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[G] Roach/Ling/Bling: More Stable Platform for ZvT - Page 2

Forum Index > StarCraft 2 Strategy
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Lobotomist
Profile Joined May 2010
United States1541 Posts
March 10 2011 04:35 GMT
#21
So generally you'll be going for a roach warren before a spire? I would think it'd be more effective to get a spire at the usual time, get mutas out and then drop a Roach Warren about when you take your third. Terrans don't usually have the critical mass of tanks until then, and that's about when you get that midgame mineral surplus. You should be able to get a bunch of roaches out in time for them to be pushing your third, if things go normally
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Saracen
Profile Blog Joined December 2007
United States5139 Posts
March 10 2011 04:49 GMT
#22
On March 10 2011 07:39 blade55555 wrote:
While I have been recently going muta/ling/bane/roach the reason why roach/bane I think isn't too used is because then terrans can abuse you with drops. They have no fear of muta's intercepting them so they can really abuse drop ship play. Sense there are no scourge there's no other way to really intercept them unless they go near your infestors.

Roach/ling/bane could be good I imagine if it wasn't for terrans that would just abuse the immobility and drop you everywhere which is very annoying especially on these bigger maps. But I have been experimenting with using roaches more as an add on to ling/bane/muta.

This is exactly why roach/ling/bane isn't popular. Mutas shut down any kind of drop play, which is incredibly strong otherwise. It's not like Zergs haven't been trying roach/ling/bane, and Fruitdealer isn't the only Zerg who's had success with that composition. There are many situations where it can be incredibly strong, especially in stopping early Terran pushes. The fact is, however, that in most situations that we are seeing (e.g. non-mech), muta/ling/bane just has less weaknesses than roach/ling/bane.
justindab0mb
Profile Joined October 2010
United States213 Posts
Last Edited: 2011-03-10 05:00:00
March 10 2011 04:58 GMT
#23
Roaches are unbelievably good in ZvT.. most people haven't realized this. They help to:

Tank shots
Do RANGED dps (after a certain amoutn of lings they won't do much)
and spread out banelings like you said.

I almost always drop a roach warren in ZvT and I'll usually get +1 ranged at least. I find that remaxing with roaches rather then ling/bling/muta or w/e is 10000000x better. Lings can't do shit to planetaries... Roaches at 200/200 right after trading armies is incredible

Edit: I just realized that your saying roach/ling/bling... I dont agree with that. I think mutas or at least infestors are absolutely vital to stopping dropship play. What I'm saying is incorporating about 10-15 roaches in your standard ling/bling/muta army and remaxing on 200/200 roaches when you trade armies (get some banelings too for marines).
"Hi there! I'm a big fan of all-ins, and I also play Terran"
whatthefat
Profile Blog Joined August 2010
United States918 Posts
March 10 2011 05:12 GMT
#24
@targ

Actually, I think even single factory siege tanks is enough to justify sprinkling a few roaches into the mix. It makes your army so much more robust. Without roaches, defending against a 10 minute siege tank / bio push is doable, but it can be pretty hairy.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
whatthefat
Profile Blog Joined August 2010
United States918 Posts
March 10 2011 05:18 GMT
#25
On March 10 2011 13:35 Lobotomist wrote:
So generally you'll be going for a roach warren before a spire? I would think it'd be more effective to get a spire at the usual time, get mutas out and then drop a Roach Warren about when you take your third. Terrans don't usually have the critical mass of tanks until then, and that's about when you get that midgame mineral surplus. You should be able to get a bunch of roaches out in time for them to be pushing your third, if things go normally


That's an ideal scenario, I agree, but it really depends what Terran is doing. Both tech paths are viable IMO, it's just a matter of responding to Terran's build. Some timing pushes are difficult to hold while getting banes and teching to spire.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
whatthefat
Profile Blog Joined August 2010
United States918 Posts
Last Edited: 2011-03-10 05:24:51
March 10 2011 05:22 GMT
#26
On March 10 2011 13:49 Saracen wrote:
Show nested quote +
On March 10 2011 07:39 blade55555 wrote:
While I have been recently going muta/ling/bane/roach the reason why roach/bane I think isn't too used is because then terrans can abuse you with drops. They have no fear of muta's intercepting them so they can really abuse drop ship play. Sense there are no scourge there's no other way to really intercept them unless they go near your infestors.

Roach/ling/bane could be good I imagine if it wasn't for terrans that would just abuse the immobility and drop you everywhere which is very annoying especially on these bigger maps. But I have been experimenting with using roaches more as an add on to ling/bane/muta.

This is exactly why roach/ling/bane isn't popular. Mutas shut down any kind of drop play, which is incredibly strong otherwise. It's not like Zergs haven't been trying roach/ling/bane, and Fruitdealer isn't the only Zerg who's had success with that composition. There are many situations where it can be incredibly strong, especially in stopping early Terran pushes. The fact is, however, that in most situations that we are seeing (e.g. non-mech), muta/ling/bane just has less weaknesses than roach/ling/bane.


Thanks for your thoughts. I agree that if Terran is going purely MMM then muta/ling/bane is a superior composition due to the threat of drops (in fact I note in the OP that mutas are required to deal with drops - I'm not suggesting a pure roach/ling/bling composition to the exclusion of anything else). But in my experience, the use of combined bio/mech is becoming more and more prevalent.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
March 10 2011 20:58 GMT
#27
I drop a RW whenever I see an armory that isn't obviouusly for 2/2+. When they are going obvious mech I will go with roach/bane but when they are going marine tank I find that it is hard to justify roaches. I think that if you can get roach/bling to work up til masters and then it kind of peters out because the banes won't do enough damage before the tanks destroy your roach play.
Cycle
Profile Blog Joined March 2011
United States300 Posts
March 10 2011 21:03 GMT
#28
I personally have been doing this every ZvT recently, and have found it to be amazing.

I actually do what the OP says and have a small flock of mutas (like 7- 8) roaming my opponent's base while making a ton of lings and roaches. I only make banelings when I scout large amounts of marines with my mutas.

And drops aren't too much of a problem if you have good overlord spread and creep spread around your bases for your lings to get there.
| chKCycle.551 | NA | Master League Random | Checkmate Gaming |
whatthefat
Profile Blog Joined August 2010
United States918 Posts
March 11 2011 19:19 GMT
#29
In response to the comments I've added a section to the guide on specific build timings and triggers, including the full build order from the CheckPrime vs. PoltPrime game. This is a good example of holding a scary 10 minute bio/tank push from Terran.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
chillswithhippos
Profile Joined October 2010
United States74 Posts
March 11 2011 21:08 GMT
#30
i dont know how to hide spoilers so, for anyone who hasnt watched the code a finals yet. STOP THIS IS A SPOILER.

basically losira did this same composition against ogssupernova, winning i think 2 or 3 of his best of 7 matches with it. having pure roach/baneling isnt much more expensive then muta/ling/bane, and seeing as how most zergs are way more gas starved than mineral starved, this strat allows for better spending of minerals. mutas can be used to stop drops and gain map control, but production of them usually stops after 8-10.

i think most zergs these days have been playing too defensively, once again refering to the GSL, the zergs who have been making it to the top are actually playing very agressive styles. this build allows for an agressive style because once you saturate 3+ bases you can constantly trade armies with the terran and remax in good time for their counter attack. most of the time, the terran won't even counter attack because their unit production rate is way slower and zerg will just swarm them. its kind of a zerg rule to never engage, especially when theres tanks, but using roach/bane with a superior economy (which zergs should have) and constantly engaging, you can actually trade armies efficiently and remax before the terran even gets half of his army back up.
chyea...
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
March 11 2011 21:11 GMT
#31
Getting roaches doesn't mean you can't get mutalisks either. For 8 roaches you give up 2 mutalisks, you probably had the extra minerals.

Really, the choice is between expanding or roaches, not muta or roaches. You need a spire to deal with anything in the air in the midgame, I don't think anybody disputes that. But plain ling/bane requires some pretty amazing "star sense" with when to engage, whereas roaches let you engage tanks using what you can see plainly.

It also depends on the tank count and their spread, of course. But I think once there's a sizeable amount of tanks, ling/muta/bane can only beat marine/tank if you catch them unsieged or out of position. Roaches allow you to attack into them, without losing so damn much.
THE_oldy
Profile Joined July 2010
Australia97 Posts
March 12 2011 00:35 GMT
#32
I got the impression from the OP that the idea was adding a dash of roaches to your baneling blob when doing muta baneling to help absorb splash and maybe clean up a few tanks when the marines flee.

Most posts in this thread seem to be discussing a fundimental change in unit composition ie going roaches over muta or something, which is not the same thing.
Strategy is the motivation for tactics
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-03-12 00:46:39
March 12 2011 00:46 GMT
#33
Remaxing on roaches after an engagement is usually a disaster when I've tried it; stimmed marine/medivac with whater siege tanks have trickled out just melts mass roach. You need plenty of banelings always.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
March 12 2011 01:10 GMT
#34
A good way for ling/bane/muta players to start incorporating roaches into their unit comp is to drop a roach warren after your spire finishes. After you start producing mutas off of 2 saturated bases, you end up with a large mineral surplus. Roaches are a great way to spend the excess minerals of ling/bane/muta rather than having to drop macro hatcheries.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
TR
Profile Joined February 2011
2320 Posts
Last Edited: 2011-03-12 02:20:30
March 12 2011 02:17 GMT
#35
Great post!! Its pretty boring to always do blings/lings/mutas against Terran so i think trying this would be fun. Check's build also looks quite fancy so im going to try it for sure heh! Adding some baneling drops/carpet bombs would be make this even better.

+ Show Spoiler +
LosirA also did use same unit composition today in Code A finals in every match i think and it seemed to work well
theBIGdog
Profile Joined February 2011
United States41 Posts
March 12 2011 02:22 GMT
#36
IMLosirA beat oGsSupernova last night in a best of 7 finals to win Code A so I'm guessing thats where you got the idea to post this thread. LosirA knew that supernova's standard ZvT was blue flame hellions (extremely popular in korea) into marine/tank push. LosirA would always response with a blind roach warren into banelings to deal with the marine/tank. Supernova never changed his build to deal with this composition and NEVER added any mauraders, which are the hard-counter to roaches and are effective against banelings as well. I guess just like all situations you have to change your composition if he starts adding marauders, etc etc.
ULTRASTOMP
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
March 12 2011 02:23 GMT
#37
Did not read anything as of yet. However, 3100 master noobie T here, going to say YES!

I lose more times than not to early roach aggression into roach sling bling 2 base nasty attacks. A long time ago I'd die when they hit. Now a days I know how to defend, but they push, take a third (about 11 min game time) and have 1/1 before or as I do. Roach vs marine, 2-2 vs 2-2 roaches just plain SHIT on them. I must have tanks, must have. Roaches rock tanks with good flanks and marine style shoot and scoot micro.

Get burrow, and speed asap with fast upgrades and infestors and you FUCK up the entire terran game plan. I'm forced to get tank heavy (6-7+) with fast upgrades on both mech attack and infantry attack/armor as well. I have to get marauders. More medicvacs to heal from heavy roach DPS.

Infact, I got rolled my last ladder session by a 3200 Z who roach -> fe -> roach sling aggression as he took an early 3rd and then 4th. No contest I could do. Close position slag pits, and he opens roaches vs reactor hellions >_<

Roach pressure changes a LOT of game plans for me, personally.

time to read----
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
whatthefat
Profile Blog Joined August 2010
United States918 Posts
March 12 2011 02:46 GMT
#38
On March 12 2011 11:22 theBIGdog wrote:
IMLosirA beat oGsSupernova last night in a best of 7 finals to win Code A so I'm guessing thats where you got the idea to post this thread.


Well, I posted this a few days ago, but yes, Losira is one of the main proponents of this style in ZvT at the moment.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
March 12 2011 03:42 GMT
#39
You know, I was going to disagree with you until you showed about the speed synergy between roaches and banelings.

That's really cool, and I didn't know it. That alone is reason enough to try this strategy.



However, the only units that banelings aren't super-effective against (marauders, tanks) are super-effective against roaches.


In that respect, wouldn't it be better to simply control your army more efficiently? Speed synergy is nice, but banelings fill a different role than Roaches, and you can't exactly stutter step banelings.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
whatthefat
Profile Blog Joined August 2010
United States918 Posts
March 12 2011 06:10 GMT
#40
On March 12 2011 12:42 michaelhasanalias wrote:
In that respect, wouldn't it be better to simply control your army more efficiently? Speed synergy is nice, but banelings fill a different role than Roaches, and you can't exactly stutter step banelings.


The key role of the roaches is shepherding the banelings to the front. Once there, they should be microed separately though (and must be in different control groups), with the banes charging for the marines while the roaches target down tanks.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
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