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[D] Slight Map Imbalance: Slag Pits Ramp Concave - Page 3

Forum Index > StarCraft 2 Strategy
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proxY_
Profile Joined July 2010
United States1561 Posts
March 06 2011 05:36 GMT
#41
On March 06 2011 12:17 imbecile wrote:
Saying anything about map imbalances is kinda useless. Just look at Blizzard's track record:

The asymmetry on scrap station that made especially ZvZ biased to the top position were known and complained about since the beta, but blizzard instead chooses to change the smoke curtains on Metalopolis, something no one ever complained about, to make them full circle, something quite a few have already said to not like. I mean if they change the map anyway, why not do something useful like remove close positions?

The short rush distances on Steppes were complained about since the beta especially for Zerg, but the map is kept for the whole time only to be replaced now by Slag Pits with even shorter rush distances.

Shakuras Platau generally one of the most liked maps because it favors macro play is removed for exactly this reason, instead the rush fest Slag Pits where there are not even real 3rd bases is considered a macro map by them.

Delta Quadrant, one of the most consistently downvoted and abusable maps in tournamants and ladder is still in the pool.


I pretty much agree with this, this "exploit" if you want to call it that aside this is a terrible zerg map. Very short rush distances unless you're cross position and even then it's extremely hard for the zerg to take a third. From what I understand a lot of zerg's are downvoting it (myself included). How Shakuras, a map that no one really complained about and everyone generally seemed to like, was removed and replaced with a map like this is mind boggling to me.
Gatored
Profile Joined September 2010
United States679 Posts
Last Edited: 2011-03-06 06:52:55
March 06 2011 06:47 GMT
#42
Yea this definitely needs to be fixed. A zerg can essentially mass lings at the beginning and kill you if you only have the 1 zealot at the time.

This map definitely makes me question blizzards ability to make good maps. The natural is far to wide open, which makes roach/ling all-ins so powerful. It is also way to small.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
March 17 2011 15:57 GMT
#43
just a bump, I thought it is worth mentioning that after I practiced this with some friends, we came to the conclusion that if you just make a 2nd zealot, you'll be fine. You can also use a pylon to make an artificial 1-gap if you need to.

Between the sentry, 2 zealots and additional units slowly streaming in, it's not much trouble.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
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