And HELL, 95 is a lot ! You should have this on 4 bases... If you've got too many probes on late game, you can also sacrify them, as a meatshield. And to spend you money, I don't have much to say... build more warpgates, make more zealots to spend minerals...
Simple Questions Simple Answers - Page 90
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-Zoda-
France3578 Posts
And HELL, 95 is a lot ! You should have this on 4 bases... If you've got too many probes on late game, you can also sacrify them, as a meatshield. And to spend you money, I don't have much to say... build more warpgates, make more zealots to spend minerals... | ||
Kambing
United States1176 Posts
On April 13 2011 03:34 Cllzzrd wrote: I know that 30 probes per expansion is ideal, but I have this bad habit of building wayyyyy too many probes. I just played a PvP where I had 95 probes in 2 expos with my main mined out. Because of this I have trouble spending all my minerals fast enough and even with me trying to hit every warpgate cycle I still end up with too many minerals and no enough gas. What is the best way to fix this? You actually have two questions here: 1) Making too many probes. If you watch many of the pro's streams, you'll see that they occasionally box/ctrl-click select the workers at each of their expansion. This is precisely to get a sense of their saturation levels. You should work in something similar to your mental checklist in the mid-game where you conciously set aside a few seconds to check your expansions for saturation. Eventually, you'll be able to eyeball saturation at your expos so you can estimate your probe count (e.g., I'm saturated at 3 bases so I have ~24 * 3 = 72 probes so I should stop), but in the mean time, the solution is to simply set aside time to check. 2) Surplus resources. This is a more open-ended question that's probably out of scope for this thread. In short, there are many factors as to why you have surpluses of resources including sub-par unit compositions, lackluster macro, or lack of production facilities, tech progression, and expanding. You should go over your replays and identify which of these areas you are lacking in and make the focus of your games moving forward. As mentioned previously, the day[9] dailies on fundamentals will help in this regard. | ||
Zedex
United Kingdom310 Posts
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Kambing
United States1176 Posts
On April 13 2011 04:06 Zedex wrote: When someone makes a post and next to their name is a small picture of a trophy and season <insert number> how do they get that, in other words what does it represent. Sounds like you are taking about the forum badge that winners of each liquibet season receive for being good at predicting the future: http://www.teamliquid.net/forum/viewmessage.php?topic_id=160764 | ||
ligand
United States53 Posts
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CecilSunkure
United States2829 Posts
On April 13 2011 05:02 ligand wrote: This has probably been answered a million times so I apologize for repeating but how do you hotkey an area so that you can quickly travel to a designated area instead of clicking the minimap? Is this even possible? http://bit.ly/eVltas ![]() | ||
Chaosvuistje
Netherlands2581 Posts
On April 13 2011 05:02 ligand wrote: This has probably been answered a million times so I apologize for repeating but how do you hotkey an area so that you can quickly travel to a designated area instead of clicking the minimap? Is this even possible? it has nothing to do with traveling to that area, it simply sets the screen to that area. The default controls for setting a 'screen hotkey' is ctrl + F5,F6,F7 or F8. But these can be set to different hotkeys. Personally I use F5 for my natural and thats it. | ||
ligand
United States53 Posts
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bankai
362 Posts
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Hoban
United States1600 Posts
On April 13 2011 08:55 bankai wrote: Generally speaking, can a Terran 3 rax 1 base build hold off a Protoss 4 WG attack?? Absolutely yes. Pending micro mistakes or lack of production it could not. It not a bad idea to throw down a bunker or two as well if you see signs of a 4gate. | ||
RodYan
United States126 Posts
As a rule of thumb, Protoss and Terran players should always be building probes/SCVs so that they can fully saturate when they get their next expansion. My question is really about whether Zerg should do the something similar: Is the rule of thumb to over saturate a base and then transfer drones once the expansion comes online? Or is the rule of thumb that once your base is at full saturation, make units, and then resume droning once the expo gets up? Here is an example scenario for a ZvP/T game: -2 hatches with full saturation -You know your opponent has decided to not be aggressive for the moment (i.e. Droning more is optional) -Your 3rd base has not been started, but since you are not doing a 2 base timing attack you plan to get one soon. -Neither player is doing any "cheesy" play (i.e. no fast VRs, no cloacked banshee, etc..) -No player has a decisive lead over the other. To reiterate the question, in this scenario, do you make units just in case your opponent does get aggressive and delay droning until the 3rd base is up? Or is it better to add on drones now while your opponent is being passive so you can instantly saturate when your 3rd comes online? One last time repeating the question lol: As a rule of thumb, if at full saturation, do you over drone before getting your expo? or make units and resume droning once the expo base is up? Thanks. | ||
rsvp
United States2266 Posts
On April 13 2011 10:01 RodYan wrote: I feel like this happens a lot in my games, so hopefully this question is not too situational, As a rule of thumb, Protoss and Terran players should always be building probes/SCVs so that they can fully saturate when they get their next expansion. My question is really about whether Zerg should do the something similar: Is the rule of thumb to over saturate a base and then transfer drones once the expansion comes online? Or is the rule of thumb that once your base is at full saturation, make units, and then resume droning once the expo gets up? Here is an example scenario for a ZvP/T game: -2 hatches with full saturation -You know your opponent has decided to not be aggressive for the moment (i.e. Droning more is optional) -Your 3rd base has not been started, but since you are not doing a 2 base timing attack you plan to get one soon. -Neither player is doing any "cheesy" play (i.e. no fast VRs, no cloacked banshee, etc..) -No player has a decisive lead over the other. To reiterate the question, in this scenario, do you make units just in case your opponent does get aggressive and delay droning until the 3rd base is up? Or is it better to add on drones now while your opponent is being passive so you can instantly saturate when your 3rd comes online? One last time repeating the question lol: As a rule of thumb, if at full saturation, do you over drone before getting your expo? or make units and resume droning once the expo base is up? Thanks. There isn't really a rule of thumb for this, knowing when to drone and when not to drone even in specific situations such as the one that you described is one of the hardest parts about playing Zerg. It just comes with practice and experience. Not a simple question/answer :p | ||
eunheeseung
43 Posts
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Yoshi Kirishima
United States10320 Posts
Is a Baneling Bust condisered a cheese? I'd say it's more of an all-in than a cheese. Even if your opponent scouts it, he will need to have a good deal of time to prepare against it (depends on the kind of bust). | ||
Quochobao
United States350 Posts
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Yoshi Kirishima
United States10320 Posts
Ahh, thanks. I knew about the closer mineral patches, but I didn't understand this is what the question meant ^_^; (in the OP) | ||
zZygote
Canada898 Posts
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Blurio
Germany288 Posts
On April 13 2011 13:03 Quochobao wrote: What unit is Disloquer (in French)? Also, is there anywhere I can go to check out the unit names in other languages? It's a Voidray. | ||
CrayAB
United States24 Posts
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Kambing
United States1176 Posts
On April 13 2011 14:40 CrayAB wrote: Why do people save up minerals to throw down, say, 3 barracks at once, instead of putting them up as soon as they get 150 minerals? Theoretically, you can bank your money so that you can adequately respond to some scouting information that you are about to gain. For example, you could save money and wait for your scan to confirm if zerg is going spire tech to decide if you drop missile turrets or additional bunkers. In reality, most of the time people do what you describe simply because their macro slipped or they didn't plan their tech/production structures out well enough to place those raxes down in advance. Many times when you see someone do something that looks off in a game, it is more likely due to a mistake rather than cleverness on their part. | ||
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