 when you have multiple buildings in a hotkey (eg: 2 nexus) and you double click the hotkey, the camera will focus on whichever building is closer to your current camera position

this is based off of personal experience and self testing


IIRC, this isn't correct. You can test it by building 2 gateways at one place on the map, and 6 elsewhere (together). I'm fairly certain, even if your current camera selection is near the 2 gateways, it will move to the block of 6.
Aerodynamic27
Profile Joined March 2011
Canada115 Posts
April 29 2011 04:24 GMT
#396
316?? In large battles, select 5 - 6 of your units and shift-focus fire their units. Repeat with another small group of units. You do this because if you focus fire with all your units in a big battle, not all of them will be close enough to shoot and will try to get closer instead of attacking.
Wintertime
Profile Joined November 2010
Canada64 Posts
Last Edited: 2011-04-29 08:52:54
April 29 2011 08:25 GMT
#397
I'd like to confirm that for #312, Thors will not shoot up on a Colossus.
For tip #128, you could just make the faster units follow a slower one. Select fast units, right click a slow one to follow. Shift+rightclick to queue multiple follows, should one die. Just like rallying units from your base.

Can we get a confirm on tip #134? I thought the money was refunded, but WGs still went on CD.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
April 29 2011 08:54 GMT
#398
On April 29 2011 11:56 Kaitlin wrote:
Show nested quote +
On April 29 2011 11:37 Guppers wrote:
#315 when you have multiple buildings in a hotkey (eg: 2 nexus) and you double click the hotkey, the camera will focus on whichever building is closer to your current camera position

this is based off of personal experience and self testing


IIRC, this isn't correct. You can test it by building 2 gateways at one place on the map, and 6 elsewhere (together). I'm fairly certain, even if your current camera selection is near the 2 gateways, it will move to the block of 6.



double clicking a hotkey for multiple nexus will always bring you to the closest one

not sure about gateways or other buildings though, I think it centres on whatever building is added to the controlgroup first
hihihi
askTeivospy
Profile Blog Joined March 2011
1525 Posts
April 29 2011 08:57 GMT
#399
317. playing a song while you do your opening is a gr8 way to time out when you need to build a building in order to figure out where you are (instead of looking at supply or time)
hihihi
Wintertime
Profile Joined November 2010
Canada64 Posts
Last Edited: 2011-04-30 05:33:00
April 29 2011 09:03 GMT
#400
The tip above is misleading, in that game time is different than real time, and you'd have to listen to the same song, starting at the same time, every game for it to be of use. In a sense, it's not even a tip directly relating to SC2. Shouldn't be included.

#94 and #55b are duplicates.

#326 - AoE abilities hit both ground and air units. This seems obvious in the case of things like Psi Storm and Fungals, but did you know it applies to HSM as well? The only exception I can think of is Banelings; they only hit ground.

#327 - I know a bunch of Larvae tips have been brought forth, however I don't think it's been mentioned that banelings can also be used to kill Larvae. And it only takes 1. Larvae have 25 health. This is great right after an inject pops. Larvae tends to be clumped, with poor macro on your opponent's part, 3 banelings can take out 19 Larvae.

#328 - Morphing units (Broodlords, Banelings, Archons) are healed to full health at the end of the morph.

#329 - Ground-targeted AoEs (Nuke, Fungal, Storm, EMP) will indicate what units will be affected by flashing red, as well as having a small white "lock-on" indicator on them.This indicator is only applied while the unit casting it is within range to cast said ability. If the unit has to move to reach the AoE target spot, this is not shown.

#330 - Fungal'd workers (including drones) cannot begin production of any structure, even if the structure is located on/next to the worker.

#331 - Patrolling workers don't attack (use this to scout an enemies base without having to check on it and re-shiftqueue movements)

#332 - (Z) Burrowing a unit on a supply depot will prevent it from raising.

#333 - (P) Buildings don't require power to finish building, only to start building, and produce once complete. With a Warp Prism, you can proxy faster, starting the building before the pylon. Pylon will complete before structure, and the warp prism can be heading elsewhere.

#334 - Vortex'd siege tanks won't be sieged upon exiting.

#335 - You can queue the morphing of units (Broods, Archons). Send your corrupters halfway across the map and shift+morph them, so you don't have to wait as slow broods walk from your base to the middle. Super odd, but this does NOT work with banelings. Banelings are always morphed on the spot.

#336 - 27 lings completely surround a Hatch/Nexus/CC.

Yeah that's enough for now.
Feel free to edit my wordy tips and just take the key parts.
Prev 1 18 19 20 21 22 63 Next
Please log in or register to reply.
Live Events Refresh
Next event in 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 376
Nina 129
StarCraft: Brood War
Sea 2553
Zeus 643
Nal_rA 373
Jaedong 317
ToSsGirL 263
Light 243
PianO 211
Leta 195
firebathero 146
JulyZerg 133
[ Show more ]
soO 92
Mind 64
GoRush 61
sorry 34
NaDa 22
NotJumperer 17
Barracks 8
ivOry 0
Dota 2
XcaliburYe420
League of Legends
JimRising 530
Counter-Strike
Stewie2K1402
pashabiceps1000
Heroes of the Storm
Khaldor188
Other Games
gofns18043
tarik_tv16644
shahzam280
crisheroes170
SortOf119
DeMusliM92
Fuzer 88
Trikslyr27
Organizations
Other Games
gamesdonequick31413
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2198
Upcoming Events
RSL Revival
41m
SHIN vs Clem
Cure vs TBD
FEL
2h 41m
FEL
6h 41m
Gerald vs PAPI
Spirit vs ArT
CSO Cup
6h 41m
BSL20 Non-Korean Champi…
8h 41m
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
DaveTesta Events
8h 41m
Sparkling Tuna Cup
1d
RSL Revival
1d
Classic vs TBD
FEL
1d 5h
BSL20 Non-Korean Champi…
1d 8h
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
[ Show More ]
Wardi Open
2 days
Replay Cast
3 days
WardiTV European League
3 days
PiGosaur Monday
3 days
uThermal 2v2 Circuit
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Epic.LAN
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.