• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:08
CEST 14:08
KST 21:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL79
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
[ASL19] Finals Recap: Standing Tall Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 692 users

[G] PvP 1-gas 2-gate robo opening - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 14 15 16 Next All
Danglars
Profile Blog Joined August 2010
United States12133 Posts
February 08 2011 20:50 GMT
#21
On February 09 2011 05:37 rolfe wrote:
how does this do against the korean 4 gate?


10gateway 13gas with pulled probes is all scoutable with your first scouting probe. He pulls probes off gas, the gateway is early, and his nexus energy is higher than ever. You haven't placed your robo yet and can safely do whatever opening you prefer against Korean 4 Warpgate play. This does not typically involve a robo (no stalkers / variations with very few stalkers) so you're not continuing in the gateway - robo - gate build order.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-02-08 20:53:14
February 08 2011 20:52 GMT
#22
You are AWESOME dude, I just did this against a 10 gate - w4gate less than a minute ago and it works AMAZINGLY well, I even had a super delayed second gate because of RL stuff and it still held the 4gate off with ease.

Props man, this is gonna be my standard opening from now on, safe against fucking everything, except maybe a 1gate expand
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 08 2011 20:54 GMT
#23
On February 09 2011 05:50 Danglars wrote:
Show nested quote +
On February 09 2011 05:37 rolfe wrote:
how does this do against the korean 4 gate?


10gateway 13gas with pulled probes is all scoutable with your first scouting probe. He pulls probes off gas, the gateway is early, and his nexus energy is higher than ever. You haven't placed your robo yet and can safely do whatever opening you prefer against Korean 4 Warpgate play. This does not typically involve a robo (no stalkers / variations with very few stalkers) so you're not continuing in the gateway - robo - gate build order.


Exactly. Against K4G, you just do whatever you'd normally do against K4G. This opening saves quite a lot of chrono, so you should be fine.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 08 2011 20:58 GMT
#24
On February 09 2011 05:52 Dommk wrote:
You are AWESOME dude, I just did this against a 10 gate - w4gate less than a minute ago and it works AMAZINGLY well, I even had a super delayed second gate because of RL stuff and it still held the 4gate off with ease.

Props man, this is gonna be my standard opening from now on, safe against fucking everything, except maybe a 1gate expand


Thanks, glad you like it.
Enervate
Profile Joined August 2010
United States1769 Posts
February 08 2011 21:18 GMT
#25
I used to use a similar build (1gate robo into 2 gates) a lot and still use it like half the time, but what made me stop using it as much was the fact that I lost to a stargate build once. Obs is really late since you need immortals to hold off 4gate, but if he goes stargate, it's really strong since you only have 2 gates to start warping in stalkers AFTER you see his units, and the gates have been pumping only zealots so far. Stargate builds aren't too common, though, but it still gives kind of a coinflip sense to PvP.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
February 08 2011 21:28 GMT
#26
Nice that you worked out the timings so well. I've suspected that a VERY early robo should be able to beat a 4 gate because of the early immortal, but I never really had the guts to try it out.
Maybe there's hope left in PvP after all.

Just one question. In your build you scout after gateway - aren't you afraid of losing against cheese? I have my worst win-rates against cheese even though I scout at 9...
"You see....YOU SEE..." © 2010 Sen
Jayrod
Profile Joined August 2010
1820 Posts
February 08 2011 21:48 GMT
#27
On February 09 2011 06:28 sleepingdog wrote:

Just one question. In your build you scout after gateway - aren't you afraid of losing against cheese? I have my worst win-rates against cheese even though I scout at 9...


I can say without a doubt I lost to a cheese last night that would have been prevented if I had 9 scouted like i normally do. Ive always just gone with what liquid`tyler said a while back god knows where... that if you pylon scout you 13 gate and if you gateway scout you 12 gate and that those two things depend on what you're looking for and the map you're on. Seems like gateway scouting on 4 player maps would be best and pylon scouting on 1v1 maps best to me.

the worst is when you get cheesed like twice in a row then lose a standard game! I hate that so much... its not the cheese so much as I know im going to have to work really hard to get that standard win even though I just lost a game in like 4 minutes.
RedusK
Profile Joined December 2010
United States37 Posts
Last Edited: 2011-02-08 22:08:42
February 08 2011 21:49 GMT
#28
On February 09 2011 05:45 kcdc wrote:
I don't like 12 gate. With 12 gate, you have to cut probes to start the core right as the gate finishes. If you don't cut probes, the 13 gate gets the core at almost the exact same time.


Yes but your Core is still a little delayed with the 13 gate. It has to be. The slight probe production stutter at 12 and then again at 17 shave off a bit of time which means that if your opponent hits with a 4 gate at ~ 5:50 and your 2 gates only come up at 6:00, those 10 seconds can really cost you, at least in my experience (I'm only high Diamond though so I'll defer to you on this obviously). But I don't know of another matchup than PvP where those few extra seconds matter so very much.

Love the build though, I'll definitely give it a shot, thanks so much for yet another awesome contribution to the arsenal of Toss builds.

Quick question about scouting on 13 though: isn't that a bit risky in terms of responding to things like proxy 2 Gate? by getting to their base that much later, especially on larger maps, I'd imagine it would be very difficult to adjust, and this build doesn't really pay off defensively until a bit later it seems? Do you always scout on 13?
If you're not riding on the edge, you're taking up too much space
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 08 2011 21:49 GMT
#29
On February 09 2011 06:18 Enervate wrote:
I used to use a similar build (1gate robo into 2 gates) a lot and still use it like half the time, but what made me stop using it as much was the fact that I lost to a stargate build once. Obs is really late since you need immortals to hold off 4gate, but if he goes stargate, it's really strong since you only have 2 gates to start warping in stalkers AFTER you see his units, and the gates have been pumping only zealots so far. Stargate builds aren't too common, though, but it still gives kind of a coinflip sense to PvP.


Yeah, this opening suffers from a lack of anti-air. Stargate openings die to 4-gate for the most part (too gas intensive, and the resulting units aren't good against zealot/stalker), so this opening hedges its lack of AA by appearing to be a 4-gate. If they go stargate, they're effectively gambling that you're not going to 4 gate, and in the current PvP environment, that's not a good gamble. If this build becomes popular, however, that will change the calculus.
Gecko
Profile Joined August 2010
United States519 Posts
February 08 2011 21:54 GMT
#30
Kcdc your guides are always excellent, i can't wait to check this out!
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 08 2011 22:00 GMT
#31
What if your opponent wasn't going to four gate you, and just did a standard three gate robo? With two immortals and observer, you would have very late colossus it seems. Also, if your opponent four gates and sees your prepared as he goes up the ramp, what's stopping them from warping in sentries and force fielding your ramp as they expand and tech to colossus themselves? I myself open three gate robo against all four-gates except korean, and I need that very quick colossus to bust down my ramp often.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-02-08 22:07:10
February 08 2011 22:01 GMT
#32
On February 09 2011 06:28 sleepingdog wrote:
Just one question. In your build you scout after gateway - aren't you afraid of losing against cheese? I have my worst win-rates against cheese even though I scout at 9...


I do prefer to scout after gateway on 13 rather than the more common 9 scout on most maps. I check common cheese locations where it makes sense, but yeah, 9 scout is probably a little safer against cheese in a lot of situations. On a map like Xel'Naga Caverns, I feel totally comfortable with a 13 scout. I just bounce to the far corner of my base and then the area outside the ramp where everyone cannons and if I don't see cheese there, I feel confident he's building stuff in his base. On a map like Scrap Station, there's about a million places to hide a proxy, and it takes too long to get to their main for you to react in time after a scout on 13, so I 9 scout on Scrap Station. Lost Temple is somewhere in between. They can put 2 gates behind the grass on the low ground outside their main, and if you scout that position last after a 13 scout, you'll lose, but that's pretty rare. If you like to 9 scout, go ahead. Those extra minerals won't break the build. In general tho, I don't feel that much safer with a 9 scout than with a 13 scout, so I usually take the minerals.

I don't know if I should tell the world this, but my cheese defense is largely centered around whether his probe is acting weird. If the probe disappears for any length of time, I send a second probe to poke around looking for proxies and cannons. Smart cannon rushers should send 2 probes so the first can locate the base and act normal while the second acts like an asshole putting cannons everywhere.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 08 2011 22:03 GMT
#33
On February 09 2011 07:00 Salv wrote:
What if your opponent wasn't going to four gate you, and just did a standard three gate robo? With two immortals and observer, you would have very late colossus it seems. Also, if your opponent four gates and sees your prepared as he goes up the ramp, what's stopping them from warping in sentries and force fielding your ramp as they expand and tech to colossus themselves? I myself open three gate robo against all four-gates except korean, and I need that very quick colossus to bust down my ramp often.


In my experience, 3 gate robo with 2 gas isn't safe vs 4 gate, so I don't know if it's a fair comparison. If they camp your ramp with forcefields, just make a warp prism and attack their main.
Acridice
Profile Joined December 2010
United States298 Posts
February 08 2011 22:07 GMT
#34
On February 09 2011 07:03 kcdc wrote:
Show nested quote +
On February 09 2011 07:00 Salv wrote:
What if your opponent wasn't going to four gate you, and just did a standard three gate robo? With two immortals and observer, you would have very late colossus it seems. Also, if your opponent four gates and sees your prepared as he goes up the ramp, what's stopping them from warping in sentries and force fielding your ramp as they expand and tech to colossus themselves? I myself open three gate robo against all four-gates except korean, and I need that very quick colossus to bust down my ramp often.


In my experience, 3 gate robo with 2 gas isn't safe vs 4 gate, so I don't know if it's a fair comparison. If they camp your ramp with forcefields, just make a warp prism and attack their main.


I 2nd the fact that any 2 gas robo build with sentries will not hold a properly executed 4 gate.
The superior man is modest in his speech, but exceeds in his actions. - Confucius
ABCSFirebird
Profile Joined December 2010
Germany90 Posts
February 08 2011 22:36 GMT
#35
@kcdc

Do you have a replay where a 1gate expand counters this build? Isn't it possible to transition into 4gates and crush the fe? The only fe builds in pvp which really worked were in my experience with cannonsupport - and 1-2 immortals should do pretty well against them (atleast in a cerain time frame).
This is ten percent luck, twenty percent skill - Fifteen percent concentrated power of will - Five percent pleasure, fifty percent pain ..
Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
February 08 2011 22:41 GMT
#36
This is pretty new wow, but anyways yeah the build works great. Any early immortal with good micro against a 4gate will do well. Don't know why I see more pros doing this. Perhaps because it is strict on the micro and is "risky" because of that? (Ex: accidentally losing the immortal).

Would love to see someone get a warp prism + immortal with perfect control and rape a 4 gate xD. I'll look forward to the future
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 08 2011 22:43 GMT
#37
On February 09 2011 07:36 ABCSFirebird wrote:
@kcdc

Do you have a replay where a 1gate expand counters this build? Isn't it possible to transition into 4gates and crush the fe? The only fe builds in pvp which really worked were in my experience with cannonsupport - and 1-2 immortals should do pretty well against them (atleast in a cerain time frame).


No, don't have any. People don't often go 1 gate FE because it dies against the most common PvP builds. Immortals are bad for aggression tho. Unlike warpgate units, they have to slowly walk across the map. They also get owned by forcefields. You can run some tests tho if you like. It's possible you can just walk over and kill it with your first immortal + zealots.
gardis
Profile Joined November 2010
Switzerland18 Posts
Last Edited: 2011-02-09 00:07:02
February 08 2011 23:13 GMT
#38
i dont wanna be mean but..

i watch the replay now and a "well excuted 4 Gate 1 Gas allin" will hit u @ 5:45~ 5:50
with 5 Stalker or 1 Zealot 4 Stalker

~ in the first replay u got 2 Zealot 1 Stalker + 3/4 of ur immortal @ this time

his attack is like 20 seconds to late

second replay

timinig of his attack was good, but he just had 3 Warpgates.
so im not so sure what i have to think about it

i think it depends on what the player is warping in. If he just warpin 4 stalkers u are in good shape with ur immortal, but i think u can get problems if he decide to just warpin zealots.





Aletheia27
Profile Blog Joined July 2010
United States267 Posts
February 08 2011 23:32 GMT
#39
For note, I've seen TLO do this build quite a bit. And form my personal experience it's quite solid, however if your opponent goes the extremely fast colossus route, the only option i've found to deal with the range advantage is to get a warp prism and drop on the colossus. Just thought i'd mention it.
I am that I am
Barca
Profile Blog Joined October 2010
United States418 Posts
Last Edited: 2011-02-09 08:11:42
February 09 2011 00:05 GMT
#40
-edit-
- I hate threads that end with "Thoughts?" -
Prev 1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs FINALS
Classic vs ClemLIVE!
Tasteless3379
ComeBackTV 1899
Crank 1543
IndyStarCraft 329
Rex164
3DClanTV 129
IntoTheiNu 58
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #97
ByuN vs NicoractLIVE!
TBD vs Percival
CranKy Ducklings117
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 3379
Crank 1543
IndyStarCraft 329
Rex 164
Hui .64
MindelVK 26
ForJumy 9
StarCraft: Brood War
Horang2 34706
Jaedong 4087
Pusan 830
BeSt 775
firebathero 644
Mini 626
Larva 389
Last 236
EffOrt 233
Leta 224
[ Show more ]
ToSsGirL 111
Dewaltoss 54
Sea.KH 34
Sharp 28
Shinee 26
Hm[arnc] 23
Barracks 21
Icarus 16
IntoTheRainbow 14
HiyA 13
Movie 11
SilentControl 10
GoRush 10
yabsab 10
Noble 9
Dota 2
Gorgc5134
XcaliburYe497
XaKoH 488
Counter-Strike
x6flipin540
edward60
Heroes of the Storm
Khaldor362
Other Games
tarik_tv23981
gofns13347
FrodaN4925
singsing1812
B2W.Neo1262
DeMusliM488
shahzam443
Happy423
crisheroes369
KnowMe176
SortOf143
Pyrionflax108
Organizations
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH244
• StrangeGG 14
• Legendk 2
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• sooper7s
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2151
• Ler73
League of Legends
• Nemesis2623
Upcoming Events
FEL
2h 52m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
5h 52m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
22h 52m
Replay Cast
1d 21h
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Epic.LAN
4 days
CranKy Ducklings
5 days
Epic.LAN
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.