• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:50
CEST 06:50
KST 13:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1357 users

[G] PvP 1-gas 2-gate robo opening - Page 15

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 13 14 15 16 Next All
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 28 2011 23:18 GMT
#281
On March 26 2011 06:41 Janaz wrote:
Great and easy opening which i now use every time in PvP!

About the 1 base collosi, has anyone tried to expand and get 5 gates + blink or +1?
That's my biggest struggle right now since i suck at microing and droping immortals on the colossus isn't really my thing (still cool and fun though)


I don't think you have enough time/economy to hold that push with blink. The immortal pop tactic is more cost-friendly because you already have the tech and immortals ready to go.
iChau
Profile Joined December 2010
United States1210 Posts
March 28 2011 23:25 GMT
#282
kcdc, have you had any success with this build on Taldarim LE? Against 4 gate ofc.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 28 2011 23:28 GMT
#283
On March 29 2011 08:25 iChau wrote:
kcdc, have you had any success with this build on Taldarim LE? Against 4 gate ofc.


Haven't tried it, but I don't think I will. I don't see how you'd deal with a 1z/2s push before his WGs finish.
LagT_T
Profile Joined March 2010
Argentina535 Posts
March 28 2011 23:35 GMT
#284
Thanks kcdc, I never get tired of your BO's One question tho, is this autoloss vs stargate play?
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
yarkO
Profile Blog Joined September 2009
Canada810 Posts
Last Edited: 2011-04-08 23:09:34
April 08 2011 23:08 GMT
#285
Hey kcdc thanks for this great post and build, it's a lot of fun.

I have a question about how to hold vs someone who opened with a blind Stargate? I use this build on most maps PvP unless I feel like going DTs.

My normal transition is to grab my 2nd gas and get an Obs after the second Immortal pops, followed by expanding with Col tech (my minerals are usually pretty spiked at this point). I'm usually pretty active with my Obs to make sure I don't get DT'd, and rarely does it end up at their base before my Col den finishes. By this point I start to realize that shit looks pretty grim because they haven't expanded.

Anyways I guess my question is: Can this hold vs a 1base Stargate play? Should I be gas stealing every single time to prevent/delay these kind of tech rushes? I was feeling really good with this build up until my last game where this happened.

I didn't make any Colossus, but I couldn't crank out enough Stalkers in time to hold off his attack off of my 2 Gates (added more but didn't get any use before the attack hit).
When you are prepared, there's no such thing as pressure.
chipman
Profile Joined February 2011
United States139 Posts
Last Edited: 2011-04-09 12:51:34
April 09 2011 12:03 GMT
#286
+ Show Spoiler +
Not only would I break this with 4gate. ( 6 stalkers 5 zealots at 6:15-6:20 already fight at the top of a ramp).. What if the other player simply changed his tech path to 3 gate stargate after chasing your probe out, and starts spending those cboost on void rays and attacks while you're desperately squeezing out zealot immortal and then getting an observer while saving gas for colossi tech.... You're pretty much flipping a coin. If you try and get the observer out to scout with your immortal won't come even close to in time for a possible 4gate attack.


From the replay i watched " zeal_immo_4_gate__[Star2.org] "

Your opponent did a list of things that just added up to his 4gate being a failure:
+ Show Spoiler +

-No pairing of workers
-late first zealot
-extremely early third pylon, for an attacking 4gate
-didn't make any additional units out of his first gate after the first stalker (you can easily squeeze out a second stalker)
-cut his probes late
-gave you a zealot for free
-didn't put pylons at your ramp to warp up immediately
-didn't warp in units as often as he could, especially early on when having 4 units 15 seconds earlier makes all the difference in a pvp
-had semi poor micro, he practically walked into your zealots and immortals with his stalkers
-he just randomly decides to engage with his 4gate rush.. He doesn't wait for his warp cycle or try on and reduce the damage he takes with proper micro etc, he just randomly starts pushing up the ramp while not even warping in men at the right time, and when a good portion of his army is dead/missing a lot of heal he decides it's time to warp in..

Just going to re-emphasize that 4gate has 6 stalkers and 5 zealots around 6:15.. with another round of whatever units he wants (2 stalker 2 zealot, or 4zealot) around 6:50.. if you do the math that's 15 units compared to the 8 units he brought into your base at 6:45..



Idk. I think a good 4gater would break this, or someone who like you wants a 12 minute game timing attack, but scouts your robo going down before your stalker finishes, and knows if he builds a stargate with economy and attacks with a few void ray, 3gate army around 11:00 he wins.

The only build I see this being strong against is poorly executed 4gate build orders, and hopeful gimmicky dt play. It could crush blink stalkers, if you have enough random immortals out before colossus, otherwise blink stalkers might just waste you, not to mention even then it comes down to a battle of brute force vs superior mobility... and often turns into a hard to win base trade vs units with higher mobility.


But yeah in this replay at 6:25
+ Show Spoiler +
you have 3 zealots a stalker and an immortal, and unfortunately 6 stakers, 5 zealots pretty much crush right through that and in 35 seconds you're going to be looking at another 4 zealots before money even gets tight for the 4gater, just massively outproducing you trying to chrono out immortals and 2gate zealots... and that is the all-important timing to keep in mind. At this point in time he will kill all of your zealots microing his stalkers away from your immortal attacking his zealots, he will kill your zealots before you kill his because 5zealots and 6 stalkers have superior dps vs 3 zealots a stalker and an immortal with even remotely proper micro, and now he's got 1-2 zealots attacking your last remaining immortal/stalker as your second immortal finishes up, so does another wave of 4 zealots right next to his army, making it a breeze to reposition. Not only that he can damage your zealots as they warp in and you really can't do jack about his warping in units.

You don't have a second gas so you can't really squeeze a sentry out anywhere, not forgetting to mention that it's pointless to get a sentry out since your build relies just camping in your base with at most one immortal and one or two stalkers, a protoss can easily protect his pylons vs such a low count of ranged units, and then start warping 4 zealots up the ramp with the ramp vision trick.


http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=201964 Take a look at this. While I didn't flawlessly execute the build order (sliiightly slow 3rd probe on gas cost me a few seconds, sliiightly slow pylons at ramp and semmmmi bad micro with ramp battle) I just hopped into a game real quick after making this post to show you the timings I'm talking about, comparing them to those in the replays that I watched. I didn't warp up the ramp because I knew I didn't have to worry about forcefield.



The difference between my 4gate and the 4gate of the dude you went up against may not look that different, but that's the difference of a master level 4gate and a mid diamond. You can really take the build into any level of play (in pvp) depending on the level of execution, and understanding the timings of the popular formats of this build are crucial in learning how to defend, delay, or do do yourself.


While I have come close to losing vs these quick robo builds, (while 4gating) it is usually just my fault for not judging the travel distance across maps and making proxy pylons etc.
Doesn't Afraid of Anything
yarkO
Profile Blog Joined September 2009
Canada810 Posts
April 09 2011 18:16 GMT
#287
Thanks for that post chipman, it pretty much explains all the problems I've found with this build the higher and higher I climb up the ladder. The switch to 3-gate Star is auto-loss and impossible to scout.

The other issue I'm having now is like you described, I can't win the micro battle. My Zealots are taking Zealot + Stalker damage and my Immortals are fighting just to get shots off on the Stalkers. It usually ends up with them warping in 4 Zealots mid-fight to convincingly win the battle and subsequently the game.

When you are prepared, there's no such thing as pressure.
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
April 10 2011 10:49 GMT
#288
I was just put onto this build by a friend after mentioning how bad my pvp has become that it's almost an auto-loss (and because I hate pvp "LOL I BUILD DA 4GATE" metagame of the matchup)

But I've just been giving it a go in 3v3s and yes I know it's not meant for it, but this actually does really nicely in team games - having a little extra gas early helps, and if you go down the path of many immortals it can really help the team.

Going to start it up in 1s tomorrow Thanks for the guide kcdc
Former SC2 commentator. youtube.com/duckvillelol
kcdc
Profile Blog Joined April 2010
United States2311 Posts
April 11 2011 20:55 GMT
#289
On April 09 2011 21:03 chipman wrote:
+ Show Spoiler +
Not only would I break this with 4gate. ( 6 stalkers 5 zealots at 6:15-6:20 already fight at the top of a ramp).. What if the other player simply changed his tech path to 3 gate stargate after chasing your probe out, and starts spending those cboost on void rays and attacks while you're desperately squeezing out zealot immortal and then getting an observer while saving gas for colossi tech.... You're pretty much flipping a coin. If you try and get the observer out to scout with your immortal won't come even close to in time for a possible 4gate attack.


From the replay i watched " zeal_immo_4_gate__[Star2.org] "

Your opponent did a list of things that just added up to his 4gate being a failure:
+ Show Spoiler +

-No pairing of workers
-late first zealot
-extremely early third pylon, for an attacking 4gate
-didn't make any additional units out of his first gate after the first stalker (you can easily squeeze out a second stalker)
-cut his probes late
-gave you a zealot for free
-didn't put pylons at your ramp to warp up immediately
-didn't warp in units as often as he could, especially early on when having 4 units 15 seconds earlier makes all the difference in a pvp
-had semi poor micro, he practically walked into your zealots and immortals with his stalkers
-he just randomly decides to engage with his 4gate rush.. He doesn't wait for his warp cycle or try on and reduce the damage he takes with proper micro etc, he just randomly starts pushing up the ramp while not even warping in men at the right time, and when a good portion of his army is dead/missing a lot of heal he decides it's time to warp in..

Just going to re-emphasize that 4gate has 6 stalkers and 5 zealots around 6:15.. with another round of whatever units he wants (2 stalker 2 zealot, or 4zealot) around 6:50.. if you do the math that's 15 units compared to the 8 units he brought into your base at 6:45..



Idk. I think a good 4gater would break this, or someone who like you wants a 12 minute game timing attack, but scouts your robo going down before your stalker finishes, and knows if he builds a stargate with economy and attacks with a few void ray, 3gate army around 11:00 he wins.

The only build I see this being strong against is poorly executed 4gate build orders, and hopeful gimmicky dt play. It could crush blink stalkers, if you have enough random immortals out before colossus, otherwise blink stalkers might just waste you, not to mention even then it comes down to a battle of brute force vs superior mobility... and often turns into a hard to win base trade vs units with higher mobility.


But yeah in this replay at 6:25
+ Show Spoiler +
you have 3 zealots a stalker and an immortal, and unfortunately 6 stakers, 5 zealots pretty much crush right through that and in 35 seconds you're going to be looking at another 4 zealots before money even gets tight for the 4gater, just massively outproducing you trying to chrono out immortals and 2gate zealots... and that is the all-important timing to keep in mind. At this point in time he will kill all of your zealots microing his stalkers away from your immortal attacking his zealots, he will kill your zealots before you kill his because 5zealots and 6 stalkers have superior dps vs 3 zealots a stalker and an immortal with even remotely proper micro, and now he's got 1-2 zealots attacking your last remaining immortal/stalker as your second immortal finishes up, so does another wave of 4 zealots right next to his army, making it a breeze to reposition. Not only that he can damage your zealots as they warp in and you really can't do jack about his warping in units.

You don't have a second gas so you can't really squeeze a sentry out anywhere, not forgetting to mention that it's pointless to get a sentry out since your build relies just camping in your base with at most one immortal and one or two stalkers, a protoss can easily protect his pylons vs such a low count of ranged units, and then start warping 4 zealots up the ramp with the ramp vision trick.


http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=201964 Take a look at this. While I didn't flawlessly execute the build order (sliiightly slow 3rd probe on gas cost me a few seconds, sliiightly slow pylons at ramp and semmmmi bad micro with ramp battle) I just hopped into a game real quick after making this post to show you the timings I'm talking about, comparing them to those in the replays that I watched. I didn't warp up the ramp because I knew I didn't have to worry about forcefield.



The difference between my 4gate and the 4gate of the dude you went up against may not look that different, but that's the difference of a master level 4gate and a mid diamond. You can really take the build into any level of play (in pvp) depending on the level of execution, and understanding the timings of the popular formats of this build are crucial in learning how to defend, delay, or do do yourself.


While I have come close to losing vs these quick robo builds, (while 4gating) it is usually just my fault for not judging the travel distance across maps and making proxy pylons etc.


That was a lot of text, but basically, don't use this opening against the super fast 4 gates. This holds 6 minute 4 gates, but it doesn't hold 5:40-5:50 4 gates. If you know how to scout the difference, you'll be fine.
gr8ape
Profile Joined July 2008
Canada302 Posts
April 11 2011 23:19 GMT
#290
On April 12 2011 05:55 kcdc wrote:
That was a lot of text, but basically, don't use this opening against the super fast 4 gates. This holds 6 minute 4 gates, but it doesn't hold 5:40-5:50 4 gates. If you know how to scout the difference, you'll be fine.


10 and 13 chrono on the nexus into 4gate?
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
April 11 2011 23:26 GMT
#291
On April 12 2011 08:19 gr8ape wrote:
Show nested quote +
On April 12 2011 05:55 kcdc wrote:
That was a lot of text, but basically, don't use this opening against the super fast 4 gates. This holds 6 minute 4 gates, but it doesn't hold 5:40-5:50 4 gates. If you know how to scout the difference, you'll be fine.


10 and 13 chrono on the nexus into 4gate?

A more obvious giveaway is the way their force looks. 2 stalker 1 zealot is a good indication that 4 more stalkers at 5:45 are coming.
Knowing is half the battle... the other half is lasers.
gr8ape
Profile Joined July 2008
Canada302 Posts
Last Edited: 2011-04-11 23:32:31
April 11 2011 23:32 GMT
#292
On April 12 2011 08:26 tehemperorer wrote:
Show nested quote +
On April 12 2011 08:19 gr8ape wrote:
On April 12 2011 05:55 kcdc wrote:
That was a lot of text, but basically, don't use this opening against the super fast 4 gates. This holds 6 minute 4 gates, but it doesn't hold 5:40-5:50 4 gates. If you know how to scout the difference, you'll be fine.


10 and 13 chrono on the nexus into 4gate?

A more obvious giveaway is the way their force looks. 2 stalker 1 zealot is a good indication that 4 more stalkers at 5:45 are coming.


thats much harder to scout in time though

and I dont know why you say that, if anything it might suggest he wants to delay your proxy?
kcdc
Profile Blog Joined April 2010
United States2311 Posts
April 12 2011 00:36 GMT
#293
On April 12 2011 08:19 gr8ape wrote:
Show nested quote +
On April 12 2011 05:55 kcdc wrote:
That was a lot of text, but basically, don't use this opening against the super fast 4 gates. This holds 6 minute 4 gates, but it doesn't hold 5:40-5:50 4 gates. If you know how to scout the difference, you'll be fine.


10 and 13 chrono on the nexus into 4gate?


To hit that super early timing, they have to cut probes early, use only 2 chrono on something other than WG research, no second gas, and no third pylon before 3 extra gates. You should always keep track of how aggressive your opponent can be given what you've scouted. This opening is pretty strong defensively once you get to ~6 minutes. If their build can attack well before that, you need to adjust.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
April 12 2011 00:37 GMT
#294
On March 29 2011 08:35 LagT_T wrote:
Thanks kcdc, I never get tired of your BO's One question tho, is this autoloss vs stargate play?


Not auto-loss, but you're definitely behind. Phoenixes are really good against immortals.
gr8ape
Profile Joined July 2008
Canada302 Posts
Last Edited: 2011-04-12 00:47:01
April 12 2011 00:46 GMT
#295
Ive had someone rush void rays when I did this. Insta-loss indeed. (I was practicing the build and doing it blindly)
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
April 12 2011 04:19 GMT
#296
On April 12 2011 08:32 gr8ape wrote:
Show nested quote +
On April 12 2011 08:26 tehemperorer wrote:
On April 12 2011 08:19 gr8ape wrote:
On April 12 2011 05:55 kcdc wrote:
That was a lot of text, but basically, don't use this opening against the super fast 4 gates. This holds 6 minute 4 gates, but it doesn't hold 5:40-5:50 4 gates. If you know how to scout the difference, you'll be fine.


10 and 13 chrono on the nexus into 4gate?

A more obvious giveaway is the way their force looks. 2 stalker 1 zealot is a good indication that 4 more stalkers at 5:45 are coming.


thats much harder to scout in time though

and I dont know why you say that, if anything it might suggest he wants to delay your proxy?

Totally my mistake I basically misread the post. What I said only applies to what type of 4 gate to expect, not whether or not the opponent is 4gating.

Look for 12 gate (compare building HP to yours to find out if its earlier or later), then two pylons, then the placing of the cybercore. If he saves his CB on his nexus after using 2 (compare to how many you have used and ur energy), that's a sign that some 4gate variant is coming.
Knowing is half the battle... the other half is lasers.
CaptainHaz
Profile Joined December 2010
United States240 Posts
April 12 2011 04:28 GMT
#297
On April 12 2011 09:36 kcdc wrote:
Show nested quote +
On April 12 2011 08:19 gr8ape wrote:
On April 12 2011 05:55 kcdc wrote:
That was a lot of text, but basically, don't use this opening against the super fast 4 gates. This holds 6 minute 4 gates, but it doesn't hold 5:40-5:50 4 gates. If you know how to scout the difference, you'll be fine.


10 and 13 chrono on the nexus into 4gate?


To hit that super early timing, they have to cut probes early, use only 2 chrono on something other than WG research, no second gas, and no third pylon before 3 extra gates. You should always keep track of how aggressive your opponent can be given what you've scouted. This opening is pretty strong defensively once you get to ~6 minutes. If their build can attack well before that, you need to adjust.

Wondering how you would adjust accordingly, I've scouted them last on 4 player maps so 2 gating isn't an option even after pylon scout. Say your plan was to open with this, but scouted 10 gate 4 gate as opposed to 12, what do you advise?
All of us warned you of the big white face.
dicksonlam708
Profile Joined April 2011
Canada31 Posts
April 12 2011 04:43 GMT
#298
yea the 2 stalkers and zealot is a really good indication
heyheyhey :D terran palyers!
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
April 15 2011 19:33 GMT
#299
On April 12 2011 13:28 CaptainHaz wrote:
Show nested quote +
On April 12 2011 09:36 kcdc wrote:
On April 12 2011 08:19 gr8ape wrote:
On April 12 2011 05:55 kcdc wrote:
That was a lot of text, but basically, don't use this opening against the super fast 4 gates. This holds 6 minute 4 gates, but it doesn't hold 5:40-5:50 4 gates. If you know how to scout the difference, you'll be fine.


10 and 13 chrono on the nexus into 4gate?


To hit that super early timing, they have to cut probes early, use only 2 chrono on something other than WG research, no second gas, and no third pylon before 3 extra gates. You should always keep track of how aggressive your opponent can be given what you've scouted. This opening is pretty strong defensively once you get to ~6 minutes. If their build can attack well before that, you need to adjust.

Wondering how you would adjust accordingly, I've scouted them last on 4 player maps so 2 gating isn't an option even after pylon scout. Say your plan was to open with this, but scouted 10 gate 4 gate as opposed to 12, what do you advise?

The 10 gate 4gate is really strong but is entirely contingent on the forward pylon not being threatened. If that forward pylon is gone, the 10 gate timing loses it's 15 second advantage and the player is now behind because you cut more probes when ramping up for a 10 gate 4gate. Advice: Try and find the forward pylon, it should be placed close by, as late as 5:00 minutes into the game, but usually a little before that because of how income/supply ends up working out.
Knowing is half the battle... the other half is lasers.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
April 15 2011 19:46 GMT
#300
On April 12 2011 13:28 CaptainHaz wrote:
Show nested quote +
On April 12 2011 09:36 kcdc wrote:
On April 12 2011 08:19 gr8ape wrote:
On April 12 2011 05:55 kcdc wrote:
That was a lot of text, but basically, don't use this opening against the super fast 4 gates. This holds 6 minute 4 gates, but it doesn't hold 5:40-5:50 4 gates. If you know how to scout the difference, you'll be fine.


10 and 13 chrono on the nexus into 4gate?


To hit that super early timing, they have to cut probes early, use only 2 chrono on something other than WG research, no second gas, and no third pylon before 3 extra gates. You should always keep track of how aggressive your opponent can be given what you've scouted. This opening is pretty strong defensively once you get to ~6 minutes. If their build can attack well before that, you need to adjust.

Wondering how you would adjust accordingly, I've scouted them last on 4 player maps so 2 gating isn't an option even after pylon scout. Say your plan was to open with this, but scouted 10 gate 4 gate as opposed to 12, what do you advise?


For K4G, I like to cut probes at 20, take 2 probes off gas after 100, and chrono out as many zealots as possible while adding gates. You're too far behind on WG research to defend with warpgates, so you need to just have enough stuff ahead of time to weather the storm till WG finishes.
Prev 1 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL Season 2: Qualifiers
CranKy Ducklings142
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 139
StarCraft: Brood War
GuemChi 6051
Noble 13
Icarus 6
Dota 2
NeuroSwarm243
League of Legends
JimRising 822
Super Smash Bros
hungrybox1417
Mew2King32
Other Games
summit1g9750
C9.Mang0576
WinterStarcraft457
monkeys_forever342
Maynarde144
ViBE74
Organizations
Other Games
gamesdonequick927
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• practicex 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1640
• Lourlo907
• Stunt363
Upcoming Events
The PondCast
5h 11m
OSC
5h 11m
Replay Cast
19h 11m
RSL Revival
1d 5h
OSC
1d 8h
Korean StarCraft League
1d 22h
RSL Revival
2 days
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
3 days
Cure vs herO
SHIN vs Maru
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.