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![[image loading]](http://wiki.teamliquid.net/starcraft/images2/thumb/a/af/Corrupter.png/200px-Corrupter.png) Best friends at last?
(note, this is a very short "guide" on a specific spell combo)
So it turns out that Corruption also increases the damage taken from fungal growth (by 20%). So instead of 36, it does 44 to corrupted units, not a huge deal, but not bad.
It gets much better for fungal growth on the PTR however. There, fungal does 47 damage to armored, but if you corrupt those armored units, fungal actually does 57! And on the PTR this damage is dealt twice as fast...
And considering corruption lasts a whopping 30 seconds, that's enough time for it to boost the strength of 7.5 back to back fungals.
Number of fungals (on the PTR) to kill a Colossus: 8 Number of fungals to kill a corrupted Colossus: 7
Non-PTR Fungal DPS: 4.5 PTR Fungal DPS: 9 PTR Fungal DPS versus Armored: 11.75 with corruption: 14.25
Number of game seconds to kill a Colossus by continually fungaling it on the live server: 78 seconds
Number of game seconds to kill a corrupted Colossus by continually fungaling it on the live server: 64 seconds
Number of game seconds to kill a Colossus by continually fungaling it on the PTR server: 30 seconds
Number of game seconds to kill a corrupted Colossus by continually fungaling it on the PTR server: 24.5 seconds
On a side note, applicable to the Colossus/Void Ray combo is that You can kill a corrupted Void Ray (another armored unit) on the PTR in a mere 17.5 seconds, with continual fungals. 11.2 seconds for a Corrupted + Fungaled Stalker (3 fungals can kill the stalker if corrupted, otherwise you need 4).
In reality if you have corruptors to cast corruption you'll also be using them to kill the Void Ray and Colossus. The above timings were for fungal alone dealing the damage. It appears that Corrupted/Fungaled collies and voids being shot at by corruptors would die impressively fast.
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Even though it becomes balanced, it is still unfair for zerg because he will need to corrupt each unit manually and fungal at the same time also injecting while protoss just needs to a move his ball. Corruption should be a kind of AOE spell at least then protoss would even bother to spread his troops.
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cool find, but will be difficult to use.
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Very useful information! I'm sure this will find it's niche somewhere quite nicely
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On March 05 2011 03:22 ckukner wrote: Even though it becomes balanced, it is still unfair for zerg because he will need to corrupt each unit manually and fungal at the same time also injecting while protoss just needs to a move his ball. Corruption should be a kind of AOE spell at least then protoss would even bother to spread his troops.
In that case its unfair when opening pheonix that we have to individually target hydras when there are low amounts of them to lift them.... its not about difficulty to execute its about actually been stoppable.
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Yea, not worth it. Instead of 1 corruptor which can cast 1 corruption you could almost 1 infestor which can AOE multiple units. Unless you need the corruptors or will soon transition to broodlords I can't see this making sense.
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On March 05 2011 03:22 ckukner wrote: Even though it becomes balanced, it is still unfair for zerg because he will need to corrupt each unit manually and fungal at the same time also injecting while protoss just needs to a move his ball. Corruption should be a kind of AOE spell at least then protoss would even bother to spread his troops.
it would be sick if corruption worked like that terran spell in BW, i forgot the name but it would spread t other units in its vicinity, i believe the science vessel had it.
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On March 05 2011 03:32 Kyuss420 wrote:Show nested quote +On March 05 2011 03:22 ckukner wrote: Even though it becomes balanced, it is still unfair for zerg because he will need to corrupt each unit manually and fungal at the same time also injecting while protoss just needs to a move his ball. Corruption should be a kind of AOE spell at least then protoss would even bother to spread his troops. it would be sick if corruption worked like that terran spell in BW, i forgot the name but it would spread t other units in its vicinity, i believe the science vessel had it.
Irridiate. Or is it Irridate. I could never remember how to spell it. Iridiate?
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Wow this was a awesome find , never thought about this. Although in my own opinion I will have to say that the odds you will be able to corrupt all the colossi, and use up excess corruptions if need be, surround his units, fungal, and not make a mistake imbetween will be kind of difficult sometimes in these huge battles, but I will be trying to use this from now on, thanks for the post. 5/5 for creativity
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On March 05 2011 03:34 1Eris1 wrote: Irridiate. Or is it Irridate. I could never remember how to spell it. Iridiate?
Irradiate. From the word, "radiation".
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It is something to think about. When I go Roach/Corruptor/Ling against Zeal/Stalker/Colossi, I typically toss a couple of corruptions on a few stalkers after tagging any colossi with it. With corruption + buffed FG, I can see it being useful as a means to add to Infestor contribution to ZvP... though I would probably toss it on stalkers or Immortals over Colossi since that would help my Roaches and Lings to cut through the Stalker Ball portion quicker and really pressure them into pulling back.
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Irradiate.
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This...is sexy. Although it doesn't count for the massive Stalker support that comes along with the Colossus, and they'd tear through your Infestors lickety-split unless your positioning were perfect. Of course, this wouldn't be used just against the Colossus. Given how long Corruption lasts, I could see swarms of Infestors decimating a Terran tank line with only 2-3 Corrupters flying around. And raining Medivacs, to boot!
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On March 05 2011 03:22 ckukner wrote: Even though it becomes balanced, it is still unfair for zerg because he will need to corrupt each unit manually and fungal at the same time also injecting while protoss just needs to a move his ball. Corruption should be a kind of AOE spell at least then protoss would even bother to spread his troops.
You're right, there is no skill involved in trying to cast Forcefields, use Blink micro and using Templar (which you should have agasint Infestors) to cast Feedback on Infestors all at the same time.
OP - Nice find, and I am very happy with this buff to Fungal. Infestors have needed to be incorporated in ZvP for a while, but didn't quite seem to justify the gas cost. I'm excited to see how this plays out.
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On March 05 2011 03:34 1Eris1 wrote:Show nested quote +On March 05 2011 03:32 Kyuss420 wrote:On March 05 2011 03:22 ckukner wrote: Even though it becomes balanced, it is still unfair for zerg because he will need to corrupt each unit manually and fungal at the same time also injecting while protoss just needs to a move his ball. Corruption should be a kind of AOE spell at least then protoss would even bother to spread his troops. it would be sick if corruption worked like that terran spell in BW, i forgot the name but it would spread t other units in its vicinity, i believe the science vessel had it. Irridiate. Or is it Irridate. I could never remember how to spell it. Iridiate?
It is spelled "Irradiate". Comes from Radiation.
This combo sounds cool. If anything we can see more neat micro tricks.
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On March 05 2011 03:22 ckukner wrote: Even though it becomes balanced, it is still unfair for zerg because he will need to corrupt each unit manually and fungal at the same time also injecting while protoss just needs to a move his ball. Corruption should be a kind of AOE spell at least then protoss would even bother to spread his troops. nobody said starcraft was easy
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This would be an AWESOME micro maneuver! GREAT find.
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And with the HP buff maybe infestors wont die the instant they get in range of... anything!
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On March 05 2011 04:50 [MLG]GCA wrote:
You're right, there is no skill involved in trying to cast Forcefields, use Blink micro and using Templar (which you should have agasint Infestors) to cast Feedback on Infestors all at the same time.
You're right, there is no skill involved in trying to cast Corruption, use Burrow micro and using Infestors (which you should have agasinst High Templar) to cast Fungal Growth on High Templar all at the same time.
^^ These are always fun to do. ^^
I find it nice to know that corruption works with fungal- unfortunately I think it's going to just be a 'nice trick'...the problem being you're going to be suiciding Infestors due to colossus having the same range as Infestor's cast range.
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