• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:05
CEST 22:05
KST 05:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors4[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 523 Firewall Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors Leta's ASL S21 Ro.16 review FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2600 users

Simple Technique to Help with Warpgate Cooldowns

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2011-03-27 18:52:34
March 27 2011 18:46 GMT
#1
I don't know if higher levels will agree with this suggestion, as the "real" solution is to program yourself to constantly cycle through your hotkeys, but even knowing what I'm supposed to do, I have difficulty actually implementing it. I saw a replay earlier and I literally had a "holy shit" moment.

Tip: Include your Warpgates in the control group with your main army.

This way, your Warpgates will be right in your face. I don't suggest hotkeying other production facilities to the group because rally points will get adjusted everytime you move your army, but this isn't a problem for warpgates.

I haven't had a chance to play since I saw this replay, but I wanted to put this tip out there and hope it's helpful. It seems like it's going to be for me.

edit: Actually, I'm going to check right now to see if they show up before or after the units in the "tab" list, as this would cause problems. Hopefully they show up at the end. Ok, I just checked, they appear at the end, which is what I thought I remembered from the replay.
Imperium11
Profile Blog Joined March 2011
United States279 Posts
March 27 2011 18:55 GMT
#2
I've been doing that for awhile actually, and it works pretty well with one big exception: when you double tap the hotkey with both army & warpgates (intending to move the screen to your army) you will often move back to your base instead. I find this actually more frustrating than having to cycle through "w" every once in awhile.
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 27 2011 19:01 GMT
#3
That would be a problem. LOL. Does it "always" put the camera on your warpgates ? Is it based on where your camera currently is ? Where the majority is, such as # warpgates vs. units ? I have always been confused about how the game determines where to focus the camera when you double click a control group that has units or even buildings in different locations. How does it determine where to go ?
Imperium11
Profile Blog Joined March 2011
United States279 Posts
March 27 2011 19:07 GMT
#4
No not always. It seems fairly arbitrary really (which is part of the problem, its unpredicatble). The number of units doesnt matter, it happens to large armies as well as small ones. I don't really know the answer to the other questions, but i think some research should definitely be done into how the game determines the camera relocation. Maybe after understanding that this could become viable?
askTeivospy
Profile Blog Joined March 2011
1525 Posts
March 27 2011 19:10 GMT
#5
I just bind warp gates to mousewheel down and the location where I warp in to mouse wheel up (location saved by Space bar)

its much easier now to warp in / cycle to check cooldown
hihihi
Toads
Profile Blog Joined February 2009
Canada1795 Posts
March 27 2011 19:11 GMT
#6
I can't understand how protoss can have difficulty with the warpgate cooldown. you have a LITTLE BUTTON on the corner of your screen who tell you when you wargate is ready. You just have to watch that and you'll be ok
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
nWong
Profile Joined November 2010
Canada145 Posts
March 27 2011 19:15 GMT
#7
On March 28 2011 04:11 StoLiVe wrote:
I can't understand how protoss can have difficulty with the warpgate cooldown. you have a LITTLE BUTTON on the corner of your screen who tell you when you wargate is ready. You just have to watch that and you'll be ok


Uhm.......................
...........


OT: Just play more and you'll just feel the WG timings of when your cycles are up.
You are now manually breathing.
JackhammerIV
Profile Joined March 2011
United Kingdom221 Posts
March 27 2011 19:16 GMT
#8
I just press "W" during battles when there's no immediate need to micro or anything then just warp units in where i want them (if cooldown is up). Don't see anything too difficult with that.
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
March 27 2011 19:43 GMT
#9
On March 28 2011 04:10 Teivospy wrote:
I just bind warp gates to mousewheel down and the location where I warp in to mouse wheel up (location saved by Space bar)

its much easier now to warp in / cycle to check cooldown
This is beyond brilliant, have to try it.
Workers and town centres are the ultimate counter to turtles.
Fisheeeh
Profile Joined April 2010
Sweden17 Posts
March 27 2011 20:01 GMT
#10
Yea, lets not use tricks to help you play better, instead lets just keep playing and not use tools that help us improve because the macro is easy, right?
iChau
Profile Joined December 2010
United States1210 Posts
March 27 2011 20:03 GMT
#11
On March 28 2011 04:11 StoLiVe wrote:
I can't understand how protoss can have difficulty with the warpgate cooldown. you have a LITTLE BUTTON on the corner of your screen who tell you when you wargate is ready. You just have to watch that and you'll be ok


ahahaha. cough, little button, cough cough. There's a reason why pro's miss warp gate cool down, too. Dude, you must be like better than MC and all the master protoss here.

OT: I have all my warpgates on a hotkey because it feels more convenient (it's next to my nexus). So basically, I spam 1-2-3-4 and every time I see something not producing I can easily produce. The camera thing is annoying for the warp gates + army, but you can fix that by hotkeying the army first, and THEN the warp gates.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
xenogis
Profile Joined February 2011
United States63 Posts
March 27 2011 20:17 GMT
#12
you are much better off just checking the warpgate icon every chance you get, you don't even need a hotkey, it shows in the corner how many warpgates are ready
Crappy
Profile Joined July 2010
France224 Posts
March 27 2011 20:19 GMT
#13
how does the game determine the position of the screen when you double click on a control group ?

Screen_x = ( Unit1_x + Unit2_x + ..... + UnitN_x ) / N
Screen_y = ( Unit1_y + Unit2_y + ..... + UnitN_y ) / N

simple as that. ( easiest "center" position algorythm imo )

You may want to test it ( i'm not totally sure ) but it's what's seems to me.
tuestresfat
Profile Joined December 2010
2555 Posts
March 27 2011 20:20 GMT
#14
On March 28 2011 03:55 Imperium11 wrote:
I've been doing that for awhile actually, and it works pretty well with one big exception: when you double tap the hotkey with both army & warpgates (intending to move the screen to your army) you will often move back to your base instead. I find this actually more frustrating than having to cycle through "w" every once in awhile.

I've been hotkeying my warpgates with my army by accident a lot recently -.-' (must be my new keyboard) and yea it's annoying when you double click and it brings u to your warpgates... lol.

it's nice to see the cooldown, but i'd rather hit w to see it and just improve my macro / game sense. not worth accidentally bringing my camera to my warpgates when i desperately need to micro my army.
AndAgain
Profile Joined November 2010
United States2621 Posts
March 27 2011 20:21 GMT
#15
Yeah, I just look at the icon. Plus you get a feel for it the more you play, anyway.
All your teeth should fall out and hair should grow in their place!
wizzy09
Profile Joined March 2011
Brazil7 Posts
Last Edited: 2011-03-27 20:27:48
March 27 2011 20:22 GMT
#16
On March 28 2011 04:10 Teivospy wrote:
I just bind warp gates to mousewheel down and the location where I warp in to mouse wheel up (location saved by Space bar)

its much easier now to warp in / cycle to check cooldown

how is it possible to bind mousewheel down/up onto hotkeys?
Reqq
Profile Joined January 2011
43 Posts
March 27 2011 20:26 GMT
#17
On March 28 2011 05:19 Crappy wrote:
how does the game determine the position of the screen when you double click on a control group ?

Screen_x = ( Unit1_x + Unit2_x + ..... + UnitN_x ) / N
Screen_y = ( Unit1_y + Unit2_y + ..... + UnitN_y ) / N

simple as that. ( easiest "center" position algorythm imo )

You may want to test it ( i'm not totally sure ) but it's what's seems to me.


So if you have two units in a control group at opposite ends of the map, double tapping it causes your camera to jump between them?
No. It always centers on something.

Can't test this at the moment, but I would say that the order in which the units were added to the control group taking priority would make the most sense. The easiest way to test this (if anyone has a minute):

Make a zealot. Hotkey to 1. Then shift-1 a warpgate, make a few more units, shift-1 them. If my theory is right, double tapping 1 will always cause the camera to jump to the zealot.

Now, kill the zealot. Does the camera jump to the warpgate you bound?
Now, kill that warpgate, and the camera should go back to your army.
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 27 2011 20:47 GMT
#18
On March 28 2011 05:22 wizzy09 wrote:
Show nested quote +
On March 28 2011 04:10 Teivospy wrote:
I just bind warp gates to mousewheel down and the location where I warp in to mouse wheel up (location saved by Space bar)

its much easier now to warp in / cycle to check cooldown

how is it possible to bind mousewheel down/up onto hotkeys?


You need a programmable mouse. There is nothing in the Hotkeys for that, but you can program your mouse to change "Mousewheel Scroll Up" to Numeric Keypad "/", for example, then in Starcraft, hotkey the Numeric Keypad "/" to whatever you want. Starcraft will see it as "/", but you are actually triggering it by your mousewheel.
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 27 2011 20:48 GMT
#19
On March 28 2011 05:26 Reqq wrote:
Show nested quote +
On March 28 2011 05:19 Crappy wrote:
how does the game determine the position of the screen when you double click on a control group ?

Screen_x = ( Unit1_x + Unit2_x + ..... + UnitN_x ) / N
Screen_y = ( Unit1_y + Unit2_y + ..... + UnitN_y ) / N

simple as that. ( easiest "center" position algorythm imo )

You may want to test it ( i'm not totally sure ) but it's what's seems to me.


So if you have two units in a control group at opposite ends of the map, double tapping it causes your camera to jump between them?
No. It always centers on something.

Can't test this at the moment, but I would say that the order in which the units were added to the control group taking priority would make the most sense. The easiest way to test this (if anyone has a minute):

Make a zealot. Hotkey to 1. Then shift-1 a warpgate, make a few more units, shift-1 them. If my theory is right, double tapping 1 will always cause the camera to jump to the zealot.

Now, kill the zealot. Does the camera jump to the warpgate you bound?
Now, kill that warpgate, and the camera should go back to your army.


I tried creating a control group by starting with my warpgates, then adding my army. I moved the camera to various places on the map and it always returned to my army ... Figuring this one out would earn someone a very tasty cookie.
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 27 2011 21:38 GMT
#20
Ok, so I just did some playing around against easy AI. It appears to check which part of a control group you have the most of and center on one of them. For example, I have 2 gateways and 3 stalkers, it centers on a stalker. Add two more gateways, and it centered on a gateway. Those weren't the actual numbers, but where the screen focused did change as I changed which unit or building there was the most of in my control group. I also changed the relative numbers of stalkers vs. sentries, and it did the same, focused on whichever there was more of.

There is some odd behavior here, though. My normal gameplay involves including my upgrade facilities (forge, twilight council, Robo Bay, etc) with my Nexuses. Even though Nexuses are listed first in the group, before forges, it was moving to a forge, when I doubletapped, no matter the relative quantity. I just tested this against easy AI, and built my second Nexus before the first forge, and now, doubletapping takes me to the Nexus. The starting Nexus. I then built a total of 3 forges to my 2 Nexuses, and it still took me to the first nexus. I then built 4 Nexus in another area of the map all next to each other, figuring doubletapping would take the camera to one of them. Nope, still to the first Nexus. Interesting behavior.

As for which of the units / buildings it centers on (within a like group) is still a mystery.
solistus
Profile Joined April 2010
United States172 Posts
March 27 2011 22:00 GMT
#21
I don't understand the point of doing this. The warpgates go to the back, so you'd have to tab through every unit type in your army to get to them and they'd be bumped off page 1 as soon as you have at least 24 combat units in the group. You can already see from the warpgate indicator when your warpgates are up, and it's much faster to hit 'w' than to tab to the warpgates in your army control group. This just seems like a way to reinforce bad habits of checking your warpgates whenever you remember to instead of just keeping an eye on the indicator so you know as soon as they're off of cooldown. IMHO you should learn to take advantage of the warpgate button - no matter where on the map you're looking, no matter what you have selected, no matter what you are doing, the number of idle warpgates is always right there in the same spot on the screen. Once you get used to keeping an eye on it, you just... always know how many warpgates are off cooldown. Am I missing some advantage this gives you that the warpgate indicator and 'w' hotkey don't do better, or do you just not like using the warpgate indicator?
Units don't counter units. Strategies counter strategies.
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 27 2011 22:21 GMT
#22
It's not that I don't like it, I just saw this as another idea, and threw it out there. The more I thought about it, I realized what you pointed out, about the warpgates dropping out of view as the army grows. It's still something to consider. If one doesn't like it, they shouldn't use it. If one thinks it can help them, or leads to some other idea, then great.
.Enigma
Profile Joined December 2010
United Kingdom116 Posts
Last Edited: 2011-03-27 22:30:02
March 27 2011 22:29 GMT
#23
I spend so much time in games removing my damn warpgates from control group 1! Its the most annoying thing ever!

I usually hotkey warped in units onto 1 immediately and often press shift too early, binding the warpgates onto 1 as well. Then I walk my army a short distance, go to macro, hit 11 to go back to my army and the screen shifts about 4 squares to the left onto my warpgates >.<


Snoman
Profile Joined December 2010
Canada191 Posts
March 27 2011 22:31 GMT
#24
On March 28 2011 04:10 Teivospy wrote:
I just bind warp gates to mousewheel down and the location where I warp in to mouse wheel up (location saved by Space bar)

its much easier now to warp in / cycle to check cooldown


... Wow, mind has just been blown...this sounds super awesome!
Drones, Probes & SCVs: A mini documentary on the work behind ESPORTS. http://youtu.be/vNlu-K0rAxs
greggy
Profile Joined October 2010
United Kingdom1483 Posts
March 27 2011 22:44 GMT
#25
On March 28 2011 05:03 iChau wrote:OT: I have all my warpgates on a hotkey because it feels more convenient (it's next to my nexus). So basically, I spam 1-2-3-4 and every time I see something not producing I can easily produce. The camera thing is annoying for the warp gates + army, but you can fix that by hotkeying the army first, and THEN the warp gates.


That's what I do as well, bind my gateways as I build them. Makes it easier to convert to WGs, too. However, I don't think adding the army first solves the problem. I've had numerous occasions where I'd have 20+ units and 4-6 WGs and it'd still take me to my base. In fact, recently I've found myself unbinding warpgates from the army hotkey just to avoid that, as it is especially annoying mid-battle.
Jayrod
Profile Joined August 2010
1820 Posts
March 27 2011 23:20 GMT
#26
I bind the warpgates to my army by mistake all the time. I feel that overall its detrimental though since it centers the camera on your warpgates if you double tap your hotgroup. It does help you macro though I just cant get used to having to click to bounce back to my main army so it always screws me up.
Tracedragon
Profile Joined December 2010
United States948 Posts
March 27 2011 23:58 GMT
#27
Add the warpgate counter to your "vision triangle".
It works for me. o.o
Do the impossible, see the invisible. Row, row, fight the power!
Normal
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group B
LiquipediaDiscussion
Ladder Legends
15:00
Valedictorian Cup #1
ByuN vs SolarLIVE!
MaxPax vs TBD
SteadfastSC426
TKL 337
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 426
mouzHeroMarine 409
TKL 337
Liquid`TLO 304
MaxPax 166
BRAT_OK 127
elazer 68
ProTech0
StarCraft: Brood War
Calm 3029
Mini 387
Horang2 336
firebathero 203
ggaemo 138
Dewaltoss 122
ZZZero.O 115
League of Legends
Doublelift30
Super Smash Bros
C9.Mang0767
Mew2King59
Heroes of the Storm
Khaldor781
Liquid`Hasu610
Other Games
Grubby3845
summit1g3279
FrodaN1474
crisheroes247
KnowMe189
Organizations
Other Games
gamesdonequick1079
BasetradeTV243
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Shameless 34
• Adnapsc2 9
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach32
• RayReign 24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2256
Other Games
• imaqtpie1395
• WagamamaTV514
• Shiphtur203
• Scarra0
Upcoming Events
CranKy Ducklings
3h 55m
Replay Cast
12h 55m
Wardi Open
13h 55m
Afreeca Starleague
13h 55m
Soma vs hero
Monday Night Weeklies
19h 55m
Replay Cast
1d 3h
Replay Cast
1d 12h
Afreeca Starleague
1d 13h
Leta vs YSC
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.