Simple Technique to Help with Warpgate Cooldowns - Page 2
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solistus
United States172 Posts
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Kaitlin
United States2958 Posts
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.Enigma
United Kingdom116 Posts
I usually hotkey warped in units onto 1 immediately and often press shift too early, binding the warpgates onto 1 as well. Then I walk my army a short distance, go to macro, hit 11 to go back to my army and the screen shifts about 4 squares to the left onto my warpgates >.< ![]() | ||
Snoman
Canada191 Posts
On March 28 2011 04:10 Teivospy wrote: I just bind warp gates to mousewheel down and the location where I warp in to mouse wheel up (location saved by Space bar) its much easier now to warp in / cycle to check cooldown ... ![]() | ||
greggy
United Kingdom1483 Posts
On March 28 2011 05:03 iChau wrote:OT: I have all my warpgates on a hotkey because it feels more convenient (it's next to my nexus). So basically, I spam 1-2-3-4 and every time I see something not producing I can easily produce. The camera thing is annoying for the warp gates + army, but you can fix that by hotkeying the army first, and THEN the warp gates. That's what I do as well, bind my gateways as I build them. Makes it easier to convert to WGs, too. However, I don't think adding the army first solves the problem. I've had numerous occasions where I'd have 20+ units and 4-6 WGs and it'd still take me to my base. In fact, recently I've found myself unbinding warpgates from the army hotkey just to avoid that, as it is especially annoying mid-battle. | ||
Jayrod
1820 Posts
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Tracedragon
United States948 Posts
It works for me. o.o | ||
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