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[D] Improved Protoss Wall - Page 2

Forum Index > StarCraft 2 Strategy
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milfhunter
Profile Joined February 2011
45 Posts
March 03 2011 05:14 GMT
#21
@ OP, and Cecil Sunkkure

Sorry if this is slighly off topic but does no one here do the Arc around your nexus simcity?

As in one pylon next to the gas then a gate between the pylon and the nexus. Makes it possible to 13 gate and be safe from a 6 pool because your probes are just there to help out. You can even adjust it to make holes in it if you so wish just to allow one zealot to be hitting something at some time.

Any reason why the arc is never ever used in pro games? Why is a wall off at the ramp better than this? it feels so damn solid to me, and so much more economical because you don't have to sacrifice a building just to get out in the case of a 6 pool.
Jumbled
Profile Joined September 2010
1543 Posts
March 03 2011 05:52 GMT
#22
I can't speak for others, but for me the wall-off at the ramp is nicer not so much for dealing with 6-pool type stuff, but for making it easier to block speedling runbys later. A 6-pool is easy to handle without a wall, but a serious commitment of speedlings later on can cause you a real headache.
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
March 03 2011 12:05 GMT
#23
The thing that annoys me about the walloff compared to the sim city at the base is you cant scout his 3 other gateways or his stargate. Also the ramp is blockable by 1 forcefield.
KEKEKE
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
March 03 2011 12:14 GMT
#24
No hard feelings but it seems damn risky and I would rather stick with old one instead of risking losing the game because of this. Even though it has it advantages!
Flying, sOs, free, Light, Soulkey & ZerO
BabyKnight
Profile Joined May 2010
Denmark112 Posts
Last Edited: 2011-03-03 12:37:51
March 03 2011 12:31 GMT
#25
The only reason why you would not want to have the Cyber - Gateway - Zealot wall-off, is the fact that Zerg can easily block your cyber core from going up for 10-20 game second if he microes his initial drone correctly, also he will force you to send an extra probe and it all adds up in lost mining time.
This is something you should really only think about in high end of masters, since elsewhere it won't really matter. Also, how you solve it is not (at least not necessarily) this wall. This wall is actually very bad at defending very early pressure but on a large map that probably won't be a problem anyway unless Zerg goes for something earlier than a 13 pool after gas.
I don't quite understand your logic in how the Zealot is easier to move around without letting lings in, when you wall of like this. It just seems like you played a couple of ladder matches and base your facts off of that. I would really like to know what your thoughtprocess were when you decided to to start doing this type of wall-off.

EDIT: Also, you will probably never defend a 7 pool, if this is how you place your initial buildings.
Belisarius
Profile Joined November 2010
Australia6232 Posts
Last Edited: 2011-03-03 13:04:50
March 03 2011 12:50 GMT
#26
You know, the Zealot being central is actually not that awesome. When it's up against a ledge as in the normal build, all of the attacking lings will be on one side. With your arrangement, if there are lings attacking the pylon and the gateway simultaneously, as soon as your zealot moves too far against one group, the other can run straight in behind it.

Also the pylon is massively exposed. Early roach play will leave you all kinds of messed up.

There was an alternate wall posted a little while ago that was a much stronger variant of this, with the cyber instead of the pylon up against the ledge. It was really useful in some situations, and safer against the 5RR/3RR even compared to the normal build. The OP's wall, though... sorry... I really can't see any advantage worth the exposed pylon. .

EDIT: found the thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=194363#1
clayn
Profile Joined November 2010
Germany444 Posts
March 03 2011 12:53 GMT
#27
This wall isnt really good because banelings would crush the zealot+pylon if the zerg plays banelingbust in ZvP
Tracedragon
Profile Joined December 2010
United States948 Posts
March 03 2011 21:04 GMT
#28
Banelings, Roaches, or even a 6-10 pool would completely crush that wall-in... the thread that Belisarius referred to has a better building placement in my opinion.
Do the impossible, see the invisible. Row, row, fight the power!
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