Medivac : Units Ratio?
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Fourteen
Singapore2 Posts
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Nore
New Zealand128 Posts
It was after one of his wins in the gsl (post interview). | ||
OriginalBeast
United States709 Posts
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qazadex
Australia473 Posts
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Protonoid
United States23 Posts
On February 09 2011 18:31 Nore wrote: If I recall correctly MKP stated that 12is the max amount of Medivacs you should produce It was after one of his wins in the gsl (post interview). Yeah, he said make 10-12 medivacs, then make sure you have more units than medivacs. Probably meant it partially as a joke | ||
Espelz
Germany818 Posts
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emythrel
United Kingdom2599 Posts
Against mass melee units, you will want more medivacs as you take damage on a lot of units simultaneously also if they get a surround you cant micro units away. Against ranged you will want more units to get the bigger concave and if your enemy is doing things right they will focus down units more, which means you are taking damage on less units at once and medivacs can't keep up with units that are being focused. In that situation you just want to kill your enemy faster than they kill you. You can also micro hurt units back much easier. If you are just 1a'ing then you will want quite a few medivacs if you have a heavy bio army and not too many if you have a mech based army. I think in all honesty, its one of those things you just eventually get a feel for. I don't think about it too much when playing, i'm usually thinking more about my army comp vs my enemies comp than if i have enough medivacs. If I look at my army and the thing that is lacking is medivacs, i make a few, unless its against toss and they have lots of collosus then i forget medivacs until i have enough vikings. I suppose for a 200/200 army a good rule of thumb would be no less than 4, no more than 10. However I have had many times where i have a 200/200 army with no medivacs because I don't feel like I will need them. | ||
Tianx
United States1196 Posts
On February 09 2011 21:13 Protonoid wrote: Yeah, he said make 10-12 medivacs, then make sure you have more units than medivacs. Probably meant it partially as a joke That's especially funny considering he gets baneling'd down to about 2 marines every 30 seconds or so regardless of medivac count. | ||
Autunno
Brazil147 Posts
On February 09 2011 19:09 OriginalBeast wrote: My logical side of my brain tells me 1 medivac for 8 marines or 4 marauders because thats how much fits in a medivac but I've been wrong before. If you are expecting to drop all your army at once, yeah. But besides this situation, 1 medivac per 8 marines or 4 marauders is kind of overkill. | ||
Fourteen
Singapore2 Posts
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Phayze
Canada2029 Posts
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ToastieNL
Netherlands845 Posts
On the other hand; depends on how much your rely on your Bio and stim. If you use Marines just to lure the enemy into Tank range, you will need less medivacs than when you go forr a huge Bioball. I think about 5-ish when you won't Stim much, 10-12 is max for a bioball, imo! | ||
SwizzY
United States1549 Posts
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Antisocialmunky
United States5912 Posts
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