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[G] StimmedProbe’s Million Man Marine TvP Style - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 18 19 20 Next All
burnswuff
Profile Joined December 2010
United States61 Posts
March 12 2011 05:17 GMT
#41
Just tried this. It seems to work pretty well. Solid transitions as well, ghost or medivac or both for that matter. Constantly drop with marine harass, ghosts to emp. However, executing this build I seem to have a fear that my marine numbers are insufficient to defeat the enemy. However, I look back at the rally and feel reassured. My opponent which I told the build to, went mass sentry. He had a lot of forcefields, but when his sentries died, his stalkers melted.

Great strategy. I have yet to try it online.
Nis
Profile Joined August 2010
Singapore45 Posts
Last Edited: 2011-03-12 05:22:19
March 12 2011 05:19 GMT
#42
On March 12 2011 13:43 KevinIX wrote:
I don't like the way the protoss played in the demo video. If the protoss played slightly better with more sentries and zealots, the marines wouldn't have done as much damage. Stalkers aren't particularly great against marines. He needed Guardian Shield and Zealots to tank and Force Fields to prevent kiting.


From watching the replays and from personal playing experience, imho mixing in zealots to tank are not really the way to go against someone who masses marines, especially at the timing the OP hits, because zealots actually melt much faster. Zealots tank well against marines marauder because marauders do horrible dps against zealots, but marines actually melt zealots hardcore. GS + FFs make it very hard or impossible for the marines to focus fire individual stalkers/sentries. On the other hand, a-move AI makes the marines autotarget and focus fire zealots that close in and man do they die fast.

Sentry and stalker is the way to go until you can hold out for your higher tech to kick in imho, and most of the players lost in the replay because they failed their pushes, or countered too aggressively after killing a substantial number of marines, then lost the remaining sentries in their push and gets overwhelmed

Nonetheless, OP's build looks really impressive and brutal. I wonder how Tyler's 2 forge heavy gateway style of play does against this since upgrades are extremely crucial against marines
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
March 12 2011 05:37 GMT
#43
I did this for the first time, it's so fun. I fucked it up but still kept running marines into him. Transitioned into marine medic to drop main to snipe HT tech as I pushed his front again.

Filthy opening protects against a LOT of protoss openings with good scout.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
March 12 2011 05:49 GMT
#44
Really awesome, thanks for making! Really useful post
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Dommk
Profile Joined May 2010
Australia4865 Posts
March 12 2011 05:59 GMT
#45
On March 12 2011 13:09 bLuR wrote:
I can pretty much guarantee 100% it wont work vs a good player, you can do double forge mass gates as P and crush only marines, or simply make 1 collosus and protect it..

You would think that, but it works out much better than you think as long as you double engi bay to counter
Sc2Rez
Profile Joined February 2011
Canada4 Posts
March 12 2011 06:04 GMT
#46
Sc2 Rez. 3100 masters top 10.

I really enjoy using marines but. I do build 1 factory with seige tanks to back up this army and if anything, when i decide to retreat the chasing army is met with a couple seige tanks and I turn the fight back around. up to 10-15 times a game , still very early. I appreciate the idea of using straight marines but building 1 factory with the steady flow of 1 seige tank coming out is very very effective on offence and defence due to micro management with probe pulling on their natural. all in all really nice to watch. terrans rushing thors and banshees give us a bad name!! stay in their face and let the world know.. terrans mean bizznazzzz.
Courage is the best defense we have
The.Doctor
Profile Joined February 2010
Canada333 Posts
Last Edited: 2011-03-12 06:13:58
March 12 2011 06:08 GMT
#47
EDIT.
The Boss.
dignity
Profile Blog Joined May 2010
Canada908 Posts
March 12 2011 06:23 GMT
#48
How well would this build fare against rushed chargelot/sentry?

Also, this build loses a lot of effectiveness on maps with in-base naturals as the protoss can simply forcefield ramps.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
March 12 2011 06:44 GMT
#49
Interesting strat.. I think it can get shut down by good sentry play into colo. You basically need to conserve sentry energy as much as possible. Also probably map dependent. Wouldn't work on xel'naga for instance but could work well close position metal.
Official Entusman #21
dave333
Profile Joined August 2010
United States915 Posts
March 12 2011 08:36 GMT
#50
Strong build that really depends on your opponent making mistakes. The thing is, mistakes are soo easy to make under this kind of pressure. Some wrong moves with the sentries and bam, this game is going to be over soon.
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
March 12 2011 08:41 GMT
#51
On March 12 2011 17:36 dave333 wrote:
Strong build that really depends on your opponent making mistakes. The thing is, mistakes are soo easy to make under this kind of pressure. Some wrong moves with the sentries and bam, this game is going to be over soon.



I agree, the build exploits the fact that sentries require alot more micro then marines. The higher the level of the players, the weaker such build becomes.
Battousai13
Profile Joined September 2010
United States638 Posts
March 12 2011 09:13 GMT
#52
More all-in than MarineKingPrime. Interesting...
PlagueRat
Profile Joined July 2010
United States39 Posts
March 12 2011 09:36 GMT
#53
Dunno if im a noob for sayin this but wouldn't a 4 gate all in absolutly dominate this.
Watched the replay with beethoven, warpgate finishes and you have 2 marines on patrol and was it 4 rax pumping? and you just dumped ur money on a orbital. Wouldnt decent enough zealot sentry micro FF your ramp and force a lift on the CC
And its true, the clouds just hung around, like black cadillacs, outside a funeral.
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
March 12 2011 09:50 GMT
#54
On March 12 2011 18:36 PlagueRat wrote:
Dunno if im a noob for sayin this but wouldn't a 4 gate all in absolutly dominate this.
Watched the replay with beethoven, warpgate finishes and you have 2 marines on patrol and was it 4 rax pumping? and you just dumped ur money on a orbital. Wouldnt decent enough zealot sentry micro FF your ramp and force a lift on the CC


In the start the build is pretty much your standart 1 rax FE, if played correctly it has good a chance of holding a 4 wg.
Bulkers
Profile Joined September 2010
Poland509 Posts
March 12 2011 09:52 GMT
#55
Marines are pretty much most broken thing in this game imo, way to cost efficient.
eXwOn
Profile Joined January 2011
Canada351 Posts
Last Edited: 2011-03-12 11:17:55
March 12 2011 10:11 GMT
#56
I use a somewhat similar build once in a while when I just want to see mass carnage. It's definitely not the end-all win-all build, but it puts the hurt on if it survives to the 7:30 mark. From my experience it has a large weakness to any sort of 4:00 pressure. And I don't know about SEA's metagame, but it's seems pretty standard (again from my experience) in NA that protoss will push out with their first stalker-zealot, which could ultimately screw up the tempo.

And I completely disagree with your solution to fourgate. If you do react perfectly on a map like xel'naga, meta, backwater, or anything others with an open natural and erect two-three bunkers by 5:20 (when the fourgate hits), he's going to try to snipe your command center- forcing a lift/you to one base. If my calculations are correct, at 5:20 you will have 4 marines with 1 nearly completing, 1 barracks, and two halfway done.

But yea, this is just me trying to pick apart the weaknesses. The game becomes really intense if it survives early aggression. It's much more about strategic decisions than countering specific builds, which I find fun.

Just read most of the comments, not sure if people are trolling or didn't read the OP.
#2 in the world on the ladders!!! 3.31.11 :D:D:D
lalapo
Profile Joined December 2010
Hong Kong13 Posts
Last Edited: 2011-03-13 00:10:28
March 12 2011 10:20 GMT
#57
If anyone thinks they can beat the build then PM the OP for a game, I've lost every single match against OP with this build and I would like to see someone kick his ass. So if you're one of the people who talks big then have a replay or something to show it.

He has both SEA and NA accounts.
eXwOn
Profile Joined January 2011
Canada351 Posts
March 12 2011 10:25 GMT
#58
On March 12 2011 19:20 lalapo wrote:
If anyone thinks they can beat the build then PM the OP for a game, I've lost every single match against OP with this build and I would like to see someone kick his ass. So if you're one of the people who talks big then have a replay or something to show it.

Which server is he from? I don't want to look pretentious when I talk about it, but I do believe this strategy has it's weaknesses.
#2 in the world on the ladders!!! 3.31.11 :D:D:D
tainted muffin
Profile Joined August 2010
United States158 Posts
March 12 2011 10:47 GMT
#59
Wasn't there a day 9 daily on this exact thing?
epoc
Profile Joined December 2010
Finland1190 Posts
March 12 2011 10:58 GMT
#60
Couldn't protoss just cannon up and tech to colossus and/or high templar?
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