• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:12
CEST 01:12
KST 08:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?124Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war Practice Partners (Official) BW General Discussion Terran or Protoss Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B KCM Race Survival 2026 Season 3 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8182 users

[D] Slight Map Imbalance: Slag Pits Ramp Concave - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-03-04 08:52:06
March 04 2011 08:47 GMT
#21
someone mentioned that you could just create a pylon or other structure wall to create the same effect as the 1-zealot wall gets from ledge, but this isn't the case:

[image loading]

As you can see here, the zealot is taking fire from 2 lings at a time, as well as 2 drones from behind--even though he has created an artificial 1-gap ledge with the pylon.

vs Michael vs wonkman [image loading] (snapshot from 4:53 game time)


edit: just added this stuff to OP.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
aebriol
Profile Joined April 2010
Norway2066 Posts
March 04 2011 08:58 GMT
#22
On March 04 2011 17:35 limonovich wrote:
just proves how bad this map really is, joe map maker spent 5 minutes on it. next thing we'll hear blizzard defending this map and saying they allowed 2 lings to attack because walling off is "imbalanced."

It really isn't a map issue to be honest. You can do the same rush on every map, and someone who doesn't properly wall off when scouting (ie: doesn't realize how all inish it is with such early pool and gas), will fall to it more than 9 out of 10 times.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
March 04 2011 09:01 GMT
#23
On March 04 2011 17:58 aebriol wrote:
Show nested quote +
On March 04 2011 17:35 limonovich wrote:
just proves how bad this map really is, joe map maker spent 5 minutes on it. next thing we'll hear blizzard defending this map and saying they allowed 2 lings to attack because walling off is "imbalanced."

It really isn't a map issue to be honest. You can do the same rush on every map, and someone who doesn't properly wall off when scouting (ie: doesn't realize how all inish it is with such early pool and gas), will fall to it more than 9 out of 10 times.


Well, it may not be an "imbalance" within the map, but it's certainly an imbalance within the map pool.

I think Protoss should downvote this map unless this is fixed.

(On bottom metal however, you can still fit 2 lings in, so that is an actual map imbalance within itself.)


The cardinal difference though between doing it on this map vs. any other map is that the other maps depend on the protoss screwing up his wall, whereas this, there's nothing he can do to stop you from doubling (or tripling if you mineral walk) the dps on the zealot.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
aebriol
Profile Joined April 2010
Norway2066 Posts
March 04 2011 09:26 GMT
#24
On March 04 2011 18:01 michaelhasanalias wrote:
The cardinal difference though between doing it on this map vs. any other map is that the other maps depend on the protoss screwing up his wall, whereas this, there's nothing he can do to stop you from doubling (or tripling if you mineral walk) the dps on the zealot.

I disagree.

It doesn't matter at all whether or not 1 or 2 lings hit it. If he didn't wall off, he is dead unless he knows the right response and does it perfectly. Especially with ghosting drones to minerals (which blocks buildings behind zealot untill they die). It hits before he can block you off with enough forcefields, or units, if he did a standard gateway / cybernetics core opening.

It's a delayed rush that have the same properties as a 6 or 7 pool, and the same correct response. The thing is, when most Protoss scout it, they don't think it's that kind of rush (well somewhat), since it's so delayed, so they don't know that they should prepare for it in the same way.

I've seen some good players (2? I think), that walled off when the rush hit, and managed to hold it off. Most try to block it by throwing down one forcefield, or build pylon to complete wall - which won't hold it since you'll nearly always be able to kill off cybernetics core or gateway fast enough.

Some players will get out a voidray fast enough - they think - but when you haved killed off the nexus, and or all probes, it really doesn't matter much since you'll start 2nd queen at home when you see the stargate.

So yeah, it makes it easier, but overall - the rush works against the same kind of players. Most protoss believe they are completely safe with 1 gateway, cybernetics core, 1 zealot wall. Just like many zergs love to 15 hatch on any maps (slightly changed vs protoss especially lately).

Problem with this build, that makes it poor as a "real" alternative, is that if scouted and reacted properly against, you are so far behind that you can't win.

Against poorer players on ladder, it works. At least unto low / mid masters on EU.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
Last Edited: 2011-03-04 09:36:30
March 04 2011 09:35 GMT
#25
Well how is a $100 unit holding off $400 worth of lings for 20 seconds not imba? lol Z not being able to attack any P or T walloffs makes the game a stalemate until they go air or bust out and Z has to respond. Being forced to make more defence might buy Z more time, making the meta-game better if Z applies pressure. The bigger wall-off needed directly from a Zerg's point of view is a GOOD thig in terms of game balance, not Q_Q balance.
Kind of sick of every T/P thinking they can do whatever they want behind their $100 wall due to its efficiency.

Sorry if I'm rambling but yeah. This doest' really matter in the end because it's just one map, so you have like what 1/15 chance of getting the map + needed ZvP matchup..
Die tomorrow - Live today
ThisIsSparta_
Profile Joined December 2010
Austria39 Posts
March 04 2011 09:49 GMT
#26
On March 04 2011 12:58 Turbo.Tactics wrote:
Well you can run in with 6 lings (suiciding 5) if he exposed his zealot to 2 lings at a time so I guess I'll just make 3 rounds of lings and scout his base on that map. I don't think it'll effect the matchup in general because this map specific thingy. It's just nice toi have imo



its nice to have 1-2 lings in your opponents base, because if he wants to do something cheesy, like 4 gate, he has to kill your lings first and so you can delay his tech.
last time i played i stayed in his base until the 7 or 8 minute mark and he was chasing me like a madman ( i had fast speed up). he was so confused that he even forgot to block his ramp, so more lings came in.
its a way to scout a 4 gate easily and then you can react properly.

i think its definetly worth it.
ThisIsSparta_
Profile Joined December 2010
Austria39 Posts
March 04 2011 09:50 GMT
#27
On March 04 2011 18:35 DarKcS wrote:
Well how is a $100 unit holding off $400 worth of lings for 20 seconds not imba? lol Z not being able to attack any P or T walloffs makes the game a stalemate until they go air or bust out and Z has to respond. Being forced to make more defence might buy Z more time, making the meta-game better if Z applies pressure. The bigger wall-off needed directly from a Zerg's point of view is a GOOD thig in terms of game balance, not Q_Q balance.
Kind of sick of every T/P thinking they can do whatever they want behind their $100 wall due to its efficiency.

Sorry if I'm rambling but yeah. This doest' really matter in the end because it's just one map, so you have like what 1/15 chance of getting the map + needed ZvP matchup..



<3
so true
awesome post
aebriol
Profile Joined April 2010
Norway2066 Posts
March 04 2011 12:17 GMT
#28
On March 04 2011 18:35 DarKcS wrote:
Well how is a $100 unit holding off $400 worth of lings for 20 seconds not imba? lol Z not being able to attack any P or T walloffs makes the game a stalemate until they go air or bust out and Z has to respond. Being forced to make more defence might buy Z more time, making the meta-game better if Z applies pressure. The bigger wall-off needed directly from a Zerg's point of view is a GOOD thig in terms of game balance, not Q_Q balance.
Kind of sick of every T/P thinking they can do whatever they want behind their $100 wall due to its efficiency.

Sorry if I'm rambling but yeah. This doest' really matter in the end because it's just one map, so you have like what 1/15 chance of getting the map + needed ZvP matchup..

My point was, this has nothing to do with map imbalance. The all in is just as powerfull on nearly all maps, simply because it doesn't rely on that to work.
eVolvE342
Profile Joined January 2011
157 Posts
March 05 2011 00:07 GMT
#29
Slag is even more imbalance!!! you can siege from the low ground and hit the mains mineral line !
branflakes14
Profile Joined July 2010
2082 Posts
March 05 2011 00:17 GMT
#30
On March 04 2011 12:57 Geovu wrote:
I honestly wonder if any Toss' haven't veto'd this map yet.

It's just so bad that it is silly, and this is just one of the reasons.


I kinda like it
Elean
Profile Joined October 2010
689 Posts
March 05 2011 00:21 GMT
#31
Omg, just change the way you wall in.
It's not an imbalance issue that needs to be fixed by Blizzard.
What needs to be fixed is your ability to adapt...

Pretty sure you can still wall in like that http://www.teamliquid.net/forum/viewmessage.php?topic_id=194363

And there are probably a dozen other ways to deal with it.
Figgy
Profile Joined February 2011
Canada1788 Posts
March 05 2011 00:29 GMT
#32
On March 04 2011 18:35 DarKcS wrote:
Well how is a $100 unit holding off $400 worth of lings for 20 seconds not imba? lol Z not being able to attack any P or T walloffs makes the game a stalemate until they go air or bust out and Z has to respond. Being forced to make more defence might buy Z more time, making the meta-game better if Z applies pressure. The bigger wall-off needed directly from a Zerg's point of view is a GOOD thig in terms of game balance, not Q_Q balance.
Kind of sick of every T/P thinking they can do whatever they want behind their $100 wall due to its efficiency.

Sorry if I'm rambling but yeah. This doest' really matter in the end because it's just one map, so you have like what 1/15 chance of getting the map + needed ZvP matchup..


I hope this is a troll post?

Without that zealot blocking your 400 minerals of lings the protoss outright dies. So does the Terran if he doesn't 2 rax and get a bunker. Lings have the highest dps of any unit in the game and the fastest speed. That combination early game = dead workers. There is a reason every protoss on the planet walls off when they aren't proxy gating.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
methematics
Profile Joined August 2010
United States392 Posts
March 05 2011 00:29 GMT
#33
Is this the reason i got fucking 6/7 pooled like 5 times on this map today. Its annoying as hell but its a free win.
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
March 05 2011 00:36 GMT
#34
On March 05 2011 09:29 methematics wrote:
Is this the reason i got fucking 6/7 pooled like 5 times on this map today. Its annoying as hell but its a free win.


No, this isn't talking about a 6/7 pool.

Its talking about a delayed zergling timing attack with 26 lings.
secret - never again
Volka
Profile Joined December 2010
Argentina412 Posts
March 05 2011 00:51 GMT
#35
I've losing a lot to this. Not blaming the map though
http://www.starsite.com.ar
f1ve
Profile Joined January 2011
Italy2 Posts
March 05 2011 22:31 GMT
#36
On March 04 2011 14:54 Daniel C wrote:
Surely you could use an appropriate placement of 3 buildings to create the desired effect? I mean, scrap station also requires 3 buildings...


Of course you can, but rush distance is not that long like in scrap station, i think you can't warp your third build and zael in time...
Whitewing
Profile Joined October 2010
United States7483 Posts
March 05 2011 23:47 GMT
#37
On March 04 2011 12:57 Geovu wrote:
I honestly wonder if any Toss' haven't veto'd this map yet.

It's just so bad that it is silly, and this is just one of the reasons.


Only race that shouldn't veto this is terran, those siege tank shenanigans on this map are too freaking hard to deal with.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
imbecile
Profile Joined October 2009
563 Posts
March 06 2011 03:17 GMT
#38
Saying anything about map imbalances is kinda useless. Just look at Blizzard's track record:

The asymmetry on scrap station that made especially ZvZ biased to the top position were known and complained about since the beta, but blizzard instead chooses to change the smoke curtains on Metalopolis, something no one ever complained about, to make them full circle, something quite a few have already said to not like. I mean if they change the map anyway, why not do something useful like remove close positions?

The short rush distances on Steppes were complained about since the beta especially for Zerg, but the map is kept for the whole time only to be replaced now by Slag Pits with even shorter rush distances.

Shakuras Platau generally one of the most liked maps because it favors macro play is removed for exactly this reason, instead the rush fest Slag Pits where there are not even real 3rd bases is considered a macro map by them.

Delta Quadrant, one of the most consistently downvoted and abusable maps in tournamants and ladder is still in the pool.
lindn
Profile Joined July 2010
Sweden833 Posts
March 06 2011 04:27 GMT
#39
On March 04 2011 17:35 limonovich wrote:
just proves how bad this map really is, joe map maker spent 5 minutes on it. next thing we'll hear blizzard defending this map and saying they allowed 2 lings to attack because walling off is "imbalanced."

sometimes i'm astonished how stupid people in this community can be.
tenordrummer
Profile Joined March 2011
Canada36 Posts
March 06 2011 04:48 GMT
#40
its nice to finally see a map thats imba for some race other than terran!
A contradiction can not exist in reality. Not in part, nor in whole. To believe in a contradiction is to abdicate your belief in the existence of the world around you and the nature of the things in it, to instead embrace any random impulse that strikes u
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:30
Masters Cup #151
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 83
CosmosSc2 35
Temp0 16
StarCraft: Brood War
Britney 10042
Mong 42
Dota 2
monkeys_forever321
Counter-Strike
fl0m1200
minikerr29
Super Smash Bros
C9.Mang0313
PPMD31
Other Games
summit1g10174
shahzam599
XaKoH 140
NeuroSwarm99
Fnx 43
ViBE41
JuggernautJason30
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH324
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21826
Other Games
• Scarra1427
• imaqtpie934
Upcoming Events
Escore
10h 48m
IntoTheTV X SOOP
11h 48m
CranKy Ducklings
1d 10h
WardiTV Invitational
1d 11h
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.