• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:08
CEST 17:08
KST 00:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1428 users

Simple Technique to Help with Warpgate Cooldowns

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2011-03-27 18:52:34
March 27 2011 18:46 GMT
#1
I don't know if higher levels will agree with this suggestion, as the "real" solution is to program yourself to constantly cycle through your hotkeys, but even knowing what I'm supposed to do, I have difficulty actually implementing it. I saw a replay earlier and I literally had a "holy shit" moment.

Tip: Include your Warpgates in the control group with your main army.

This way, your Warpgates will be right in your face. I don't suggest hotkeying other production facilities to the group because rally points will get adjusted everytime you move your army, but this isn't a problem for warpgates.

I haven't had a chance to play since I saw this replay, but I wanted to put this tip out there and hope it's helpful. It seems like it's going to be for me.

edit: Actually, I'm going to check right now to see if they show up before or after the units in the "tab" list, as this would cause problems. Hopefully they show up at the end. Ok, I just checked, they appear at the end, which is what I thought I remembered from the replay.
Imperium11
Profile Blog Joined March 2011
United States279 Posts
March 27 2011 18:55 GMT
#2
I've been doing that for awhile actually, and it works pretty well with one big exception: when you double tap the hotkey with both army & warpgates (intending to move the screen to your army) you will often move back to your base instead. I find this actually more frustrating than having to cycle through "w" every once in awhile.
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 27 2011 19:01 GMT
#3
That would be a problem. LOL. Does it "always" put the camera on your warpgates ? Is it based on where your camera currently is ? Where the majority is, such as # warpgates vs. units ? I have always been confused about how the game determines where to focus the camera when you double click a control group that has units or even buildings in different locations. How does it determine where to go ?
Imperium11
Profile Blog Joined March 2011
United States279 Posts
March 27 2011 19:07 GMT
#4
No not always. It seems fairly arbitrary really (which is part of the problem, its unpredicatble). The number of units doesnt matter, it happens to large armies as well as small ones. I don't really know the answer to the other questions, but i think some research should definitely be done into how the game determines the camera relocation. Maybe after understanding that this could become viable?
askTeivospy
Profile Blog Joined March 2011
1525 Posts
March 27 2011 19:10 GMT
#5
I just bind warp gates to mousewheel down and the location where I warp in to mouse wheel up (location saved by Space bar)

its much easier now to warp in / cycle to check cooldown
hihihi
Toads
Profile Blog Joined February 2009
Canada1795 Posts
March 27 2011 19:11 GMT
#6
I can't understand how protoss can have difficulty with the warpgate cooldown. you have a LITTLE BUTTON on the corner of your screen who tell you when you wargate is ready. You just have to watch that and you'll be ok
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
nWong
Profile Joined November 2010
Canada145 Posts
March 27 2011 19:15 GMT
#7
On March 28 2011 04:11 StoLiVe wrote:
I can't understand how protoss can have difficulty with the warpgate cooldown. you have a LITTLE BUTTON on the corner of your screen who tell you when you wargate is ready. You just have to watch that and you'll be ok


Uhm.......................
...........


OT: Just play more and you'll just feel the WG timings of when your cycles are up.
You are now manually breathing.
JackhammerIV
Profile Joined March 2011
United Kingdom221 Posts
March 27 2011 19:16 GMT
#8
I just press "W" during battles when there's no immediate need to micro or anything then just warp units in where i want them (if cooldown is up). Don't see anything too difficult with that.
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
March 27 2011 19:43 GMT
#9
On March 28 2011 04:10 Teivospy wrote:
I just bind warp gates to mousewheel down and the location where I warp in to mouse wheel up (location saved by Space bar)

its much easier now to warp in / cycle to check cooldown
This is beyond brilliant, have to try it.
Workers and town centres are the ultimate counter to turtles.
Fisheeeh
Profile Joined April 2010
Sweden17 Posts
March 27 2011 20:01 GMT
#10
Yea, lets not use tricks to help you play better, instead lets just keep playing and not use tools that help us improve because the macro is easy, right?
iChau
Profile Joined December 2010
United States1210 Posts
March 27 2011 20:03 GMT
#11
On March 28 2011 04:11 StoLiVe wrote:
I can't understand how protoss can have difficulty with the warpgate cooldown. you have a LITTLE BUTTON on the corner of your screen who tell you when you wargate is ready. You just have to watch that and you'll be ok


ahahaha. cough, little button, cough cough. There's a reason why pro's miss warp gate cool down, too. Dude, you must be like better than MC and all the master protoss here.

OT: I have all my warpgates on a hotkey because it feels more convenient (it's next to my nexus). So basically, I spam 1-2-3-4 and every time I see something not producing I can easily produce. The camera thing is annoying for the warp gates + army, but you can fix that by hotkeying the army first, and THEN the warp gates.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
xenogis
Profile Joined February 2011
United States63 Posts
March 27 2011 20:17 GMT
#12
you are much better off just checking the warpgate icon every chance you get, you don't even need a hotkey, it shows in the corner how many warpgates are ready
Crappy
Profile Joined July 2010
France224 Posts
March 27 2011 20:19 GMT
#13
how does the game determine the position of the screen when you double click on a control group ?

Screen_x = ( Unit1_x + Unit2_x + ..... + UnitN_x ) / N
Screen_y = ( Unit1_y + Unit2_y + ..... + UnitN_y ) / N

simple as that. ( easiest "center" position algorythm imo )

You may want to test it ( i'm not totally sure ) but it's what's seems to me.
tuestresfat
Profile Joined December 2010
2555 Posts
March 27 2011 20:20 GMT
#14
On March 28 2011 03:55 Imperium11 wrote:
I've been doing that for awhile actually, and it works pretty well with one big exception: when you double tap the hotkey with both army & warpgates (intending to move the screen to your army) you will often move back to your base instead. I find this actually more frustrating than having to cycle through "w" every once in awhile.

I've been hotkeying my warpgates with my army by accident a lot recently -.-' (must be my new keyboard) and yea it's annoying when you double click and it brings u to your warpgates... lol.

it's nice to see the cooldown, but i'd rather hit w to see it and just improve my macro / game sense. not worth accidentally bringing my camera to my warpgates when i desperately need to micro my army.
AndAgain
Profile Joined November 2010
United States2621 Posts
March 27 2011 20:21 GMT
#15
Yeah, I just look at the icon. Plus you get a feel for it the more you play, anyway.
All your teeth should fall out and hair should grow in their place!
wizzy09
Profile Joined March 2011
Brazil7 Posts
Last Edited: 2011-03-27 20:27:48
March 27 2011 20:22 GMT
#16
On March 28 2011 04:10 Teivospy wrote:
I just bind warp gates to mousewheel down and the location where I warp in to mouse wheel up (location saved by Space bar)

its much easier now to warp in / cycle to check cooldown

how is it possible to bind mousewheel down/up onto hotkeys?
Reqq
Profile Joined January 2011
43 Posts
March 27 2011 20:26 GMT
#17
On March 28 2011 05:19 Crappy wrote:
how does the game determine the position of the screen when you double click on a control group ?

Screen_x = ( Unit1_x + Unit2_x + ..... + UnitN_x ) / N
Screen_y = ( Unit1_y + Unit2_y + ..... + UnitN_y ) / N

simple as that. ( easiest "center" position algorythm imo )

You may want to test it ( i'm not totally sure ) but it's what's seems to me.


So if you have two units in a control group at opposite ends of the map, double tapping it causes your camera to jump between them?
No. It always centers on something.

Can't test this at the moment, but I would say that the order in which the units were added to the control group taking priority would make the most sense. The easiest way to test this (if anyone has a minute):

Make a zealot. Hotkey to 1. Then shift-1 a warpgate, make a few more units, shift-1 them. If my theory is right, double tapping 1 will always cause the camera to jump to the zealot.

Now, kill the zealot. Does the camera jump to the warpgate you bound?
Now, kill that warpgate, and the camera should go back to your army.
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 27 2011 20:47 GMT
#18
On March 28 2011 05:22 wizzy09 wrote:
Show nested quote +
On March 28 2011 04:10 Teivospy wrote:
I just bind warp gates to mousewheel down and the location where I warp in to mouse wheel up (location saved by Space bar)

its much easier now to warp in / cycle to check cooldown

how is it possible to bind mousewheel down/up onto hotkeys?


You need a programmable mouse. There is nothing in the Hotkeys for that, but you can program your mouse to change "Mousewheel Scroll Up" to Numeric Keypad "/", for example, then in Starcraft, hotkey the Numeric Keypad "/" to whatever you want. Starcraft will see it as "/", but you are actually triggering it by your mousewheel.
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 27 2011 20:48 GMT
#19
On March 28 2011 05:26 Reqq wrote:
Show nested quote +
On March 28 2011 05:19 Crappy wrote:
how does the game determine the position of the screen when you double click on a control group ?

Screen_x = ( Unit1_x + Unit2_x + ..... + UnitN_x ) / N
Screen_y = ( Unit1_y + Unit2_y + ..... + UnitN_y ) / N

simple as that. ( easiest "center" position algorythm imo )

You may want to test it ( i'm not totally sure ) but it's what's seems to me.


So if you have two units in a control group at opposite ends of the map, double tapping it causes your camera to jump between them?
No. It always centers on something.

Can't test this at the moment, but I would say that the order in which the units were added to the control group taking priority would make the most sense. The easiest way to test this (if anyone has a minute):

Make a zealot. Hotkey to 1. Then shift-1 a warpgate, make a few more units, shift-1 them. If my theory is right, double tapping 1 will always cause the camera to jump to the zealot.

Now, kill the zealot. Does the camera jump to the warpgate you bound?
Now, kill that warpgate, and the camera should go back to your army.


I tried creating a control group by starting with my warpgates, then adding my army. I moved the camera to various places on the map and it always returned to my army ... Figuring this one out would earn someone a very tasty cookie.
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 27 2011 21:38 GMT
#20
Ok, so I just did some playing around against easy AI. It appears to check which part of a control group you have the most of and center on one of them. For example, I have 2 gateways and 3 stalkers, it centers on a stalker. Add two more gateways, and it centered on a gateway. Those weren't the actual numbers, but where the screen focused did change as I changed which unit or building there was the most of in my control group. I also changed the relative numbers of stalkers vs. sentries, and it did the same, focused on whichever there was more of.

There is some odd behavior here, though. My normal gameplay involves including my upgrade facilities (forge, twilight council, Robo Bay, etc) with my Nexuses. Even though Nexuses are listed first in the group, before forges, it was moving to a forge, when I doubletapped, no matter the relative quantity. I just tested this against easy AI, and built my second Nexus before the first forge, and now, doubletapping takes me to the Nexus. The starting Nexus. I then built a total of 3 forges to my 2 Nexuses, and it still took me to the first nexus. I then built 4 Nexus in another area of the map all next to each other, figuring doubletapping would take the camera to one of them. Nope, still to the first Nexus. Interesting behavior.

As for which of the units / buildings it centers on (within a like group) is still a mystery.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
15:00
Valedictorian Cup #1
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
SteadfastSC22
Liquipedia
WardiTV Map Contest Tou…
11:00
Playoffs Day 4
Clem vs SHINLIVE!
MaxPax vs TBD
WardiTV1714
IntoTheiNu 992
TKL 588
Ryung 474
IndyStarCraft 307
Rex154
3DClanTV 128
EnkiAlexander 54
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 588
Ryung 474
IndyStarCraft 307
Rex 154
Railgan 110
SteadfastSC 22
StarCraft: Brood War
Britney 41243
Calm 4404
Horang2 1647
EffOrt 1459
Mini 892
Light 479
firebathero 375
actioN 326
ggaemo 311
ZerO 239
[ Show more ]
Hyun 67
Sharp 64
Shinee 48
Sexy 38
Killer 35
HiyA 26
NotJumperer 26
Terrorterran 21
Shine 19
Sacsri 18
Rock 18
IntoTheRainbow 16
Hm[arnc] 13
SilentControl 9
GoRush 9
Dota 2
Gorgc7482
qojqva947
BananaSlamJamma117
League of Legends
Reynor18
Counter-Strike
byalli1815
allub527
Super Smash Bros
Mew2King149
Heroes of the Storm
Khaldor921
Liquid`Hasu358
Other Games
singsing2050
B2W.Neo1364
Beastyqt713
XBOCT260
XaKoH 134
QueenE125
RotterdaM106
crisheroes63
KnowMe39
ZerO(Twitch)27
FrodaN23
Organizations
Dota 2
PGL Dota 2 - Main Stream24521
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 2
• intothetv
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1336
League of Legends
• Nemesis2374
• Jankos1876
Other Games
• WagamamaTV193
Upcoming Events
BSL
3h 52m
CranKy Ducklings
8h 52m
Replay Cast
17h 52m
Wardi Open
18h 52m
Afreeca Starleague
18h 52m
Soma vs hero
Monday Night Weeklies
1d
Replay Cast
1d 8h
Replay Cast
1d 17h
Afreeca Starleague
1d 18h
Leta vs YSC
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.