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[G] iEchoic's 2fact2port TvT - Page 40

Forum Index > StarCraft 2 Strategy
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Prev 1 38 39 40 41 42 56 Next
TheRealDJ
Profile Joined August 2010
United States124 Posts
March 23 2011 20:59 GMT
#781
I personally feel that the second you get your expansion up, to begin bc production from atleast one starport and dual viking from the other. By that point a banshee harass+hellion harass will have forced turrets all over the place, so continued banshee harass won't really work, and a BC will be able to deal with either marines or thor if they switch it up. Especially with the speed buff, they'll be a nice addition to your army. Even with just two BC if they start massing vikings, you can switch to entirely viking production. and win pretty easily.
rysecake
Profile Joined October 2010
United States2632 Posts
March 23 2011 21:02 GMT
#782
This build has for sure died down. I haven't seen this in use for the past few weeks in any of my TvTs (3300 masters). I don't see it a lot in pro play either. Not sure about lower level play.
The Notorious Winkles
ThaSlayer
Profile Joined March 2011
707 Posts
March 26 2011 11:14 GMT
#783
I think this build as got a lot stronger with the BC buff. With the patch, I have been skipping banshees in favour of relatively quick battlecrusiers instead.
Drinc
Profile Joined June 2010
Sweden98 Posts
March 26 2011 14:15 GMT
#784
If you play against an opponent who knows what you're doing, he's going to deflect all your helion harasses and move out with 1-2 thors, b4 u have time to get out ONE BC.

Can anyone tell me how to stop this? Because this is the only problem i have with this build.
IronWolf
Profile Blog Joined October 2009
South Africa315 Posts
March 26 2011 18:39 GMT
#785
On March 26 2011 23:15 Drinc wrote:
If you play against an opponent who knows what you're doing, he's going to deflect all your helion harasses and move out with 1-2 thors, b4 u have time to get out ONE BC.

Can anyone tell me how to stop this? Because this is the only problem i have with this build.


Just finished a Bo3 and by the 3rd game that is precisely what I faced. 2 Thor all in, even though I take all his scv's in his base, I cant kill the Thor with the light units in my base.

Suppose the trick is to scout the Thor opening (which is tricky) - I am still not sure what the correct course of action would be. I tried to fill up 3 bunkers with marines, but I fell short due to scouting it late. Perhaps if I saw it early my 3 bunkers would have helped survived it.
wolfe
Profile Joined March 2010
United States761 Posts
March 27 2011 08:47 GMT
#786
Question. Haha, how do you stop this? Rather, what gives you the most trouble?
Swift as the wind, felt before noticed.
TheSaddestPanda
Profile Joined November 2010
United States61 Posts
March 27 2011 09:01 GMT
#787
I've blind countered it by opening with qxc's ghost first build. Pretty damn effective, especially when they are dumb enough to keep going hellion/shee against ghost...
: * (
wolfe
Profile Joined March 2010
United States761 Posts
March 27 2011 09:31 GMT
#788
On March 27 2011 18:01 TheSaddestPanda wrote:
I've blind countered it by opening with qxc's ghost first build. Pretty damn effective, especially when they are dumb enough to keep going hellion/shee against ghost...


ghost against hellions? 0_o

what about dealing with it from a standard position in the game. after going rine/tank already?
Swift as the wind, felt before noticed.
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
March 27 2011 09:42 GMT
#789
On March 27 2011 18:31 wolfe wrote:
ghost against hellions? 0_o


- Takes no bonus damage from Hellions because it's biological/psionic
- Has enough HP to tank a few shots
- Deals bonus damage against light (which Hellions are) - 5 Ghosts one-shot a Hellion
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
ThaSlayer
Profile Joined March 2011
707 Posts
March 27 2011 09:53 GMT
#790
On March 26 2011 23:15 Drinc wrote:
If you play against an opponent who knows what you're doing, he's going to deflect all your helion harasses and move out with 1-2 thors, b4 u have time to get out ONE BC.

Can anyone tell me how to stop this? Because this is the only problem i have with this build.

http://drop.sc/2640
Im not sure how to exactly counter it, but here is a replay of me against a player who switched to thors after scouting the build on shakuras. Basically scout as much as possible with your drop and get BCs the moment you see an armory. What I did in this replay was to delay the push as much as possible and mass repair my first two bcs.
Hope this kinda helps you :D
Mnijykmirl
Profile Joined February 2010
United States299 Posts
March 27 2011 17:48 GMT
#791
Against ghost I just land vikings and against thor I just pick the location of engagement with PDD.
MarcH
Profile Joined January 2011
United Kingdom362 Posts
March 27 2011 19:39 GMT
#792
Yay first post

Ive been using this as my standard tvt strat in bronze i will admit so take what i say with a pinch of salt.

Against thors BC's are your friend as said already but if you dont have them up i have had success with cloaked banshee's but how that fits in at higher levels im not sure as a single blue flame drop puts most low level T's back in their base so i have plenty of time.

Also i continue marine production as much as i am able to keep some units in my base as i keep a verry heavy map presence so i end up with 20ish quite soon and lots of marines can deal with a lone thor or 2 as i use my hellions to thin any supporting units.

If this helps at all great and i love this strat soooo much made TvT my favorite MU.
wolfe
Profile Joined March 2010
United States761 Posts
March 27 2011 20:26 GMT
#793
Still, anyone know what is the correct response to this after already commiting to marine tank? Out expand into turrets and try to out mass vikings?
Swift as the wind, felt before noticed.
Nemireck
Profile Joined October 2010
Canada1875 Posts
March 27 2011 20:39 GMT
#794
On March 28 2011 05:26 wolfe wrote:
Still, anyone know what is the correct response to this after already commiting to marine tank? Out expand into turrets and try to out mass vikings?


The best response is to play better than your opponent.

The build is solid because it doesn't have a hard-counter.

Play it like you're playing against a Zerg going Mutabling.
Teamwork is awesome... As long as your team is doing all the work!
Drinc
Profile Joined June 2010
Sweden98 Posts
March 27 2011 20:53 GMT
#795
On March 28 2011 05:39 Nemireck wrote:
Show nested quote +
On March 28 2011 05:26 wolfe wrote:
Still, anyone know what is the correct response to this after already commiting to marine tank? Out expand into turrets and try to out mass vikings?


The best response is to play better than your opponent.

The build is solid because it doesn't have a hard-counter.

Play it like you're playing against a Zerg going Mutabling.



Counter against muta baneling is going Tanks and Marines (Right now, might change though)

And Marine/Tanks gets crushed by this tactic.

Get thor early game, and transition into Thors/Vikings/Turrets lategame seems to be the way to go. Some marauders against the helions might not be a bad idea.
melizsa
Profile Joined January 2011
Sweden14 Posts
March 27 2011 21:12 GMT
#796
On March 28 2011 05:39 Nemireck wrote:
Show nested quote +
On March 28 2011 05:26 wolfe wrote:
Still, anyone know what is the correct response to this after already commiting to marine tank? Out expand into turrets and try to out mass vikings?


The best response is to play better than your opponent.

The build is solid because it doesn't have a hard-counter.

Play it like you're playing against a Zerg going Mutabling.



I usually open standard marine/tank/viking. When i scout this build i patrol my viking to try and stop the drop ship. Once i have 2-3 tanks i push out with 3-4 scvs and just siege him up with turrets protecting me. Then just rally all ur units there and step by step move closer.

Its harder when they don't drop and just harass once u move out but its still possible, just protect the marines.

Ironsights
Profile Joined January 2011
United States196 Posts
March 28 2011 00:31 GMT
#797
As for this build not being used much: I play in silver (soon gold I hope!) right now and feel like I am alone in using it...lol. Once in a very rare while I will face off agains't someone doing the same thing, but usually not. Kind of nice feeling like I am doing something off the wall.

As towards countering it: I have lost to massed marine/viking rather regularly...With enough vikings you CAN shut down ANYTHING in the sky...and since this build relies mid/late game on air superiority, denying me air superiority ends me...could just be because I suck though.

On that last note, I did lose to a guy today who went mass marines...super fast expos and nothing but marines...I had SO many kills but just couldn't stop it...that was user error on my part...got over eager and lost too many units. So in lower leagues I suppose you COULD use marines as the counter, but you would have to get 3/3 and MASS them with many, many barracks so that you can constantly hit them with huge marine armies.
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
Whitewing
Profile Joined October 2010
United States7483 Posts
March 28 2011 00:55 GMT
#798
2 thor rush can be beaten with a raven and some banshees with your hellions, I feel that the one thor rush is harder to beat because of the timing. By taking the time to get a second one out, you have more time to scout it and prepare.

PDD shuts down the thors ability to damage your banshees for a critical amount of time, allowing them to do enough damage. Hellions roast the scv's alive, just run them at the thors to take out the scvs then retreat. It's critical to engage the thor rush with some hellions before they reach your ramp. If you do it right, you can often catch their workers and kill them BEFORE they spread out and surround the thors, making it even easier to kill most of them off. 2 banshees with an upgrade of some sort will beat 1 un-upgraded thor straight up, so as long as you spread your banshees out a little and get the PDD down, your marines, hellions, and banshees should hold (although it will still hurt a little).

When I do this build, I like to go raven immediately after the first medivac to let it build up plenty of energy.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Syphon8
Profile Joined July 2010
Canada298 Posts
March 28 2011 04:51 GMT
#799
On March 28 2011 05:39 Nemireck wrote:
The build is solid because it doesn't have a hard-counter.


Mass Ghosts.
',:/
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
March 30 2011 10:40 GMT
#800
On March 28 2011 13:51 Syphon8 wrote:
Show nested quote +
On March 28 2011 05:39 Nemireck wrote:
The build is solid because it doesn't have a hard-counter.


Mass Ghosts.


Ghosts cost 150 150. you're probably going to have to supplement with either hellions or marines.

Hellions cost no gas. Banshees or BCs can clean up after ground is dead.
The hellions are really like banes
Love em so much!!!!
2 shots light units, cost no gas, super fast, repairable, and lives after killing scvs!

Forget marines, hellions are the new backbone of my army!
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