On February 19 2011 16:50 Frozenserpent wrote:
I was interested in this build after seeing the coaching lesson with Idra on ZvT. It seems the big question is really the timings of the build. That is definitely something that can needs finetuning. So I sat down and worked it out a preliminary possibility on a piece of paper. This is what I came up with.
I will count from the amount of time after you reintroduce drones into your extractor. I assume the opening will be similar to a FE, pool, extractor, mine 100 gas, pull drones out, research speedling upgrade, and then at some later point reintroduce drones.
0 sec. 0 gas. Put 3 drones into 1st extractor. Build 2nd extractor.
30 sec. 60 gas. 2nd extractor completes. Fill it with 3 drones.
Start 1st evolution chamber.
40 sec. 100->0 gas. Build lair as soon as you hit 100 gas.
Start 3rd extractor.
65 sec. 100->0 gas. 1st evolution chamber completes. Start +1 melee attack.
Start 2nd evolution chamber.
Start 4th extractor.
70 sec. 20 gas. 3rd extractor completes. Fill it with 3 drones.
95 sec. 170 gas. 4th extractor completes. Fill it with 3 drones.
100 sec. 210->60 gas. 2nd evolution chamber finishes. Start +1 ground carapace.
120 sec. 220->120 gas . Lair completes. Start infestation pit.
170 sec. 520->370 gas. Infestation pit completes. Start pathogen upgrade.
200 sec. ~610 gas. Start 4 infestors when you have 600 gas.
This is all assuming a gas mining rate of 2 gas/sec.
According to this thread, http://www.teamliquid.net/forum/viewmessage.php?topic_id=140055,
the gas collection rate is actually marginally less. Also, since you won't be able to time things perfectly, you'll probably be delayed for several seconds. That gives you a buffer for not starting the infestors too early. You start them at 200 sec in or later. Pathogen finishes at 250 sec. Infestors will pop shortly afterwards.
I went with a build that got +1 melee attack before +1 carapace instead of timing both or getting carapace first. I hope you guys might test it out yourself and come up with different possibilities.
I hope the timings aren't too complicated. I had it line up so there are cues. This way you don't have to memorize timings or memorize foods. So you can start mining gas early or late. It doesn't really matter, so long as you have the mineral gathering to support it.
The big points are:
1. start 2nd extractor once you start mining the 1st one.
2. When 2nd extractor completes, start 1st evolution chamber.
3. Start lair as soon as you have 100 gas. Start 3rd extractor at the same time.
4. When 1st evolution chamber completes, start +1 attack, start 2nd evolution chamber, Start 4th extractor. All of these need to be done at this time.
5. When 2nd evo chamber completes, start +1 defense.
6. When lair completes, start infestation pit.
7. When pit finishes, start pathogen gland.
8. When you have 600 gas, make 4 infestors at once.
After an extractor is completed, put 3 drones on it immediately.
You'll end up with 4 infestors with 75 energy each about 4 minutes after you start mining gas again.
I looked a bit ahead and you have enough gas to start +2 melee attack and +2 carapace as soon as they are completed. You also can spend 100 gas after your +2 melee attack for something like overlord speed, and you will barely have 225 gas in time for +2 carapace.
It's not super easy to remember, but I think with some practice it should be fairly simple to get these timings down. Best of all, it leaves you the option of deciding when to start mining from the 1st gas again. If you get thrown off early on, having to defend marine pressure or a bunker rush or something, and you get delayed in mining gas, it's no problem. As for getting pressured while you're building evo chambers, starting extractors, mining gas.... just need to remember to do it.
I hope with one set of timings we can test out how robust it is against early/mid game pressure. My impression is that it's possible to get those infestors out in time for a marine tank push, so long as you don't forget anything.
I was interested in this build after seeing the coaching lesson with Idra on ZvT. It seems the big question is really the timings of the build. That is definitely something that can needs finetuning. So I sat down and worked it out a preliminary possibility on a piece of paper. This is what I came up with.
I will count from the amount of time after you reintroduce drones into your extractor. I assume the opening will be similar to a FE, pool, extractor, mine 100 gas, pull drones out, research speedling upgrade, and then at some later point reintroduce drones.
0 sec. 0 gas. Put 3 drones into 1st extractor. Build 2nd extractor.
30 sec. 60 gas. 2nd extractor completes. Fill it with 3 drones.
Start 1st evolution chamber.
40 sec. 100->0 gas. Build lair as soon as you hit 100 gas.
Start 3rd extractor.
65 sec. 100->0 gas. 1st evolution chamber completes. Start +1 melee attack.
Start 2nd evolution chamber.
Start 4th extractor.
70 sec. 20 gas. 3rd extractor completes. Fill it with 3 drones.
95 sec. 170 gas. 4th extractor completes. Fill it with 3 drones.
100 sec. 210->60 gas. 2nd evolution chamber finishes. Start +1 ground carapace.
120 sec. 220->120 gas . Lair completes. Start infestation pit.
170 sec. 520->370 gas. Infestation pit completes. Start pathogen upgrade.
200 sec. ~610 gas. Start 4 infestors when you have 600 gas.
This is all assuming a gas mining rate of 2 gas/sec.
According to this thread, http://www.teamliquid.net/forum/viewmessage.php?topic_id=140055,
the gas collection rate is actually marginally less. Also, since you won't be able to time things perfectly, you'll probably be delayed for several seconds. That gives you a buffer for not starting the infestors too early. You start them at 200 sec in or later. Pathogen finishes at 250 sec. Infestors will pop shortly afterwards.
I went with a build that got +1 melee attack before +1 carapace instead of timing both or getting carapace first. I hope you guys might test it out yourself and come up with different possibilities.
I hope the timings aren't too complicated. I had it line up so there are cues. This way you don't have to memorize timings or memorize foods. So you can start mining gas early or late. It doesn't really matter, so long as you have the mineral gathering to support it.
The big points are:
1. start 2nd extractor once you start mining the 1st one.
2. When 2nd extractor completes, start 1st evolution chamber.
3. Start lair as soon as you have 100 gas. Start 3rd extractor at the same time.
4. When 1st evolution chamber completes, start +1 attack, start 2nd evolution chamber, Start 4th extractor. All of these need to be done at this time.
5. When 2nd evo chamber completes, start +1 defense.
6. When lair completes, start infestation pit.
7. When pit finishes, start pathogen gland.
8. When you have 600 gas, make 4 infestors at once.
After an extractor is completed, put 3 drones on it immediately.
You'll end up with 4 infestors with 75 energy each about 4 minutes after you start mining gas again.
I looked a bit ahead and you have enough gas to start +2 melee attack and +2 carapace as soon as they are completed. You also can spend 100 gas after your +2 melee attack for something like overlord speed, and you will barely have 225 gas in time for +2 carapace.
It's not super easy to remember, but I think with some practice it should be fairly simple to get these timings down. Best of all, it leaves you the option of deciding when to start mining from the 1st gas again. If you get thrown off early on, having to defend marine pressure or a bunker rush or something, and you get delayed in mining gas, it's no problem. As for getting pressured while you're building evo chambers, starting extractors, mining gas.... just need to remember to do it.
I hope with one set of timings we can test out how robust it is against early/mid game pressure. My impression is that it's possible to get those infestors out in time for a marine tank push, so long as you don't forget anything.
This is a great post. I'm going to play around with these timings, and post some updates later.