• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:51
CEST 23:51
KST 06:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-66SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE15
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 2/8 Balance hotfix patch 5.0.16b (July 16) August World Ranking: Clem climbs to #2 Daily SC2 Player Grid - feedback wanted Weekly Cups (July 27-Aug 2): SHIN's big week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding BW General Discussion Recent recommended BW games ASL22 General Discussion Making an Online Broodwar Manager Game
Tourneys
2v2v2v2 Tournament [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
ZeroSpace Early Access is Now Live! Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3597 users

[G] Shift-click Tip vs. Terran - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 11 12 13 Next All
Malhavoc
Profile Joined October 2010
Italy308 Posts
March 30 2011 08:16 GMT
#61
Wonder why Blizzard just does not fix what it seems like a bug, but with this workaround at least we can ignore it! Many thanks, really didn't thought about it.
Malminos
Profile Joined July 2010
United States321 Posts
Last Edited: 2011-03-30 08:37:30
March 30 2011 08:33 GMT
#62
As a zerg player, I approve this tactic.

As for the above comment about this being a bug, if I may be so bold I wish to disagree. Bunkers can already be salvaged but to be unable to kill the scv building the free bunker would just be plain silly. Terran exist to be harassed.

That is all.
"To dream of because become happiness "
MuffinCookie
Profile Joined February 2011
China64 Posts
March 30 2011 08:42 GMT
#63
I CAN DELAY THE FIRST BARRACKS. OH YEAH!

In all seriousness though, this is very good new discovery, and I shall forever use it against the enemy workers.

Maybe because of this, there will be other shift-click discoveries! Awesome!
Zoom out, and then zoom back in.
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
March 30 2011 08:48 GMT
#64
Thank you! I'm starting to get the hang of holding off 2 rax + bunker rushes by saving larva for lings, but this SCV-killing trick will save a ton of headaches
beefe
Profile Joined January 2011
Wales14 Posts
March 30 2011 09:06 GMT
#65
I can't believe I've never thought of this. Genius, thanks!
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
Last Edited: 2011-03-30 09:10:28
March 30 2011 09:09 GMT
#66
wow this is awesome

Edit: can't believe this wasn't found earlier for defending bunker rushes with drones
follow @aui_2000 // www.twitch.tv/aui_2000
FoFo
Profile Joined April 2010
Netherlands207 Posts
March 30 2011 09:23 GMT
#67
On March 30 2011 17:42 MuffinCookie wrote:
I CAN DELAY THE FIRST BARRACKS. OH YEAH!

In all seriousness though, this is very good new discovery, and I shall forever use it against the enemy workers.

Maybe because of this, there will be other shift-click discoveries! Awesome!


well there's already the shift-que blink stalker trick
"we must avoid balancing SC2 by making everything suck equally hard."
Hero1
Profile Joined December 2010
135 Posts
March 30 2011 09:31 GMT
#68
Just to clarify this: You have to queue attack commands on the SCV?! Does it also work if you queue up attack commands around the building? The building SCV should still be in range and therefore be prioritized over the building itself.
revenir
Profile Joined December 2010
Malaysia7 Posts
March 30 2011 09:32 GMT
#69
On March 30 2011 17:33 Malminos wrote:
As a zerg player, I approve this tactic.

As for the above comment about this being a bug, if I may be so bold I wish to disagree. Bunkers can already be salvaged but to be unable to kill the scv building the free bunker would just be plain silly. Terran exist to be harassed.

That is all.


I think Malhavoc meant that the losing of the target, which led to this shift-clicking method, is the bug. As such, I whole-heartedly agree with you both. Blocking walls and harassing SCVs is fun.
Bllaaarrgghhh... urrgh - Overlord
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
March 30 2011 09:34 GMT
#70
wow thats so simple, but not the kinda thing you would think of.

thanks OP!
https://twitter.com/#!/IrisAnother
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
March 30 2011 09:36 GMT
#71
Delightful. I also remember hearing about a Z strat where (this will be rough, as it's from memory) you get a fairly earlyish pool (~10), but at around 8 supply you send out 3-4 of your drones to the terran base with the goal of delaying the building SCVs as long as possible. Essentially you're delaying a 6 pool slightly in favour of getting drones in his face straight away. It might just be time to go and try that strategy out.... >
Sometimes I sits and thinks, and sometimes I just sits
Bommes
Profile Joined June 2010
Germany1226 Posts
March 30 2011 09:54 GMT
#72
I HATE IT

Still, you should always send your SCV to defend the working one before he gets there anyway (or maybe all my opponents did this trick anyway), so it doesn't really have an impact. And my bunker rushes are being dealt with very well recently anyway, so I'm going for hellion openings again.
Morphs
Profile Joined July 2010
Netherlands645 Posts
March 30 2011 10:11 GMT
#73
O.M.G., that tip is brilliant! I'll be using that one for sure!
Cibron
Profile Joined March 2010
Sweden253 Posts
March 30 2011 10:28 GMT
#74
Sooooo annoying. It takes 4 scvs to build a barracks nowdays
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
NeonFox
Profile Joined January 2011
2373 Posts
March 30 2011 10:29 GMT
#75
Thanks for this!
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 30 2011 11:38 GMT
#76
Noooooooooooo =[

This is gonna be SO annoying to deal with! But it's good to know regardless. Good find! Thanks!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
DrStrangelove
Profile Joined July 2010
Denmark18 Posts
March 30 2011 11:39 GMT
#77
Very nice, one less thing to worry about when my omg-there-is-a-bunker-right-outside-my-base-what-do-i-do-what-do-i-do panic sets in.
When I die i am going to have the tetris theme played at my funeral just as my coffin is being lowered into the ground, and preferably it should be shaped in the most annoying shape possible.
Philip2110
Profile Joined April 2010
Scotland798 Posts
March 30 2011 11:43 GMT
#78
Ah this is going to make probe harassing much easier :D
Master Sc2 - Diamond LoL - Eu W
revy
Profile Joined September 2009
United States1524 Posts
March 30 2011 11:57 GMT
#79
On March 30 2011 06:42 RukKus wrote:
I'll be the downer of the thread.... screw you all who do this! No, seriously (I am allowed an opinion). It hurts as it is to pull 1-2 SCV to defend, even then losing my building SCV. I don't understand the balance-related thought that went into this. "Protoss and Zerg buildings can build fine, but let's make it possible for Terran's buildings to stop constructing halfway through!"

Why can't we target the little floating ovarie inside Zerg buildings, or somehow interfere with the warping transportation sequence of a protoss building?

sadface

EDIT: And don't tell me "Oh yea? Well protoss buildings need a pylon! And Zerg needs creep!" Because you're right and I won't listen to you I'll just turn my music up louder because I'm only writing all of this because I needed to rant, and killing my constructing SCV delays my whole build 5-10 seconds and thus is potentially game changing. So there. Screw you. Okay bye

NINJA DOUBLE EDIT: And whatever you do, don't pull more than one worker to harass early on against constructing SCV, because Terran is only 45hp away from a completely delated build order when you kill that first SCV! That would be too imbalanced so you should probably stick to a macro game and I promise you (not speaking for other Terrans) not to bunker rush you. Deal? Okay. Have a [not] nice day.


I'm sorry but it's not that difficult to deal with. If you lose an SCV to a scouting worker you've messed up. If your SCV stays in an exposed spot for a while realize that you're going to have to stop construction and pick up with a fresh SCV. Send 2 scv's, one to harass the other scout, one to pick up construction, send the injured worker back to the line. You lose a small amount of mining time but it's better than losing a worker. The real key is to be thinking about 10 seconds ahead, you have to make a judgement call answer to the question "will he kill or be in position to kill my building scv in 10 seconds" if the answer is yes, send 2 workers right away, if no, then you can probably get away with sending just one.

I've killed both scouts who were harassing my building SCVs in a 2s match without losing a single SCV (made me feel pro, too bad we badly lost that game).
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
March 30 2011 13:31 GMT
#80
Hahaha nice!!!

thank u so much!
No more bunker rushed due to not watching.

And the best: Get the early shit back to Terran: pull 2 or 3 workers and attack Barracks constructing SCV!
Prev 1 2 3 4 5 6 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 89
CosmosSc2 31
ViBE1
StarCraft: Brood War
Calm 2287
Dota 2
syndereN372
canceldota53
League of Legends
Doublelift3491
Counter-Strike
summit1g4030
shoxiejesuss1730
minikerr105
Heroes of the Storm
Liquid`Hasu325
Other Games
Grubby2354
FrodaN990
C9.Mang0198
ToD165
Pyrionflax150
JuggernautJason116
XaKoH 115
UpATreeSC98
ROOTCatZ73
Organizations
Other Games
BasetradeTV57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• RyuSc2 6
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2758
Other Games
• Shiphtur378
Upcoming Events
PiGosaur Cup
2h 9m
Replay Cast
11h 9m
Kung Fu Cup
13h 9m
Replay Cast
1d 2h
The PondCast
1d 12h
INu's Battles
1d 13h
Percival vs Cure
Classic vs Clem
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
RSL Revival
3 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
[ Show More ]
RSL Revival
4 days
WardiTV Weekly
5 days
The Patches Monday
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Proleague 2026-08-03
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.