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[G] StimmedProbe’s Million Man Marine TvP Style - Page 4

Forum Index > StarCraft 2 Strategy
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Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
Last Edited: 2011-03-12 11:08:05
March 12 2011 11:07 GMT
#61
Not sure why you guys are so confused about what to do when protoss stay at 1 base and techs up or cannons up. You mass expand and transition into something that will kill colossus/HT. What's he going to do, get Starport units?

Basically do what a zerg player would do. This is a zerg build for Terrans except marines are better than lings in any way.
Mitchlew
Profile Joined September 2010
Australia428 Posts
March 12 2011 11:15 GMT
#62
This will be slightly nerfed in the next patch with the increase in time of stim research.
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
March 12 2011 11:55 GMT
#63
On March 12 2011 19:58 epoc wrote:
Couldn't protoss just cannon up and tech to colossus and/or high templar?


Generaly, 1 base tech protoss will loose to a FE terran. If you look carefuly, this build starts very similar to the standard 1 rax no gas FE, that means you can play it as a standard 1 rax FE if you have to, i.e. 1 base tech protoss.
gejfsyd
Profile Joined September 2009
Poland156 Posts
March 12 2011 12:08 GMT
#64
How would you deal with blink stalker rush?
If executed right it can easly kill 1 rax expo, no?
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2011-03-12 12:24:02
March 12 2011 12:12 GMT
#65
I haven't seen a single guardian shield, wich would take out one third of your dps. combined with standart zealot 1 armor, you do 3 dmg per hit vs a zealot's health. you might realize that over 30 shots for a single unit isn't that great, so I reccomend going for mass gateway units (mainly zealots and sentrys) and mass upgrades against this style.

Should win easily, thanks to forcefields trapping you against my melee zealots that take o so many hits.

I have not tested this, since I do not face this kind of playstyle on the european ladder but I believe gateway units+upgrades and slow tech to colossi should be more than enough to deal with this.
(Also, If terran decides to tech switch just wait a little for 2 or so colossi, he should be so far behind in tech you will just roflstomp him.)

Again: Theory crafting here, but I think this is a simple way to kill mass Marines.

Edit: Did not realize there were 2 videos.
Your opponent in that tourney lost 4 sentries and never made any more... I think Sentrys really destroy this. (seeing as it was pretty close even without them.) He could have saved his colossus, wait for a second one with range -> gg
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
March 12 2011 12:15 GMT
#66
On March 12 2011 21:12 rEalGuapo wrote:
I haven't seen a single guardian shield, wich would take out one third of your dps. combined with standart zealot 1 armor, you do 3 dmg per hit vs a zealot's health. you might realize that over 30 shots for a single unit isn't that great, so I reccomend going for mass gateway units (mainly zealots and sentrys) and mass upgrades against this style.

Should win easily, thanks to forcefields trapping you against my melee zealots that take o so many hits.

I have not tested this, since I do not face this kind of playstyle on the european ladder but I believe gateway units+upgrades and slow tech to colossi should be more than enough to deal with this.
(Also, If terran decides to tech switch just wait a little for 2 or so colossi, he should be so far behind in tech you will just roflstomp him.)

Again: Theory crafting here, but I think this is a simple way to kill mass Marines.


That whould indeed beat mass marine, but as it has been pointed out, mass marines are so very easy to use compared to sentry and that gives a huge advantage at the lower levels.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
March 12 2011 12:25 GMT
#67
On March 12 2011 21:15 Tsabo wrote:
Show nested quote +
On March 12 2011 21:12 rEalGuapo wrote:
I haven't seen a single guardian shield, wich would take out one third of your dps. combined with standart zealot 1 armor, you do 3 dmg per hit vs a zealot's health. you might realize that over 30 shots for a single unit isn't that great, so I reccomend going for mass gateway units (mainly zealots and sentrys) and mass upgrades against this style.

Should win easily, thanks to forcefields trapping you against my melee zealots that take o so many hits.

I have not tested this, since I do not face this kind of playstyle on the european ladder but I believe gateway units+upgrades and slow tech to colossi should be more than enough to deal with this.
(Also, If terran decides to tech switch just wait a little for 2 or so colossi, he should be so far behind in tech you will just roflstomp him.)

Again: Theory crafting here, but I think this is a simple way to kill mass Marines.


That whould indeed beat mass marine, but as it has been pointed out, mass marines are so very easy to use compared to sentry and that gives a huge advantage at the lower levels.



Well, I don't really care about the low levels of skills, regarding strategies.
I'm pretty sure a silver league player with this build will mess it up and then forget to build marines for 3 minutes while fighting, have 4k overmins and lose. This is not meant to be offensive, this is just what I see from friends that play at this skill level.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-03-12 12:32:40
March 12 2011 12:27 GMT
#68
I don't main race Terran, but I tried this on ladder.

This dies to the 3gateway Sentry/Stalker pressure...like straight up dies. The push hits around 6:30mins with 6 Stalkers and 3 Sentries and crush everything, but to be fair it crushes all 1rax expands (well forces them back into the base), if they micro they only lose at most 1 Stalker, then with 3 more stalkers warped in to reinforce they just push into your base and you can't do anything, then when they realize you have nothing they just skip the expand and keep warping in units, once that Sentry/Stalker ball gets momentum it is almost impossible to stop without marauders.

Your stim hasn't even started when he hits, so when he breaks that ramp hes going to kill your tech lab that has stim before it can ever complete and it is gg from there..

More bunkers would help, but you die with only one bunker

EDIT:

I think this build relies on momentum, small victories end up leading to bigger advantages later on, if Protoss can ever snatch it away from you it goes down hill fast
Barty
Profile Joined December 2010
France64 Posts
March 12 2011 12:28 GMT
#69
Played against it once on metalo close ground. I went for 1 gate FE, he 4raxed expanded and pushed With ~30 rins, i dragged the game past the 10mn mark with almost only stalkers just to die to 9rax pure marauders thereafter. Imo mass marauders is quite better than mass marines in tvp because they're less fragile vs. Colossi.
3k master
In God We Trush
Belha
Profile Joined December 2010
Italy2850 Posts
March 12 2011 12:34 GMT
#70
This strat is awesome at the point its almost slightly op. As a protoss a played some +3500 T guy from TL channel who does indeed this strat in tvp (or something really similar; we played like 10 games). I never felt like in those games, in any sc2 match. For the first time i feel like im being beated by a guy with less skill than I but with no cheese involved! I feel totally owned just by the build.

This strat allows FE, but great defence aganist a scouted 4 gates (3 bunkers is enough). A solid pressure push (about 25 marines) at about 7-8 minute. And also a chance to make a 3rd at lightspeed (aka better eco than the P). And the amazing of this is that if you "lose" a battle, the loses money-wise almost always favors the T! The T only need decent marine control to avoid any zealot contact. Remember than 1 stalker cost almost the same than 4 marines (this guy makes refineries only about minute 8-7), so in the early battle you just can´t kite 24 marines with like 4-5 stalkers (you prolly have a pair of sentries and a pair of zealots too, but useless in those numbers), so if you don´t scout the build, AND make a good amount of units, you are kinda fucked.
I'm not saying the build is the unbeatable or something, i just say that it rewards a lot with not that much skill, and imo that makes it anoying.
Chicken gank op
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
Last Edited: 2011-03-12 12:40:12
March 12 2011 12:35 GMT
#71
On March 12 2011 21:25 rEalGuapo wrote:
Show nested quote +
On March 12 2011 21:15 Tsabo wrote:
On March 12 2011 21:12 rEalGuapo wrote:
I haven't seen a single guardian shield, wich would take out one third of your dps. combined with standart zealot 1 armor, you do 3 dmg per hit vs a zealot's health. you might realize that over 30 shots for a single unit isn't that great, so I reccomend going for mass gateway units (mainly zealots and sentrys) and mass upgrades against this style.

Should win easily, thanks to forcefields trapping you against my melee zealots that take o so many hits.

I have not tested this, since I do not face this kind of playstyle on the european ladder but I believe gateway units+upgrades and slow tech to colossi should be more than enough to deal with this.
(Also, If terran decides to tech switch just wait a little for 2 or so colossi, he should be so far behind in tech you will just roflstomp him.)

Again: Theory crafting here, but I think this is a simple way to kill mass Marines.


That whould indeed beat mass marine, but as it has been pointed out, mass marines are so very easy to use compared to sentry and that gives a huge advantage at the lower levels.



Well, I don't really care about the low levels of skills, regarding strategies.
I'm pretty sure a silver league player with this build will mess it up and then forget to build marines for 3 minutes while fighting, have 4k overmins and lose. This is not meant to be offensive, this is just what I see from friends that play at this skill level.


Sorry but obviosly this is a lower level strategy that will never work twice in masters league. Why whold you even consider this for high level play ? And by lower level I mean anything below masters.

In fact, masters in itself is lower level play. Lower then pro anyhow =)
Veasel
Profile Joined September 2010
Sweden159 Posts
March 12 2011 12:37 GMT
#72
On March 12 2011 21:34 Belha wrote:
This strat is awesome at the point its almost slightly op. As a protoss a played some +3500 T guy from TL channel who does indeed this strat in tvp (or something really similar; we played like 10 games). I never felt like in those games, in any sc2 match. For the first time i feel like im being beated by a guy with less skill than I but with no cheese involved! I feel totally owned just by the build.

This strat allows FE, but great defence aganist a scouted 4 gates (3 bunkers is enough). A solid pressure push (about 25 marines) at about 7-8 minute. And also a chance to make a 3rd at lightspeed (aka better eco than the P). And the amazing of this is that if you "lose" a battle, the loses money-wise almost always favors the T! The T only need decent marine control to avoid any zealot contact. Remember than 1 stalker cost almost the same than 4 marines (this guy makes refineries only about minute 8-7), so in the early battle you just can´t kite 24 marines with like 4-5 stalkers (you prolly have a pair of sentries and a pair of zealots too, but useless in those numbers), so if you don´t scout the build, AND make a good amount of units, you are kinda fucked.
I'm not saying the build is the unbeatable or something, i just say that it rewards a lot with not that much skill, and imo that makes it anoying.


Now you know how we Terrand feel everytime we end up laddering you Protoss guys and mainly outplaying them, but still we lose to some kind of ht tech, or any kind of 4gate......

Time to abuuse, althou i think it loses to blink stalkers and sentry/ zlot and then upgrading charge
Rest in Piece
Dommk
Profile Joined May 2010
Australia4865 Posts
March 12 2011 12:38 GMT
#73
On March 12 2011 21:35 Tsabo wrote:
Show nested quote +
On March 12 2011 21:25 rEalGuapo wrote:
On March 12 2011 21:15 Tsabo wrote:
On March 12 2011 21:12 rEalGuapo wrote:
I haven't seen a single guardian shield, wich would take out one third of your dps. combined with standart zealot 1 armor, you do 3 dmg per hit vs a zealot's health. you might realize that over 30 shots for a single unit isn't that great, so I reccomend going for mass gateway units (mainly zealots and sentrys) and mass upgrades against this style.

Should win easily, thanks to forcefields trapping you against my melee zealots that take o so many hits.

I have not tested this, since I do not face this kind of playstyle on the european ladder but I believe gateway units+upgrades and slow tech to colossi should be more than enough to deal with this.
(Also, If terran decides to tech switch just wait a little for 2 or so colossi, he should be so far behind in tech you will just roflstomp him.)

Again: Theory crafting here, but I think this is a simple way to kill mass Marines.


That whould indeed beat mass marine, but as it has been pointed out, mass marines are so very easy to use compared to sentry and that gives a huge advantage at the lower levels.



Well, I don't really care about the low levels of skills, regarding strategies.
I'm pretty sure a silver league player with this build will mess it up and then forget to build marines for 3 minutes while fighting, have 4k overmins and lose. This is not meant to be offensive, this is just what I see from friends that play at this skill level.


Sorry but obviosly this is a lower level strategy that will never work twice in masters league. Why whold you even consider this for high level play ? And by lower level I mean anything below masters\high diamond.

You would be surprised how effective this is, I beat a few masters league protoss, maybe they were caught off guard?

Either way, people say Cannon rushes and Six pools only ever work in low level leagues, but you would be surprised how many people still get caught by that in high masters. I think most people have lost to more Cannon rushes than they have defended (at least in PvP)
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
March 12 2011 12:45 GMT
#74
On March 12 2011 21:38 Dommk wrote:
Show nested quote +
On March 12 2011 21:35 Tsabo wrote:
On March 12 2011 21:25 rEalGuapo wrote:
On March 12 2011 21:15 Tsabo wrote:
On March 12 2011 21:12 rEalGuapo wrote:
I haven't seen a single guardian shield, wich would take out one third of your dps. combined with standart zealot 1 armor, you do 3 dmg per hit vs a zealot's health. you might realize that over 30 shots for a single unit isn't that great, so I reccomend going for mass gateway units (mainly zealots and sentrys) and mass upgrades against this style.

Should win easily, thanks to forcefields trapping you against my melee zealots that take o so many hits.

I have not tested this, since I do not face this kind of playstyle on the european ladder but I believe gateway units+upgrades and slow tech to colossi should be more than enough to deal with this.
(Also, If terran decides to tech switch just wait a little for 2 or so colossi, he should be so far behind in tech you will just roflstomp him.)

Again: Theory crafting here, but I think this is a simple way to kill mass Marines.


That whould indeed beat mass marine, but as it has been pointed out, mass marines are so very easy to use compared to sentry and that gives a huge advantage at the lower levels.



Well, I don't really care about the low levels of skills, regarding strategies.
I'm pretty sure a silver league player with this build will mess it up and then forget to build marines for 3 minutes while fighting, have 4k overmins and lose. This is not meant to be offensive, this is just what I see from friends that play at this skill level.


Sorry but obviosly this is a lower level strategy that will never work twice in masters league. Why whold you even consider this for high level play ? And by lower level I mean anything below masters\high diamond.

You would be surprised how effective this is, I beat a few masters league protoss, maybe they were caught off guard?

Either way, people say Cannon rushes and Six pools only ever work in low level leagues, but you would be surprised how many people still get caught by that in high masters. I think most people have lost to more Cannon rushes than they have defended (at least in PvP)


Thats why I sayed never work twice. =) Can't be caught off guard twice.

Well, cheese is kinda diffrent from this. Cheese can work if it is not scouted, that gives it a desent chance to work. This will allways be scouted in high level play. Ofc, even in a pro game one can miss a FF and loose to this strat. But he will do that once in 20 games. And win the rest. I prefer to call that "never" because clearly noone wants to win only 1/20 games.
link0
Profile Joined March 2010
United States1071 Posts
March 12 2011 13:01 GMT
#75
This build is ridiculously bad at higher levels. Sentries/Stalkers completely decimate even combat shield+stimmed marines with minimal/zero losses.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Simberto
Profile Blog Joined July 2010
Germany11620 Posts
March 12 2011 13:02 GMT
#76
Well, if it is that easy to beat, why are there still no replays of people beating the OP using this strat in this thread? Is he not available for games?

Because realistically, here are a lot of people claiming it is easy to beat, and a lot of people claiming that it is very strong, even if the opponent knows it is coming. So why don't people of both fractions pair up and play it out? That would at least be a lot more effective than shouting at each other.
Evoshadow
Profile Joined December 2010
United States88 Posts
Last Edited: 2011-03-12 13:12:01
March 12 2011 13:10 GMT
#77
I mean I watched the tournament game and I cant help but think the only reason he won was because he caught his opponent totally out of position, and his opponent lost his sentries early with poor micro and never replenished them.

This is a fun build but I think beatable

Zealot sentry with collosus behind it would do very well here, even one collosus, and with the forcefields I dont see how you could snipe it off, once 3 collosi are out its all over.
Nonvidius
Profile Joined March 2011
United States34 Posts
March 12 2011 13:10 GMT
#78
I don't think that people are giving the build enough credit in the sense that it is basically the same opening as a 1 rax FE. From what you can scout as a toss you have no idea what he is doing behind the bunkers.

So yes it might not work twice if all you were doing was this build, but I think its a great aggressive build to come off of the FE at a timing a toss might not expect, just like how chesses can be used in top tier play to keep people honest this build does the same thing, just at a different timing window.
uurrnn
Profile Joined October 2010
United States19 Posts
March 12 2011 13:28 GMT
#79
I'm pretty sure stalker/sentry rips marines apart. :/
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2011-03-12 13:57:56
March 12 2011 13:53 GMT
#80
Haha, I'm kinda bummed everyone's catching on to how great marines are! Anyways, on the top of my head, some things that might give mass marine troubles.

-Mass upgrades; marines rely on their quick firerate to deal the damage and stim takes that concept to the next level. Gateway units already have 1 armor and further armor upgrades will severely cut into marine damage.

-Mass cannons; marines just suck pretty hard versus cannons.

- Sentry/ zealot as core army; zealots to tank and deal the damage whilst sentries use their guardian shield and forcefields to assist zealots in their role. (Building stalkers seems like a waste of money after stim is done).

Edit: I see others mentioning sentry/ stalker, do you mean before stim?

- Fast Charge; with the Stim research probably going up to 170 ingame seconds, I wonder if you can keep up marine agression against fast chargelots. Might give Protoss a timing to get HT's out.
I think esports is pretty nice.
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