[G] Shift-click Tip vs. Terran - Page 5
Forum Index > StarCraft 2 Strategy |
Dommk
Australia4865 Posts
| ||
Mega One
United States31 Posts
| ||
TimeSpiral
United States1010 Posts
============================ The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed." Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction. Terran fellows - on to battle.net, now, and report this as a bug. | ||
Dommk
Australia4865 Posts
| ||
TimeSpiral
United States1010 Posts
On March 30 2011 22:56 Dommk wrote: edit: Whoops, nevermind -.-" Ha ... Did you test it? I am in the process of reporting this bug now. Ha. | ||
Dommk
Australia4865 Posts
On March 30 2011 23:01 TimeSpiral wrote: Ha ... Did you test it? I am in the process of reporting this bug now. Ha. Yeah -.- But, still don't see how that is a bad thing, Every race has its pros and cons, sure Terran buildings can be halted mid construction via killing the SCV, but they can also fly and be repaired | ||
TimeSpiral
United States1010 Posts
On March 30 2011 23:19 Dommk wrote: Yeah -.- But, still don't see how that is a bad thing, Every race has its pros and cons, sure Terran buildings can be halted mid construction via killing the SCV, but they can also fly and be repaired I'm not saying the SCV should be invulnerable. I'm saying that shift a+clicking a wandering SCV is a bug and should be fixed. You can still kill the SCV. | ||
Scrubington
Canada475 Posts
| ||
Scrubington
Canada475 Posts
On March 30 2011 22:52 TimeSpiral wrote: I will be reporting this as a bug! ============================ The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed." Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction. Terran fellows - on to battle.net, now, and report this as a bug. You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds... It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction. Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it. | ||
TimeSpiral
United States1010 Posts
On March 30 2011 23:23 Scrubington wrote: You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds... It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction. Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it. Read the thread, "brah." | ||
Scrubington
Canada475 Posts
I've read the entire thread, what are you getting at? | ||
Tschis
Brazil1511 Posts
Nice signature, lol //tx | ||
TimeSpiral
United States1010 Posts
On March 30 2011 23:47 Scrubington wrote: I've read the entire thread, what are you getting at? Read again, maybe? On March 30 2011 23:21 TimeSpiral wrote: I'm not saying the SCV should be invulnerable. I'm saying that shift a+clicking a wandering SCV is a bug and should be fixed. You can still kill the SCV. Also, it kinda sounds to me like you're only talking about bunker rushes ... Otherwise, why on earth would you be pulling workers to attack an SCV building a rax or supply depot See, bunkers in proxy locations are not the only buildings that a Terran needs to construct | ||
Dommk
Australia4865 Posts
On March 30 2011 23:21 TimeSpiral wrote: I'm not saying the SCV should be invulnerable. I'm saying that shift a+clicking a wandering SCV is a bug and should be fixed. You can still kill the SCV. I don't understand the need to get rid of it. This will only effect early game, Probe harass is easily handled with a second SCV, and this might help Zerg with Bunker Rushes (read:Double bunker at ramp) | ||
Scrubington
Canada475 Posts
On March 30 2011 23:53 TimeSpiral wrote: Read again, maybe? Also, it kinda sounds to me like you're only talking about bunker rushes ... Otherwise, why on earth would you be pulling workers to attack an SCV building a rax or supply depot See, bunkers in proxy locations are not the only buildings that a Terran needs to construct You're getting off-topic. My point is shift-A clicking an SCV repeatedly is obviously working as intended. That is all. If you give me one legitimate reason why queuing up attacks is a bug I might change my mind. EDIT: I find it both odd and insulting that you make the assumption I haven't read the thread. In the future try not to be an asshole. | ||
GreEny K
Germany7312 Posts
| ||
Scrubington
Canada475 Posts
On March 31 2011 00:01 GreEny K wrote: I just shift A-click the worker constructing the bunker or building... Thought this was common knoweledge already The average person A-moves when they're close to the SCV. This of course is less than ideal since the AI idles your attacking worker once the SCV moves do the opposite side of the barracks or a second SCV attacks your attacking worker. | ||
GreEny K
Germany7312 Posts
So what's your problem? Theres nothing in the thread that would support your view... Also, keep the red out of your posts, admins use red for warnings and bans and mod edits. | ||
GreEny K
Germany7312 Posts
On March 31 2011 00:04 Scrubington wrote: The average person A-moves when they're close to the SCV. This of course is less than ideal since the AI idles your attacking worker once the SCV moves do the opposite side of the barracks or a second SCV attacks your attacking worker. That may be, but I'm talking about shift Attack and then click on the worker. It works, and it doesn't stop attacking until it kills the SCV. | ||
DoubleZee
Canada556 Posts
| ||
| ||