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[D] So You Think You Can Macro? - Page 9

Forum Index > StarCraft 2 Strategy
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Acritter
Profile Joined August 2010
Syria7637 Posts
May 28 2011 14:48 GMT
#161
On May 28 2011 23:27 Micket wrote:
I think most people think they have 'decent macro' because they keep their money low. I can say that whilst this is a good start, it is often not representative of their macro ability.

Why? Because when people start to bank money, they start to spam production facilities. They over make production, spend more money on it, keep their money low, and have no supply in units.

Terrans also queue units (they all do except pros.) if you ever watched an fpvod of a bw pro gamer, they would be macroing off 8 barracks in TvZ, and would make a production cycle by clicking each barracks and train a marine. And they didn't even queue. It is startling, it is like larvae injection in sc2, except you have option the queue. However, pros tried not to! So this lead to every production round being comletely manual and not queued.

Doesn't DDE macro brood war style? Idk, but it is my opinion that the MBS and easy rally points have made players lazy about their macro (for Terran) and thus, people who are keeping their money low, actually have bad macro.


Sorry that it's a little off-topic, but what do you mean by easy rally points? I don't see anything easier about SC2's rally points. You select the building and right-click a ground location. Nothing changes. Do you mean the way you can rally all your Barracks really quickly by selecting them all at once?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 28 2011 15:08 GMT
#162
On May 26 2011 06:31 ButtCraft wrote:
Show nested quote +
On May 25 2011 22:49 Tobberoth wrote:
On May 25 2011 20:34 ButtCraft wrote:
2rax expand: 900 point master terran player here

at 7:00 yields 50 supply, and 2 mules.

Units:
29 scvs
21 marines.


This is a special variant I use in TvZ. I do the normal 2rax expand (expand at 5 marines), but I keep adding in barracks as my income allows while keeping constant scv+marine production. There are 4 marines in production at 7:00.

The upside to this build is an almost 100% winrate vs zerg. I can max out at the 12:30 mark with only marines.

Sounds like a 0% winrate if zerg went banelings, which they obviously did when they scouted you.

You can absolutely crush them through sheer numbers and good marine control, even if they make banelings. In fact I want the zerg player to make banelings, because banelings do not have staying power.

The point of the build is to be 100% mineral efficient and keep literally constant pressure (starting with your first 5 marines and 2 scvs for bunker/blocking.

If you have already made 130 marines by 12:30 like you should if you did perfect macro, there is no way for the zerg to have more units than you at that point in the game unless he got several sick baneling splashes.

Unless you're sick gosu, it's not hard to be cost-efficient with banes vs marines. You keep up constant pressure, it's not like you come from nowhere with 130 marines. What's more realistic is that you push, zerg shuts it down completely with banes on creep, then drone while you rebuild a marine force. When you come back, the zerg is even stronger economically and still shuts it down just as efficiently. It's only hard to be cost-efficient with banes when the terran is pro-level at splitting or has maruaders etc to take the damage. A big blob of marines melt so fast.

Not saying I could beat you, just saying that your build isn't viable against good zerg players. Marines are dangerous when you went roach or muta, not when you went banes, since banes more or less hardcounter marines. You don't have to have even close to as big of an army as the terran if his marines are pitted against your banes.
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