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[G] Shift-click Tip vs. Terran

Forum Index > StarCraft 2 Strategy
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Omni17
Profile Joined January 2011
United States141 Posts
March 29 2011 20:11 GMT
#1
[image loading]

Ever get tired of telling your units to attack an SCV constructing a building and then the SCV moves and your unit forgets?

Introducing: The multiple shift-click attack super-combo move!

How it is done: It's simple! Just take your unit and shift click the SCV repeatedly, so that when the SCV moves while constructing the structure, your melee unit will follow it instead of stopping!

Why it is important:
For bunker rush situations, you don't have to stop and tell your Drone/Zergling to keep attacking the SCV when he moves around the bunker, just spam a few shift-clicks on him and they'll keep chasing it!

You'll know if you did it right if the game draws a red attack line from your unit to the SCV, so you can leave your unit alone and go back to your micro and macro!
"To Drone or not to Drone, that is the question."
World_Ender
Profile Joined March 2011
China40 Posts
Last Edited: 2011-03-29 20:51:14
March 29 2011 20:13 GMT
#2
Great, another way to annoy the hell out of all terran players. Hands off my bunker rushing SCV!

edit: lol I just tried this in a TvT and felt spectacular thx for the trick
When in doubt, Google it
FenneK
Profile Joined November 2010
France1231 Posts
March 29 2011 20:15 GMT
#3
Why did I not think of this
good luck have batman
FinestHour
Profile Joined August 2010
United States18466 Posts
March 29 2011 20:15 GMT
#4
Derp, I only right click once Thanks for this tip!
thug life.                                                       MVP/ex-
Hoon
Profile Joined December 2010
Brazil891 Posts
March 29 2011 20:17 GMT
#5
This is amazing.
Never thought about it.
Will try it as soon as I get home (@ Uni atm <_<)
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
March 29 2011 20:17 GMT
#6
Neat trick, will most certainly be using this from now on!
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
sikyon
Profile Joined June 2010
Canada1045 Posts
March 29 2011 20:20 GMT
#7
Learn something new every day...
Colak
Profile Joined December 2010
United States87 Posts
March 29 2011 20:22 GMT
#8
Well this sucks!

Guess I'll be real sure to kill the attacking probe in the future
Vehemus
Profile Joined November 2010
United States586 Posts
March 29 2011 20:27 GMT
#9
I thought everybody did this already.

Well, in this case, thanks for making our wall-building a living hell!
This space for rent.
Omni17
Profile Joined January 2011
United States141 Posts
March 29 2011 20:30 GMT
#10
On March 30 2011 05:27 Vehemus wrote:
I thought everybody did this already.

Well, in this case, thanks for making our wall-building a living hell!


You're welcome :D :D :D
"To Drone or not to Drone, that is the question."
ChineseWife
Profile Joined August 2010
United States373 Posts
March 29 2011 20:32 GMT
#11
Yep been doing this for months. It's awesome
Oops I made no units
CryMore
Profile Joined March 2010
United States497 Posts
March 29 2011 20:33 GMT
#12
Wow thanks, I just manually microed my probe to keep chasing but this makes alot of sense!
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Dragar
Profile Joined October 2010
United Kingdom971 Posts
March 29 2011 20:35 GMT
#13
Oh my god this is awesome!
Chronald
Profile Joined December 2009
United States619 Posts
March 29 2011 20:39 GMT
#14
Herp di derp, seems so fucking obvious. Reminds me of a quote :
" Magic Thighs - 'How did we not think of that Groomfondle?'
Groomfondle - 'I think our brains are too well trained Magic Thighs'"
-Douglas Adams, Life, The Universe, and Everything

Thanks!
Got that.
Healedyou
Profile Joined May 2010
United States47 Posts
March 29 2011 20:42 GMT
#15
Yeah thought everyone knew about that. The worker really shouldn't lose its target anyways though.
D to the umbass, Dumbass.
NemesysTV
Profile Blog Joined October 2010
United States1088 Posts
March 29 2011 20:42 GMT
#16
Ive been doing this a lot great thread tho
Chronald
Profile Joined December 2009
United States619 Posts
March 29 2011 20:44 GMT
#17
On March 30 2011 05:42 Healedyou wrote:
Yeah thought everyone knew about that. The worker really shouldn't lose its target anyways though.


If you attack move near the building to catch the SCV, or if you attack command the SCV, and it moves through the building the attack command gets broken by the AI. That's why this technique is useful because you don't have to constantly watch your harass probe while you drop your gate/forge/whatever.
Got that.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
March 29 2011 20:45 GMT
#18
The SCV union hates you. You are now right below mutalisks and blueflame hellions as most hated.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
March 29 2011 20:46 GMT
#19
Haha this is awesome! My Terran buddies are gonna hate me even more now :D Thanx Omni17
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
Zefa
Profile Joined May 2010
United States297 Posts
March 29 2011 20:48 GMT
#20
I love these random tips topics that spring up on TL. I usually get more use out of these posts than most strategy posts.
PowerDes
Profile Blog Joined September 2010
United States520 Posts
March 29 2011 20:50 GMT
#21
I don't stop harassing until they pull 2-3 workers.
twitch.tv/PowerDes
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-03-29 21:20:06
March 29 2011 21:19 GMT
#22
On March 30 2011 05:48 Zefa wrote:
I love these random tips topics that spring up on TL. I usually get more use out of these posts than most strategy posts.


Fo sho...

Somebody should put together a "collection of useful tips" thread and get it stickied...

I may follow this up with said post if I can find a good way to organize it...
As it turns out, marines don't actually cost any money -Jinro
Spanishiwa
Profile Joined August 2010
United States91 Posts
March 29 2011 21:26 GMT
#23
Dude.. so useful! Will use it in this ladder season
ZING
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 29 2011 21:28 GMT
#24
oooh i love learning little tricks like this seems like a great idea thanks OP :D (Omni17)
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
March 29 2011 21:31 GMT
#25
I have like 2.5k games played and didn't knew this. It always annoyed me when playing against bunker rushes. Thanks for the "trick"
Omni17
Profile Joined January 2011
United States141 Posts
March 29 2011 21:34 GMT
#26
On March 30 2011 06:19 Jermstuddog wrote:
Show nested quote +
On March 30 2011 05:48 Zefa wrote:
I love these random tips topics that spring up on TL. I usually get more use out of these posts than most strategy posts.


Fo sho...

Somebody should put together a "collection of useful tips" thread and get it stickied...

I may follow this up with said post if I can find a good way to organize it...


That would be so cool :O
"To Drone or not to Drone, that is the question."
Uncultured
Profile Joined September 2010
United States1340 Posts
March 29 2011 21:35 GMT
#27
YES Probe harass just got a tiny bit better.
Don't you rage when you lose too? -FruitDealer
Ghost-z
Profile Joined September 2010
United States1291 Posts
March 29 2011 21:36 GMT
#28
Thank you OP
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
aNooburak
Profile Joined May 2010
Australia190 Posts
March 29 2011 21:38 GMT
#29
Now I can be annoying with my drones with less effort :D
Diglett
Profile Blog Joined February 2011
600 Posts
March 29 2011 21:42 GMT
#30
This is great! Thanks for the tip.
RukKus
Profile Joined October 2010
United States197 Posts
Last Edited: 2011-03-29 21:56:26
March 29 2011 21:42 GMT
#31
I'll be the downer of the thread.... screw you all who do this! No, seriously (I am allowed an opinion). It hurts as it is to pull 1-2 SCV to defend, even then losing my building SCV. I don't understand the balance-related thought that went into this. "Protoss and Zerg buildings can build fine, but let's make it possible for Terran's buildings to stop constructing halfway through!"

Why can't we target the little floating ovarie inside Zerg buildings, or somehow interfere with the warping transportation sequence of a protoss building?

sadface

EDIT: And don't tell me "Oh yea? Well protoss buildings need a pylon! And Zerg needs creep!" Because you're right and I won't listen to you I'll just turn my music up louder because I'm only writing all of this because I needed to rant, and killing my constructing SCV delays my whole build 5-10 seconds and thus is potentially game changing. So there. Screw you. Okay bye

NINJA DOUBLE EDIT: And whatever you do, don't pull more than one worker to harass early on against constructing SCV, because Terran is only 45hp away from a completely delated build order when you kill that first SCV! That would be too imbalanced so you should probably stick to a macro game and I promise you (not speaking for other Terrans) not to bunker rush you. Deal? Okay. Have a [not] nice day.
Micro... Kill Kill! Macro ... Build Build! ... Micro ... Kill Kill! Macro ... Build Build... Stim...RAAAAAGE!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
March 29 2011 21:45 GMT
#32
PLEASE DO NOT
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
redFF
Profile Blog Joined November 2010
United States3910 Posts
March 29 2011 21:47 GMT
#33
shit thanks this will help against those pesky bunker rushes!
Shi
Profile Joined August 2010
69 Posts
March 29 2011 22:08 GMT
#34
One more tip from cheesing a medium computer 300 times.

If the SCV moves to the other side, you run the chance of your drone doing the counterstrike run-in-place, so you should still watch it.
iNbluE
Profile Joined January 2011
Switzerland674 Posts
March 29 2011 22:09 GMT
#35
This is why SC is such a great game... New tricks every week :D Thanks for that, even if I prolly won't be using it too mich since I'm toss
ლ(╹◡╹ლ)
Lasbike
Profile Joined January 2011
France2888 Posts
March 29 2011 22:12 GMT
#36
I did not think of this. Thanks.
Indrium
Profile Joined November 2010
United States2236 Posts
March 29 2011 22:13 GMT
#37
My probe harass is about to get dangerous. Thanks!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 29 2011 22:18 GMT
#38
On March 30 2011 07:09 iNbluE wrote:
This is why SC is such a great game... New tricks every week :D Thanks for that, even if I prolly won't be using it too mich since I'm toss


Wait....You don't 9 scout as toss to hurt terran econ? Terran LOSES 2 workers for ~40 + seconds if you are good with harassing. esp with shields you can damage and maybe kill 2 scvs
Porouscloud - NA LoL
iNbluE
Profile Joined January 2011
Switzerland674 Posts
March 29 2011 22:28 GMT
#39
On March 30 2011 07:18 Amui wrote:
Show nested quote +
On March 30 2011 07:09 iNbluE wrote:
This is why SC is such a great game... New tricks every week :D Thanks for that, even if I prolly won't be using it too mich since I'm toss


Wait....You don't 9 scout as toss to hurt terran econ? Terran LOSES 2 workers for ~40 + seconds if you are good with harassing. esp with shields you can damage and maybe kill 2 scvs


Good players will replace the constructing scv and repair the damaged one in their mineral line, so it's actually pretty rare to kill an scv, even if I do 9 scout.
ლ(╹◡╹ლ)
Omni17
Profile Joined January 2011
United States141 Posts
Last Edited: 2011-03-29 22:45:47
March 29 2011 22:45 GMT
#40
On March 30 2011 06:45 Pokebunny wrote:
PLEASE DO NOT


I want the whole world to know how make Terran miserable!!!!
"To Drone or not to Drone, that is the question."
Rorschach
Profile Joined May 2010
United States623 Posts
March 29 2011 22:51 GMT
#41
Too bad this doesn't work with extractor/drone steal trick as I tried out... I guess when the Drone changes to a building and back it won't follow the queued command....
En Taro Adun, Executor!
TiBe
Profile Joined November 2009
Mexico200 Posts
March 29 2011 23:27 GMT
#42
LOL this is so awesome.. I think blizz will patch as it does with all the cool tricks :-(
TiBe
Profile Joined November 2009
Mexico200 Posts
March 29 2011 23:28 GMT
#43
On March 30 2011 07:51 Rorschach wrote:
Too bad this doesn't work with extractor/drone steal trick as I tried out... I guess when the Drone changes to a building and back it won't follow the queued command....


Just use A move near the extractor you don't even need to micro ;-)
Omni17
Profile Joined January 2011
United States141 Posts
March 29 2011 23:35 GMT
#44
On March 30 2011 08:27 TiBe wrote:
LOL this is so awesome.. I think blizz will patch as it does with all the cool tricks :-(


I know right?
"To Drone or not to Drone, that is the question."
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
March 29 2011 23:53 GMT
#45
thanks man!!! super helpful!
Micro your Macro
SpaceGhost
Profile Joined October 2010
United States61 Posts
March 29 2011 23:58 GMT
#46
you can actually just a-move your worker near the building scv and he'll attack it :3
mit der dummheit kampfen die gotter selbst vergebens
holyfudge
Profile Joined January 2011
United States12 Posts
March 30 2011 00:03 GMT
#47
...I love you. I freaking. love you.
"If you say plz because it is shorter than please, then I will say no because it is shorter than yes."
iChau
Profile Joined December 2010
United States1210 Posts
March 30 2011 00:04 GMT
#48
On March 30 2011 08:58 SpaceGhost wrote:
you can actually just a-move your worker near the building scv and he'll attack it :3


That requires a lot more micro because you have to pay attention to your worker since it keeps getting interrupted by the AI.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
holyfudge
Profile Joined January 2011
United States12 Posts
March 30 2011 00:06 GMT
#49
you can actually just a-move your worker near the building scv and he'll attack it :3


That's not the point. When the SCV switches sides while building, your drone will stop attacking the barracks. If you shift queue, the drone will follow the SCV so you can focus on other tasks, like macroing back at home.
"If you say plz because it is shorter than please, then I will say no because it is shorter than yes."
Lochat
Profile Joined January 2011
United States270 Posts
March 30 2011 00:11 GMT
#50
I'm rather surprised this wasn't common knowledge.

Regardless, good to see more Terrans get annoyed now, apparently.
"The trouble was that he was talking in philosophy, but they were listening in gibberish." -- (Terry Pratchett, Small Gods)
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
March 30 2011 00:11 GMT
#51
I hateth you for sharing this info!
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-03-30 00:17:33
March 30 2011 00:17 GMT
#52
Now Blizzard can reverse the Bunker nerf.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
World_Ender
Profile Joined March 2011
China40 Posts
March 30 2011 00:54 GMT
#53
On March 30 2011 09:17 GinDo wrote:
Now Blizzard can reverse the Bunker nerf.

YA RLY. Blizzard can also require an scv to build Orbital, and addons, and make scv's build thors again. Just so people can use this trick and harass our poor scv's : (
When in doubt, Google it
Omni17
Profile Joined January 2011
United States141 Posts
March 30 2011 02:37 GMT
#54
On March 30 2011 09:54 World_Ender wrote:
Show nested quote +
On March 30 2011 09:17 GinDo wrote:
Now Blizzard can reverse the Bunker nerf.

YA RLY. Blizzard can also require an scv to build Orbital, and addons, and make scv's build thors again. Just so people can use this trick and harass our poor scv's : (

We can never leave your SCV's alone!!!
"To Drone or not to Drone, that is the question."
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
March 30 2011 02:40 GMT
#55
great find, makes fending off bunker rushes all that easier
Dude.
Profile Blog Joined January 2011
United States94 Posts
March 30 2011 02:41 GMT
#56
Sweet. Thanks!
EonShiKeno
Profile Joined July 2010
United States122 Posts
March 30 2011 04:43 GMT
#57
Nice find! Poor Terran
hidiliho
Profile Joined September 2004
Canada685 Posts
Last Edited: 2011-03-30 04:58:56
March 30 2011 04:56 GMT
#58
On March 30 2011 13:43 EonShiKeno wrote:
Nice find! Poor Terran



Just switch SCVs
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
Kar98
Profile Joined January 2011
Australia924 Posts
March 30 2011 04:57 GMT
#59
Excellent now I don't have to worry about killing the SCV and focus on surrounding the marines
FoFo
Profile Joined April 2010
Netherlands207 Posts
March 30 2011 08:09 GMT
#60
never wall against toss anyway =D
no but seriously nice find even though i'm a terran i can still use it on other terrans lol
"we must avoid balancing SC2 by making everything suck equally hard."
Malhavoc
Profile Joined October 2010
Italy308 Posts
March 30 2011 08:16 GMT
#61
Wonder why Blizzard just does not fix what it seems like a bug, but with this workaround at least we can ignore it! Many thanks, really didn't thought about it.
Malminos
Profile Joined July 2010
United States321 Posts
Last Edited: 2011-03-30 08:37:30
March 30 2011 08:33 GMT
#62
As a zerg player, I approve this tactic.

As for the above comment about this being a bug, if I may be so bold I wish to disagree. Bunkers can already be salvaged but to be unable to kill the scv building the free bunker would just be plain silly. Terran exist to be harassed.

That is all.
"To dream of because become happiness "
MuffinCookie
Profile Joined February 2011
China64 Posts
March 30 2011 08:42 GMT
#63
I CAN DELAY THE FIRST BARRACKS. OH YEAH!

In all seriousness though, this is very good new discovery, and I shall forever use it against the enemy workers.

Maybe because of this, there will be other shift-click discoveries! Awesome!
Zoom out, and then zoom back in.
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
March 30 2011 08:48 GMT
#64
Thank you! I'm starting to get the hang of holding off 2 rax + bunker rushes by saving larva for lings, but this SCV-killing trick will save a ton of headaches
beefe
Profile Joined January 2011
Wales14 Posts
March 30 2011 09:06 GMT
#65
I can't believe I've never thought of this. Genius, thanks!
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
Last Edited: 2011-03-30 09:10:28
March 30 2011 09:09 GMT
#66
wow this is awesome

Edit: can't believe this wasn't found earlier for defending bunker rushes with drones
follow @aui_2000 // www.twitch.tv/aui_2000
FoFo
Profile Joined April 2010
Netherlands207 Posts
March 30 2011 09:23 GMT
#67
On March 30 2011 17:42 MuffinCookie wrote:
I CAN DELAY THE FIRST BARRACKS. OH YEAH!

In all seriousness though, this is very good new discovery, and I shall forever use it against the enemy workers.

Maybe because of this, there will be other shift-click discoveries! Awesome!


well there's already the shift-que blink stalker trick
"we must avoid balancing SC2 by making everything suck equally hard."
Hero1
Profile Joined December 2010
135 Posts
March 30 2011 09:31 GMT
#68
Just to clarify this: You have to queue attack commands on the SCV?! Does it also work if you queue up attack commands around the building? The building SCV should still be in range and therefore be prioritized over the building itself.
revenir
Profile Joined December 2010
Malaysia7 Posts
March 30 2011 09:32 GMT
#69
On March 30 2011 17:33 Malminos wrote:
As a zerg player, I approve this tactic.

As for the above comment about this being a bug, if I may be so bold I wish to disagree. Bunkers can already be salvaged but to be unable to kill the scv building the free bunker would just be plain silly. Terran exist to be harassed.

That is all.


I think Malhavoc meant that the losing of the target, which led to this shift-clicking method, is the bug. As such, I whole-heartedly agree with you both. Blocking walls and harassing SCVs is fun.
Bllaaarrgghhh... urrgh - Overlord
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
March 30 2011 09:34 GMT
#70
wow thats so simple, but not the kinda thing you would think of.

thanks OP!
https://twitter.com/#!/IrisAnother
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
March 30 2011 09:36 GMT
#71
Delightful. I also remember hearing about a Z strat where (this will be rough, as it's from memory) you get a fairly earlyish pool (~10), but at around 8 supply you send out 3-4 of your drones to the terran base with the goal of delaying the building SCVs as long as possible. Essentially you're delaying a 6 pool slightly in favour of getting drones in his face straight away. It might just be time to go and try that strategy out.... >
Sometimes I sits and thinks, and sometimes I just sits
Bommes
Profile Joined June 2010
Germany1226 Posts
March 30 2011 09:54 GMT
#72
I HATE IT

Still, you should always send your SCV to defend the working one before he gets there anyway (or maybe all my opponents did this trick anyway), so it doesn't really have an impact. And my bunker rushes are being dealt with very well recently anyway, so I'm going for hellion openings again.
Morphs
Profile Joined July 2010
Netherlands645 Posts
March 30 2011 10:11 GMT
#73
O.M.G., that tip is brilliant! I'll be using that one for sure!
Cibron
Profile Joined March 2010
Sweden253 Posts
March 30 2011 10:28 GMT
#74
Sooooo annoying. It takes 4 scvs to build a barracks nowdays
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
NeonFox
Profile Joined January 2011
2373 Posts
March 30 2011 10:29 GMT
#75
Thanks for this!
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 30 2011 11:38 GMT
#76
Noooooooooooo =[

This is gonna be SO annoying to deal with! But it's good to know regardless. Good find! Thanks!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
DrStrangelove
Profile Joined July 2010
Denmark18 Posts
March 30 2011 11:39 GMT
#77
Very nice, one less thing to worry about when my omg-there-is-a-bunker-right-outside-my-base-what-do-i-do-what-do-i-do panic sets in.
When I die i am going to have the tetris theme played at my funeral just as my coffin is being lowered into the ground, and preferably it should be shaped in the most annoying shape possible.
Philip2110
Profile Joined April 2010
Scotland798 Posts
March 30 2011 11:43 GMT
#78
Ah this is going to make probe harassing much easier :D
Master Sc2 - Diamond LoL - Eu W
revy
Profile Joined September 2009
United States1524 Posts
March 30 2011 11:57 GMT
#79
On March 30 2011 06:42 RukKus wrote:
I'll be the downer of the thread.... screw you all who do this! No, seriously (I am allowed an opinion). It hurts as it is to pull 1-2 SCV to defend, even then losing my building SCV. I don't understand the balance-related thought that went into this. "Protoss and Zerg buildings can build fine, but let's make it possible for Terran's buildings to stop constructing halfway through!"

Why can't we target the little floating ovarie inside Zerg buildings, or somehow interfere with the warping transportation sequence of a protoss building?

sadface

EDIT: And don't tell me "Oh yea? Well protoss buildings need a pylon! And Zerg needs creep!" Because you're right and I won't listen to you I'll just turn my music up louder because I'm only writing all of this because I needed to rant, and killing my constructing SCV delays my whole build 5-10 seconds and thus is potentially game changing. So there. Screw you. Okay bye

NINJA DOUBLE EDIT: And whatever you do, don't pull more than one worker to harass early on against constructing SCV, because Terran is only 45hp away from a completely delated build order when you kill that first SCV! That would be too imbalanced so you should probably stick to a macro game and I promise you (not speaking for other Terrans) not to bunker rush you. Deal? Okay. Have a [not] nice day.


I'm sorry but it's not that difficult to deal with. If you lose an SCV to a scouting worker you've messed up. If your SCV stays in an exposed spot for a while realize that you're going to have to stop construction and pick up with a fresh SCV. Send 2 scv's, one to harass the other scout, one to pick up construction, send the injured worker back to the line. You lose a small amount of mining time but it's better than losing a worker. The real key is to be thinking about 10 seconds ahead, you have to make a judgement call answer to the question "will he kill or be in position to kill my building scv in 10 seconds" if the answer is yes, send 2 workers right away, if no, then you can probably get away with sending just one.

I've killed both scouts who were harassing my building SCVs in a 2s match without losing a single SCV (made me feel pro, too bad we badly lost that game).
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
March 30 2011 13:31 GMT
#80
Hahaha nice!!!

thank u so much!
No more bunker rushed due to not watching.

And the best: Get the early shit back to Terran: pull 2 or 3 workers and attack Barracks constructing SCV!
Dommk
Profile Joined May 2010
Australia4865 Posts
March 30 2011 13:45 GMT
#81
This will make probe harassing much easier
Mega One
Profile Joined November 2010
United States31 Posts
March 30 2011 13:49 GMT
#82
Wow, beautiful. Thanks OP.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 30 2011 13:52 GMT
#83
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-03-30 13:59:40
March 30 2011 13:56 GMT
#84
edit: Whoops, nevermind -.-"
TimeSpiral
Profile Joined January 2011
United States1010 Posts
Last Edited: 2011-03-30 14:02:04
March 30 2011 14:01 GMT
#85
On March 30 2011 22:56 Dommk wrote:
edit: Whoops, nevermind -.-"


Ha ... Did you test it?

I am in the process of reporting this bug now. Ha.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Dommk
Profile Joined May 2010
Australia4865 Posts
March 30 2011 14:19 GMT
#86
On March 30 2011 23:01 TimeSpiral wrote:
Show nested quote +
On March 30 2011 22:56 Dommk wrote:
edit: Whoops, nevermind -.-"


Ha ... Did you test it?

I am in the process of reporting this bug now. Ha.

Yeah -.-

But, still don't see how that is a bad thing, Every race has its pros and cons, sure Terran buildings can be halted mid construction via killing the SCV, but they can also fly and be repaired
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 30 2011 14:21 GMT
#87
On March 30 2011 23:19 Dommk wrote:
Show nested quote +
On March 30 2011 23:01 TimeSpiral wrote:
On March 30 2011 22:56 Dommk wrote:
edit: Whoops, nevermind -.-"


Ha ... Did you test it?

I am in the process of reporting this bug now. Ha.

Yeah -.-

But, still don't see how that is a bad thing, Every race has its pros and cons, sure Terran buildings can be halted mid construction via killing the SCV, but they can also fly and be repaired


I'm not saying the SCV should be invulnerable. I'm saying that shift a+clicking a wandering SCV is a bug and should be fixed. You can still kill the SCV.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Scrubington
Profile Joined June 2010
Canada475 Posts
Last Edited: 2011-03-30 14:24:07
March 30 2011 14:22 GMT
#88
I can just picture the great big rage face every single Terran player is making.
Scrubington
Profile Joined June 2010
Canada475 Posts
Last Edited: 2011-03-30 14:30:23
March 30 2011 14:23 GMT
#89
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 30 2011 14:37 GMT
#90
On March 30 2011 23:23 Scrubington wrote:
Show nested quote +
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Scrubington
Profile Joined June 2010
Canada475 Posts
March 30 2011 14:47 GMT
#91
On March 30 2011 23:37 TimeSpiral wrote:
Show nested quote +
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


I've read the entire thread, what are you getting at?
Tschis
Profile Joined November 2010
Brazil1511 Posts
March 30 2011 14:51 GMT
#92
Thanks for the tip!

Nice signature, lol

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
TimeSpiral
Profile Joined January 2011
United States1010 Posts
Last Edited: 2011-03-30 14:55:27
March 30 2011 14:53 GMT
#93
On March 30 2011 23:47 Scrubington wrote:
Show nested quote +
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


I've read the entire thread, what are you getting at?


Read again, maybe?

On March 30 2011 23:21 TimeSpiral wrote:

I'm not saying the SCV should be invulnerable. I'm saying that shift a+clicking a wandering SCV is a bug and should be fixed. You can still kill the SCV.


Also, it kinda sounds to me like you're only talking about bunker rushes ... Otherwise, why on earth would you be pulling workers to attack an SCV building a rax or supply depot

See, bunkers in proxy locations are not the only buildings that a Terran needs to construct
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Dommk
Profile Joined May 2010
Australia4865 Posts
March 30 2011 14:56 GMT
#94
On March 30 2011 23:21 TimeSpiral wrote:
Show nested quote +
On March 30 2011 23:19 Dommk wrote:
On March 30 2011 23:01 TimeSpiral wrote:
On March 30 2011 22:56 Dommk wrote:
edit: Whoops, nevermind -.-"


Ha ... Did you test it?

I am in the process of reporting this bug now. Ha.

Yeah -.-

But, still don't see how that is a bad thing, Every race has its pros and cons, sure Terran buildings can be halted mid construction via killing the SCV, but they can also fly and be repaired


I'm not saying the SCV should be invulnerable. I'm saying that shift a+clicking a wandering SCV is a bug and should be fixed. You can still kill the SCV.

I don't understand the need to get rid of it. This will only effect early game, Probe harass is easily handled with a second SCV, and this might help Zerg with Bunker Rushes (read:Double bunker at ramp)
Scrubington
Profile Joined June 2010
Canada475 Posts
Last Edited: 2011-03-30 14:59:50
March 30 2011 14:58 GMT
#95
On March 30 2011 23:53 TimeSpiral wrote:
Show nested quote +
On March 30 2011 23:47 Scrubington wrote:
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


I've read the entire thread, what are you getting at?


Read again, maybe?

Show nested quote +
On March 30 2011 23:21 TimeSpiral wrote:

I'm not saying the SCV should be invulnerable. I'm saying that shift a+clicking a wandering SCV is a bug and should be fixed. You can still kill the SCV.


Also, it kinda sounds to me like you're only talking about bunker rushes ... Otherwise, why on earth would you be pulling workers to attack an SCV building a rax or supply depot

See, bunkers in proxy locations are not the only buildings that a Terran needs to construct


You're getting off-topic. My point is shift-A clicking an SCV repeatedly is obviously working as intended. That is all. If you give me one legitimate reason why queuing up attacks is a bug I might change my mind.

EDIT: I find it both odd and insulting that you make the assumption I haven't read the thread. In the future try not to be an asshole.
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 30 2011 15:01 GMT
#96
I just shift A-click the worker constructing the bunker or building... Thought this was common knoweledge already
Why would you ever choose failure, when success is an option.
Scrubington
Profile Joined June 2010
Canada475 Posts
March 30 2011 15:04 GMT
#97
On March 31 2011 00:01 GreEny K wrote:
I just shift A-click the worker constructing the bunker or building... Thought this was common knoweledge already


The average person A-moves when they're close to the SCV. This of course is less than ideal since the AI idles your attacking worker once the SCV moves do the opposite side of the barracks or a second SCV attacks your attacking worker.
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 30 2011 15:05 GMT
#98
On March 30 2011 23:37 TimeSpiral wrote:
Show nested quote +
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


So what's your problem? Theres nothing in the thread that would support your view... Also, keep the red out of your posts, admins use red for warnings and bans and mod edits.
Why would you ever choose failure, when success is an option.
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 30 2011 15:06 GMT
#99
On March 31 2011 00:04 Scrubington wrote:
Show nested quote +
On March 31 2011 00:01 GreEny K wrote:
I just shift A-click the worker constructing the bunker or building... Thought this was common knoweledge already


The average person A-moves when they're close to the SCV. This of course is less than ideal since the AI idles your attacking worker once the SCV moves do the opposite side of the barracks or a second SCV attacks your attacking worker.


That may be, but I'm talking about shift Attack and then click on the worker. It works, and it doesn't stop attacking until it kills the SCV.
Why would you ever choose failure, when success is an option.
DoubleZee
Profile Joined July 2010
Canada556 Posts
March 30 2011 15:09 GMT
#100
This is awesome!
Just think of how stupid the average person is, and then realize half of them are even stupider!
Scrubington
Profile Joined June 2010
Canada475 Posts
March 30 2011 15:09 GMT
#101
On March 31 2011 00:06 GreEny K wrote:
Show nested quote +
On March 31 2011 00:04 Scrubington wrote:
On March 31 2011 00:01 GreEny K wrote:
I just shift A-click the worker constructing the bunker or building... Thought this was common knoweledge already


The average person A-moves when they're close to the SCV. This of course is less than ideal since the AI idles your attacking worker once the SCV moves do the opposite side of the barracks or a second SCV attacks your attacking worker.


That may be, but I'm talking about shift Attack and then click on the worker. It works, and it doesn't stop attacking until it kills the SCV.


My point was that the average person would overlook the fact that shift queuing would be advantageous in this situation. Personally, I didn't think of this and I believe it's a very useful tip to store away in the back of your mind.

Thanks again for this OP, it's going to help a lot of people without a doubt.
canikizu
Profile Joined September 2010
4860 Posts
March 30 2011 15:11 GMT
#102
I never have problem with targeting scvs before, maybe because I ususally a-click on the ground near the rax, bunker that the scv is building, so it always targets the unit near there, which is the scv. Nevertheless, this seems like a cool trick.
Omni17
Profile Joined January 2011
United States141 Posts
March 30 2011 15:12 GMT
#103
On March 30 2011 23:22 Scrubington wrote:
I can just picture the great big rage face every single Terran player is making.

I hope they don't get rid of this as a 'bug'
"To Drone or not to Drone, that is the question."
Scrubington
Profile Joined June 2010
Canada475 Posts
March 30 2011 15:22 GMT
#104
On March 31 2011 00:11 canikizu wrote:
I never have problem with targeting scvs before, maybe because I ususally a-click on the ground near the rax, bunker that the scv is building, so it always targets the unit near there, which is the scv. Nevertheless, this seems like a cool trick.


If you A click near the ground where the building SCV is and the Terran player pulls a secondary SCV and sets that second SCV to attack your attacking worker, your attacking worker will switch targets.

In the case that you REALLY want to kill the building SCV and pull maybe two workers, this trick would be useful since your attacking workers will not switch targets until the building SCV is dead.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 30 2011 15:35 GMT
#105
On March 30 2011 23:58 Scrubington wrote:
Show nested quote +
On March 30 2011 23:53 TimeSpiral wrote:
On March 30 2011 23:47 Scrubington wrote:
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


I've read the entire thread, what are you getting at?


Read again, maybe?

On March 30 2011 23:21 TimeSpiral wrote:

I'm not saying the SCV should be invulnerable. I'm saying that shift a+clicking a wandering SCV is a bug and should be fixed. You can still kill the SCV.


Also, it kinda sounds to me like you're only talking about bunker rushes ... Otherwise, why on earth would you be pulling workers to attack an SCV building a rax or supply depot

See, bunkers in proxy locations are not the only buildings that a Terran needs to construct


You're getting off-topic. My point is shift-A clicking an SCV repeatedly is obviously working as intended. That is all. If you give me one legitimate reason why queuing up attacks is a bug I might change my mind.

EDIT: I find it both odd and insulting that you make the assumption I haven't read the thread. In the future try not to be an asshole.


I apologize if I offended you.

I assumed you did not read the whole thread because I listed a very specific reason why I felt this was a bug and you started talking about Terran building attributes (flying, repair, SD raise/lower, etc) and appeared to be talking exclusively about bunker rushing.

Reason (1): An attack command is canceled when the SCV wanders during building construction. I'm arguing this is a purposeful attribute of the SCV's construction routine.

Let's say the SCV has four construction locations (a), (b), (c), and (d). Issuing the attack command while at station (a) attacks the SCV at station (a). That attack command is no longer valid once the SCV moves to a different station.

Shift-queuing the attack command on the SCV would issue: Attack SCV at station (a)*number of commands queued. Once the SCV wanders to a different station any queued attack commands become invalid because they were all queued at station (a).

That's my logic. It may or may not be correct, but I'm not just saying "bah! BS! No Way!" I'm clearly operating off what I believe to be bugged game-logic. Similar to the Patrol Flower. Clearly air units can stack, so why not be able to stack them on top of each other? Because that is not how Blizzard intended that mechanic to work/be used.

On March 31 2011 00:05 GreEny K wrote:
Show nested quote +
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


So what's your problem? Theres nothing in the thread that would support your view... Also, keep the red out of your posts, admins use red for warnings and bans and mod edits.


Hwat do you mean?

I used red to express my headline. TL intends for us to format our posts, and even offers instructions on how to use the various colors. If red was reserved, they could simply reserve that tag, similar to the HTML tags.

If you're wondering why as referenced the thread see my response above to that poster. I will admit I was urked by the l2p-ish "umad bro" which just wreaks of prepubescent antagonizing.

I also admit that I am using these colors to screw with you. I apologize

[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Scrubington
Profile Joined June 2010
Canada475 Posts
Last Edited: 2011-03-30 15:41:11
March 30 2011 15:38 GMT
#106
On March 31 2011 00:35 TimeSpiral wrote:
Show nested quote +
On March 30 2011 23:58 Scrubington wrote:
On March 30 2011 23:53 TimeSpiral wrote:
On March 30 2011 23:47 Scrubington wrote:
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


I've read the entire thread, what are you getting at?


Read again, maybe?

On March 30 2011 23:21 TimeSpiral wrote:

I'm not saying the SCV should be invulnerable. I'm saying that shift a+clicking a wandering SCV is a bug and should be fixed. You can still kill the SCV.


Also, it kinda sounds to me like you're only talking about bunker rushes ... Otherwise, why on earth would you be pulling workers to attack an SCV building a rax or supply depot

See, bunkers in proxy locations are not the only buildings that a Terran needs to construct


You're getting off-topic. My point is shift-A clicking an SCV repeatedly is obviously working as intended. That is all. If you give me one legitimate reason why queuing up attacks is a bug I might change my mind.

EDIT: I find it both odd and insulting that you make the assumption I haven't read the thread. In the future try not to be an asshole.


I apologize if I offended you.

I assumed you did not read the whole thread because I listed a very specific reason why I felt this was a bug and you started talking about Terran building attributes (flying, repair, SD raise/lower, etc) and appeared to be talking exclusively about bunker rushing.

Reason (1): An attack command is canceled when the SCV wanders during building construction. I'm arguing this is a purposeful attribute of the SCV's construction routine.

Let's say the SCV has four construction locations (a), (b), (c), and (d). Issuing the attack command while at station (a) attacks the SCV at station (a). That attack command is no longer valid once the SCV moves to a different station.

Shift-queuing the attack command on the SCV would issue: Attack SCV at station (a)*number of commands queued. Once the SCV wanders to a different station any queued attack commands become invalid because they were all queued at station (a).

That's my logic. It may or may not be correct, but I'm not just saying "bah! BS! No Way!" I'm clearly operating off what I believe to be bugged game-logic. Similar to the Patrol Flower. Clearly air units can stack, so why not be able to stack them on top of each other? Because that is not how Blizzard intended that mechanic to work/be used.

Show nested quote +
On March 31 2011 00:05 GreEny K wrote:
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


So what's your problem? Theres nothing in the thread that would support your view... Also, keep the red out of your posts, admins use red for warnings and bans and mod edits.


Hwat do you mean?

I used red to express my headline. TL intends for us to format our posts, and even offers instructions on how to use the various colors. If red was reserved, they could simply reserve that tag, similar to the HTML tags.

If you're wondering why as referenced the thread see my response above to that poster. I will admit I was urked by the l2p-ish "umad bro" which just wreaks of prepubescent antagonizing.

I also admit that I am using these colors to screw with you. I apologize



WHAT a guy.

EDIT: Your logic is flawed.

Issuing an attack command on the same SCV multiple times logically should override the any AI. User input > AI. Makes sense, not a bug. Guarantee you it's working as intended, it's been that way since alpha.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
Last Edited: 2011-03-30 15:41:03
March 30 2011 15:40 GMT
#107
Here's my input into this little debate...

I am siding with TimeSpiral that this is a bug. It necessitates that at least two SCVs are pulled to deal with the harassing worker. This is because if the enemy worker gets the first hit on the SCV that's building, it is guaranteed a kill even if it's under attack by another SCV. You either need to pause construction to have two SCVs to attack the worker (which can just kite away), or you have to pull a second worker off to attack, thus losing mining time (worker can also kite again).

This completely nullifies the reason that Terran have 11 supply with the CC, because that extra supply gives you an extra worker that makes up for the SCV constructing your buildings. By having to use at least two SCVs to defend harass, you already start accumulating an economic disadvantage that no other race has to deal with and thus makes this imbalanced and a bug.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 30 2011 15:41 GMT
#108
On March 31 2011 00:38 Scrubington wrote:
Show nested quote +
On March 31 2011 00:35 TimeSpiral wrote:
On March 30 2011 23:58 Scrubington wrote:
On March 30 2011 23:53 TimeSpiral wrote:
On March 30 2011 23:47 Scrubington wrote:
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


I've read the entire thread, what are you getting at?


Read again, maybe?

On March 30 2011 23:21 TimeSpiral wrote:

I'm not saying the SCV should be invulnerable. I'm saying that shift a+clicking a wandering SCV is a bug and should be fixed. You can still kill the SCV.


Also, it kinda sounds to me like you're only talking about bunker rushes ... Otherwise, why on earth would you be pulling workers to attack an SCV building a rax or supply depot

See, bunkers in proxy locations are not the only buildings that a Terran needs to construct


You're getting off-topic. My point is shift-A clicking an SCV repeatedly is obviously working as intended. That is all. If you give me one legitimate reason why queuing up attacks is a bug I might change my mind.

EDIT: I find it both odd and insulting that you make the assumption I haven't read the thread. In the future try not to be an asshole.


I apologize if I offended you.

I assumed you did not read the whole thread because I listed a very specific reason why I felt this was a bug and you started talking about Terran building attributes (flying, repair, SD raise/lower, etc) and appeared to be talking exclusively about bunker rushing.

Reason (1): An attack command is canceled when the SCV wanders during building construction. I'm arguing this is a purposeful attribute of the SCV's construction routine.

Let's say the SCV has four construction locations (a), (b), (c), and (d). Issuing the attack command while at station (a) attacks the SCV at station (a). That attack command is no longer valid once the SCV moves to a different station.

Shift-queuing the attack command on the SCV would issue: Attack SCV at station (a)*number of commands queued. Once the SCV wanders to a different station any queued attack commands become invalid because they were all queued at station (a).

That's my logic. It may or may not be correct, but I'm not just saying "bah! BS! No Way!" I'm clearly operating off what I believe to be bugged game-logic. Similar to the Patrol Flower. Clearly air units can stack, so why not be able to stack them on top of each other? Because that is not how Blizzard intended that mechanic to work/be used.

On March 31 2011 00:05 GreEny K wrote:
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


So what's your problem? Theres nothing in the thread that would support your view... Also, keep the red out of your posts, admins use red for warnings and bans and mod edits.


Hwat do you mean?

I used red to express my headline. TL intends for us to format our posts, and even offers instructions on how to use the various colors. If red was reserved, they could simply reserve that tag, similar to the HTML tags.

If you're wondering why as referenced the thread see my response above to that poster. I will admit I was urked by the l2p-ish "umad bro" which just wreaks of prepubescent antagonizing.

I also admit that I am using these colors to screw with you. I apologize



WHAT a guy.


Too much? lol. Come on, guys. Lighten up.

Seriously though, do you disagree with my reasoning? You did ask for an elaboration.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Scrubington
Profile Joined June 2010
Canada475 Posts
Last Edited: 2011-03-30 15:46:32
March 30 2011 15:43 GMT
#109
On March 31 2011 00:40 Synystyr wrote:
Here's my input into this little debate...

I am siding with TimeSpiral that this is a bug. It necessitates that at least two SCVs are pulled to deal with the harassing worker. This is because if the enemy worker gets the first hit on the SCV that's building, it is guaranteed a kill even if it's under attack by another SCV. You either need to pause construction to have two SCVs to attack the worker (which can just kite away), or you have to pull a second worker off to attack, thus losing mining time (worker can also kite again).

This completely nullifies the reason that Terran have 11 supply with the CC, because that extra supply gives you an extra worker that makes up for the SCV constructing your buildings. By having to use at least two SCVs to defend harass, you already start accumulating an economic disadvantage that no other race has to deal with and thus makes this imbalanced and a bug.


Friend, this is not a debate on simply attacking a building worker. It's a debate on shit-A clicking on the building SCV multiple times.

Again, it's not a debate on if Terran needing to pull additional workers is balanced or not.

We're discussing whether or not this particular game mechanic is intended or a slight bug.

EDIT: The Terran player can use this "trick" himself in order to defend the worker harass in the first place.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 30 2011 15:47 GMT
#110
On March 31 2011 00:43 Scrubington wrote:
Show nested quote +
On March 31 2011 00:40 Synystyr wrote:
Here's my input into this little debate...

I am siding with TimeSpiral that this is a bug. It necessitates that at least two SCVs are pulled to deal with the harassing worker. This is because if the enemy worker gets the first hit on the SCV that's building, it is guaranteed a kill even if it's under attack by another SCV. You either need to pause construction to have two SCVs to attack the worker (which can just kite away), or you have to pull a second worker off to attack, thus losing mining time (worker can also kite again).

This completely nullifies the reason that Terran have 11 supply with the CC, because that extra supply gives you an extra worker that makes up for the SCV constructing your buildings. By having to use at least two SCVs to defend harass, you already start accumulating an economic disadvantage that no other race has to deal with and thus makes this imbalanced and a bug.


Friend, this is not a debate on simply attacking a building worker. It's a debate on shit-A clicking on the building SCV multiple times.


The reason I gave above is simply enough to validate why this shouldn't be allowed. Sure, it has it's niche in dealing with Bunker rushes or catching a hidden expansion, but both of those have their weaknesses too.

Bunkers just had 5 seconds added on to its build time, giving you that much more time to deny the construction.

Hidden expansions are generally caught without any units to defend it, so a scouting worker can kill a building SCV very easily. Shift-A clicking is unnecessary.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Scrubington
Profile Joined June 2010
Canada475 Posts
March 30 2011 15:49 GMT
#111
On March 31 2011 00:47 Synystyr wrote:
Show nested quote +
On March 31 2011 00:43 Scrubington wrote:
On March 31 2011 00:40 Synystyr wrote:
Here's my input into this little debate...

I am siding with TimeSpiral that this is a bug. It necessitates that at least two SCVs are pulled to deal with the harassing worker. This is because if the enemy worker gets the first hit on the SCV that's building, it is guaranteed a kill even if it's under attack by another SCV. You either need to pause construction to have two SCVs to attack the worker (which can just kite away), or you have to pull a second worker off to attack, thus losing mining time (worker can also kite again).

This completely nullifies the reason that Terran have 11 supply with the CC, because that extra supply gives you an extra worker that makes up for the SCV constructing your buildings. By having to use at least two SCVs to defend harass, you already start accumulating an economic disadvantage that no other race has to deal with and thus makes this imbalanced and a bug.


Friend, this is not a debate on simply attacking a building worker. It's a debate on shit-A clicking on the building SCV multiple times.

Shift-A clicking is unnecessary.


Most Tricks are "unnecessary".
Xapti
Profile Joined April 2010
Canada2473 Posts
March 30 2011 15:49 GMT
#112
What I would do is shift-move-attack,because typically if the drone stops attacking it's cause SCV moved to the other side.

I find that if you just queue another attack, the drone will do something terribly stupid, like get tuck on the barracks trying to get at the SCV.

What can also happen whether you queue attack or queue move then attack, is another SCV getting in your drones way and getting owned, cause the drone has no clue how the hell to get around the SCV...
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 30 2011 15:49 GMT
#113
On March 31 2011 00:38 Scrubington wrote:
Show nested quote +
On March 31 2011 00:35 TimeSpiral wrote:
On March 30 2011 23:58 Scrubington wrote:
On March 30 2011 23:53 TimeSpiral wrote:
On March 30 2011 23:47 Scrubington wrote:
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


I've read the entire thread, what are you getting at?


Read again, maybe?

On March 30 2011 23:21 TimeSpiral wrote:

I'm not saying the SCV should be invulnerable. I'm saying that shift a+clicking a wandering SCV is a bug and should be fixed. You can still kill the SCV.


Also, it kinda sounds to me like you're only talking about bunker rushes ... Otherwise, why on earth would you be pulling workers to attack an SCV building a rax or supply depot

See, bunkers in proxy locations are not the only buildings that a Terran needs to construct


You're getting off-topic. My point is shift-A clicking an SCV repeatedly is obviously working as intended. That is all. If you give me one legitimate reason why queuing up attacks is a bug I might change my mind.

EDIT: I find it both odd and insulting that you make the assumption I haven't read the thread. In the future try not to be an asshole.


I apologize if I offended you.

I assumed you did not read the whole thread because I listed a very specific reason why I felt this was a bug and you started talking about Terran building attributes (flying, repair, SD raise/lower, etc) and appeared to be talking exclusively about bunker rushing.

Reason (1): An attack command is canceled when the SCV wanders during building construction. I'm arguing this is a purposeful attribute of the SCV's construction routine.

Let's say the SCV has four construction locations (a), (b), (c), and (d). Issuing the attack command while at station (a) attacks the SCV at station (a). That attack command is no longer valid once the SCV moves to a different station.

Shift-queuing the attack command on the SCV would issue: Attack SCV at station (a)*number of commands queued. Once the SCV wanders to a different station any queued attack commands become invalid because they were all queued at station (a).

That's my logic. It may or may not be correct, but I'm not just saying "bah! BS! No Way!" I'm clearly operating off what I believe to be bugged game-logic. Similar to the Patrol Flower. Clearly air units can stack, so why not be able to stack them on top of each other? Because that is not how Blizzard intended that mechanic to work/be used.

On March 31 2011 00:05 GreEny K wrote:
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


So what's your problem? Theres nothing in the thread that would support your view... Also, keep the red out of your posts, admins use red for warnings and bans and mod edits.


Hwat do you mean?

I used red to express my headline. TL intends for us to format our posts, and even offers instructions on how to use the various colors. If red was reserved, they could simply reserve that tag, similar to the HTML tags.

If you're wondering why as referenced the thread see my response above to that poster. I will admit I was urked by the l2p-ish "umad bro" which just wreaks of prepubescent antagonizing.

I also admit that I am using these colors to screw with you. I apologize



WHAT a guy.

EDIT: Your logic is flawed.

Issuing an attack command on the same SCV multiple times logically should override the any AI. User input > AI. Makes sense, not a bug. Guarantee you it's working as intended, it's been that way since alpha.


Your statement does not address my logic.

On March 31 2011 00:43 Scrubington wrote:
Show nested quote +
On March 31 2011 00:40 Synystyr wrote:
Here's my input into this little debate...

I am siding with TimeSpiral that this is a bug. It necessitates that at least two SCVs are pulled to deal with the harassing worker. This is because if the enemy worker gets the first hit on the SCV that's building, it is guaranteed a kill even if it's under attack by another SCV. You either need to pause construction to have two SCVs to attack the worker (which can just kite away), or you have to pull a second worker off to attack, thus losing mining time (worker can also kite again).

This completely nullifies the reason that Terran have 11 supply with the CC, because that extra supply gives you an extra worker that makes up for the SCV constructing your buildings. By having to use at least two SCVs to defend harass, you already start accumulating an economic disadvantage that no other race has to deal with and thus makes this imbalanced and a bug.


Friend, this is not a debate on simply attacking a building worker. It's a debate on shit-A clicking on the building SCV multiple times.

Again, it's not a debate on if Terran needing to pull additional workers is balanced or not.

We're discussing whether or not this particular game mechanic is intended or a slight bug.


I've articulated my argument quite well, in my opinion.

The way it works now is such that your attack command is canceled after the SCV wanders. This is purposefully designed to help protect the SCV and give you a chance to respond. Shift clicking the attack command is bugged because you're essentially just issuing the same command multiple times.

Can you name another instance where shift-queuing identical commands is valid?
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 30 2011 15:51 GMT
#114
On March 31 2011 00:41 TimeSpiral wrote:
Show nested quote +
On March 31 2011 00:38 Scrubington wrote:
On March 31 2011 00:35 TimeSpiral wrote:
On March 30 2011 23:58 Scrubington wrote:
On March 30 2011 23:53 TimeSpiral wrote:
On March 30 2011 23:47 Scrubington wrote:
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


I've read the entire thread, what are you getting at?


Read again, maybe?

On March 30 2011 23:21 TimeSpiral wrote:

I'm not saying the SCV should be invulnerable. I'm saying that shift a+clicking a wandering SCV is a bug and should be fixed. You can still kill the SCV.


Also, it kinda sounds to me like you're only talking about bunker rushes ... Otherwise, why on earth would you be pulling workers to attack an SCV building a rax or supply depot

See, bunkers in proxy locations are not the only buildings that a Terran needs to construct


You're getting off-topic. My point is shift-A clicking an SCV repeatedly is obviously working as intended. That is all. If you give me one legitimate reason why queuing up attacks is a bug I might change my mind.

EDIT: I find it both odd and insulting that you make the assumption I haven't read the thread. In the future try not to be an asshole.


I apologize if I offended you.

I assumed you did not read the whole thread because I listed a very specific reason why I felt this was a bug and you started talking about Terran building attributes (flying, repair, SD raise/lower, etc) and appeared to be talking exclusively about bunker rushing.

Reason (1): An attack command is canceled when the SCV wanders during building construction. I'm arguing this is a purposeful attribute of the SCV's construction routine.

Let's say the SCV has four construction locations (a), (b), (c), and (d). Issuing the attack command while at station (a) attacks the SCV at station (a). That attack command is no longer valid once the SCV moves to a different station.

Shift-queuing the attack command on the SCV would issue: Attack SCV at station (a)*number of commands queued. Once the SCV wanders to a different station any queued attack commands become invalid because they were all queued at station (a).

That's my logic. It may or may not be correct, but I'm not just saying "bah! BS! No Way!" I'm clearly operating off what I believe to be bugged game-logic. Similar to the Patrol Flower. Clearly air units can stack, so why not be able to stack them on top of each other? Because that is not how Blizzard intended that mechanic to work/be used.

On March 31 2011 00:05 GreEny K wrote:
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


So what's your problem? Theres nothing in the thread that would support your view... Also, keep the red out of your posts, admins use red for warnings and bans and mod edits.


Hwat do you mean?

I used red to express my headline. TL intends for us to format our posts, and even offers instructions on how to use the various colors. If red was reserved, they could simply reserve that tag, similar to the HTML tags.

If you're wondering why as referenced the thread see my response above to that poster. I will admit I was urked by the l2p-ish "umad bro" which just wreaks of prepubescent antagonizing.

I also admit that I am using these colors to screw with you. I apologize



WHAT a guy.


Too much? lol. Come on, guys. Lighten up.

Seriously though, do you disagree with my reasoning? You did ask for an elaboration.


What do you mean "Too much"? You're the one trying to run to blizzard with the smallest of "bugs" that don't favor Terran. The color text is a cute touch, if you're 10
Why would you ever choose failure, when success is an option.
Scrubington
Profile Joined June 2010
Canada475 Posts
March 30 2011 15:58 GMT
#115
On March 31 2011 00:49 TimeSpiral wrote:
Show nested quote +
On March 31 2011 00:38 Scrubington wrote:
On March 31 2011 00:35 TimeSpiral wrote:
On March 30 2011 23:58 Scrubington wrote:
On March 30 2011 23:53 TimeSpiral wrote:
On March 30 2011 23:47 Scrubington wrote:
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


I've read the entire thread, what are you getting at?


Read again, maybe?

On March 30 2011 23:21 TimeSpiral wrote:

I'm not saying the SCV should be invulnerable. I'm saying that shift a+clicking a wandering SCV is a bug and should be fixed. You can still kill the SCV.


Also, it kinda sounds to me like you're only talking about bunker rushes ... Otherwise, why on earth would you be pulling workers to attack an SCV building a rax or supply depot

See, bunkers in proxy locations are not the only buildings that a Terran needs to construct


You're getting off-topic. My point is shift-A clicking an SCV repeatedly is obviously working as intended. That is all. If you give me one legitimate reason why queuing up attacks is a bug I might change my mind.

EDIT: I find it both odd and insulting that you make the assumption I haven't read the thread. In the future try not to be an asshole.


I apologize if I offended you.

I assumed you did not read the whole thread because I listed a very specific reason why I felt this was a bug and you started talking about Terran building attributes (flying, repair, SD raise/lower, etc) and appeared to be talking exclusively about bunker rushing.

Reason (1): An attack command is canceled when the SCV wanders during building construction. I'm arguing this is a purposeful attribute of the SCV's construction routine.

Let's say the SCV has four construction locations (a), (b), (c), and (d). Issuing the attack command while at station (a) attacks the SCV at station (a). That attack command is no longer valid once the SCV moves to a different station.

Shift-queuing the attack command on the SCV would issue: Attack SCV at station (a)*number of commands queued. Once the SCV wanders to a different station any queued attack commands become invalid because they were all queued at station (a).

That's my logic. It may or may not be correct, but I'm not just saying "bah! BS! No Way!" I'm clearly operating off what I believe to be bugged game-logic. Similar to the Patrol Flower. Clearly air units can stack, so why not be able to stack them on top of each other? Because that is not how Blizzard intended that mechanic to work/be used.

On March 31 2011 00:05 GreEny K wrote:
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


So what's your problem? Theres nothing in the thread that would support your view... Also, keep the red out of your posts, admins use red for warnings and bans and mod edits.


Hwat do you mean?

I used red to express my headline. TL intends for us to format our posts, and even offers instructions on how to use the various colors. If red was reserved, they could simply reserve that tag, similar to the HTML tags.

If you're wondering why as referenced the thread see my response above to that poster. I will admit I was urked by the l2p-ish "umad bro" which just wreaks of prepubescent antagonizing.

I also admit that I am using these colors to screw with you. I apologize



WHAT a guy.

EDIT: Your logic is flawed.

Issuing an attack command on the same SCV multiple times logically should override the any AI. User input > AI. Makes sense, not a bug. Guarantee you it's working as intended, it's been that way since alpha.


Your statement does not address my logic.

Show nested quote +
On March 31 2011 00:43 Scrubington wrote:
On March 31 2011 00:40 Synystyr wrote:
Here's my input into this little debate...

I am siding with TimeSpiral that this is a bug. It necessitates that at least two SCVs are pulled to deal with the harassing worker. This is because if the enemy worker gets the first hit on the SCV that's building, it is guaranteed a kill even if it's under attack by another SCV. You either need to pause construction to have two SCVs to attack the worker (which can just kite away), or you have to pull a second worker off to attack, thus losing mining time (worker can also kite again).

This completely nullifies the reason that Terran have 11 supply with the CC, because that extra supply gives you an extra worker that makes up for the SCV constructing your buildings. By having to use at least two SCVs to defend harass, you already start accumulating an economic disadvantage that no other race has to deal with and thus makes this imbalanced and a bug.


Friend, this is not a debate on simply attacking a building worker. It's a debate on shit-A clicking on the building SCV multiple times.

Again, it's not a debate on if Terran needing to pull additional workers is balanced or not.

We're discussing whether or not this particular game mechanic is intended or a slight bug.
Can you name another instance where shift-queuing identical commands is valid?


Let me just say that I fully understand what your point is. Although there isn't another instance in which queuing up perfectly identical commands (eg. attack X unit 10 times) is viable the feature is still in the game.

You can set a unit to "Move" in spot 50 times via shit-queue technique if you want, so why shouldn't you be able to set a unit to attack one unit 50 times?
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 30 2011 15:58 GMT
#116
On March 31 2011 00:49 Scrubington wrote:
Show nested quote +
On March 31 2011 00:47 Synystyr wrote:
On March 31 2011 00:43 Scrubington wrote:
On March 31 2011 00:40 Synystyr wrote:
Here's my input into this little debate...

I am siding with TimeSpiral that this is a bug. It necessitates that at least two SCVs are pulled to deal with the harassing worker. This is because if the enemy worker gets the first hit on the SCV that's building, it is guaranteed a kill even if it's under attack by another SCV. You either need to pause construction to have two SCVs to attack the worker (which can just kite away), or you have to pull a second worker off to attack, thus losing mining time (worker can also kite again).

This completely nullifies the reason that Terran have 11 supply with the CC, because that extra supply gives you an extra worker that makes up for the SCV constructing your buildings. By having to use at least two SCVs to defend harass, you already start accumulating an economic disadvantage that no other race has to deal with and thus makes this imbalanced and a bug.


Friend, this is not a debate on simply attacking a building worker. It's a debate on shit-A clicking on the building SCV multiple times.

Shift-A clicking is unnecessary.


Most Tricks are "unnecessary".


Somehow, I knew you'd single out that one word =\

I wouldn't classify this as a trick as much as I would an abuse of shift commands. I boggles me as to why you can't see this as a bug.

When you issue the attack command directly onto the SCV, the worker you use never loses it's target, it is always in "attack mode". Shift queue commands work after they finish the first command they were issued. In this situation, the command the worker was given was never finished. The queue says to attack this worker until it dies, and then do its next command. This command was never finished and is bugged because the worker can repath to attack the worker, rather than follow the path it was given initially.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Scrubington
Profile Joined June 2010
Canada475 Posts
March 30 2011 15:59 GMT
#117
On March 31 2011 00:58 Synystyr wrote:
Show nested quote +
On March 31 2011 00:49 Scrubington wrote:
On March 31 2011 00:47 Synystyr wrote:
On March 31 2011 00:43 Scrubington wrote:
On March 31 2011 00:40 Synystyr wrote:
Here's my input into this little debate...

I am siding with TimeSpiral that this is a bug. It necessitates that at least two SCVs are pulled to deal with the harassing worker. This is because if the enemy worker gets the first hit on the SCV that's building, it is guaranteed a kill even if it's under attack by another SCV. You either need to pause construction to have two SCVs to attack the worker (which can just kite away), or you have to pull a second worker off to attack, thus losing mining time (worker can also kite again).

This completely nullifies the reason that Terran have 11 supply with the CC, because that extra supply gives you an extra worker that makes up for the SCV constructing your buildings. By having to use at least two SCVs to defend harass, you already start accumulating an economic disadvantage that no other race has to deal with and thus makes this imbalanced and a bug.


Friend, this is not a debate on simply attacking a building worker. It's a debate on shit-A clicking on the building SCV multiple times.

Shift-A clicking is unnecessary.


Most Tricks are "unnecessary".


Somehow, I knew you'd single out that one word =\

I wouldn't classify this as a trick as much as I would an abuse of shift commands. I boggles me as to why you can't see this as a bug.

When you issue the attack command directly onto the SCV, the worker you use never loses it's target, it is always in "attack mode". Shift queue commands work after they finish the first command they were issued. In this situation, the command the worker was given was never finished. The queue says to attack this worker until it dies, and then do its next command. This command was never finished and is bugged because the worker can repath to attack the worker, rather than follow the path it was given initially.


Refer to my previous post.
tsuxiit
Profile Joined July 2010
1305 Posts
March 30 2011 16:00 GMT
#118
Oh my god. Thank you. THANK YOU.

This is going to save me so many broken keyboard ragequits.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 30 2011 16:01 GMT
#119
On March 31 2011 00:58 Synystyr wrote:
Show nested quote +
On March 31 2011 00:49 Scrubington wrote:
On March 31 2011 00:47 Synystyr wrote:
On March 31 2011 00:43 Scrubington wrote:
On March 31 2011 00:40 Synystyr wrote:
Here's my input into this little debate...

I am siding with TimeSpiral that this is a bug. It necessitates that at least two SCVs are pulled to deal with the harassing worker. This is because if the enemy worker gets the first hit on the SCV that's building, it is guaranteed a kill even if it's under attack by another SCV. You either need to pause construction to have two SCVs to attack the worker (which can just kite away), or you have to pull a second worker off to attack, thus losing mining time (worker can also kite again).

This completely nullifies the reason that Terran have 11 supply with the CC, because that extra supply gives you an extra worker that makes up for the SCV constructing your buildings. By having to use at least two SCVs to defend harass, you already start accumulating an economic disadvantage that no other race has to deal with and thus makes this imbalanced and a bug.


Friend, this is not a debate on simply attacking a building worker. It's a debate on shit-A clicking on the building SCV multiple times.

Shift-A clicking is unnecessary.


Most Tricks are "unnecessary".


Somehow, I knew you'd single out that one word =\

I wouldn't classify this as a trick as much as I would an abuse of shift commands. I boggles me as to why you can't see this as a bug.

When you issue the attack command directly onto the SCV, the worker you use never loses it's target, it is always in "attack mode". Shift queue commands work after they finish the first command they were issued. In this situation, the command the worker was given was never finished. The queue says to attack this worker until it dies, and then do its next command. This command was never finished and is bugged because the worker can repath to attack the worker, rather than follow the path it was given initially.


Excellent point! Our list of evidence is growing.

If you have a battle.net account, jump onto the bug report forum and chime in on the thread I started there to report this to Blizzard.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 30 2011 16:04 GMT
#120
On March 31 2011 00:58 Scrubington wrote:
Show nested quote +
On March 31 2011 00:49 TimeSpiral wrote:
On March 31 2011 00:38 Scrubington wrote:
On March 31 2011 00:35 TimeSpiral wrote:
On March 30 2011 23:58 Scrubington wrote:
On March 30 2011 23:53 TimeSpiral wrote:
On March 30 2011 23:47 Scrubington wrote:
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


I've read the entire thread, what are you getting at?


Read again, maybe?

On March 30 2011 23:21 TimeSpiral wrote:

I'm not saying the SCV should be invulnerable. I'm saying that shift a+clicking a wandering SCV is a bug and should be fixed. You can still kill the SCV.


Also, it kinda sounds to me like you're only talking about bunker rushes ... Otherwise, why on earth would you be pulling workers to attack an SCV building a rax or supply depot

See, bunkers in proxy locations are not the only buildings that a Terran needs to construct


You're getting off-topic. My point is shift-A clicking an SCV repeatedly is obviously working as intended. That is all. If you give me one legitimate reason why queuing up attacks is a bug I might change my mind.

EDIT: I find it both odd and insulting that you make the assumption I haven't read the thread. In the future try not to be an asshole.


I apologize if I offended you.

I assumed you did not read the whole thread because I listed a very specific reason why I felt this was a bug and you started talking about Terran building attributes (flying, repair, SD raise/lower, etc) and appeared to be talking exclusively about bunker rushing.

Reason (1): An attack command is canceled when the SCV wanders during building construction. I'm arguing this is a purposeful attribute of the SCV's construction routine.

Let's say the SCV has four construction locations (a), (b), (c), and (d). Issuing the attack command while at station (a) attacks the SCV at station (a). That attack command is no longer valid once the SCV moves to a different station.

Shift-queuing the attack command on the SCV would issue: Attack SCV at station (a)*number of commands queued. Once the SCV wanders to a different station any queued attack commands become invalid because they were all queued at station (a).

That's my logic. It may or may not be correct, but I'm not just saying "bah! BS! No Way!" I'm clearly operating off what I believe to be bugged game-logic. Similar to the Patrol Flower. Clearly air units can stack, so why not be able to stack them on top of each other? Because that is not how Blizzard intended that mechanic to work/be used.

On March 31 2011 00:05 GreEny K wrote:
On March 30 2011 23:37 TimeSpiral wrote:
On March 30 2011 23:23 Scrubington wrote:
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


You mad bro? Flying buildings that can be repaired, fly, and be lowered in exchange for being halted a couple of seconds...

It's like you forget that your opponent is losing minerals pulling workers to attempt to halt your building construction.

Report this as a bug all you want, but the fact of the matter is this is working as intended and you know it.


Read the thread, "brah."


So what's your problem? Theres nothing in the thread that would support your view... Also, keep the red out of your posts, admins use red for warnings and bans and mod edits.


Hwat do you mean?

I used red to express my headline. TL intends for us to format our posts, and even offers instructions on how to use the various colors. If red was reserved, they could simply reserve that tag, similar to the HTML tags.

If you're wondering why as referenced the thread see my response above to that poster. I will admit I was urked by the l2p-ish "umad bro" which just wreaks of prepubescent antagonizing.

I also admit that I am using these colors to screw with you. I apologize



WHAT a guy.

EDIT: Your logic is flawed.

Issuing an attack command on the same SCV multiple times logically should override the any AI. User input > AI. Makes sense, not a bug. Guarantee you it's working as intended, it's been that way since alpha.


Your statement does not address my logic.

On March 31 2011 00:43 Scrubington wrote:
On March 31 2011 00:40 Synystyr wrote:
Here's my input into this little debate...

I am siding with TimeSpiral that this is a bug. It necessitates that at least two SCVs are pulled to deal with the harassing worker. This is because if the enemy worker gets the first hit on the SCV that's building, it is guaranteed a kill even if it's under attack by another SCV. You either need to pause construction to have two SCVs to attack the worker (which can just kite away), or you have to pull a second worker off to attack, thus losing mining time (worker can also kite again).

This completely nullifies the reason that Terran have 11 supply with the CC, because that extra supply gives you an extra worker that makes up for the SCV constructing your buildings. By having to use at least two SCVs to defend harass, you already start accumulating an economic disadvantage that no other race has to deal with and thus makes this imbalanced and a bug.


Friend, this is not a debate on simply attacking a building worker. It's a debate on shit-A clicking on the building SCV multiple times.

Again, it's not a debate on if Terran needing to pull additional workers is balanced or not.

We're discussing whether or not this particular game mechanic is intended or a slight bug.
Can you name another instance where shift-queuing identical commands is valid?


Let me just say that I fully understand what your point is. Although there isn't another instance in which queuing up perfectly identical commands (eg. attack X unit 10 times) is viable the feature is still in the game.

You can set a unit to "Move" in spot 50 times via shit-queue technique if you want, so why shouldn't you be able to set a unit to attack one unit 50 times?


It's a bugged feature. The worker should follow its command until it is complete before moving onto the next, but it doesn't do that in this scenario. Instead, it does an entirely different command by repathing itself and then attacking again.

Shift-clicking to attack a unit over and over again should be executed like this:

Unit attacks worker until unit dies.
Following commands of attacking the worker are cancelled due to no target found.

I don't see how repathing to attack the unit works here.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Albrithe
Profile Joined February 2011
Canada187 Posts
March 30 2011 16:16 GMT
#121
On March 30 2011 05:11 Omni17 wrote:
Ever get tired of telling your units to attack an SCV constructing a building and then the SCV moves and your unit forgets?

This is a quote from the OP. If what I bolded is operating as intended by Blizzard, then the shift queuing makes sense (read: isn't a bug). When the SCV moves, the worker attacking it loses whatever command you gave it. So it cancels that attack command, and moves onto the next attack command.

Personally, I am not confident enough in my play to try this worker harass, but if it's as easy as shift queuing then I think I may start. Thanks OP.
"You don't need a condom... to get up on 'dem..." -Zach Weiner
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 30 2011 16:36 GMT
#122
On March 31 2011 01:16 Albrithe wrote:
Show nested quote +
On March 30 2011 05:11 Omni17 wrote:
Ever get tired of telling your units to attack an SCV constructing a building and then the SCV moves and your unit forgets?

This is a quote from the OP. If what I bolded is operating as intended by Blizzard, then the shift queuing makes sense (read: isn't a bug). When the SCV moves, the worker attacking it loses whatever command you gave it. So it cancels that attack command, and moves onto the next attack command.

Personally, I am not confident enough in my play to try this worker harass, but if it's as easy as shift queuing then I think I may start. Thanks OP.


The unit doesn't "forget." The attack command is canceled specifically.

Read the logic like this:
  • Attack SCV (ID:1)
  • IF SCV (ID:1) wanders THEN cancel Attack SCV (ID:1) command ELSE satisfy attack command


Now, for the bugged logic

  • Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • IF SCV (ID:1) wanders THEN cancel Attack SCV (ID:1) command ELSE satisfy attack command
    • The moment this conditional statement registers as TRUE then all instances of "Attack SCV (ID:1)" should be canceled because they are identical.



The logic is bugged and only the first instance of "Attack SCV (ID:1)" is canceled when in reality those redundant commands should not even be allowed to queue, and even if they are supposed to be allowed, since the command is canceled all identical instances should be canceled.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
March 30 2011 16:40 GMT
#123
On March 31 2011 00:49 TimeSpiral wrote:
The way it works now is such that your attack command is canceled after the SCV wanders. This is purposefully designed to help protect the SCV and give you a chance to respond. Shift clicking the attack command is bugged because you're essentially just issuing the same command multiple times.

Says who? Says you?

The core of this whole debate rests upon whether or not Blizzard is happy with the current SCV targetting behaviour, and there's simply no way of knowing without asking them. Who knows if it's intentional (or desirable, in Blizzard's eyes) or not.

Melee units attacking a SCV building will go attack something else (or idle, in the case of workers) when the SCV moves. Is this intentional? Perhaps. Personally I think it's simply an artifact of the way the AI has been programmed, as melee can't reach the SCV unless it's near the edge; "I can't reach that SCV right now, so I'll cancel my attack command".

Perhaps a way to test if this is intentional would be to tell a RANGED unit to attack a building SCV and see what happens. If this targetting behaviour were really "to help protect the SCV and give you a chance to respond" we'd expect to see the exact same un-targetting behaviour in something like a marine.
Sometimes I sits and thinks, and sometimes I just sits
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 30 2011 16:43 GMT
#124
On March 31 2011 01:40 Hairy wrote:
Show nested quote +
On March 31 2011 00:49 TimeSpiral wrote:
The way it works now is such that your attack command is canceled after the SCV wanders. This is purposefully designed to help protect the SCV and give you a chance to respond. Shift clicking the attack command is bugged because you're essentially just issuing the same command multiple times.

Says who? Says you?

The core of this whole debate rests upon whether or not Blizzard is happy with the current SCV targetting behaviour, and there's simply no way of knowing without asking them. Who knows if it's intentional (or desirable, in Blizzard's eyes) or not.

Melee units attacking a SCV building will go attack something else (or idle, in the case of workers) when the SCV moves. Is this intentional? Perhaps. Personally I think it's simply an artifact of the way the AI has been programmed, as melee can't reach the SCV unless it's near the edge; "I can't reach that SCV right now, so I'll cancel my attack command".

Perhaps a way to test if this is intentional would be to tell a RANGED unit to attack a building SCV and see what happens. If this targetting behaviour were really "to help protect the SCV and give you a chance to respond" we'd expect to see the exact same un-targetting behaviour in something like a marine.


I don't think the attacking worker ever untargets the building SCV. It merely can't reach it so it's stuck at its spot until the target comes back into melee range. Idk exactly what the shift-queue command is doing and why it functions in that behavior, but it doesn't make sense with the logic we have and we can classify it as a bug at this time.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Kon-Tiki
Profile Joined February 2011
United States402 Posts
March 30 2011 16:47 GMT
#125
On March 30 2011 05:45 lorkac wrote:
The SCV union hates you. You are now right below mutalisks and blueflame hellions as most hated.



He's above DT's??
I am a leaf on the wind. Watch how I soar.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 30 2011 16:52 GMT
#126
On March 31 2011 01:40 Hairy wrote:
Show nested quote +
On March 31 2011 00:49 TimeSpiral wrote:
The way it works now is such that your attack command is canceled after the SCV wanders. This is purposefully designed to help protect the SCV and give you a chance to respond. Shift clicking the attack command is bugged because you're essentially just issuing the same command multiple times.

Says who? Says you?

The core of this whole debate rests upon whether or not Blizzard is happy with the current SCV targetting behaviour, and there's simply no way of knowing without asking them. Who knows if it's intentional (or desirable, in Blizzard's eyes) or not.

Melee units attacking a SCV building will go attack something else (or idle, in the case of workers) when the SCV moves. Is this intentional? Perhaps. Personally I think it's simply an artifact of the way the AI has been programmed, as melee can't reach the SCV unless it's near the edge; "I can't reach that SCV right now, so I'll cancel my attack command".

Perhaps a way to test if this is intentional would be to tell a RANGED unit to attack a building SCV and see what happens. If this targetting behaviour were really "to help protect the SCV and give you a chance to respond" we'd expect to see the exact same un-targetting behaviour in something like a marine.


Yes, says me, as I'm stating my argument.

If I'm wrong, then so be it. I have reported to the alleged bug to Blizzard and am awaiting a response.

I like your test, but I think there is a fundamental difference between a ranged unit and a melee unit, and even more so for a worker (which is the main drive of this debate, worker harass).

This issue is almost certainly bugged.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Albrithe
Profile Joined February 2011
Canada187 Posts
Last Edited: 2011-03-30 16:58:49
March 30 2011 16:56 GMT
#127
On March 31 2011 01:36 TimeSpiral wrote:
Show nested quote +
On March 31 2011 01:16 Albrithe wrote:
On March 30 2011 05:11 Omni17 wrote:
Ever get tired of telling your units to attack an SCV constructing a building and then the SCV moves and your unit forgets?

This is a quote from the OP. If what I bolded is operating as intended by Blizzard, then the shift queuing makes sense (read: isn't a bug). When the SCV moves, the worker attacking it loses whatever command you gave it. So it cancels that attack command, and moves onto the next attack command.

Personally, I am not confident enough in my play to try this worker harass, but if it's as easy as shift queuing then I think I may start. Thanks OP.


The unit doesn't "forget." The attack command is canceled specifically.

Read the logic like this:
  • Attack SCV (ID:1)
  • IF SCV (ID:1) wanders THEN cancel Attack SCV (ID:1) command ELSE satisfy attack command


Now, for the bugged logic

  • Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • IF SCV (ID:1) wanders THEN cancel Attack SCV (ID:1) command ELSE satisfy attack command
    • The moment this conditional statement registers as TRUE then all instances of "Attack SCV (ID:1)" should be canceled because they are identical.



The logic is bugged and only the first instance of "Attack SCV (ID:1)" is canceled when in reality those redundant commands should not even be allowed to queue, and even if they are supposed to be allowed, since the command is canceled all identical instances should be canceled.


Sorry, I don't think I follow. Is this real game code? I don't see how canceling the attack command would cancel all attack commands queued. It may be my understanding of the way the game code works, but let me try an example.
I'm scouting the enemy's base on Steppes of War. I do a bunch of shift movement commands so I can go build a pylon in my base. However, in my hastiness I do one command behind his minerals, one off the map slightly, and the next back onto the map so that he travels along behind the mineral patch. My probe will go to the first command, then not be able to actually go to the location of the second command, so he moves onto the third command. Like I said, I very well may be stepping on my own dick here, but I don't see how these are different.

edit:
On March 31 2011 01:40 Hairy wrote:
Personally I think it's simply an artifact of the way the AI has been programmed, as melee can't reach the SCV unless it's near the edge; "I can't reach that SCV right now, so I'll cancel my attack command".

yeah, this is what I assumed.
"You don't need a condom... to get up on 'dem..." -Zach Weiner
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 30 2011 17:00 GMT
#128
On March 31 2011 01:00 tsuxiit wrote:
Oh my god. Thank you. THANK YOU.

This is going to save me so many broken keyboard ragequits.


If killing off building SCV's is a problem... That should be the least of your worries.
Why would you ever choose failure, when success is an option.
abominable
Profile Joined March 2011
101 Posts
March 30 2011 17:01 GMT
#129
what's the big deal?

anyone with >20 apm could micro their worker to continue attacking the scv builder.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 30 2011 17:07 GMT
#130
On March 31 2011 02:01 abominable wrote:
what's the big deal?

anyone with >20 apm could micro their worker to continue attacking the scv builder.


Because when a worker comes to stop the harass, you won't be able to kill the building SCV because targetting becomes impossible when the SCV is practically inside the building, not to mention that the attacking worker will most likely die to the defending worker in the process.

Doing this is guarenteed damage. The defender either loses his worker or forces at least two SCVs to deal with the harass, which either loses mining time or construction time. All these little things matter in the early game.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 30 2011 17:11 GMT
#131
On March 31 2011 01:56 Albrithe wrote:
Show nested quote +
On March 31 2011 01:36 TimeSpiral wrote:
On March 31 2011 01:16 Albrithe wrote:
On March 30 2011 05:11 Omni17 wrote:
Ever get tired of telling your units to attack an SCV constructing a building and then the SCV moves and your unit forgets?

This is a quote from the OP. If what I bolded is operating as intended by Blizzard, then the shift queuing makes sense (read: isn't a bug). When the SCV moves, the worker attacking it loses whatever command you gave it. So it cancels that attack command, and moves onto the next attack command.

Personally, I am not confident enough in my play to try this worker harass, but if it's as easy as shift queuing then I think I may start. Thanks OP.


The unit doesn't "forget." The attack command is canceled specifically.

Read the logic like this:
  • Attack SCV (ID:1)
  • IF SCV (ID:1) wanders THEN cancel Attack SCV (ID:1) command ELSE satisfy attack command


Now, for the bugged logic

  • Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • IF SCV (ID:1) wanders THEN cancel Attack SCV (ID:1) command ELSE satisfy attack command
    • The moment this conditional statement registers as TRUE then all instances of "Attack SCV (ID:1)" should be canceled because they are identical.



The logic is bugged and only the first instance of "Attack SCV (ID:1)" is canceled when in reality those redundant commands should not even be allowed to queue, and even if they are supposed to be allowed, since the command is canceled all identical instances should be canceled.


Sorry, I don't think I follow. Is this real game code? I don't see how canceling the attack command would cancel all attack commands queued. It may be my understanding of the way the game code works, but let me try an example.
I'm scouting the enemy's base on Steppes of War. I do a bunch of shift movement commands so I can go build a pylon in my base. However, in my hastiness I do one command behind his minerals, one off the map slightly, and the next back onto the map so that he travels along behind the mineral patch. My probe will go to the first command, then not be able to actually go to the location of the second command, so he moves onto the third command. Like I said, I very well may be stepping on my own dick here, but I don't see how these are different.

edit:
Show nested quote +
On March 31 2011 01:40 Hairy wrote:
Personally I think it's simply an artifact of the way the AI has been programmed, as melee can't reach the SCV unless it's near the edge; "I can't reach that SCV right now, so I'll cancel my attack command".

yeah, this is what I assumed.


No that is not real game code. That is my representation of the logic.

I think you did step on your own dick, too, lol. In the example you're talking about, Move to Location (X#Y#), if one of the move command locations is invalid it is canceled and the next command is issued.

My argument is that shift attacking a working SCV is essentially queuing identical commands, so if one of those commands is canceled, by virtue of them being identical, all of them should be canceled.

But, as Synystyr is suggesting/adding he is saying the attack command is never canceled but that the SCV wanders out of targetable melee range and therefor the worker cannot satisfy the attack command and simply stops.

I think that cancelling the attack command in these worker harass scenarios is intentional and that shifting the same exact command to get around this is bugged.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2011-03-30 17:15:52
March 30 2011 17:13 GMT
#132
On March 31 2011 01:52 TimeSpiral wrote:
Yes, says me, as I'm stating my argument.

If I'm wrong, then so be it. I have reported to the alleged bug to Blizzard and am awaiting a response.

That's fine - the issue I have is that you're stating your opinion as fact. You have no evidence to support your claim that blizzard intentionally coded this to help protect SCVs while building. It's plausable, sure, but there's no way to prove that's the case until we hear something from Blizzard. It may well be the case that ALL of the current behaviour is exactly as they intended.

It would be equally valid to assume that units ceasing their attack on a building SCV when it moves is unintended behaviour, and THAT is the bug. Perhaps what should be happening is that when I tell my zergling/drone to attack your SCV it does so until that SCV dies.

I like your test, but I think there is a fundamental difference between a ranged unit and a melee unit, and even more so for a worker
Agreed. However, if a marine were to un-target a building SCV then that would be pretty good evidence in your favour.
Sometimes I sits and thinks, and sometimes I just sits
Albrithe
Profile Joined February 2011
Canada187 Posts
March 30 2011 17:16 GMT
#133
Okay, that makes sense. Ouch! (my dick)

so if one of those commands is canceled, by virtue of them being identical, all of them should be canceled.


That's the only thing that I don't think would be necessarily true, depending on the programming, so I guess the ball is in Blizzard's court.
"You don't need a condom... to get up on 'dem..." -Zach Weiner
revy
Profile Joined September 2009
United States1524 Posts
March 30 2011 17:21 GMT
#134
On March 31 2011 02:07 Synystyr wrote:
Show nested quote +
On March 31 2011 02:01 abominable wrote:
what's the big deal?

anyone with >20 apm could micro their worker to continue attacking the scv builder.


Because when a worker comes to stop the harass, you won't be able to kill the building SCV because targetting becomes impossible when the SCV is practically inside the building, not to mention that the attacking worker will most likely die to the defending worker in the process.

Doing this is guarenteed damage. The defender either loses his worker or forces at least two SCVs to deal with the harass, which either loses mining time or construction time. All these little things matter in the early game.


1) It doesn't matter that much if you need to pull 2 workers, minerals lost during this time are minimal at best. If the opponent were good he'ld force you to do this anyway as anything that the shift method does can be done by babysitting the harrassing worker. There's nothing better to spend APM on at this time anyway so don't pretend that this labor saving trick will really impact anything.

2) It doesn't necessarily force 2 SCVs. As a SCV moves around the building there are times when its invulnerable. Even with the harassing worker gets the first hit off it wont always be able to attack which gives your own attacking SCV some "free" hits as the harassing worker worries about trying to get around to the new location.

I'm a terran and I don't really see the big deal with this.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 30 2011 17:37 GMT
#135
On March 31 2011 02:13 Hairy wrote:
Show nested quote +
On March 31 2011 01:52 TimeSpiral wrote:
Yes, says me, as I'm stating my argument.

If I'm wrong, then so be it. I have reported to the alleged bug to Blizzard and am awaiting a response.

That's fine - the issue I have is that you're stating your opinion as fact. You have no evidence to support your claim that blizzard intentionally coded this to help protect SCVs while building. It's plausable, sure, but there's no way to prove that's the case until we hear something from Blizzard. It may well be the case that ALL of the current behaviour is exactly as they intended.

It would be equally valid to assume that units ceasing their attack on a building SCV when it moves is unintended behaviour, and THAT is the bug. Perhaps what should be happening is that when I tell my zergling/drone to attack your SCV it does so until that SCV dies.

Show nested quote +
I like your test, but I think there is a fundamental difference between a ranged unit and a melee unit, and even more so for a worker
Agreed. However, if a marine were to un-target a building SCV then that would be pretty good evidence in your favour.


When stating a hypothesis you do not say, "this is what I think." You say what you are testing/arguing for.

I see this all the time, the "you're stating your opinion as fact," nonsense. People jump on this argument any time anyone says anything with a little conviction or confidence. Why would you have an issue with me clearly stating what I'm arguing? That is silly. Are you actually saying you'd prefer I preface the argument with; "Well, in my opinion ..."

Lol.

As for the second half, I agree with you. It is equally valid to argue for the inverse. That is one of defining characteristics of an argument.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
UNC.jer
Profile Joined January 2011
United States43 Posts
March 30 2011 17:39 GMT
#136
Hahahaha.... That's so easy/obvious and yet I have never thought of that. Thanks. xD
~~ UNCjer
Albrithe
Profile Joined February 2011
Canada187 Posts
March 30 2011 17:41 GMT
#137
Double True! Unfortunately, most people aren't trained in the art of debate.
"You don't need a condom... to get up on 'dem..." -Zach Weiner
dAko
Profile Joined November 2010
Switzerland18 Posts
March 30 2011 20:42 GMT
#138
Nice find, just killed my first rax building scv without even looking at it :>
"The best way to avoid a problem, is to solve it."
ferry
Profile Joined December 2010
27 Posts
March 30 2011 20:50 GMT
#139
On March 31 2011 01:36 TimeSpiral wrote:
Show nested quote +
On March 31 2011 01:16 Albrithe wrote:
On March 30 2011 05:11 Omni17 wrote:
Ever get tired of telling your units to attack an SCV constructing a building and then the SCV moves and your unit forgets?

This is a quote from the OP. If what I bolded is operating as intended by Blizzard, then the shift queuing makes sense (read: isn't a bug). When the SCV moves, the worker attacking it loses whatever command you gave it. So it cancels that attack command, and moves onto the next attack command.

Personally, I am not confident enough in my play to try this worker harass, but if it's as easy as shift queuing then I think I may start. Thanks OP.


The unit doesn't "forget." The attack command is canceled specifically.

Read the logic like this:
  • Attack SCV (ID:1)
  • IF SCV (ID:1) wanders THEN cancel Attack SCV (ID:1) command ELSE satisfy attack command


Now, for the bugged logic

  • Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • SHIFT + Attack SCV (ID:1)
  • IF SCV (ID:1) wanders THEN cancel Attack SCV (ID:1) command ELSE satisfy attack command
    • The moment this conditional statement registers as TRUE then all instances of "Attack SCV (ID:1)" should be canceled because they are identical.



The logic is bugged and only the first instance of "Attack SCV (ID:1)" is canceled when in reality those redundant commands should not even be allowed to queue, and even if they are supposed to be allowed, since the command is canceled all identical instances should be canceled.


Exactly. It seems this is a bug blizzard should fix, and it seems specific to SCVs building, so hopefully it will be fixed soon.
Omni17
Profile Joined January 2011
United States141 Posts
March 30 2011 22:40 GMT
#140
On March 31 2011 05:42 dAko wrote:
Nice find, just killed my first rax building scv without even looking at it :>

I know its so convenient :O
"To Drone or not to Drone, that is the question."
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2011-03-30 22:51:49
March 30 2011 22:50 GMT
#141
On March 30 2011 22:52 TimeSpiral wrote:
I will be reporting this as a bug!
============================

The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."

Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.

Terran fellows - on to battle.net, now, and report this as a bug.


NOOOOOPE.

working as intended.


Shift allows you to queue commands. What Queueing commands does is that once 1 command is completed/canceled and the task is no longer being executed, it will begin the next task in the queue.

How does this work? SCV goes into building, and after several seconds of not being able to reach the SCV the worker's attack command gets canceled. New command takes its place to... attack the SCV. The worker now tries to get as close to the SCV as possible and attacks it if it's in range, if it's out of range for a few seconds this attack command is canceled, and the worker moves on to the next queued command.

nice try though.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
March 30 2011 22:56 GMT
#142
Very nice, I didn't think this would work, I thought the units would just 'forget' the rest of your shift-commands since they are all the exact same thing.

I will definitely be using this to fight off bunker rushes!
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2011-03-31 00:16:03
March 30 2011 23:03 GMT
#143
Copy of my response to TimeSpiral's whine thread in the battle.net bug forum:

This is not a bug. TimeSpiral is terran biased.


The main reason that the SCV wanders around the building isn't so that it becomes protected from melee attacks. It is so that the SCV is equally vulnerable on average from each direction. If the SCV would always build from only 1 direction it would create problems with positions on the map, because some positions would be more advantageous than others. On the other hand, if you were able to select the side from which the SCV builds the building, it would become extremely abusive as bunkers that are being built up against a wall wouldn't be stoppable.


As for your assumption that the attacking unit drops the attack command when the SCV travels through the building... You're wrong. There's no special "SCV protection" implemented. The way attack command works is that if the target remains inaccessible (read SCV is inside the building,) for a certain relatively small amount of time (a few seconds,) the attack command gets canceled.

What shift-right-clicking an SCV does is that after the SCV becomes inaccessible by melee attacks for those few seconds the attack command gets canceled, and then the next task in the queue begins, which happens to be to try to attack the SCV again, if the SCV is still inaccessible for that fixed number of seconds, then this command also gets canceled, and the queue moves on to the next task, and so on, and so forth.
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-03-30 23:10:33
March 30 2011 23:10 GMT
#144
You don't actually have to say that he's a whiner. That's just an insult, and is very immature.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2011-03-30 23:13:28
March 30 2011 23:12 GMT
#145
Well what do you call someone who logs onto TL looks at a topic and says:
"Oh no! they found a trick that works only solely against my race. Lets find a way to describe it such as to make it appear as if it was illegitimate bug-abuse."
Zevah
Profile Blog Joined July 2010
Argentina187 Posts
March 30 2011 23:14 GMT
#146
I <3 you.

thanks for this awsome tip.
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
Last Edited: 2011-03-30 23:44:20
March 30 2011 23:30 GMT
#147
This is a cool trick. My terran friends already hate me for proxying them in the corners of their bases, now i can make them hate me more :D.

To TimeSpiral: This is not a bug, amigo. SCVs aren't immune to damage while they're "inside" a building that they're constructing. Ranged units can and will just keep shooting. Attack commands get cancelled for melee units when the SCV ghosts through the building, becoming unreachable. This is just queuing attack commands. How would you propose blizzard "fix" this?

edit: now that I've read through more of this thread, i'll add to my point: When you tell the unit to attack the scv, it's not telling it to attack the SCV @ location one, it's just telling it to attack the SCV, which gets cancelled when that action is no longer possible, because the Barracks prevents your worker from getting within melee range. When you queue those attacks, it starts your next command as soon as it's possible, which is when the SCV reaches its next point outside the Barracks on the build path. TimeSpiral is making an incorrect assumption regarding the mechanics of the attack command targeting a constructing SCV.
For he is the Oystermeister, lord of all the oysters.
Albrithe
Profile Joined February 2011
Canada187 Posts
March 31 2011 00:10 GMT
#148
On March 31 2011 08:10 iChau wrote:
You don't actually have to say that he's a whiner. That's just an insult, and is very immature.

TL should implement something similar to Facebook's "Like" feature for posts like this, as I have nothing constructive to add but I simply agree. Name calling is not only pointless, but an argumentative fallacy!
The rest of your post is solid and I agree with it though.
"You don't need a condom... to get up on 'dem..." -Zach Weiner
Kiarip
Profile Joined August 2008
United States1835 Posts
March 31 2011 00:16 GMT
#149
On March 31 2011 09:10 Albrithe wrote:
Show nested quote +
On March 31 2011 08:10 iChau wrote:
You don't actually have to say that he's a whiner. That's just an insult, and is very immature.

TL should implement something similar to Facebook's "Like" feature for posts like this, as I have nothing constructive to add but I simply agree. Name calling is not only pointless, but an argumentative fallacy!
The rest of your post is solid and I agree with it though.


Ok I made it a little more objective
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 31 2011 00:51 GMT
#150
If it is working as intended, I will be wrong.

Pretty simple :D
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Omni17
Profile Joined January 2011
United States141 Posts
March 31 2011 01:47 GMT
#151
On March 31 2011 09:51 TimeSpiral wrote:
If it is working as intended, I will be wrong.

Pretty simple :D


Gl, hf may the best argument win
"To Drone or not to Drone, that is the question."
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
March 31 2011 01:59 GMT
#152
haha awesome, thanks :D

I didn't know this, i thought that if you right clicked on the SCV it would keep chasing it
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 31 2011 04:46 GMT
#153
On March 31 2011 10:47 Omni17 wrote:
Show nested quote +
On March 31 2011 09:51 TimeSpiral wrote:
If it is working as intended, I will be wrong.

Pretty simple :D


Gl, hf may the best argument win


Exactly.

People around here need to lighten up
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
HQuality
Profile Joined October 2009
2682 Posts
March 31 2011 04:56 GMT
#154
oh god it's awesome!
thankssss
No carpal tunnel no skill
BeastofManju
Profile Blog Joined September 2010
United States79 Posts
March 31 2011 06:15 GMT
#155
I am master league Zerg and I didnt know this. Thank you. This is the reason I come to this website and these forums.
The raven nevermore.
covetousrat
Profile Joined October 2010
2109 Posts
March 31 2011 09:18 GMT
#156
Thanks dude. One of the best tips I have read. Funny thing is after 2-3k games played, I still do not realise this trick. A must know.
Omni17
Profile Joined January 2011
United States141 Posts
March 31 2011 13:49 GMT
#157
On March 31 2011 18:18 covetousrat wrote:
Thanks dude. One of the best tips I have read. Funny thing is after 2-3k games played, I still do not realise this trick. A must know.

I know right??? Get the word out to make Terran miserable! :O
"To Drone or not to Drone, that is the question."
Omni17
Profile Joined January 2011
United States141 Posts
Last Edited: 2011-04-01 13:50:20
March 31 2011 21:29 GMT
#158
On March 31 2011 08:12 Kiarip wrote:
Well what do you call someone who logs onto TL looks at a topic and says:
"Oh no! they found a trick that works only solely against my race. Lets find a way to describe it such as to make it appear as if it was illegitimate bug-abuse."

LOL
"To Drone or not to Drone, that is the question."
Omni17
Profile Joined January 2011
United States141 Posts
April 03 2011 18:33 GMT
#159
On March 30 2011 23:22 Scrubington wrote:
I can just picture the great big rage face every single Terran player is making.


It probably looks like this: >:O
"To Drone or not to Drone, that is the question."
kirdie
Profile Blog Joined December 2010
Germany221 Posts
April 03 2011 19:17 GMT
#160
Thank you, that was very helpful for me! Although most of my enemies instantly pull a second scv its really good against aggressive bunkers.
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
April 04 2011 02:54 GMT
#161
haha that's brilliant! Thanks!~
ㅈㅈ
MutatedMiracle
Profile Joined July 2010
Canada80 Posts
April 04 2011 02:57 GMT
#162
This helped me a lot. =D Thank you!
Omni17
Profile Joined January 2011
United States141 Posts
April 04 2011 06:12 GMT
#163
On April 04 2011 11:57 MutatedMiracle wrote:
This helped me a lot. =D Thank you!

No problem, the whole world must learn of this!!!
"To Drone or not to Drone, that is the question."
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
April 04 2011 06:43 GMT
#164
OH MY GODDDDD!! Thanks soooo much for this trick it is sooo beautiful!!!
"Friendship ain't a business deal"
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
April 04 2011 06:45 GMT
#165
On March 30 2011 06:45 Pokebunny wrote:
PLEASE DO NOT

nat
Profile Joined September 2010
216 Posts
April 04 2011 06:49 GMT
#166
omg, this makes my life so much worse as a Terran
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 04 2011 07:03 GMT
#167
This is great! It is so annoying when my probe/drone stops attacking the scv. I hope this leads to more delicious terran tears.
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
April 04 2011 07:14 GMT
#168
This doesn't work for me, my drone just keeps getting stuck in the corner while the SCV is on the other side. Pisses me off :<
Top diamond terran streaming at http://www.twitch.tv/saitontv
spacebarbarian
Profile Joined March 2011
United States70 Posts
Last Edited: 2011-04-04 13:53:05
April 04 2011 13:52 GMT
#169
thanks! this works great, I used to mess up my macro so hard sometimes, trying to kill those damn waltzing SCVs
t-zain hwaiting!
Noxie
Profile Blog Joined April 2010
United States2227 Posts
April 04 2011 14:04 GMT
#170
Feels like everyone does this haha.

Ugh.. how I hate the fact that scv's expose themselves as they build.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
April 04 2011 14:34 GMT
#171
Did not know this, thanks.
Too weird to live, too rare to die.
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
April 04 2011 14:37 GMT
#172
this is awesome. i always wondered why the ai told my drones to stop attacking that rude bunker building scv!
"Opportunities multiply as they are seized."
nihlon
Profile Joined April 2010
Sweden5581 Posts
April 04 2011 14:43 GMT
#173
On April 04 2011 23:04 Noxie wrote:
Feels like everyone does this haha.

Ugh.. how I hate the fact that scv's expose themselves as they build.


I was tempted to post an image of an scv exposing himself... but nah.
Banelings are too cute to blow up
Ungolianth
Profile Joined November 2010
Germany8 Posts
April 04 2011 15:45 GMT
#174
So simple, i'd never think about it :-D

Thank you soooooo much!
Xswordy
Profile Joined December 2010
United Kingdom425 Posts
April 04 2011 15:48 GMT
#175
Woo this is gonna be awesome. Thanks for this.
Pankaks
Profile Joined October 2010
United States32 Posts
April 04 2011 16:18 GMT
#176
Can't believe I never thought of this. Thanks for the heads up.
AxiR
Profile Joined October 2010
Germany944 Posts
April 04 2011 16:18 GMT
#177
On April 04 2011 15:12 Omni17 wrote:
Show nested quote +
On April 04 2011 11:57 MutatedMiracle wrote:
This helped me a lot. =D Thank you!

No problem, the whole world must learn of this!!!


If i were you, i would be scared to death...
many T's will want to revenge their fallen scv's

But thanks for the find!
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 04 2011 17:22 GMT
#178
This help me get ahead with my barracks in a TvT!
Yargh
LagT_T
Profile Joined March 2010
Argentina535 Posts
April 04 2011 19:00 GMT
#179
It simplifies working harassment a lot! As a 9 pylon scouting Protoss player I thank you!!!
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Murfshake
Profile Joined November 2010
46 Posts
April 04 2011 19:02 GMT
#180
Thank's for the tip!
youj3an
Profile Joined May 2010
8 Posts
April 04 2011 19:21 GMT
#181
I personally find it humorous how some of the members here are using their own interpretation of the game's mechanics to their argument's advantage. There is no "evidence" that you have compiled. This is just how you think the game's mechanics function.

Nice find, OP. =)
Omni17
Profile Joined January 2011
United States141 Posts
April 04 2011 23:06 GMT
#182
On April 05 2011 04:21 youj3an wrote:
I personally find it humorous how some of the members here are using their own interpretation of the game's mechanics to their argument's advantage. There is no "evidence" that you have compiled. This is just how you think the game's mechanics function.

Nice find, OP. =)


Lol i know right? T.T
"To Drone or not to Drone, that is the question."
dmillz
Profile Joined November 2010
Canada270 Posts
April 05 2011 00:02 GMT
#183
Wow did not know this, awesome to know!
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
April 05 2011 00:04 GMT
#184
this is too damn smart :/
xd
TexasToast
Profile Joined March 2011
United States82 Posts
April 05 2011 00:21 GMT
#185
Thanks for the tip this is useful.
Misoza
Profile Joined June 2010
Australia571 Posts
April 05 2011 02:25 GMT
#186
As a terran player I am conflicted, thanks for the tip though!
nitdkim
Profile Blog Joined March 2010
1264 Posts
April 05 2011 02:29 GMT
#187
i will remember to use this. thank you
PM me if you want random korean images translated.
jeebuzzx
Profile Joined January 2010
Canada365 Posts
April 05 2011 02:30 GMT
#188
holy crap how did i not know this
LanTAs
Profile Blog Joined September 2010
United States1091 Posts
April 05 2011 02:32 GMT
#189
Sigh....

how am i going to wall in now?
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
April 05 2011 03:14 GMT
#190
Dear races with HP regenerating workers:

Fuck off.

Kindly yours,

- Terrans.
iDrone
Profile Joined December 2010
United States176 Posts
April 05 2011 03:18 GMT
#191
this is a great tip. stopping bunker rushes just got much easier ! thank youu
Baby_Seal
Profile Joined August 2010
United States360 Posts
April 05 2011 03:30 GMT
#192
My scouting probe has been upgraded from a harmless little guy into a vicious SCV killer. Thank you sooo much =D.
noproblem
Profile Joined May 2010
United Kingdom161 Posts
April 05 2011 03:52 GMT
#193
Great tip thanks!
(╯°□°)╯︵ du
BoondockVeritas
Profile Joined August 2010
United States191 Posts
April 05 2011 04:23 GMT
#194
excellent news. not only will my probe claim much hp from scvs, but it will now possibly claim the lives of some scvs!
NA server Veritas.414, KR server Bullet.382. 지지요!
Chronopolis
Profile Joined April 2009
Canada1484 Posts
April 05 2011 04:36 GMT
#195
Thanks! Much appreciated vs those 1 rax into 2 rax bunker rushes.
Omni17
Profile Joined January 2011
United States141 Posts
April 06 2011 04:03 GMT
#196
On April 05 2011 13:36 Chronopolis wrote:
Thanks! Much appreciated vs those 1 rax into 2 rax bunker rushes.

Lol np <3 your quote line btw LOL
"To Drone or not to Drone, that is the question."
Omni17
Profile Joined January 2011
United States141 Posts
April 06 2011 21:00 GMT
#197
On April 05 2011 12:14 Sadistx wrote:
Dear races with HP regenerating workers:

Fuck off.

Kindly yours,

- Terrans.


But SCVs have 45 health :O
"To Drone or not to Drone, that is the question."
Neo.NEt
Profile Joined August 2010
United States785 Posts
April 06 2011 21:01 GMT
#198
wtf I didn't even realize that they stop attacking when the scv moves around....
Apologize.
Altern
Profile Joined September 2010
United States1053 Posts
April 06 2011 21:44 GMT
#199
Lol I didn't even realize that units stop when the scv moves haha. Shows what a noob I am Will be using this later thanks!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 06 2011 23:40 GMT
#200
niceeeeeeeeeeee.
When they see MC Probe, all the ladies disrobe.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
April 07 2011 00:22 GMT
#201
I'm gonna use this all the time.
GhettoSheep
Profile Joined August 2008
United States150 Posts
April 07 2011 00:31 GMT
#202
On March 30 2011 05:13 World_Ender wrote:
Great, another way to annoy the hell out of all terran players. Hands off my bunker rushing SCV!

edit: lol I just tried this in a TvT and felt spectacular thx for the trick



SCVs dont harass other SCVs man...
Omni17
Profile Joined January 2011
United States141 Posts
April 07 2011 17:03 GMT
#203
On April 07 2011 09:31 GhettoSheep wrote:
Show nested quote +
On March 30 2011 05:13 World_Ender wrote:
Great, another way to annoy the hell out of all terran players. Hands off my bunker rushing SCV!

edit: lol I just tried this in a TvT and felt spectacular thx for the trick



SCVs dont harass other SCVs man...

Unless they are enemy scvs
"To Drone or not to Drone, that is the question."
Clawlock
Profile Joined March 2011
Australia29 Posts
April 08 2011 00:16 GMT
#204
Wow this is much better than the attack move method I was using. This only followed the building SCV presuming there no other enemy scv's on attack command or actual battle units (e.g. rines).
I tried building a carrier once. It's still making..
Rampager
Profile Joined April 2010
Australia1007 Posts
April 08 2011 00:21 GMT
#205
I had no idea you could do this, and i've been playing the game since beta.

/Stealing
Omni17
Profile Joined January 2011
United States141 Posts
April 08 2011 19:34 GMT
#206
On April 08 2011 09:21 Rampager wrote:
I had no idea you could do this, and i've been playing the game since beta.

/Stealing

That's the purpose of this thread! Please steal it and spread the word :D
"To Drone or not to Drone, that is the question."
Vetrocide
Profile Joined August 2010
Norway600 Posts
April 08 2011 19:36 GMT
#207
Cant believe I never thought of this...
Thanks a lot
The worst form of inequality is to try to make unequal things equal
Jugan
Profile Blog Joined July 2009
United States1566 Posts
April 08 2011 19:40 GMT
#208
Nothing makes me rage more than losing an SCV to a probe/drone... Thank you for making my nightmare worse
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
D_K_night
Profile Joined April 2010
Canada615 Posts
April 08 2011 22:13 GMT
#209
Has anyone ever tried harassing the enemy SCV, then plopping down YOUR OWN barracks right in their base, to screw with their wall-in or tech upgrade?
Canada
Omni17
Profile Joined January 2011
United States141 Posts
April 08 2011 22:52 GMT
#210
On April 09 2011 04:40 Jugan wrote:
Nothing makes me rage more than losing an SCV to a probe/drone... Thank you for making my nightmare worse


Your welcome i dont believe in giving terrans an easy time.
"To Drone or not to Drone, that is the question."
Onioncookie
Profile Joined May 2010
Germany624 Posts
April 08 2011 23:02 GMT
#211
WoW awesome find !

Gonna get listed as "Bug fix" next patch ... i can see that coming lol
Wulf_Ector
Profile Joined January 2011
Canada37 Posts
Last Edited: 2011-04-08 23:04:49
April 08 2011 23:04 GMT
#212
as a terran, I hate you for making this thread
VictorX
Profile Joined April 2011
United States773 Posts
April 08 2011 23:05 GMT
#213
Thank you this has helped annoy Terrans in the early game by over 20%!
Aron Times
Profile Blog Joined March 2011
United States312 Posts
April 09 2011 04:24 GMT
#214
*drops buttered biscuit* "Let's hope those Dominion boys don't know this trick."
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Faze.
Profile Joined November 2010
Canada285 Posts
April 09 2011 04:40 GMT
#215
Game changing.

I'm gonna drone harass every terran all the time now. ALL. THE. TIME.
D:
Omni17
Profile Joined January 2011
United States141 Posts
April 09 2011 05:42 GMT
#216
On April 09 2011 13:40 Faze. wrote:
Game changing.

I'm gonna drone harass every terran all the time now. ALL. THE. TIME.

That's the spirit! lol
"To Drone or not to Drone, that is the question."
Omni17
Profile Joined January 2011
United States141 Posts
April 12 2011 04:50 GMT
#217
On April 09 2011 08:05 VictorX wrote:
Thank you this has helped annoy Terrans in the early game by over 20%!

Where'd that percentage come from? :O
"To Drone or not to Drone, that is the question."
5unrise
Profile Joined May 2009
New Zealand646 Posts
April 12 2011 05:15 GMT
#218
This is really really good! awesome
Elothis
Profile Joined March 2011
111 Posts
April 12 2011 14:31 GMT
#219
thx for the tip.
but i think its really a bit poorly done that you cant really attack the scv when its building inside the building. you can just watch it and see the bunker going down in your base without being able to stop it...
lorkac
Profile Blog Joined December 2010
United States2297 Posts
April 12 2011 18:10 GMT
#220
On April 12 2011 23:31 Elothis wrote:
thx for the tip.
but i think its really a bit poorly done that you cant really attack the scv when its building inside the building. you can just watch it and see the bunker going down in your base without being able to stop it...


you think that sucks, pvp has a build order whose entire strat is to chase probes around the map to prevent pylons.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Buubble
Profile Joined January 2009
United States191 Posts
April 12 2011 18:22 GMT
#221
On April 08 2011 09:21 Rampager wrote:
I had no idea you could do this, and i've been playing the game since beta.

/Stealing


dont worry bro, we're on the same boat :D never even heard or thought about this haha. I tried it afwe times, and it's so convenient! Thanks OP!
Motiva
Profile Joined November 2007
United States1774 Posts
April 12 2011 18:26 GMT
#222
I was always annoyed they didn't follow anyway :D Thanks for this
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
April 12 2011 18:26 GMT
#223
NICE this should be very useful. :DDD
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
lundell100
Profile Joined July 2010
Sweden232 Posts
April 12 2011 18:53 GMT
#224
This is awesome, I wonder if this was intentional by Blizzard? If not, I'm pretty sure this will be fixed as soon as they find out.
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
April 13 2011 04:37 GMT
#225
On April 13 2011 03:53 lundell100 wrote:
This is awesome, I wonder if this was intentional by Blizzard? If not, I'm pretty sure this will be fixed as soon as they find out.

why?
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
curreh
Profile Joined September 2010
Australia265 Posts
April 13 2011 04:41 GMT
#226
Oh dear god
I love you op this is great :D
SlayerS Hwaiting! : )
genopath
Profile Joined December 2008
80 Posts
April 13 2011 04:56 GMT
#227
Wow this is really helpful. Thanks!
drgonzhere
Profile Joined November 2010
United States447 Posts
April 13 2011 05:16 GMT
#228
This actually helped me so much as in a game I was getting proxy rax'd and was able to snipe the probe!
Thank you for the help!
Dictator for Life of the PuMa Fanclub/ DRG, PuMA, Sage, Puzzle, MMA Fighting!
teh_longinator
Profile Joined March 2010
Canada725 Posts
April 13 2011 08:29 GMT
#229
On March 30 2011 05:48 Zefa wrote:
I love these random tips topics that spring up on TL. I usually get more use out of these posts than most strategy posts.


I agree with Zefa. Thank you OP for making this post. I've always been sick of the SCV being able to get away simply because I was not able to keep up with it when it moves to the other side of the building... now I know to just shift queue a bunch of times on it ^^
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
April 18 2011 01:30 GMT
#230
thanks for sharing this! very helpful.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
HoMM
Profile Joined July 2010
Estonia635 Posts
April 18 2011 01:41 GMT
#231
Amazing, tyvm, will definitely improve my game a lot as I love early game agression plays and this will definitely delay the opponent a nice bit to help.
SC2 Masters Protoss - LoL Diamond adc/support www.twitter.com/hommlol www.youtube.com/homm87
Omni17
Profile Joined January 2011
United States141 Posts
April 18 2011 14:59 GMT
#232
On April 18 2011 10:41 HoMM wrote:
Amazing, tyvm, will definitely improve my game a lot as I love early game agression plays and this will definitely delay the opponent a nice bit to help.

Yeah you can usually kill the worker if you get on it right away ^^
"To Drone or not to Drone, that is the question."
Oo.Eristina
Profile Joined March 2011
Switzerland4 Posts
April 18 2011 16:40 GMT
#233
thx for the tips !
Cops
Profile Blog Joined September 2010
United Kingdom172 Posts
April 18 2011 17:11 GMT
#234
OP you are a god among men!! Thanks so much for this, will make my bm drone scout even more effective!
Maniac Cop
MrJargon
Profile Blog Joined October 2010
United Kingdom158 Posts
April 18 2011 22:41 GMT
#235
Thanks for the tip, ill have to give it a go next time a terran tries to set up camp! Looks like ill be using this to harass the SCV making his barracks easier also.
Maenander
Profile Joined November 2002
Germany4926 Posts
April 18 2011 22:47 GMT
#236
On April 19 2011 02:11 Cops wrote:
OP you are a god among men!! Thanks so much for this, will make my bm drone scout even more effective!

He is more like the devil



Devastate
Profile Joined August 2010
United States25 Posts
April 20 2011 06:42 GMT
#237
This is fucking sick. Thank you, it's always these little tip threads that end up being more helpful than a full strat vid.
I)etox
Profile Joined April 2011
1240 Posts
April 20 2011 06:50 GMT
#238
Hmm. I don't see Blizzard patching this. It seems to be working as intended (Shift queuing multiple attack commands: probe attacks scv, stop because of pathing, next attack command in queue is issued, etc.) Plus this is damn useful for causing Terrans even more pain with my pesky probe >:D
Betalump
Profile Blog Joined September 2010
United States109 Posts
April 20 2011 06:57 GMT
#239
On April 13 2011 14:16 drgonzhere wrote:
This actually helped me so much as in a game I was getting proxy rax'd and was able to snipe the probe!
Thank you for the help!



I've always had trouble killing those pesky probes building barracks in my bases to
Omni17
Profile Joined January 2011
United States141 Posts
April 21 2011 03:17 GMT
#240
On April 19 2011 07:47 Maenander wrote:
Show nested quote +
On April 19 2011 02:11 Cops wrote:
OP you are a god among men!! Thanks so much for this, will make my bm drone scout even more effective!

He is more like the devil




What can I say I try :D
"To Drone or not to Drone, that is the question."
blackodd
Profile Joined April 2010
Sweden451 Posts
April 25 2011 16:15 GMT
#241
so obivous and yet so brilliant :D
thanks
For I am the Queen of Blades. And none shall ever dispute my rule, again...
viii
Profile Joined March 2011
United States266 Posts
May 05 2011 13:35 GMT
#242
I didnt know this, (i dont play zerg) thanks man. I thought it would follow it even though you righr-click it, but i guess i was wrong.
For those who came from nothing, and became something - DGK
BigJoe
Profile Joined January 2011
United States210 Posts
May 05 2011 13:39 GMT
#243
You can just A-move and the worker will automatically start attacking it.
Binabik
Profile Joined January 2011
Germany686 Posts
May 05 2011 13:41 GMT
#244
Yeah and then there's one other attacking unit and everything is gonna move away from the SCV because building a bunker has the lowest threat priority >_>
FeiLing
Profile Joined March 2011
Germany428 Posts
May 05 2011 14:05 GMT
#245
I'm too stupid to click the SCV at all when it is at the top side of the building... guess I'll have to use/learn the hotkey for switching the viewing angle -.-
dproberts55
Profile Joined July 2012
15 Posts
January 03 2013 17:31 GMT
#246
Wow, old post but I'll give it a shot. Is it always possible to attack an SCV as he is building? I seem to have a hard time when clicking the actual SCV and not the building when the SCV is behind the barracks/bunker/supply depot
Henk
Profile Joined March 2012
Netherlands578 Posts
Last Edited: 2013-01-03 17:45:42
January 03 2013 17:45 GMT
#247
On January 04 2013 02:31 dproberts55 wrote:
Wow, old post but I'll give it a shot. Is it always possible to attack an SCV as he is building? I seem to have a hard time when clicking the actual SCV and not the building when the SCV is behind the barracks/bunker/supply depot


Yeah that's tough. wait until you see a small part of the SCV and then click it.
envisioN .
Profile Joined February 2011
United States552 Posts
January 03 2013 17:46 GMT
#248
It is always possible to select the SCV to attack, but it can be difficult if the SCV is on the far side of the bunker relative to your camera. If you attack move with the drone, it will attack the SCV, then you can do this trick once the SCV is in a location that is easier to click on it.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
January 03 2013 18:05 GMT
#249
Weird necro, next time use the simple Q/A thread
AdministratorLaws change depending on who's making them, but justice is justice
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