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ZvT How many mutas?

Forum Index > StarCraft 2 Strategy
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1 2 Next All
brokenSC
Profile Joined November 2009
United States84 Posts
February 04 2011 15:51 GMT
#1
I was wondering if there is a set number of mutalisk that you should stop producing them? Should you only stop producing them when the opponent has too many Thors? My standard build is spire after baneling speed on 2 bases then massing mutas while taking a 3rd.
ALPINA
Profile Joined May 2010
3791 Posts
February 04 2011 15:55 GMT
#2
If he has no thors then don't stop to produce them. If he hass thors and mass marines you can stop production but still depends on situation and map, if the map is huge thors won't be everywhere anyways so you can harass.
You should never underestimate the predictability of stupidity
Shadrak
Profile Joined August 2010
United States490 Posts
Last Edited: 2011-02-04 16:01:29
February 04 2011 16:01 GMT
#3
There is not set number to stop Mutalisk production unless your opponent is making mass thors (out of more than just 1 fac). Even in that situation they are still useful for keeping him pinned in his base and preventing drops, but I would greatly reduce production. Just remember to control them very well with magic box if you are forced to use them to fight thors (as in, the rest of your army couldn't hold his push w/out them).
ShindyK2
Profile Joined November 2010
Korea (South)19 Posts
February 04 2011 16:03 GMT
#4
I'd stop when you have around 30 mutas, thats where GSL pros stop at (or cant produce anymore because of the level of their opponents)

Assuming you dont make any mistakes because pros usually dont (Nestea vs MVP lulwut) that includes not losing a severe percentage of them and forgetting to magic box.
"Zerg is sad"
whatthefat
Profile Blog Joined August 2010
United States918 Posts
February 04 2011 16:32 GMT
#5
There's no answer to this. It's completely situational.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
February 04 2011 16:51 GMT
#6
28 mutas one-shot a turret
with +1 air attack, 25 mutas one-shot a turret
with +2 air attack, 23 mutas one-shot a turret

These are pretty good goals to set, as once you can quickly pick off turrets you essentially force terran to keep marines/thors next to his expansions, thus giving you map control again.
next week on Everybody Loves HypnoToad:
whomybuddy
Profile Joined August 2010
United States620 Posts
Last Edited: 2011-02-04 17:43:04
February 04 2011 17:41 GMT
#7
I saw Nestea the pro zerg of Korea do 5-7 early game to just harrassing and focus on his ground units. When Nestea has more bases, he'll add 5-10 more still focus on his ground army. Muta is best used for harrassment and cut of reinforcement. In mid-late game, When terran push you, terran'll use his 4xbarrack+addon rallying marines to your base, when marines are rallying, they are on move [not attack].
Roaches all the way way way.
Victim
Profile Joined August 2010
United States188 Posts
February 04 2011 18:37 GMT
#8
Different top zergs tend to favor different muta levels, plus it depends on situation. Some players might get say 8-12 muta to gain map control, do some harass and force marines/turrets/thors, help defend drop harass, etc and then stop to pursue other tech strategies. They can always start switching back into mutas later. Other players tend to amass vast flocks of mutas that can wreck a base without a large marine ball or Thor squad there.
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2011-02-04 18:46:38
February 04 2011 18:45 GMT
#9
I've done everything from 5 mutas for harassment and turret forcing while getting hydra roach, all the way to pure muta ling bling composition where ill have 4-5 bases and like 30 mutas just roaming around fucking shit up. ive used both successfully, however the MASS muta style can be very problematic against good toss/terrans.
there are 10 types of people in this world, those who understand binary and those who dont.
Xylarthen
Profile Joined October 2010
United States137 Posts
February 04 2011 19:27 GMT
#10
Charlie420247 above mentioned going 5 mutas for harassment/turret forcing, and 5 is the magic number there as it 1-shots workers/marines. If you decide to tech switch at this point, Roach/Hydra is a great counter against Vikings/Thors. If you decide to keep going with Mutas up to the 30ish point, then you just need to remember to have an insane amount of Zerglings with the bling backup as your gas is still taking a significant hit. 3000 gas is basically an entire gas geyser.

The OP asks about Thors, and whatthefat said it is completely situational, and it is. Like with most every question in SC2 strategy, there is no simple answer. I would say there are three (four) amounts of Mutas you could get:

5-7: to present a threat and then tech-switch or early harass. Many players may go overboard on the defensive upon seeing 5-7 thinking that Mutas 8 to "I'm screwed" are coming soon.
12: a significant threat, and solid map control/harass, probably force air-counters. A single pass can usually destroy several workers before being chased off.
30: 1-shots turrets, quickly dispatches thors, forces ground units as creating air counters usually is innefective at this point unless they already have a decent amount. Not cost effective, but able to engage in a head on fight.
(30+: Critical mass.)

It just depends on how the game is going, what you're trying to do, and how skilled you are at using Mutas/building your "backup" army while manipulating your flock.
He who becomes a beast forgets the pain of being a man.
OzkanTheFlip
Profile Blog Joined January 2011
United States246 Posts
February 04 2011 19:57 GMT
#11
It depends on what you feel like honestly. sometimes i get like 4 do 1 harras with them and they throw up abunch of missile turrets for no reason. other times i get like 20 and just pick off missile turrets and SCVs fast
Make Moar Roaches
Omni17
Profile Joined January 2011
United States141 Posts
February 04 2011 20:00 GMT
#12
I'm always making mutas.

If he decides to get tons of thor just magic box em.
"To Drone or not to Drone, that is the question."
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2011-02-04 20:09:59
February 04 2011 20:07 GMT
#13
Zero mutas. Make infestors instead!

Edit:

More on topic:
The rule of thumb when going muta, as I understand it, is to try and maintain a flock of 25-30 mutas so that you can quickly knock out turrets, add-ons, thors, etc.

Edit 2:

When T is getting lots of thors, though, Infestor with Nerual Parasite is really much better than muta.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
February 04 2011 20:11 GMT
#14
As a terran player, I'm much more afraid of just 5-10 mutas than mass. I mean those 5-10 mutas already give map control, make drops a lot more risky and in general are just annoying and in your face. If you mass, I'll just end up forcing you to come home by attacking you. At that time, if I micro decently, get a few tank shots on the blings, it is very unlikely that you have enough actual army to deal with it. This is when the distance is short to medium, when it's cross position meta fx. I feel there's almost nothing I can do against mass muta if I can't stop the harass early enough via thors.
Toxigen
Profile Joined July 2010
United States390 Posts
February 04 2011 22:56 GMT
#15
On February 05 2011 05:11 Zarahtra wrote:
As a terran player, I'm much more afraid of just 5-10 mutas than mass. I mean those 5-10 mutas already give map control, make drops a lot more risky and in general are just annoying and in your face. If you mass, I'll just end up forcing you to come home by attacking you. At that time, if I micro decently, get a few tank shots on the blings, it is very unlikely that you have enough actual army to deal with it. This is when the distance is short to medium, when it's cross position meta fx. I feel there's almost nothing I can do against mass muta if I can't stop the harass early enough via thors.

This is my experience as a Z player as well. With a larger flock of mutalisks, you're not accomplishing anything that you can't accomplish with 8-10 mutalisks (unless the Terran refuses to respond to mutalisks with turrets/thors, in which case, build more mutalisks and exploit that).

However, mutalisks are gas expensive and supply expensive (they really don't do much DPS per supply). If you compare their gas and supply cost to, say, a ton of zergling/baneling, you'll realize that zerglings and banelings do WAY more damage per supply than mutalisks (for 1 mutalisk you can get 4! banelings).

Infestors are also really supply efficient and cost efficient because, if you can keep them alive, you can trade Terran's resources for energy which recharges for free. Not only that, but I find that infestors are decent against thors as well with NP. If Terran overcompensates on anti-mutalisk units (marines + thors), you can usually punish him/hold him off long enough for broodlords.
innoby
Profile Joined April 2010
Ireland42 Posts
February 04 2011 23:17 GMT
#16
Don't build any at all....

I play toss, and I open Phoenix FE, muta's are just a less polite way of a zerg GGing...

User was warned for this post
Zerg macro is not OP its Zerg Macro.
Lobotomist
Profile Joined May 2010
United States1541 Posts
February 04 2011 23:57 GMT
#17
Theres pretty much two ways to go muta in ZvT. You can either get a few or get a ton. Your options are different for each one.

If you only go for a couple (say 5 to 8) then your goal is to get air control, force turrets and deny drops. After you've forced your opponent to get respond to your mutas, you transition into something else (roaches, infestors, MASS banelings or maybe directly to broodlords).

If you get a ton (use most of your gas on mutas, get air upgrades) you force a harder turtle (more turrets, possibly thors) but also you'll HAVE to use your mutas in combat. When you have enough mutas you can overwhelm low numbers of turrets, using the mutas as a counter-attack. The downside of getting a ton of mutas is that you won't be able to spend your gas elsewhere (except the requisite banelings). Balancing muta + roach is awkward gas-wise, you definitely can't afford infestors, and your hive is usually delayed.

Generally, going for a ton of mutas is better on larger maps, where the mobility of the muta is more exploitable. Both styles are viable though. Idra usually favors the mass muta styles, where a lot of koreans will transition into ling/baneling/roach on the ground after just a few mutas.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Twaxter
Profile Joined April 2010
Canada190 Posts
February 05 2011 03:04 GMT
#18
On February 05 2011 08:17 innoby wrote:
Don't build any at all....

I play toss, and I open Phoenix FE, muta's are just a less polite way of a zerg GGing...


Thread Title. Called ZvT
Lose and Learn
Dhurn
Profile Joined November 2010
United States53 Posts
February 05 2011 03:26 GMT
#19
On February 05 2011 08:17 innoby wrote:
Don't build any at all....

I play toss, and I open Phoenix FE, muta's are just a less polite way of a zerg GGing...


Dumb, even if it wasn't specifically ZvT thread.

Personally I like to hover in the 8-15 range. Just feels like a good number to run around picking stuff off and be annoying with while not investing a ton of gas. More than that I feel way too vulnerable with that much supply tied up (60+ workers, 3-5 queens, plus mutas and you're already near 100).

Certainly mass can be used to great effect, I've seen it both in replays and against me, just comes down to the style of the player and the current situation I guess.
JBrown08
Profile Joined September 2010
Canada306 Posts
February 05 2011 03:43 GMT
#20
On February 05 2011 08:17 innoby wrote:
Don't build any at all....

I play toss, and I open Phoenix FE, muta's are just a less polite way of a zerg GGing...


You're an idiot. Why would you even post here? It is an ZvT article and you have a very low post count. You are not funny, and you added nothing to the post, thanks.
.
Now onto the topic at hand; I find it depends on the situation. If he is going mass thor then I stop pretty early. Otherwise I mass muta and harrass where he doesn't have turrets. There is always somewhere, and you can dictate where his army is based on this. Then once you have a significant advantage push where he is not. A 2 base terran does not stand a chance against 20 blings going for his expo.
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