On February 18 2011 22:52 Farmerz wrote:
i totally understood you. the thing is, imagine he snipes of 1 pylon, as many ppl said here. losing a pylon is actually possible in a normal game, but its only effective if that unpowers a building. at your first pictures losing a pylon would mean losing power for a gateway, and thats huge.
and if its about shooting from the top ramp down then you dont even need the buildings, but the thing is that forcefields cant be used to negate vision, because he can warpin zealots over the forcefield and then he has vision. if you dont build your buildings there, you are force to fight his complete army (either you back off and he will eventually get up your ramp with mass stalkers or you stay near your choke and he will be able to shoot with some stalker up the ramp.
if you look at your screenshot, there where your 2 stalkers shoot down, he can warp in zealots to, so whats the point of building your buildings at the edge if you create big holes like that in your defense? :O
i totally understood you. the thing is, imagine he snipes of 1 pylon, as many ppl said here. losing a pylon is actually possible in a normal game, but its only effective if that unpowers a building. at your first pictures losing a pylon would mean losing power for a gateway, and thats huge.
and if its about shooting from the top ramp down then you dont even need the buildings, but the thing is that forcefields cant be used to negate vision, because he can warpin zealots over the forcefield and then he has vision. if you dont build your buildings there, you are force to fight his complete army (either you back off and he will eventually get up your ramp with mass stalkers or you stay near your choke and he will be able to shoot with some stalker up the ramp.
if you look at your screenshot, there where your 2 stalkers shoot down, he can warp in zealots to, so whats the point of building your buildings at the edge if you create big holes like that in your defense? :O
How often am I supposed to repeat that again? No, its actual 2 Pylons powering each Gateway.
The cannons you see in my pictures are the positions of the pylons powering the Gates in a real game and the actual pylons shown there are your opponent's possible proxy pylons.
Of corse he can warp in Zealots above the FF. You cant prevent that (except with 2 FFs all the time which is not maintainable at that point in time. The point is even with the vision he gets then he cant warp in units behind the wall because all proxy-pylon-positions he can establish without getting shot by atleast 2 stalkers (which means he loses the pylon before it finishes) dont provide any space above the ramp to actualy warp in units except the region his stalkers would have to break through anyways (ramp -> building choke -> beyond) to get into the base. Therefore you can keep the ramp advantage and prevent him from warping in units from the flank to mess with sentries etc.
And if buildings are not needed to hold of a 4 Gate if you stay on top of your ramp, as you mentioned, I really wonder why you started a thread about Building Placement to defend 4 Gates in the first place.
I really dont know if I play on a complete different planet so our perceptions of 4Gate are that unidentical.
