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[G] Stats on Fungal w/Corruption on the PTR

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
March 04 2011 18:16 GMT
#1
[image loading] [image loading]
Best friends at last?

(note, this is a very short "guide" on a specific spell combo)

So it turns out that Corruption also increases the damage taken from fungal growth (by 20%). So instead of 36, it does 44 to corrupted units, not a huge deal, but not bad.

It gets much better for fungal growth on the PTR however. There, fungal does 47 damage to armored, but if you corrupt those armored units, fungal actually does 57! And on the PTR this damage is dealt twice as fast...

And considering corruption lasts a whopping 30 seconds, that's enough time for it to boost the strength of 7.5 back to back fungals.

Number of fungals (on the PTR) to kill a Colossus: 8
Number of fungals to kill a corrupted Colossus: 7

Non-PTR Fungal DPS: 4.5
PTR Fungal DPS: 9
PTR Fungal DPS versus Armored: 11.75
with corruption: 14.25

Number of game seconds to kill a Colossus by continually fungaling it on the live server: 78 seconds

Number of game seconds to kill a corrupted Colossus by continually fungaling it on the live server: 64 seconds

Number of game seconds to kill a Colossus by continually fungaling it on the PTR server: 30 seconds

Number of game seconds to kill a corrupted Colossus by continually fungaling it on the PTR server: 24.5 seconds

On a side note, applicable to the Colossus/Void Ray combo is that You can kill a corrupted Void Ray (another armored unit) on the PTR in a mere 17.5 seconds, with continual fungals. 11.2 seconds for a Corrupted + Fungaled Stalker (3 fungals can kill the stalker if corrupted, otherwise you need 4).

In reality if you have corruptors to cast corruption you'll also be using them to kill the Void Ray and Colossus. The above timings were for fungal alone dealing the damage. It appears that Corrupted/Fungaled collies and voids being shot at by corruptors would die impressively fast.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
ckukner
Profile Joined November 2010
Turkey54 Posts
March 04 2011 18:22 GMT
#2
Even though it becomes balanced, it is still unfair for zerg because he will need to corrupt each unit manually and fungal at the same time also injecting while protoss just needs to a move his ball.
Corruption should be a kind of AOE spell at least then protoss would even bother to spread his troops.
navy
Profile Joined November 2010
Canada197 Posts
March 04 2011 18:24 GMT
#3
cool find, but will be difficult to use.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 04 2011 18:26 GMT
#4
Very useful information! I'm sure this will find it's niche somewhere quite nicely
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
nekuodah
Profile Joined August 2010
England2409 Posts
March 04 2011 18:26 GMT
#5
On March 05 2011 03:22 ckukner wrote:
Even though it becomes balanced, it is still unfair for zerg because he will need to corrupt each unit manually and fungal at the same time also injecting while protoss just needs to a move his ball.
Corruption should be a kind of AOE spell at least then protoss would even bother to spread his troops.


In that case its unfair when opening pheonix that we have to individually target hydras when there are low amounts of them to lift them.... its not about difficulty to execute its about actually been stoppable.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 04 2011 18:28 GMT
#6
Yea, not worth it. Instead of 1 corruptor which can cast 1 corruption you could almost 1 infestor which can AOE multiple units. Unless you need the corruptors or will soon transition to broodlords I can't see this making sense.
I always try to shield slam face, just to make sure it doesnt work
Kyuss420
Profile Joined January 2011
Canada36 Posts
March 04 2011 18:32 GMT
#7
On March 05 2011 03:22 ckukner wrote:
Even though it becomes balanced, it is still unfair for zerg because he will need to corrupt each unit manually and fungal at the same time also injecting while protoss just needs to a move his ball.
Corruption should be a kind of AOE spell at least then protoss would even bother to spread his troops.


it would be sick if corruption worked like that terran spell in BW, i forgot the name but it would spread t other units in its vicinity, i believe the science vessel had it.
HERP DERP
1Eris1
Profile Joined September 2010
United States5797 Posts
March 04 2011 18:34 GMT
#8
On March 05 2011 03:32 Kyuss420 wrote:
Show nested quote +
On March 05 2011 03:22 ckukner wrote:
Even though it becomes balanced, it is still unfair for zerg because he will need to corrupt each unit manually and fungal at the same time also injecting while protoss just needs to a move his ball.
Corruption should be a kind of AOE spell at least then protoss would even bother to spread his troops.


it would be sick if corruption worked like that terran spell in BW, i forgot the name but it would spread t other units in its vicinity, i believe the science vessel had it.


Irridiate. Or is it Irridate. I could never remember how to spell it. Iridiate?
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
TelecoM
Profile Blog Joined January 2010
United States10890 Posts
March 04 2011 18:39 GMT
#9
Wow this was a awesome find , never thought about this. Although in my own opinion I will have to say that the odds you will be able to corrupt all the colossi, and use up excess corruptions if need be, surround his units, fungal, and not make a mistake imbetween will be kind of difficult sometimes in these huge battles, but I will be trying to use this from now on, thanks for the post. 5/5 for creativity
AKA: TelecoM[WHITE] Protoss fighting
FMJ
Profile Joined February 2011
United States169 Posts
March 04 2011 18:39 GMT
#10
On March 05 2011 03:34 1Eris1 wrote:
Irridiate. Or is it Irridate. I could never remember how to spell it. Iridiate?

Irradiate. From the word, "radiation".
Conrose
Profile Joined October 2010
437 Posts
March 04 2011 18:41 GMT
#11
It is something to think about. When I go Roach/Corruptor/Ling against Zeal/Stalker/Colossi, I typically toss a couple of corruptions on a few stalkers after tagging any colossi with it. With corruption + buffed FG, I can see it being useful as a means to add to Infestor contribution to ZvP... though I would probably toss it on stalkers or Immortals over Colossi since that would help my Roaches and Lings to cut through the Stalker Ball portion quicker and really pressure them into pulling back.
Spekulatius
Profile Joined January 2011
Germany2413 Posts
March 04 2011 18:53 GMT
#12
Irradiate.
Always smile~
Trobot
Profile Joined August 2010
United States125 Posts
March 04 2011 19:43 GMT
#13
This...is sexy. Although it doesn't count for the massive Stalker support that comes along with the Colossus, and they'd tear through your Infestors lickety-split unless your positioning were perfect. Of course, this wouldn't be used just against the Colossus. Given how long Corruption lasts, I could see swarms of Infestors decimating a Terran tank line with only 2-3 Corrupters flying around. And raining Medivacs, to boot!
Beware, for I shall correct your grammar even as I read it.
[MLG]GCA
Profile Blog Joined December 2010
United States90 Posts
Last Edited: 2011-03-04 19:52:01
March 04 2011 19:50 GMT
#14
On March 05 2011 03:22 ckukner wrote:
Even though it becomes balanced, it is still unfair for zerg because he will need to corrupt each unit manually and fungal at the same time also injecting while protoss just needs to a move his ball.
Corruption should be a kind of AOE spell at least then protoss would even bother to spread his troops.


You're right, there is no skill involved in trying to cast Forcefields, use Blink micro and using Templar (which you should have agasint Infestors) to cast Feedback on Infestors all at the same time.

OP - Nice find, and I am very happy with this buff to Fungal. Infestors have needed to be incorporated in ZvP for a while, but didn't quite seem to justify the gas cost. I'm excited to see how this plays out.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
Last Edited: 2011-03-04 19:52:41
March 04 2011 19:52 GMT
#15
On March 05 2011 03:34 1Eris1 wrote:
Show nested quote +
On March 05 2011 03:32 Kyuss420 wrote:
On March 05 2011 03:22 ckukner wrote:
Even though it becomes balanced, it is still unfair for zerg because he will need to corrupt each unit manually and fungal at the same time also injecting while protoss just needs to a move his ball.
Corruption should be a kind of AOE spell at least then protoss would even bother to spread his troops.


it would be sick if corruption worked like that terran spell in BW, i forgot the name but it would spread t other units in its vicinity, i believe the science vessel had it.


Irridiate. Or is it Irridate. I could never remember how to spell it. Iridiate?


It is spelled "Irradiate". Comes from Radiation.

This combo sounds cool. If anything we can see more neat micro tricks.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
March 04 2011 19:53 GMT
#16
On March 05 2011 03:22 ckukner wrote:
Even though it becomes balanced, it is still unfair for zerg because he will need to corrupt each unit manually and fungal at the same time also injecting while protoss just needs to a move his ball.
Corruption should be a kind of AOE spell at least then protoss would even bother to spread his troops.

nobody said starcraft was easy
dr Helvetica <3
Let it Raine
Profile Joined August 2010
Canada1245 Posts
March 04 2011 19:57 GMT
#17
this is pretty good.
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
FrodaN
Profile Blog Joined October 2010
754 Posts
March 04 2011 20:01 GMT
#18
This would be an AWESOME micro maneuver! GREAT find.
DamnCats
Profile Joined August 2010
United States1472 Posts
March 04 2011 20:02 GMT
#19
And with the HP buff maybe infestors wont die the instant they get in range of... anything!

Disciples of a god, that neither lives nor breathes.
Keifru
Profile Joined November 2010
United States179 Posts
March 04 2011 20:06 GMT
#20
On March 05 2011 04:50 [MLG]GCA wrote:

You're right, there is no skill involved in trying to cast Forcefields, use Blink micro and using Templar (which you should have agasint Infestors) to cast Feedback on Infestors all at the same time.


You're right, there is no skill involved in trying to cast Corruption, use Burrow micro and using Infestors (which you should have agasinst High Templar) to cast Fungal Growth on High Templar all at the same time.

^^ These are always fun to do. ^^

I find it nice to know that corruption works with fungal- unfortunately I think it's going to just be a 'nice trick'...the problem being you're going to be suiciding Infestors due to colossus having the same range as Infestor's cast range.
Conflict is the gadfly of thought. It stirs us to observation and memory. It instigates us to invention. It shocks us out of sheeplike passivity, and sets us at noting and contriving. - John Dewey
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