• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:26
CEST 22:26
KST 05:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event15Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 560 users

[G] TvT opening: Stimpush Expand by Thrombozyt - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
February 11 2011 07:34 GMT
#21
You are welcome to tinker with different transitions from this opening and if you find something stable, I will put it up in the opening post crediting you. I have only two concerns you might want to think about:
1) Making the 3rd rax a proxy and before the expansion CC will result in only 1 or 2 extra marines due to the build time. So you would have to fit it in rather early to make a difference.
2) Containing with MMM against tanks seems very hard for me in theory, because he can has the high ground of his own base and can slowly creep forward with his tanks and there is little you can do. I haven't tried it, but for me it seems that a contain in TvT needs tanks.

About the blueflame hellions:
I have done this push a few times when my opponent opened with a blue flame hellion drop (see respones section). Usually I can push his ramp, because the timing hits way before blue flame and 4-5 marines plus 1-2 hellions won't stop your push even with a bunker only if he has SCVs already in place.
b0urne420
Profile Joined December 2010
Canada112 Posts
February 11 2011 16:54 GMT
#22
ive been using this build for a few games now and i really like it.

it gives me the chance to straight up win the game if they are going banshees or even 1/1/1, and even if i cant break their defence it gives me map control and contain them a bit while i expand



Ponyo
Profile Blog Joined January 2011
United States1231 Posts
February 11 2011 18:09 GMT
#23
aside from the 1 rax no gas = all in which someone mentioned earlier it seems like a solid post. I would like to emphasize to people who don't know how an up ramp push works. You need to go in marauder first to soak up the hits.
ponyo.848
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
February 11 2011 20:33 GMT
#24
I corrected the scouting info. For the 1 rax expand you should be able to deny the CC float to the natural by moving out earlier and camping at his natural until you hit the stim timing.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
Last Edited: 2011-02-24 22:27:47
February 24 2011 22:27 GMT
#25
edit: wrong thread.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
RukKus
Profile Joined October 2010
United States197 Posts
February 25 2011 00:08 GMT
#26
This build reminds me of the 2rax FE 2marauder 1marine concussive shell opener in TvP. I have yet to try it and will begin implementing it into my TvT when I get home ... My question, is it as consistent as that opening? I can see how it would destroy a greedy/fast-teching Terran. But what about a Terran who goes fast siege tank, into banshee? What's your personal experience?

I love the potential follow-up without committing to 3+ Rax... this really is a flexible build! Do you have any new replays?
Micro... Kill Kill! Macro ... Build Build! ... Micro ... Kill Kill! Macro ... Build Build... Stim...RAAAAAGE!
friendo
Profile Joined December 2010
46 Posts
March 05 2011 16:50 GMT
#27
Thrombozyt , thanks for posting this. I've finally started to win some TvTs with it. Any more reps, advice, or updates?

Once I get the build down a little more solidly I can post some reps of my own (gold-plat opponents).
friendo
Profile Joined December 2010
46 Posts
March 06 2011 04:28 GMT
#28
I've been using this exclusively this weekend. I'm a gold-level terran.

I've found that the amount of damage I do on the initial push almost determines the game. If I see the double bunker or bunker + sieged tank I pull back, but in all other cases nobody makes it back home. If I don't really hurt the opponent the counter is usually devastating.

The ptr proposed patch has a longer stim research time, so this build would be nerfed if that goes through.

What do you think of playing more defensively with stim? We have marauders to counter BF, marines to counter banshees, and a good size infantry to engage an early tank push. If we bunker our natural we can probably hold the FE. Or would another FE build be better if we want to turtle?
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
March 08 2011 08:17 GMT
#29
Hey.. thank you for coming back to the thread. I though it was burried. Nice to see that you could make use of the opening. I have added two more replays and will try to add a few more tonight after work (have the replays, just need time to sort through them).

I have also modified the BO slightly, exchanging 1 marauder for 1 marine so that the build flows more smoothly without cutting SCVs.

As to the PTR change:
Unfortunatelly it messes up the timing badly, as you will arrive after the banshee is available against the harass build denying you a chance to bash him. Also hellion drops will come just as you push so you need to step up the multitasking.

I will have to play it through with the added 30 seconds and maybe I'll find a way to make it work.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
March 08 2011 08:23 GMT
#30
On March 06 2011 13:28 friendo wrote:
I've been using this exclusively this weekend. I'm a gold-level terran.

I've found that the amount of damage I do on the initial push almost determines the game. If I see the double bunker or bunker + sieged tank I pull back, but in all other cases nobody makes it back home. If I don't really hurt the opponent the counter is usually devastating.

The ptr proposed patch has a longer stim research time, so this build would be nerfed if that goes through.

What do you think of playing more defensively with stim? We have marauders to counter BF, marines to counter banshees, and a good size infantry to engage an early tank push. If we bunker our natural we can probably hold the FE. Or would another FE build be better if we want to turtle?


Actually you can play defensively with this build, too. You just miss a window to potentially put pressure on your opponent. Many TvT builds include a scan for the 3rd energy chunk. With my build here you just use that scan to check for weakness and attack if opportune.

Against all standard openings, you can play without engaging at the ramp as the ramp can be blocked.
Vs banshee you throw up turrets and have stim marines.
Vs hellion drops you get concussive shells and have stimmed marine/marauder to deal with the hellions
Vs tank pushes of any sort you go siege tank ASAP and mass up marines. You attack force lingers around his ramp to see when he pushs and delays his tanks from marching up. You can stim in and pick off a tank or two and his push will slow down or even falter.
Vs mass bio you get bunkers at your natural and go for tanks defensively. From there you try to play out your expand advantage.

Only vs no gas FE from a terran you are forced into action as he expanded before you.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 718
Nina 292
ProTech66
StarCraft: Brood War
Dewaltoss 123
MaD[AoV]54
Dota 2
capcasts590
League of Legends
Grubby3700
Dendi1497
Counter-Strike
summit1g4275
fl0m2210
pashabiceps670
Foxcn258
sgares257
Super Smash Bros
Mew2King135
Liquid`Ken86
PPMD21
Heroes of the Storm
Liquid`Hasu500
Khaldor170
Other Games
Pyrionflax138
ArmadaUGS86
Trikslyr60
Sick59
Organizations
StarCraft 2
angryscii 37
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta41
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• AfreecaTV YouTube
• Kozan
• intothetv
StarCraft: Brood War
• 80smullet 17
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• WagamamaTV640
League of Legends
• Doublelift2925
• Jankos1747
• masondota2300
Other Games
• imaqtpie1251
• Scarra618
• Shiphtur344
Upcoming Events
PiGosaur Monday
3h 34m
The PondCast
13h 34m
Replay Cast
1d 3h
RSL Revival
1d 13h
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d 19h
Replay Cast
2 days
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
FEL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.