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[G] Shift-click Tip vs. Terran - Page 4

Forum Index > StarCraft 2 Strategy
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Malhavoc
Profile Joined October 2010
Italy308 Posts
March 30 2011 08:16 GMT
#61
Wonder why Blizzard just does not fix what it seems like a bug, but with this workaround at least we can ignore it! Many thanks, really didn't thought about it.
Malminos
Profile Joined July 2010
United States321 Posts
Last Edited: 2011-03-30 08:37:30
March 30 2011 08:33 GMT
#62
As a zerg player, I approve this tactic.

As for the above comment about this being a bug, if I may be so bold I wish to disagree. Bunkers can already be salvaged but to be unable to kill the scv building the free bunker would just be plain silly. Terran exist to be harassed.

That is all.
"To dream of because become happiness "
MuffinCookie
Profile Joined February 2011
China64 Posts
March 30 2011 08:42 GMT
#63
I CAN DELAY THE FIRST BARRACKS. OH YEAH!

In all seriousness though, this is very good new discovery, and I shall forever use it against the enemy workers.

Maybe because of this, there will be other shift-click discoveries! Awesome!
Zoom out, and then zoom back in.
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
March 30 2011 08:48 GMT
#64
Thank you! I'm starting to get the hang of holding off 2 rax + bunker rushes by saving larva for lings, but this SCV-killing trick will save a ton of headaches
beefe
Profile Joined January 2011
Wales14 Posts
March 30 2011 09:06 GMT
#65
I can't believe I've never thought of this. Genius, thanks!
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
Last Edited: 2011-03-30 09:10:28
March 30 2011 09:09 GMT
#66
wow this is awesome

Edit: can't believe this wasn't found earlier for defending bunker rushes with drones
follow @aui_2000 // www.twitch.tv/aui_2000
FoFo
Profile Joined April 2010
Netherlands207 Posts
March 30 2011 09:23 GMT
#67
On March 30 2011 17:42 MuffinCookie wrote:
I CAN DELAY THE FIRST BARRACKS. OH YEAH!

In all seriousness though, this is very good new discovery, and I shall forever use it against the enemy workers.

Maybe because of this, there will be other shift-click discoveries! Awesome!


well there's already the shift-que blink stalker trick
"we must avoid balancing SC2 by making everything suck equally hard."
Hero1
Profile Joined December 2010
135 Posts
March 30 2011 09:31 GMT
#68
Just to clarify this: You have to queue attack commands on the SCV?! Does it also work if you queue up attack commands around the building? The building SCV should still be in range and therefore be prioritized over the building itself.
revenir
Profile Joined December 2010
Malaysia7 Posts
March 30 2011 09:32 GMT
#69
On March 30 2011 17:33 Malminos wrote:
As a zerg player, I approve this tactic.

As for the above comment about this being a bug, if I may be so bold I wish to disagree. Bunkers can already be salvaged but to be unable to kill the scv building the free bunker would just be plain silly. Terran exist to be harassed.

That is all.


I think Malhavoc meant that the losing of the target, which led to this shift-clicking method, is the bug. As such, I whole-heartedly agree with you both. Blocking walls and harassing SCVs is fun.
Bllaaarrgghhh... urrgh - Overlord
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
March 30 2011 09:34 GMT
#70
wow thats so simple, but not the kinda thing you would think of.

thanks OP!
https://twitter.com/#!/IrisAnother
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
March 30 2011 09:36 GMT
#71
Delightful. I also remember hearing about a Z strat where (this will be rough, as it's from memory) you get a fairly earlyish pool (~10), but at around 8 supply you send out 3-4 of your drones to the terran base with the goal of delaying the building SCVs as long as possible. Essentially you're delaying a 6 pool slightly in favour of getting drones in his face straight away. It might just be time to go and try that strategy out.... >
Sometimes I sits and thinks, and sometimes I just sits
Bommes
Profile Joined June 2010
Germany1226 Posts
March 30 2011 09:54 GMT
#72
I HATE IT

Still, you should always send your SCV to defend the working one before he gets there anyway (or maybe all my opponents did this trick anyway), so it doesn't really have an impact. And my bunker rushes are being dealt with very well recently anyway, so I'm going for hellion openings again.
Morphs
Profile Joined July 2010
Netherlands645 Posts
March 30 2011 10:11 GMT
#73
O.M.G., that tip is brilliant! I'll be using that one for sure!
Cibron
Profile Joined March 2010
Sweden253 Posts
March 30 2011 10:28 GMT
#74
Sooooo annoying. It takes 4 scvs to build a barracks nowdays
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
NeonFox
Profile Joined January 2011
2373 Posts
March 30 2011 10:29 GMT
#75
Thanks for this!
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 30 2011 11:38 GMT
#76
Noooooooooooo =[

This is gonna be SO annoying to deal with! But it's good to know regardless. Good find! Thanks!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
DrStrangelove
Profile Joined July 2010
Denmark18 Posts
March 30 2011 11:39 GMT
#77
Very nice, one less thing to worry about when my omg-there-is-a-bunker-right-outside-my-base-what-do-i-do-what-do-i-do panic sets in.
When I die i am going to have the tetris theme played at my funeral just as my coffin is being lowered into the ground, and preferably it should be shaped in the most annoying shape possible.
Philip2110
Profile Joined April 2010
Scotland798 Posts
March 30 2011 11:43 GMT
#78
Ah this is going to make probe harassing much easier :D
Master Sc2 - Diamond LoL - Eu W
revy
Profile Joined September 2009
United States1524 Posts
March 30 2011 11:57 GMT
#79
On March 30 2011 06:42 RukKus wrote:
I'll be the downer of the thread.... screw you all who do this! No, seriously (I am allowed an opinion). It hurts as it is to pull 1-2 SCV to defend, even then losing my building SCV. I don't understand the balance-related thought that went into this. "Protoss and Zerg buildings can build fine, but let's make it possible for Terran's buildings to stop constructing halfway through!"

Why can't we target the little floating ovarie inside Zerg buildings, or somehow interfere with the warping transportation sequence of a protoss building?

sadface

EDIT: And don't tell me "Oh yea? Well protoss buildings need a pylon! And Zerg needs creep!" Because you're right and I won't listen to you I'll just turn my music up louder because I'm only writing all of this because I needed to rant, and killing my constructing SCV delays my whole build 5-10 seconds and thus is potentially game changing. So there. Screw you. Okay bye

NINJA DOUBLE EDIT: And whatever you do, don't pull more than one worker to harass early on against constructing SCV, because Terran is only 45hp away from a completely delated build order when you kill that first SCV! That would be too imbalanced so you should probably stick to a macro game and I promise you (not speaking for other Terrans) not to bunker rush you. Deal? Okay. Have a [not] nice day.


I'm sorry but it's not that difficult to deal with. If you lose an SCV to a scouting worker you've messed up. If your SCV stays in an exposed spot for a while realize that you're going to have to stop construction and pick up with a fresh SCV. Send 2 scv's, one to harass the other scout, one to pick up construction, send the injured worker back to the line. You lose a small amount of mining time but it's better than losing a worker. The real key is to be thinking about 10 seconds ahead, you have to make a judgement call answer to the question "will he kill or be in position to kill my building scv in 10 seconds" if the answer is yes, send 2 workers right away, if no, then you can probably get away with sending just one.

I've killed both scouts who were harassing my building SCVs in a 2s match without losing a single SCV (made me feel pro, too bad we badly lost that game).
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
March 30 2011 13:31 GMT
#80
Hahaha nice!!!

thank u so much!
No more bunker rushed due to not watching.

And the best: Get the early shit back to Terran: pull 2 or 3 workers and attack Barracks constructing SCV!
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