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Simple Questions Simple Answers - Page 89

Forum Index > StarCraft 2 Strategy
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Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-04-12 06:34:22
April 12 2011 06:22 GMT
#1761
@Infinite Lurker

It will take a while but it's easiest to scout with a fast air unit; get many of them and send them all into lines across the map, so you don't miss anything. If he's really that annoying, arrange your air units in an array via minimap to cover the entire map (will take a while, but is probably the most reliable method)

Question:

Why DO pros not mine from the center minerals at the beginning of a match?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ayadewlol
Profile Joined April 2011
4 Posts
Last Edited: 2011-04-12 07:25:52
April 12 2011 07:25 GMT
#1762
Why doesn't some zerg just get a quick 2nd FE when meeting a protoss FE (@20 supply or so)? Even on really large maps like shakuras, x-position?
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 12 2011 07:35 GMT
#1763
On April 12 2011 16:25 ayadewlol wrote:
Why doesn't some zerg just get a quick 2nd FE when meeting a protoss FE (@20 supply or so)? Even on really large maps like shakuras, x-position?

6 gate absolutely demolishes it, as well as on most maps there is no easy 3rd base, u have to pick between one with rocks or one far away
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
ayadewlol
Profile Joined April 2011
4 Posts
April 12 2011 07:36 GMT
#1764
On April 12 2011 16:35 Geo.Rion wrote:
Show nested quote +
On April 12 2011 16:25 ayadewlol wrote:
Why doesn't some zerg just get a quick 2nd FE when meeting a protoss FE (@20 supply or so)? Even on really large maps like shakuras, x-position?

6 gate absolutely demolishes it, as well as on most maps there is no easy 3rd base, u have to pick between one with rocks or one far away


Aw sucks thanks for answer
smitty5569
Profile Joined August 2010
Canada41 Posts
April 12 2011 09:56 GMT
#1765
3 Gate expand or 2 Gate Robo expand vs Terran?
Place quote here.
Obra
Profile Joined February 2011
2 Posts
Last Edited: 2011-04-12 11:09:11
April 12 2011 11:08 GMT
#1766
Can somebody recomend me some PVP blink stalker strategy build order?
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 12 2011 11:15 GMT
#1767
On April 12 2011 18:56 smitty5569 wrote:
3 Gate expand or 2 Gate Robo expand vs Terran?

both vaiable given the right circumstances
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-04-12 12:06:00
April 12 2011 11:54 GMT
#1768
On April 12 2011 15:22 Yoshi Kirishima wrote:
Question:

Why DO pros not mine from the center minerals at the beginning of a match?


Typically the center patches on most maps are far patches whereas the close patches are on the sides. Close mineral patches offer a slightly higher return on minerals than far patches, so people will attempt to mineral stack workers on close patches (2 per patch) to get a mineral boost (to the order of 25-30 minerals) in the early game.

(This is, of course, dependent on the map and the positioning of minerals at each base on the map. Older blizzard maps have fairly pronounced 4 close/4 far patch configurations whereas with later maps and iccup/gsl maps, the distinction is less obvious.)


On April 12 2011 16:25 ayadewlol wrote:
Why doesn't some zerg just get a quick 2nd FE when meeting a protoss FE (@20 supply or so)? Even on really large maps like shakuras, x-position?


Many zerg do, but you need to weigh the ability to defend your third from protoss harass, especially when the typical follow-up consists of stargate play. One important factor here is your ability to get good creep spread to your third, because the typical early defense (queens) won't be mobile enough otherwise.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
April 12 2011 15:47 GMT
#1769
On April 12 2011 16:25 ayadewlol wrote:
Why doesn't some zerg just get a quick 2nd FE when meeting a protoss FE (@20 supply or so)? Even on really large maps like shakuras, x-position?


2 other reasons not mentioned yet:

1) Economically it's not even worth it to get it that early. You need like 40 drones before a 3rd base becomes useful.

2) Doing so puts absolutely no pressure on the P. He can get away with 1 cannon and all chronos on nexus, and again, you're actually pulling ahead that much economically relative to the P (if at all).
Acritter
Profile Joined August 2010
Syria7637 Posts
Last Edited: 2011-04-12 17:00:16
April 12 2011 16:35 GMT
#1770
Is it impossible to spawn close positions on Metal on ladder, or was that just a TSL quirk?

Edit: Thanks!
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
April 12 2011 16:42 GMT
#1771
On April 13 2011 01:35 Acritter wrote:
Is it impossible to spawn close positions on Metal on ladder, or was that just a TSL quirk?

It is specific to some competitions like TSL, MLG, GSL... Will Blizzard do the same one day ?
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
rsvp
Profile Blog Joined January 2006
United States2266 Posts
April 12 2011 16:45 GMT
#1772
On April 13 2011 01:35 Acritter wrote:
Is it impossible to spawn close positions on Metal on ladder, or was that just a TSL quirk?


It's a MLG quirk. TSL used MLG versions of blizz ladder maps (such as shakuras and metal).
closey
Profile Joined October 2010
Hong Kong272 Posts
April 12 2011 16:50 GMT
#1773
Question! Can overlord pick up burrowed units?

Question! Can vortex suck in infestor eggs?

Queston! If a infestor neural parasite a unit and vortex sucks it in 0.1 seconds afterwards will neural parasited unit (assume outside AoE of vortex) remain controlled by the zerg?

Question! Can broodlings / infested terrans be loaded into overlords?

Question! If broodlings infested terrans can be loaded into overlords, will they disappear inside overlord if kept too long?

Question! What will happen if you neural parasite an enemy broodlord cocoon?

Question! Who is the final, Lv.999+1 boss of TL.net?
Rock, Paper, Scissors
sleigh bells
Profile Joined April 2011
United States358 Posts
April 12 2011 17:07 GMT
#1774
question! have you heard of unit tester?
Sup son? ¯\__(ツ)__/¯
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
April 12 2011 17:13 GMT
#1775
On April 13 2011 01:50 closey wrote:
Question! Can overlord pick up burrowed units?

Question! Can vortex suck in infestor eggs?

Queston! If a infestor neural parasite a unit and vortex sucks it in 0.1 seconds afterwards will neural parasited unit (assume outside AoE of vortex) remain controlled by the zerg?

Question! Can broodlings / infested terrans be loaded into overlords?

Question! If broodlings infested terrans can be loaded into overlords, will they disappear inside overlord if kept too long?

Question! What will happen if you neural parasite an enemy broodlord cocoon?

Question! Who is the final, Lv.999+1 boss of TL.net?


These can all be tested in a unit tester custom map.

Go out and try it, I don't think anyone knows the answer for these very obscure questions
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
TroubL
Profile Joined February 2011
Lithuania126 Posts
Last Edited: 2011-04-12 17:30:31
April 12 2011 17:30 GMT
#1776
Is there any good custom map to improve macro?
''Special Tactics since 1998'' - WhiteRa
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
April 12 2011 17:45 GMT
#1777
On April 13 2011 02:30 TroubL wrote:
Is there any good custom map to improve macro?


Nothing beats a good old regular game. Play against a low level computer with one build in mind over and over again. Practicing your mechanics and getting them clean is the best way to do it. Concentrate on constant worker production, not getting supply blocked and expanding safely.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
sleigh bells
Profile Joined April 2011
United States358 Posts
April 12 2011 18:08 GMT
#1778
On April 13 2011 02:45 Synystyr wrote:
Show nested quote +
On April 13 2011 02:30 TroubL wrote:
Is there any good custom map to improve macro?


Nothing beats a good old regular game. Play against a low level computer with one build in mind over and over again. Practicing your mechanics and getting them clean is the best way to do it. Concentrate on constant worker production, not getting supply blocked and expanding safely.

and see sunday's day[9] daily to see how to polish a build by playing against the comp
Sup son? ¯\__(ツ)__/¯
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
April 12 2011 18:12 GMT
#1779
Is scanning to kill an early game observer always worth the scan?
There is always tomorrow nshs.seal.
Cllzzrd
Profile Joined September 2010
United States1 Post
April 12 2011 18:34 GMT
#1780
I know that 30 probes per expansion is ideal, but I have this bad habit of building wayyyyy too many probes. I just played a PvP where I had 95 probes in 2 expos with my main mined out. Because of this I have trouble spending all my minerals fast enough and even with me trying to hit every warpgate cycle I still end up with too many minerals and no enough gas. What is the best way to fix this?
Prev 1 87 88 89 90 91 900 Next
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