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[G] How to play when you are ahead or behind - Page 2

Forum Index > StarCraft 2 Strategy
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CooDu
Profile Blog Joined September 2010
Australia899 Posts
March 02 2011 11:32 GMT
#21
Great guide good job. Very helpful to me a Gold Zerg player currently Some good input so far as well! Another quality post infinity
Just a simple guy, going wherever this journey takes me.
rust.oxide
Profile Joined May 2010
United States94 Posts
March 02 2011 11:38 GMT
#22
A very important thing to do when you're ahead: make sure you have ample detection.

Nothing makes a lead go to a loss better than DTs or cloaked banshees killing everything you have.

If I ever get in a substantial lead as zerg I always make an overseer at each base and 1 for my army (if I don't have that already), and then if I think I can afford it, make 1-2 purely for contaminate. not only good for detectors, but I can also contaminate his buildings to get even MORE ahead.
dehdar
Profile Joined January 2011
170 Posts
March 02 2011 11:57 GMT
#23
On March 01 2011 05:36 Anihc wrote:
My personal preferences when you're playing behind as P:

PvP: All-in. Your 4 gate attack fails, you should just fall back to your base and play catch up right? No - don't make any more probes, just rebuild your army and attack again. Usually at this point your opponent is chronoing probes and teching up thinking that they just held off your attack, but it's actually possible for you to build an even bigger army and overpower him on the 2nd or 3rd attempt. Turtling works too sometimes - sit in your base, tech up to colossus, and hope that he expands and doesn't tech as fast as you. Regardless, what doesn't work in this match up is expanding. It's hard enough to expand when you're even - expanding when you're behind is instant loss.

PvZ: Expand. Your 6 gate fails miserably, the Zerg is now comfortably ahead of you in both bases and army size. Should you try to to claw your way back with aggression and warp prism harass? No, protoss harass sucks and you want to avoid creep at all cost and save every unit you can. Just defend and try to expand with many cannons/sentries, and aim for the 200/200 deathball. It doesn't matter if the Zerg has 6 bases, they don't have anything that can kill protoss deathball.

PvT: Aggression. You can't turtle against a terran, and expansions get shut down way too easily by drops. Your solution is to put the pressure on the Terran so that you force him to defend instead of attacking. If he attacks, counter into his nat/main. Use warp prisms. Do anything to keep the pressure off of you while you rebuild, tech up, and/or expand.


As a 2.8k master zerg, I find deathballs impossible to deal with. So I don't. That's why map control is so important in ZvsP. From watching pro ZvsP, I've made it a habbit to avoid deathballs and instead enter my Protoss opponent's base/expansions with the aim of doing enough damage for my opponent to return. If my opponent returns, I pull back and if not, I get to end the game. As you mention creep must be avoided at all cost, simply because it gives the Zerg player the mobility of being 10 places at once and move with lightning speed.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 22 2011 20:57 GMT
#24
Great concept for a Guide!
======================


Compiling some replays where a player made an extraordinary comeback, or where players made excellent decisions while they were ahead would be awesome. In fact, I watch a lot of games, I will keep my eyes open for candidate VOD or Reps and submit them here for you.

One thing that goes hand in hand with this guide is the concept of "advantage."

You simplified the view of being ahead or behind down to the level of Army/Econ, which is awesome, and the same can be done for an 'advantage.' For instance, in Chess, an often SC-referenced strategy game, there are two fundamental types of advantageous that both players are constantly fluxing and vying for:

(1) Material Advantage
(2) Positional Advantage

An excellent thing to do when you are at a material disadvantage (your opponent has a bigger army, or a tech you cannot directly deal with, like early Siege Tech) is to create a positional advantage. Sometimes when your opponent has the material advantage, and they know it, they march across the map to attack. So, for instance, you could ...

• Split up your army, and set up a pincer. By catching your opponent off-guard with this tactic, you create a temporary positional advantage that can really even the odds.

Sometimes you're not really "ahead" or "behind", really, but you may have or being to create an advantage. I think the concept of "advantage" could easily work its way into your guide.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
bbulzibar
Profile Joined June 2010
United States80 Posts
March 22 2011 21:22 GMT
#25
As a zerg player, when I'm ahead I usually try to end it (against T or P). I've lost way to many games after being ahead. Against P, if you let them get a deathball, you die. Against a T, it's also really easy to lose your army in a bad engagement or not being able to stop them from getting a gold planetary with a tank crawl. Against Z, I think it's a good idea to get more ahead and play safe.
Zeweig
Profile Joined July 2011
Sweden189 Posts
August 02 2011 22:22 GMT
#26
To clear up some things, there are 2 ways to act when you are ahead: get more ahead, or use that advantage and simply win. (both are used amongst the pro players)

When you are behind, dont do something really stupid, try to use anything he doesn´t have!

Like if he has a big marine/marauder ball, get cloaked banshees and kill his scvs before he can retaliate!

If he is teching up, like to banshees, get cloak detect and boost your economy and thank god that he just threw his advantage.

If he is boosting his economy, stop producing workers and go for an all-in timing with as much as you can when he is as weakest. You dont have to kill him, but if you get 1 or 2 expos, and a big chunk of his army and/or his scvs, you will be back ing the game!

Scouting is key!

Btw, a protoss deathball when your ahead is ridiculous... First of all, scout it, get a good countermeasure.
You will probably not be able to kill his whole army, but since you have better echo, you should be able to produce a 2nd army to take his down. Voila! you are in an even stronger lead!

And if you scout this, then you are too passive if you let his max out!
Harass, harass, play aggressive, expand, upgrade(!), tech and start getting ultralisks and/or broodlords!
Commentator for Esports Heaven, covering mainly European and Chinese events. I do observing and writing on the side.
Sp4cem4nSpiff
Profile Joined September 2011
United States46 Posts
January 01 2012 03:26 GMT
#27
Simple but Very Helpful!! Thanx
Professionals are predictable, but the world is full of Amateurs.
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