Great strategy. I have yet to try it online.
[G] StimmedProbe’s Million Man Marine TvP Style - Page 3
Forum Index > StarCraft 2 Strategy |
burnswuff
United States61 Posts
Great strategy. I have yet to try it online. | ||
Nis
Singapore45 Posts
On March 12 2011 13:43 KevinIX wrote: I don't like the way the protoss played in the demo video. If the protoss played slightly better with more sentries and zealots, the marines wouldn't have done as much damage. Stalkers aren't particularly great against marines. He needed Guardian Shield and Zealots to tank and Force Fields to prevent kiting. From watching the replays and from personal playing experience, imho mixing in zealots to tank are not really the way to go against someone who masses marines, especially at the timing the OP hits, because zealots actually melt much faster. Zealots tank well against marines marauder because marauders do horrible dps against zealots, but marines actually melt zealots hardcore. GS + FFs make it very hard or impossible for the marines to focus fire individual stalkers/sentries. On the other hand, a-move AI makes the marines autotarget and focus fire zealots that close in and man do they die fast. Sentry and stalker is the way to go until you can hold out for your higher tech to kick in imho, and most of the players lost in the replay because they failed their pushes, or countered too aggressively after killing a substantial number of marines, then lost the remaining sentries in their push and gets overwhelmed Nonetheless, OP's build looks really impressive and brutal. I wonder how Tyler's 2 forge heavy gateway style of play does against this since upgrades are extremely crucial against marines | ||
iAmJeffReY
United States4262 Posts
Filthy opening protects against a LOT of protoss openings with good scout. | ||
Yoshi Kirishima
United States10292 Posts
![]() | ||
Dommk
Australia4865 Posts
On March 12 2011 13:09 bLuR wrote: I can pretty much guarantee 100% it wont work vs a good player, you can do double forge mass gates as P and crush only marines, or simply make 1 collosus and protect it.. You would think that, but it works out much better than you think as long as you double engi bay to counter | ||
Sc2Rez
Canada4 Posts
I really enjoy using marines but. I do build 1 factory with seige tanks to back up this army and if anything, when i decide to retreat the chasing army is met with a couple seige tanks and I turn the fight back around. up to 10-15 times a game , still very early. I appreciate the idea of using straight marines but building 1 factory with the steady flow of 1 seige tank coming out is very very effective on offence and defence due to micro management with probe pulling on their natural. all in all really nice to watch. terrans rushing thors and banshees give us a bad name!! stay in their face and let the world know.. terrans mean bizznazzzz. ![]() | ||
The.Doctor
Canada333 Posts
| ||
dignity
Canada908 Posts
Also, this build loses a lot of effectiveness on maps with in-base naturals as the protoss can simply forcefield ramps. | ||
infinity21
![]()
Canada6683 Posts
| ||
dave333
United States915 Posts
| ||
Tsabo
Russian Federation266 Posts
On March 12 2011 17:36 dave333 wrote: Strong build that really depends on your opponent making mistakes. The thing is, mistakes are soo easy to make under this kind of pressure. Some wrong moves with the sentries and bam, this game is going to be over soon. I agree, the build exploits the fact that sentries require alot more micro then marines. The higher the level of the players, the weaker such build becomes. | ||
Battousai13
United States638 Posts
| ||
PlagueRat
United States39 Posts
Watched the replay with beethoven, warpgate finishes and you have 2 marines on patrol and was it 4 rax pumping? and you just dumped ur money on a orbital. Wouldnt decent enough zealot sentry micro FF your ramp and force a lift on the CC | ||
Tsabo
Russian Federation266 Posts
On March 12 2011 18:36 PlagueRat wrote: Dunno if im a noob for sayin this but wouldn't a 4 gate all in absolutly dominate this. Watched the replay with beethoven, warpgate finishes and you have 2 marines on patrol and was it 4 rax pumping? and you just dumped ur money on a orbital. Wouldnt decent enough zealot sentry micro FF your ramp and force a lift on the CC In the start the build is pretty much your standart 1 rax FE, if played correctly it has good a chance of holding a 4 wg. | ||
Bulkers
Poland509 Posts
| ||
eXwOn
Canada351 Posts
And I completely disagree with your solution to fourgate. If you do react perfectly on a map like xel'naga, meta, backwater, or anything others with an open natural and erect two-three bunkers by 5:20 (when the fourgate hits), he's going to try to snipe your command center- forcing a lift/you to one base. If my calculations are correct, at 5:20 you will have 4 marines with 1 nearly completing, 1 barracks, and two halfway done. But yea, this is just me trying to pick apart the weaknesses. The game becomes really intense if it survives early aggression. It's much more about strategic decisions than countering specific builds, which I find fun. Just read most of the comments, not sure if people are trolling or didn't read the OP. | ||
lalapo
Hong Kong13 Posts
He has both SEA and NA accounts. | ||
eXwOn
Canada351 Posts
On March 12 2011 19:20 lalapo wrote: If anyone thinks they can beat the build then PM the OP for a game, I've lost every single match against OP with this build and I would like to see someone kick his ass. So if you're one of the people who talks big then have a replay or something to show it. Which server is he from? I don't want to look pretentious when I talk about it, but I do believe this strategy has it's weaknesses. | ||
tainted muffin
United States158 Posts
| ||
epoc
Finland1190 Posts
| ||
| ||