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[G] Improving as A low-level Macro Zerg - Page 5

Forum Index > StarCraft 2 Strategy
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ETisME
Profile Blog Joined April 2011
12458 Posts
May 07 2011 06:00 GMT
#81
I just find it so very hard with playing zerg. I am a silver player in SEA but only because I won against a silver zerg by chance using protoss (completely no clue why I was protoss, guess someone switched it while i went to toilet).

The big big difficulty with zerg is that you have to make sure you spent your larva correctly.
Many times, in smaller maps where I managed to hold off early aggression after I FE, I started pumping drones to recover the loss in drone counts since I have a handful of speedlings.
Then after a while, another attack and I have no larva to build anymore and have to give up my natural.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
FatalRuin
Profile Joined March 2011
United States45 Posts
May 07 2011 06:03 GMT
#82
Thanks for taking the time to write all this up! I wish I had this when I was learning Zerg. A lot of the advice here can apply to other races as well not just Zerg.
TheLOLas
Profile Joined May 2011
United States646 Posts
May 07 2011 06:27 GMT
#83
Great post Arisen. You really simplify how Zerg should be played and it makes a lot of sense. Hopefully upon review of your post I can gear out of gold league. Thank you so much for your effort in writing this post.
zeOllie
Profile Blog Joined May 2011
Australia486 Posts
June 18 2011 00:20 GMT
#84
GREAT Guide. Very informative to me, thanks a lot :DD

I'm gonna take a lot away from this, thanks again :D
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
mrgoldenbrown
Profile Joined August 2010
20 Posts
August 03 2011 02:32 GMT
#85
Flying Farms! How cool is that? Not only do they fly, they drop creep, can drop, and can morph into overseers which can slow production, nullify cannons, delay upgrades, and scout very well.


wait what? overseers nullify cannons?
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
August 03 2011 02:40 GMT
#86
On August 03 2011 11:32 mrgoldenbrown wrote:
Show nested quote +
Flying Farms! How cool is that? Not only do they fly, they drop creep, can drop, and can morph into overseers which can slow production, nullify cannons, delay upgrades, and scout very well.


wait what? overseers nullify cannons?


i dont think they can
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
WollKnoll
Profile Joined February 2011
Namibia14 Posts
November 16 2011 16:55 GMT
#87
Excelletn guide and keep up the good work.

Thank you for the help
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2011-11-17 05:03:31
November 17 2011 05:03 GMT
#88
Interesting post with a lot of good points that I agree with. My biggest argument is I think an aggressive style of zerg (IE Drone-timing attack-drone-timing attack) style of zerg is the best way to improve Thanks for the post!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
AlmightyRaiden
Profile Blog Joined September 2011
Mexico59 Posts
November 27 2011 23:00 GMT
#89
Nice post! shame i know (as in aware, trying to improve) all of those points and still in bronze :-(
I hate cheese and trying to be good at macro 1st, will i ever make it out of bronze??
"That's just unfortunate" -EGIdrA-
chipman
Profile Joined February 2011
United States139 Posts
November 28 2011 16:04 GMT
#90
I stopped reading after you said you wanted to be special so you rolled the hardest race, because not only is the zerg race being harder to play than the others a myth believed only by self-important zerg players, but also because I think if someone wants to try and accomplish something and feel good about themselves on a video game they should be aiming to become one of the best players and win tournaments and make something out of their time spent on the game, otherwise it's just a really, really fun hobby.


I play random at master level, and no one race is harder or easier than the others. They all have some retarded easy things they can do to get up to masters, but most of what gets you into Master league is simply being able to macro efficiently. If you hit all your injects and use all your larvae as they become available, for instance, chances are you will already be breaking into masters MMR. I'm not lying this is actually the truth. Scouting, unit compositions, timings, etc, all that is important don't get me wrong, but if you just always have more stuff than your opponent then you will always be ahead, and the windows in which you can punish your opponent or get more ahead by using the tools given to you will become more apparent. With protoss and terran, to get into masters mmr it's the same thing. Almost never stop building workers and macro up a huge army. If zerg is about the flank and counter attack "micro", then terran is about the stim stutter step, drop and protoss is the retreat and forcefield micro, because every race can appreciate having a concave and and pre place units before fights. In fact zerg, imo, is probably the least micro intensive race in the game much of the time, nestea might agree with me.
Doesn't Afraid of Anything
Crushinator
Profile Joined August 2011
Netherlands2138 Posts
Last Edited: 2011-11-28 17:11:10
November 28 2011 17:08 GMT
#91
I´ve played all races to Diamond, and Zerg to masters. I still regularly play all 3 races, and Zerg is definitely not the hardest race to play for me. Infact, succeeding in Diamond as Terran was much more difficult than as Zerg, I struggled not to be demoted at times. Terran is the hardest race for ME. Stating Zerg is the hardest race as some kind of universal truth is ridiculous and it devalues the rest of the post.
ExodusHydrA
Profile Joined September 2011
58 Posts
November 28 2011 17:15 GMT
#92
On November 17 2011 14:03 TangSC wrote:
Interesting post with a lot of good points that I agree with. My biggest argument is I think an aggressive style of zerg (IE Drone-timing attack-drone-timing attack) style of zerg is the best way to improve Thanks for the post!


I agree on this! I've been fiddling around with roach timings in ZvZ lately, and trying to improve those timings boosted my mechanics and general comfort on being aggressive a lot! I feel like aggression is one of the, if not the best way to improve quickly. if you have a plan to execute ASAP, you'll notice how slow you are actually playing.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 28 2011 17:26 GMT
#93
Nice guide!

For the zerg-hardest-race flamers: keep in mind that the OP is from February, and then that opinion was a bit more accepted I think (maybe ppl still listened to Idra, what do I know? ). So take that more as a piece of sc2 cultural history from the times where PvZ was dominated by 4 gate rushes, and when MVP > all was a widely accepted fact.
chipman
Profile Joined February 2011
United States139 Posts
November 28 2011 20:09 GMT
#94
Race balance crying has and will always be bad manner.

If someone loses a game, they should change what they're doing somewhere, rather than demand it be changed for them, implying they can't do wrong.
Doesn't Afraid of Anything
drgrofl
Profile Joined October 2011
Canada48 Posts
December 06 2011 05:45 GMT
#95
this thread is old.

Zerg was up back then.

nice guide:D
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 06 2011 06:15 GMT
#96
Lol a lot of this came from that one Day9 Newbie Tuesday >.<

Great write-up though!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Nuclease
Profile Joined August 2011
United States1049 Posts
December 16 2011 05:53 GMT
#97
Just switched to Zerg (maybe this time I can actually convince myself to just SWITCH), and your guide will help SO sososo much. I'm amazed at how relevant it is and how relevant it will always be. Great read, great write, and I'm glad you wrote this Arisen. Thanks.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Stropheum
Profile Joined January 2010
United States1124 Posts
December 16 2011 06:07 GMT
#98
Something you might want to consider mentioning in your OP

I made a guide a little while ago that got next to no attention, but i think it could be very helpful to a lot of players. It's a zerg build development guide. here's the link.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=287731
Fairchild
Profile Joined February 2011
133 Posts
December 16 2011 08:44 GMT
#99
This is all really cool, but I wanted to point out that:

If you're at 200 supply and you don't have a damn good reason not to, go attack. If you're sitting back in your base at 200 supply, you're wasting larvae. The goal is to suicide units intelligently, taking out chunks of the opp army and using those extra larvae from larvae vomit to reinforce very quickly to overwhelm your opp. Your situation is only going to get worse the longer you stay at 200/200.


Is not sound advice, a Zerg can lose an edge and possibly the game for attacking just because he's 200/200 and has no reason not to. If you have an army and want to use it, make it the opponents problem that he has to deal with on YOUR terms by forcing a reaction out of him. Say expanding 3 times for the gas, and forcing him to move out or let you get free T3.
hyperknight
Profile Joined May 2011
294 Posts
December 16 2011 10:09 GMT
#100
V nice writeup! the learning curve for sc2 is pretty steep and getting sound advice like this is always helpful. im going to give my zerg laddering another shot!
"you 6poll?" - aLive to IdrA on NASL Sunday Showmatch, Feb 2012
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