• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:12
CEST 08:12
KST 15:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax5Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Weekly Cups (Aug 18-24): herO dethrones MaxPax What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away 2v2 & SC: Evo Complete: Weekend Double Feature
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
No Rain in ASL20? BW General Discussion Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro24 Preview Pt2: Take-Off
Tourneys
[ASL20] Ro24 Group F [ASL20] Ro24 Group E [Megathread] Daily Proleagues [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1952 users

[G] PvP 1-gas 2-gate robo opening - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 14 15 16 Next All
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-02-09 00:23:18
February 09 2011 00:22 GMT
#41
On February 09 2011 08:13 gardis wrote:
i dont wanna be mean but..If he just warpin 4 stalkers u are in good shape with ur immortal, but i think u can get problems if he decide to just warpin zealots.


Yeah, I just tried the build and lost because my opponent didn't build the standard 6 stalkers but matched my zealot-count. My zealots died faster because stalkers are better vs zealots than immortals. I couldn't get around the zealots to attack the stalkers.

Imo it's very important to go aggressively into the zealot/stalker micro battle because this normally makes them warp in units not directly in front of or inside your main. This is exactly why the 2nd game was so much closer. Because in the first game he warped from the farther away pylon and the walking-time saved kcdc.
He can't avoid this micro-battle, otherwise his probe is unprotected.
"You see....YOU SEE..." © 2010 Sen
gr8ape
Profile Joined July 2008
Canada302 Posts
February 09 2011 00:33 GMT
#42
hey kcdc I would LOVE to 4 gate you to have the attackers point of view


Btw I dont believe you can defend 4gate vs an equal skill opponent

If you do it is because you are a better player
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-02-09 00:41:25
February 09 2011 00:36 GMT
#43
On February 09 2011 09:22 sleepingdog wrote:
Show nested quote +
On February 09 2011 08:13 gardis wrote:
i dont wanna be mean but..If he just warpin 4 stalkers u are in good shape with ur immortal, but i think u can get problems if he decide to just warpin zealots.


Yeah, I just tried the build and lost because my opponent didn't build the standard 6 stalkers but matched my zealot-count. My zealots died faster because stalkers are better vs zealots than immortals. I couldn't get around the zealots to attack the stalkers.

Imo it's very important to go aggressively into the zealot/stalker micro battle because this normally makes them warp in units not directly in front of or inside your main. This is exactly why the 2nd game was so much closer. Because in the first game he warped from the farther away pylon and the walking-time saved kcdc.
He can't avoid this micro-battle, otherwise his probe is unprotected.


In a zealot vs zealot fight, immortals provide slightly better support (for cost) than stalkers do. They do the same DPS, but immortals can tank about double the hits. Given the same DPS, it's better to have one unit with double the health than spread the DPS over two units because at half damage, it's better to have an immortal at 50% health than have 1 of 2 stalkers die.

If you're fighting at an open area, you shouldn't have too much trouble getting your immortal in range of the stalkers.

Honestly tho, I haven't run into a 4 gate that attacks with more zealots than I've got. I'd imagine that would require different micro. If this opening becomes common, I suppose we might see more zealot-oriented 4 gates, but for now, zealots lack the mobility that makes 4-gates so hard to deal with once they're up your ramp.
Acridice
Profile Joined December 2010
United States298 Posts
February 09 2011 00:41 GMT
#44
On February 09 2011 09:22 sleepingdog wrote:
Show nested quote +
On February 09 2011 08:13 gardis wrote:
i dont wanna be mean but..If he just warpin 4 stalkers u are in good shape with ur immortal, but i think u can get problems if he decide to just warpin zealots.


Yeah, I just tried the build and lost because my opponent didn't build the standard 6 stalkers but matched my zealot-count. My zealots died faster because stalkers are better vs zealots than immortals. I couldn't get around the zealots to attack the stalkers.

Imo it's very important to go aggressively into the zealot/stalker micro battle because this normally makes them warp in units not directly in front of or inside your main. This is exactly why the 2nd game was so much closer. Because in the first game he warped from the farther away pylon and the walking-time saved kcdc.
He can't avoid this micro-battle, otherwise his probe is unprotected.


Why don't you post a replay?
The superior man is modest in his speech, but exceeds in his actions. - Confucius
Volka
Profile Joined December 2010
Argentina410 Posts
February 09 2011 00:44 GMT
#45
How do you adapt to 2 gate adelscot?
http://www.starsite.com.ar
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 09 2011 00:48 GMT
#46
On February 09 2011 07:03 kcdc wrote:
Show nested quote +
On February 09 2011 07:00 Salv wrote:
What if your opponent wasn't going to four gate you, and just did a standard three gate robo? With two immortals and observer, you would have very late colossus it seems. Also, if your opponent four gates and sees your prepared as he goes up the ramp, what's stopping them from warping in sentries and force fielding your ramp as they expand and tech to colossus themselves? I myself open three gate robo against all four-gates except korean, and I need that very quick colossus to bust down my ramp often.


In my experience, 3 gate robo with 2 gas isn't safe vs 4 gate, so I don't know if it's a fair comparison. If they camp your ramp with forcefields, just make a warp prism and attack their main.


It's not safe versus every four gate, it's safe versus a more economic four gate - one where they aren't cutting probes as your probe is in their base. If they cut probes, then I four gate myself, and if they korean four gate, then I just simcity with cannons. I'm more concerned with how you would adapt to a player who does a style like the one I described above. You will be making immortals right away, as it's the entire point of the build, whereas someone else opening robo will make an observer, and then go right into colossus. That seems like it would put them at a significant lead.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
February 09 2011 00:58 GMT
#47
I have one question kcdc, what do you feel is a good transition or set of transitions?

If I see collossus off one base and heavy zealots then perhaps a stargate to get voidrays to attak the collosus is a good transition? I will try this build out in about 10 - 15 minutes against PC to learn the timings and practice then take this to ladder.

Im 2700 diamond and will return with my findings and experiences. Im not very good and im about average but I think with practice this may help me out with my PvP and not just 4 or 3 gating.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Acridice
Profile Joined December 2010
United States298 Posts
February 09 2011 00:59 GMT
#48
On February 09 2011 09:44 Volka wrote:
How do you adapt to 2 gate adelscot?


2 gate adelscott is so ezily scouted, and you haven't even started this build really. So you just play how you normally would against the adelscott... However you want. Put up a 2nd gate, and then tech or just 4gate him.
The superior man is modest in his speech, but exceeds in his actions. - Confucius
Acridice
Profile Joined December 2010
United States298 Posts
February 09 2011 01:08 GMT
#49
I still need some more work with this build, but it seems crucial to me that once you get your 2nd immortal out, and they haven't pushed YOU should push. And when you do, start warping in stalkers just in case you run into voids. I can't imagine them having a void ray when you actually do push at the 7 min mark because that would have meant they went like 2 gate stargate which is very risky to say the least.

The 4gate would have come by 6:30 at the latest, so once you see that, get your 2nd gas and start warping in stalkers now and make a push. You should have a favorable army at this time. I think it's also worth it to make a warp prism while you're pushing as it allows for a lot of flexibility in your attack, like warping in behind him, and keeping him under pressure if you fall backa bit.
The superior man is modest in his speech, but exceeds in his actions. - Confucius
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 09 2011 01:10 GMT
#50
On February 09 2011 09:48 Salv wrote:
Show nested quote +
On February 09 2011 07:03 kcdc wrote:
On February 09 2011 07:00 Salv wrote:
What if your opponent wasn't going to four gate you, and just did a standard three gate robo? With two immortals and observer, you would have very late colossus it seems. Also, if your opponent four gates and sees your prepared as he goes up the ramp, what's stopping them from warping in sentries and force fielding your ramp as they expand and tech to colossus themselves? I myself open three gate robo against all four-gates except korean, and I need that very quick colossus to bust down my ramp often.


In my experience, 3 gate robo with 2 gas isn't safe vs 4 gate, so I don't know if it's a fair comparison. If they camp your ramp with forcefields, just make a warp prism and attack their main.


It's not safe versus every four gate, it's safe versus a more economic four gate - one where they aren't cutting probes as your probe is in their base. If they cut probes, then I four gate myself, and if they korean four gate, then I just simcity with cannons. I'm more concerned with how you would adapt to a player who does a style like the one I described above. You will be making immortals right away, as it's the entire point of the build, whereas someone else opening robo will make an observer, and then go right into colossus. That seems like it would put them at a significant lead.


This build is really best against 1 gas builds. If they go 2 gas early enough for your probe to scout them mining gas, you don't have to worry about a hard 4 gate and you can do something that takes advantage of a 2 gas build (hard 4 gate, fast expand, get 2 gas yourself, etc). You'd choose this build if you're worried about defending a 4 gate, but you want to go robo and don't want to waste resources on gateways/sentries.

You can play it against 2 gas builds, but you'll want to fake a 4 gate so that they have to burn some gas on sentries. Against a 2 gas build, you'll want to take your 2nd gas as soon as their probe has been chased off, and then you want to sell a 4 gate to keep the tech race even. Try attacking with your first zealot/stalker and putting a pylon outside their front. It costs you 100 minerals, but they'll make 3 sentries which will even out the gas differential.

Alternatively, you could try to take advantage of your mineral advantage and expand quickly. It's something I haven't tested, but it might be doable against tech builds.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 09 2011 01:14 GMT
#51
On February 09 2011 10:08 Acridice wrote:
I still need some more work with this build, but it seems crucial to me that once you get your 2nd immortal out, and they haven't pushed YOU should push. And when you do, start warping in stalkers just in case you run into voids. I can't imagine them having a void ray when you actually do push at the 7 min mark because that would have meant they went like 2 gate stargate which is very risky to say the least.

The 4gate would have come by 6:30 at the latest, so once you see that, get your 2nd gas and start warping in stalkers now and make a push. You should have a favorable army at this time. I think it's also worth it to make a warp prism while you're pushing as it allows for a lot of flexibility in your attack, like warping in behind him, and keeping him under pressure if you fall backa bit.


Eh, I've tried it and discovered that you can't really break a sentry defense. You absolutely can make a warp prism and immortal drop for free kills. Tech builds are very low on stalkers, so you drop your immortals on the edge of their base to hit a pylon. The stalkers run over to defend, so you kill as many as you can and then pick up your immortals. The key is not to let your warp prism get hit. It takes some practice, but it can be worth doing. One game, I managed to tally something like 6 stalker kills, 2 pylons and a collosus. That's pretty atypical tho.
Jayrod
Profile Joined August 2010
1820 Posts
February 09 2011 01:26 GMT
#52
Someone posted their attempts at this on the first page. They skipped the stalker and got the immortal out 30 seconds sooner. I think this might work given that so many player run their probe away around the time the stalker is coming out.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
February 09 2011 01:26 GMT
#53
I have another question, what about on maps with two ramps into your main such as blistering and jungle basin (if it is ever returned to map pool)?

With an immortal Zealot force I can see the opponent who 4 gates being able to really abuse the 2 entrances and the lower mobility of your units. I mean sure you can pull back to your nexus but the problem then is you are contained and if you try to attack them and push out they can come in through the back and kill stuff while you are out of position. So to avoid this you cant really go anywhere and are effectively contained allowing the 4 gater to expo. In these situations what is your perspective and experience?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Xanatoss
Profile Joined May 2010
Germany539 Posts
February 09 2011 01:38 GMT
#54
I really like this opening. At last a way to make early use of Immortals (they are boss!), even against 4 Gate. Hopefully it becomes as effective as your 1 Gate FE in PvT. Cheers to kcdc! :D
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
[Eternal]Phoenix
Profile Joined December 2010
United States333 Posts
February 09 2011 01:51 GMT
#55
Ah, good to see you've made this into a proper guide. If you want, I can do some more testing with you on it to see if you can expand immediately vs 2 gas builds, or what possibilities there are for punishing 2 gas builds.
'environmental legislation is like cutting scvs to stop an imaginary allin that is never going to come, while your opponent ecos and expands continually'
RedusK
Profile Joined December 2010
United States37 Posts
Last Edited: 2011-02-09 03:00:19
February 09 2011 02:43 GMT
#56
I've been playing with this build on YABOT all evening and I think there is a very slight bump when you're getting your 2nd gate, your 2nd zealot, the robo is half way done and you need a pylon in order not to get supply blocked for the immortal that you're about to queue.

Given that you're still on 1 gas at that point and that you're already fully saturated on the minerals, I think it's beneficial to cut a couple probes in order for everything to line up better. Otherwise it's very, very tough to have the 5 Zealots 1 Stalker and the Immortal ready at the 6 minute mark. Usually it's more like 6:15-6:20, and if the 4 gater is really good he'll hit around 5:45-5:50 so you really really need to be fully ready at the 6 minute mark in my opinion.

Very, very tight build but really neat if everything works out!
If you're not riding on the edge, you're taking up too much space
palanq
Profile Blog Joined December 2004
United States761 Posts
February 09 2011 03:07 GMT
#57
suppose your 4gating opponent stops building stalkers, mostly builds zeal/sentry, contains you and expands?
do you get 1base colossus and win, or is it too slow vs their expo?
time flies like an arrow; fruit flies like a banana
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
February 09 2011 03:10 GMT
#58
Ive been using this so far tonight and i found that if the opponent decides to get mostly zealots on the warp ins even after the stalkers die then you are at a disadvantage since your immortals cant kill them quickly enough though perhaps i am mismicroing the attack
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 09 2011 03:12 GMT
#59
On February 09 2011 11:43 RedusK wrote:
I've been playing with this build on YABOT all evening and I think there is a very slight bump when you're getting your 2nd gate, your 2nd zealot, the robo is half way done and you need a pylon in order not to get supply blocked for the immortal that you're about to queue.

Given that you're still on 1 gas at that point and that you're already fully saturated on the minerals, I think it's beneficial to cut a couple probes in order for everything to line up better. Otherwise it's very, very tough to have the 5 Zealots 1 Stalker and the Immortal ready at the 6 minute mark. Usually it's more like 6:15-6:20, and if the 4 gater is really good he'll hit around 5:45-5:50 so you really really need to be fully ready at the 6 minute mark in my opinion.

Very, very tight build but really neat if everything works out!


Yes, you do need to cut probes against a hard 4 gate that stops probe production after 20. That's scoutable tho. And you've correctly noted the spot that I like to cut probes. If you cut probes at 28/34, you have food to start a zealot and an immortal before you need your next pylon to finish. This seems to be the best spot to steal a few extra seconds with probe cuts.
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
Last Edited: 2011-02-09 03:34:39
February 09 2011 03:32 GMT
#60
Considering this is designed to counter the 4 gate 1 gas build, why do you need to hide the fact that you are going 1 gate robo? You have a probe in their base so you can rule out any 2/3 non warpgate agression that would really crush a 1 gate robo build.

Metagame wise, wouldn't you want them to see the robo because 1. its a faster immortal and 2. the standard response is to 4 gate 1 gas against a robo (most people believe its impossible/highly improbable for a robo before 3 gates build to hold a 4 gate 1 gas, especially a 1 gate robo)

Well if they go stargate upon seeing it you have a build order loss (again, assuming equal skill, 3 gate stargate phoenix will crush any robo build) but I don't think many protoss do that right now--other than me because i love phoenix pvp =D.

I guess if they 2 gas robo and colossi tech in response it might be a slight problem but you still aren't really behind because you still have your robo and immortals are really freaking beast--one of the most under rated units in the game imo. You can just take your 2nd gas at ~6 minutes after the timing for a 4gate 1 gas and be fine against everything.

Personally I would love if they 1 gate robo'd to my 1 gate robo in response because I really don't think pvp is that bad past all the all-in crap.

This build is theoretically amazing for scrap station because i fking hate that map for pvp atm so thanks for posting this.
follow @aui_2000 // www.twitch.tv/aui_2000
Prev 1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 106
StarCraft: Brood War
Sea 2989
Horang2 533
Tasteless 218
ggaemo 205
PianO 155
Larva 155
Stork 61
Pusan 60
Icarus 11
Dota 2
NeuroSwarm76
Counter-Strike
m0e_tv1253
Stewie2K522
semphis_45
Super Smash Bros
Mew2King130
Other Games
summit1g9754
tarik_tv8054
WinterStarcraft478
singsing376
C9.Mang0324
SortOf65
Organizations
Other Games
gamesdonequick649
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH329
• Sammyuel 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1128
• Lourlo1053
• Stunt495
Other Games
• Scarra1017
Upcoming Events
Afreeca Starleague
3h 48m
hero vs Alone
Royal vs Barracks
Replay Cast
17h 48m
The PondCast
1d 3h
WardiTV Summer Champion…
1d 4h
Clem vs Classic
herO vs MaxPax
Replay Cast
1d 17h
LiuLi Cup
2 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
2 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
2 days
Team Hawk vs Team Dewalt
BSL Team Wars
2 days
Team Hawk vs Team Bonyth
SC Evo League
3 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
[ Show More ]
Maestros of the Game
3 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
3 days
SC Evo League
4 days
Maestros of the Game
4 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
4 days
Team Bonyth vs Team Sziky
BSL Team Wars
4 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.