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Simple Technique to Help with Warpgate Cooldowns - Page 2

Forum Index > StarCraft 2 Strategy
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solistus
Profile Joined April 2010
United States172 Posts
March 27 2011 22:00 GMT
#21
I don't understand the point of doing this. The warpgates go to the back, so you'd have to tab through every unit type in your army to get to them and they'd be bumped off page 1 as soon as you have at least 24 combat units in the group. You can already see from the warpgate indicator when your warpgates are up, and it's much faster to hit 'w' than to tab to the warpgates in your army control group. This just seems like a way to reinforce bad habits of checking your warpgates whenever you remember to instead of just keeping an eye on the indicator so you know as soon as they're off of cooldown. IMHO you should learn to take advantage of the warpgate button - no matter where on the map you're looking, no matter what you have selected, no matter what you are doing, the number of idle warpgates is always right there in the same spot on the screen. Once you get used to keeping an eye on it, you just... always know how many warpgates are off cooldown. Am I missing some advantage this gives you that the warpgate indicator and 'w' hotkey don't do better, or do you just not like using the warpgate indicator?
Units don't counter units. Strategies counter strategies.
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 27 2011 22:21 GMT
#22
It's not that I don't like it, I just saw this as another idea, and threw it out there. The more I thought about it, I realized what you pointed out, about the warpgates dropping out of view as the army grows. It's still something to consider. If one doesn't like it, they shouldn't use it. If one thinks it can help them, or leads to some other idea, then great.
.Enigma
Profile Joined December 2010
United Kingdom116 Posts
Last Edited: 2011-03-27 22:30:02
March 27 2011 22:29 GMT
#23
I spend so much time in games removing my damn warpgates from control group 1! Its the most annoying thing ever!

I usually hotkey warped in units onto 1 immediately and often press shift too early, binding the warpgates onto 1 as well. Then I walk my army a short distance, go to macro, hit 11 to go back to my army and the screen shifts about 4 squares to the left onto my warpgates >.<


Snoman
Profile Joined December 2010
Canada191 Posts
March 27 2011 22:31 GMT
#24
On March 28 2011 04:10 Teivospy wrote:
I just bind warp gates to mousewheel down and the location where I warp in to mouse wheel up (location saved by Space bar)

its much easier now to warp in / cycle to check cooldown


... Wow, mind has just been blown...this sounds super awesome!
Drones, Probes & SCVs: A mini documentary on the work behind ESPORTS. http://youtu.be/vNlu-K0rAxs
greggy
Profile Joined October 2010
United Kingdom1483 Posts
March 27 2011 22:44 GMT
#25
On March 28 2011 05:03 iChau wrote:OT: I have all my warpgates on a hotkey because it feels more convenient (it's next to my nexus). So basically, I spam 1-2-3-4 and every time I see something not producing I can easily produce. The camera thing is annoying for the warp gates + army, but you can fix that by hotkeying the army first, and THEN the warp gates.


That's what I do as well, bind my gateways as I build them. Makes it easier to convert to WGs, too. However, I don't think adding the army first solves the problem. I've had numerous occasions where I'd have 20+ units and 4-6 WGs and it'd still take me to my base. In fact, recently I've found myself unbinding warpgates from the army hotkey just to avoid that, as it is especially annoying mid-battle.
Jayrod
Profile Joined August 2010
1820 Posts
March 27 2011 23:20 GMT
#26
I bind the warpgates to my army by mistake all the time. I feel that overall its detrimental though since it centers the camera on your warpgates if you double tap your hotgroup. It does help you macro though I just cant get used to having to click to bounce back to my main army so it always screws me up.
Tracedragon
Profile Joined December 2010
United States948 Posts
March 27 2011 23:58 GMT
#27
Add the warpgate counter to your "vision triangle".
It works for me. o.o
Do the impossible, see the invisible. Row, row, fight the power!
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