• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:09
CEST 14:09
KST 21:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1812 users

[G] iEchoic's 2fact2port TvT - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 54 55 56 Next
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2011-02-02 00:42:22
February 02 2011 00:41 GMT
#21
On February 02 2011 09:39 vnlegend wrote:
Theoretically this sounds nice but it seems like everything is dependent on the hellions which die easily. In TvZ the banelings' job is to blow up all the marines so the mutas can clean up everything. Terrans adjust to this by having more tanks/a few thor and less marines.

I believe this strat can be countered by adding 1-2 thors to any normal army composition. With scans, or a raven, a solid ground-based army can probably bust you before you can get to BCs. Although most people don't get Thors, unless meching, and thinking of it might end up being too late.


Watch the replays from the replay pack, people go thors. This isn't a theoretical build, I've been using it for a month, lol.

The only time I lose to thors is if I scout very late and get caught off-guard (so I don't get BCs in time). Thors are countered very hard by BCs, and you'll see that in the game vs Perplexity, which goes into a very late-game scenario where mass thors just don't cut it.
vileEchoic -- clanvile.com
azhang
Profile Joined June 2010
United States178 Posts
February 02 2011 00:41 GMT
#22
you would find a fun way to play TvT iEchoic, little rascal
Nydus in yo main.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-02 00:47:39
February 02 2011 00:46 GMT
#23
On February 02 2011 09:39 vnlegend wrote:
Theoretically this sounds nice but it seems like everything is dependent on the hellions which die easily. In TvZ the banelings' job is to blow up all the marines so the mutas can clean up everything. Terrans adjust to this by having more tanks/a few thor and less marines.

I believe this strat can be countered by adding 1-2 thors to any normal army composition. With scans, or a raven, a solid ground-based army can probably bust you before you can get to BCs. Although most people don't get Thors, unless meching, and thinking of it might end up being too late.


The problem is that the first wave of hellions comes too early to be countered all that well except maybe by walling off. If you know the timings, you can probably wait for their attack to do yours so their units are out of position or just run past.(Drewbie) You don't have to kill the other Terran. You can keep him behind in Expos using your map control and your (more) mobile force.(Jimmy) And if Terran turtles hard and goes for a larger death push, you counter that by with your superior economy and hopefully BC production.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Melix
Profile Joined December 2010
United States89 Posts
February 02 2011 00:47 GMT
#24
Sounds very interesting. Your TvP strat has worked very well for me so you have my confidence. One question -- if they rush with marauders early, will the banshees get out in time to counter? Not sure how blue flame hellions would perform against marauder heavy compositions.
GinDo
Profile Blog Joined September 2010
3327 Posts
February 02 2011 00:48 GMT
#25
On February 02 2011 09:39 vnlegend wrote:
Theoretically this sounds nice but it seems like everything is dependent on the hellions which die easily. In TvZ the banelings' job is to blow up all the marines so the mutas can clean up everything. Terrans adjust to this by having more tanks/a few thor and less marines.

I believe this strat can be countered by adding 1-2 thors to any normal army composition. With scans, or a raven, a solid ground-based army can probably bust you before you can get to BCs. Although most people don't get Thors, unless meching, and thinking of it might end up being too late.



Well you could "Magic Box" your Banshees. Makes Thors Useless.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2011-02-02 00:50:16
February 02 2011 00:48 GMT
#26
On February 02 2011 09:47 Melix wrote:
Sounds very interesting. Your TvP strat has worked very well for me so you have my confidence. One question -- if they rush with marauders early, will the banshees get out in time to counter? Not sure how blue flame hellions would perform against marauder heavy compositions.


I don't run into this that often, but I did play two games against HasHe (I didn't post the replays because he's a teammate, but anyone watching his stream may have seen it) where he opened marauders. The banshee does come out in time for a stim marauder push.

If they try to attack earlier than that, you can just run in or drop their base with your hellions after they leave and kill all their scvs.
vileEchoic -- clanvile.com
QQmonster
Profile Joined September 2010
Canada240 Posts
February 02 2011 00:59 GMT
#27
you said you dont get turrets, but what do you do if they have more than 1 cloaked banshee?
EX-top 10 guildwars player yeye XD
Seagull_
Profile Joined August 2010
75 Posts
February 02 2011 01:01 GMT
#28
Wouldn't this type of strategy work in all matchups? Have you experimented with it outside of TvT?
Gooey
Profile Joined September 2010
United States944 Posts
February 02 2011 01:06 GMT
#29
On February 02 2011 09:33 Fruscainte wrote:
I'm assuming if they go mass tank with marines in bunkers and missile turrets (slow pushing, basically) you should try your hardest to harass their base with Hellions? What if, just for arguments sake though, they got a way to many amount of marines in their base or something in bunkers around their mineral lines with missile turrets, and said push is coming. It may not be economically viable for them, but with this build what would I do?


If they dedicate that many resources to guarding mineral lines with bunkers and lots of turrets, they have a small army and are turtling. This will be easily recognizable upon multiple pokes into the base, which means your map control is even stronger. Go ahead and take more bases as you see more and more static-like defense go up (tanks being sieged up in the main with 5-6 turrets + bunkers, ect).

Islands would seem like free expansions to me with such a command over airspace on a map like Lost Temple.

And I know the question will come up of breaking the lines late game, and the answer is to just do the badass thing and get Yamato. That's right baby, bring out the big guns

I do like the fact that this build is very focused and smooth. Mineral dumps into hellions go hand in hand with the harass-based play, yet still have a big roll of cutting down on the infantry. It is much like the banelings to the marines, but more cost effective (no gas needed after the initial deployment).

I just switched over to terran from toss, and I am liking the Sky Terran a lot so far. This is a cool game focus to go by. Thanks for sharing, and hope to see it get some more love.
www.twitch.tv/Thatgooey
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2011-02-02 01:20:48
February 02 2011 01:15 GMT
#30
On February 02 2011 10:01 Seagull_ wrote:
Wouldn't this type of strategy work in all matchups? Have you experimented with it outside of TvT?


Unfortunately there's nothing to kill mutas or stalkers with in this build, considering they can have way more stalkers than you have banshees. I think blink stalkers would destroy it, and you can shut down hellions with 2 spines + keeping slings under any dropships.

It may have a novelty/cheesy usage in TvZ but I don't see it being usable in a standard fashion.

You may be able to play around and make some modifications to get around this, however. You can try it out and report back, I haven't actually tried at all.

On February 02 2011 09:59 QQmonster wrote:
you said you dont get turrets, but what do you do if they have more than 1 cloaked banshee?


On one base you don't need more than 1 raven, and if they have multiple latergame when you have multiple bases, I'd rather just kill one at a time and run my scvs at the other base or make another raven. I'd much rather them spend their gas on cloaked banshees than thors or marine upgrades, honestly. Ravens are good vs thors and vikings, which will benefit you down the road.
vileEchoic -- clanvile.com
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
February 02 2011 01:19 GMT
#31
I have had extreme succes against all openings with your hellion drop into 2 port banshee against protoss.

I will definitly give this a shot as well. Thanks so much!
"losers always whine about their best, Winners go home and fuck the prom queen"
Melix
Profile Joined December 2010
United States89 Posts
February 02 2011 01:36 GMT
#32
Just watched the Deathrow replay. He both walls off with a bunker, and also tries to hide the two starports in the corner of the base. Do you think either of those is necessary?
Disquiet
Profile Joined January 2011
Australia628 Posts
February 02 2011 01:39 GMT
#33
Seems like marauders and mass vikings(from 2 reactored ports) should hard counter this, although thats just theory crafting, have you come up against marauder viking using this build?
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
February 02 2011 01:40 GMT
#34
On February 02 2011 10:36 Melix wrote:
Just watched the Deathrow replay. He both walls off with a bunker, and also tries to hide the two starports in the corner of the base. Do you think either of those is necessary?


I don't think so, I've been safe against all openings without the bunker, and the bunker makes me have 1 less hellion. He does the build differently, which is why I put it last. That's his style, though.
vileEchoic -- clanvile.com
Mwentworth56
Profile Joined January 2011
146 Posts
February 02 2011 01:57 GMT
#35
I have acually seen this strategy used really well in a stream with trump that I was watching, never tried but I loved the idea of it, im not very good at controlling two seperate hotkeys of units (still praticeing) but I still think Ill geive it ashot, thank you iechoic very infomative and helpufl =D
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2011-02-02 02:20:13
February 02 2011 02:00 GMT
#36
Considering how much success I've had with your 1-1-2 so far—even though I'm not that used to 3+ bases macro or lategame TvP because of its efficiency —I'm going to trust you on this one. I'm just sad that I barely run into TvTs (EU server at 2.3k diamond level), which is my favorite match-up because of all the diversity of openers and situations it encompasses.

Edit: Ignore this part (and also the former since it's only thanks to op ), messy talk about a turtling opponent.

Your opener is based on the ability to out-produce vikings if needed, for example against a reactored-starport. But what if your opponent plays defensive (notably bunkers against hellion harass) and go for a rather quick expansion and more starports ? I recon banshee harass is advised to force him to get detection, but since gas seems to be the limiting factor in both these kind of builds, he should have leftover minerals to build turrets and concentrate on vikings.
I guess expanding yourself to make up for his lack of aggression, and taking a quick 3rd (and its gases) when he opts for a defensive posture is the obvious response ?
Cant take LMS hipsters serious.
Tianx
Profile Blog Joined October 2008
United States1196 Posts
February 02 2011 02:01 GMT
#37
I just watched the replay of you vs. ThisisJimmy, and it seems to me like you barely won a lot of those battles even though he didn't micro to spread his marines at all. Although you won the game, I'm not convinced that this wins against standard MMM play if the opponent knows it's coming and has good drop defense, especially if he mixes in a thor or two.

It seems really strong for harass though, and you probably crush anyone with less multitask than you. I'd love to get a chance to play against this.
Intrigue: "as i've said to many others your troubles in life may be directly correlated to your dirty protoss icon"
QQmonster
Profile Joined September 2010
Canada240 Posts
February 02 2011 02:02 GMT
#38
what do you do against early proxy rax ramp buster builds?

what do you do when the opponent doesn't lose all his scv's to your harrass and competes with you for air dominance? it seems like your build relies on the banshees to support the hellions to actually kill stuff on the ground, so if you dedicate all your production to vikings it seems to me that your ground army would be severely lacking.

EX-top 10 guildwars player yeye XD
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2011-02-02 02:08:35
February 02 2011 02:05 GMT
#39
On February 02 2011 11:01 Tianx wrote:
I just watched the replay of you vs. ThisisJimmy, and it seems to me like you barely won a lot of those battles even though he didn't micro to spread his marines at all. Although you won the game, I'm not convinced that this wins against standard MMM play if the opponent knows it's coming and has good drop defense, especially if he mixes in a thor or two.


Yeah, but I was also floating a ton of minerals/gas.

Spreading marines doesn't work against ranged units. It only works vs banelings because they have to run up to you, so all your marines get to fire. If you split vs my hellions then none of your marines would be attacking my actual banshees, the ones behind the front line would just be standing there doing nothing.

On February 02 2011 11:02 QQmonster wrote:
what do you do against early proxy rax ramp buster builds?

what do you do when the opponent doesn't lose all his scv's to your harrass and competes with you for air dominance? it seems like your build relies on the banshees to support the hellions to actually kill stuff on the ground, so if you dedicate all your production to vikings it seems to me that your ground army would be severely lacking.



There are a few replays where the hellions do very little, check them out. Competing with me for air dominance is pointless, there's no reason they should be able to make more vikings than me unless they do 2port as well, which is unstandard and pointless vs everything else.
vileEchoic -- clanvile.com
Disquiet
Profile Joined January 2011
Australia628 Posts
February 02 2011 02:08 GMT
#40
On February 02 2011 11:00 Alaric wrote:
Considering how much success I've had with your 1-1-2 so far—even though I'm not that used to 3+ bases macro or lategame TvP because of its efficiency —I'm going to trust you on this one. I'm just sad that I barely run into TvTs (EU server at 2.3k diamond level), which is my favorite match-up because of all the diversity of openers and situations it encompasses.

Your opener is based on the ability to out-produce vikings if needed, for example against a reactored-starport. But what if your opponent plays defensive (notably bunkers against hellion harass) and go for a rather quick expansion and more starports ? I recon banshee harass is advised to force him to get detection, but since gas seems to be the limiting factor in both these kind of builds, he should have leftover minerals to build turrets and concentrate on vikings.
I guess expanding yourself to make up for his lack of aggression, and taking a quick 3rd (and its gases) when he opts for a defensive posture is the obvious response ?


I agree. It seems viking dominance is the crutch the entire build relies on. I'd like to see a replay where the other terran scans 2port and builds 2 reactored ports and outproduces vikings. If air dominance is lost its basically game over as your entire ground hellion army will be eaten by 3 maruaders or a tank.
Prev 1 2 3 4 5 54 55 56 Next
Please log in or register to reply.
Live Events Refresh
Next event in 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 582
TKL 159
StarCraft: Brood War
Britney 35337
Calm 5915
Sea 4082
firebathero 1341
Jaedong 1247
Horang2 1127
Hyuk 465
EffOrt 371
BeSt 308
actioN 230
[ Show more ]
ggaemo 225
Soulkey 203
Light 169
scan(afreeca) 164
Liquid`Ret 88
ZerO 82
ToSsGirL 71
hero 69
Mind 59
Rush 56
910 42
Sea.KH 33
Backho 26
Sexy 25
Shinee 25
Shine 22
Free 20
zelot 16
soO 16
Barracks 16
yabsab 15
ajuk12(nOOB) 12
Sacsri 11
JulyZerg 7
Icarus 6
Terrorterran 4
Last 0
Pusan 0
Dota 2
Gorgc4725
Counter-Strike
olofmeister2919
markeloff131
allub119
Super Smash Bros
Mew2King75
Westballz30
Other Games
gofns20017
singsing2124
B2W.Neo683
DeMusliM415
byalli358
crisheroes277
Lowko271
monkeys_forever134
XcaliburYe51
ZerO(Twitch)15
QueenE10
hiko0
Organizations
Counter-Strike
PGL34106
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 69
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco2282
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1201
Upcoming Events
OSC
51m
Big Brain Bouts
3h 51m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
14h 51m
RSL Revival
21h 51m
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 3h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 6h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 19h
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
[ Show More ]
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.