[G] Shift-click Tip vs. Terran - Page 4
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Malhavoc
Italy308 Posts
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Malminos
United States321 Posts
As for the above comment about this being a bug, if I may be so bold I wish to disagree. Bunkers can already be salvaged but to be unable to kill the scv building the free bunker would just be plain silly. Terran exist to be harassed. That is all. | ||
MuffinCookie
China64 Posts
In all seriousness though, this is very good new discovery, and I shall forever use it against the enemy workers. Maybe because of this, there will be other shift-click discoveries! Awesome! | ||
nanoscorp
United States1237 Posts
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beefe
Wales14 Posts
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Aui_2000
Canada435 Posts
Edit: can't believe this wasn't found earlier for defending bunker rushes with drones | ||
FoFo
Netherlands207 Posts
On March 30 2011 17:42 MuffinCookie wrote: I CAN DELAY THE FIRST BARRACKS. OH YEAH! In all seriousness though, this is very good new discovery, and I shall forever use it against the enemy workers. Maybe because of this, there will be other shift-click discoveries! Awesome! well there's already the shift-que blink stalker trick | ||
Hero1
135 Posts
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revenir
Malaysia7 Posts
On March 30 2011 17:33 Malminos wrote: As a zerg player, I approve this tactic. As for the above comment about this being a bug, if I may be so bold I wish to disagree. Bunkers can already be salvaged but to be unable to kill the scv building the free bunker would just be plain silly. Terran exist to be harassed. That is all. I think Malhavoc meant that the losing of the target, which led to this shift-clicking method, is the bug. As such, I whole-heartedly agree with you both. Blocking walls and harassing SCVs is fun. | ||
L3g3nd_
New Zealand10461 Posts
thanks OP! | ||
Hairy
United Kingdom1169 Posts
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Bommes
Germany1226 Posts
Still, you should always send your SCV to defend the working one before he gets there anyway (or maybe all my opponents did this trick anyway), so it doesn't really have an impact. And my bunker rushes are being dealt with very well recently anyway, so I'm going for hellion openings again. | ||
Morphs
Netherlands645 Posts
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Cibron
Sweden253 Posts
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NeonFox
2373 Posts
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Synystyr
United States1446 Posts
This is gonna be SO annoying to deal with! But it's good to know regardless. Good find! Thanks! | ||
DrStrangelove
Denmark18 Posts
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Philip2110
Scotland798 Posts
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revy
United States1524 Posts
On March 30 2011 06:42 RukKus wrote: I'll be the downer of the thread.... screw you all who do this! No, seriously (I am allowed an opinion). It hurts as it is to pull 1-2 SCV to defend, even then losing my building SCV. I don't understand the balance-related thought that went into this. "Protoss and Zerg buildings can build fine, but let's make it possible for Terran's buildings to stop constructing halfway through!" Why can't we target the little floating ovarie inside Zerg buildings, or somehow interfere with the warping transportation sequence of a protoss building? ![]() EDIT: And don't tell me "Oh yea? Well protoss buildings need a pylon! And Zerg needs creep!" Because you're right and I won't listen to you I'll just turn my music up louder because I'm only writing all of this because I needed to rant, and killing my constructing SCV delays my whole build 5-10 seconds and thus is potentially game changing. So there. Screw you. Okay bye ![]() NINJA DOUBLE EDIT: And whatever you do, don't pull more than one worker to harass early on against constructing SCV, because Terran is only 45hp away from a completely delated build order when you kill that first SCV! That would be too imbalanced so you should probably stick to a macro game and I promise you (not speaking for other Terrans) not to bunker rush you. Deal? Okay. Have a [not] nice day. I'm sorry but it's not that difficult to deal with. If you lose an SCV to a scouting worker you've messed up. If your SCV stays in an exposed spot for a while realize that you're going to have to stop construction and pick up with a fresh SCV. Send 2 scv's, one to harass the other scout, one to pick up construction, send the injured worker back to the line. You lose a small amount of mining time but it's better than losing a worker. The real key is to be thinking about 10 seconds ahead, you have to make a judgement call answer to the question "will he kill or be in position to kill my building scv in 10 seconds" if the answer is yes, send 2 workers right away, if no, then you can probably get away with sending just one. I've killed both scouts who were harassing my building SCVs in a 2s match without losing a single SCV (made me feel pro, too bad we badly lost that game). | ||
iNViCiOUZ
Germany364 Posts
thank u so much! No more bunker rushed due to not watching. And the best: Get the early shit back to Terran: pull 2 or 3 workers and attack Barracks constructing SCV! | ||
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