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fruity.
Profile Joined April 2012
England1711 Posts
December 02 2014 17:06 GMT
#16861
On November 28 2014 13:41 SetGuitarsToKill wrote:
Show nested quote +
On November 28 2014 13:36 ThePastor wrote:
On November 28 2014 12:24 SetGuitarsToKill wrote:
So after trying to do some weird shit and funny proxys and all that... I've learned that if I don't play standard I just die. Horribly. Also I die horribly regularily. So that's depressing again.


Have you tried switching races for a day or two? I find when I start getting down about my race or ability the best cure is to just play protoss/terran and muck around. I mean, go another race, try macro and get owned cause it is actually way harder then we think. Once you have done that, do every cheese you hate getting used against you (11/11, cannon rush, proxies). After a couple of days go back and enjoy being zerg again, it often feels very refreshing. Or vice versa for w/e race you play


hmmm... well I used to play toss so I could do that quite easily. My terran wood league though, so that just might be no good lol


Terran is very linear in its nature though, it's easy to fall way behind if you're not getting the expansions down on time, and production running (and producing constantly) The whole time. I guess in the same way that letting injects slip for zerg with screw up things pretty fast.

Your saviour is at hand though:

https://www.youtube.com/user/filtersc

Stick with Terran if you can though, it's rewarding in the end (though of the three races I have personally found the hardest - this is my subjective opinion, not looking to flame other races here peeps). But hey, the advice above is good too, take a break try an off race for a bit, do what you find fun.
Ex Zerg learning Terran. A bold move.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
Last Edited: 2014-12-05 00:20:17
December 03 2014 19:34 GMT
#16862
sOs did a 1 gate blink - > robo - > +2 gates - > fast 3rd on Overgrowth today. Is there a good guide to this build anywhere? On TL or another site. I basicly have one build vs terran and it's not working for me at all.


Still needs answering...
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Allred
Profile Joined November 2010
United States352 Posts
December 04 2014 00:48 GMT
#16863
sorry if this has been asked before,
but what should I do in pvt late late game, when terran is going for mass ravens? I can't seem to find a counter, tempests can't do anything because pdd, carriers are a joke, void rays die to easy to seaker missles, and it's impossible to trade effectivly against autoturrets with gateway units.
any help or replays on what to do would be great,
Thanks
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Mozdk
Profile Joined October 2010
Denmark6989 Posts
Last Edited: 2014-12-04 01:41:50
December 04 2014 01:39 GMT
#16864
On December 04 2014 09:48 Allred wrote:
sorry if this has been asked before,
but what should I do in pvt late late game, when terran is going for mass ravens? I can't seem to find a counter, tempests can't do anything because pdd, carriers are a joke, void rays die to easy to seaker missles, and it's impossible to trade effectivly against autoturrets with gateway units.
any help or replays on what to do would be great,
Thanks


Scout it, and kill them early...
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-12-04 09:31:05
December 04 2014 09:17 GMT
#16865
On December 04 2014 09:48 Allred wrote:
sorry if this has been asked before,
but what should I do in pvt late late game, when terran is going for mass ravens? I can't seem to find a counter, tempests can't do anything because pdd, carriers are a joke, void rays die to easy to seaker missles, and it's impossible to trade effectivly against autoturrets with gateway units.
any help or replays on what to do would be great,
Thanks

Pure Raven dies really, really hard to Feedback.
Phoenix as well, can't reallly be damaged without splashing the ravens and they deplete PDD real fast.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Allred
Profile Joined November 2010
United States352 Posts
December 04 2014 21:13 GMT
#16866
On December 04 2014 18:17 SC2Toastie wrote:
Show nested quote +
On December 04 2014 09:48 Allred wrote:
sorry if this has been asked before,
but what should I do in pvt late late game, when terran is going for mass ravens? I can't seem to find a counter, tempests can't do anything because pdd, carriers are a joke, void rays die to easy to seaker missles, and it's impossible to trade effectivly against autoturrets with gateway units.
any help or replays on what to do would be great,
Thanks

Pure Raven dies really, really hard to Feedback.
Phoenix as well, can't reallly be damaged without splashing the ravens and they deplete PDD real fast.


I will have to try Phoenix, I guess with good micro, running the pheonix into the ravens if seaker missile might work,
in my recent match, Feedbacks didn't do to much, because he kept energy decently low on ravens so i could deplete energy, but not kill them.
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
graNite
Profile Blog Joined December 2010
Germany4434 Posts
December 05 2014 08:40 GMT
#16867
Is it a bug or is it intended that workers cant move through sieged tank with mineralwalk?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 05 2014 11:37 GMT
#16868
On December 05 2014 17:40 graNite wrote:
Is it a bug or is it intended that workers cant move through sieged tank with mineralwalk?

I think it is intended. It's been that way since forever.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
December 05 2014 11:41 GMT
#16869
On December 05 2014 20:37 SC2Toastie wrote:
Show nested quote +
On December 05 2014 17:40 graNite wrote:
Is it a bug or is it intended that workers cant move through sieged tank with mineralwalk?

It's been that way since forever.

That does not answer the question.

Why would it be intended?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-12-05 11:43:53
December 05 2014 11:42 GMT
#16870
On December 05 2014 06:13 Allred wrote:
Show nested quote +
On December 04 2014 18:17 SC2Toastie wrote:
On December 04 2014 09:48 Allred wrote:
sorry if this has been asked before,
but what should I do in pvt late late game, when terran is going for mass ravens? I can't seem to find a counter, tempests can't do anything because pdd, carriers are a joke, void rays die to easy to seaker missles, and it's impossible to trade effectivly against autoturrets with gateway units.
any help or replays on what to do would be great,
Thanks

Pure Raven dies really, really hard to Feedback.
Phoenix as well, can't reallly be damaged without splashing the ravens and they deplete PDD real fast.


I will have to try Phoenix, I guess with good micro, running the pheonix into the ravens if seaker missile might work,
in my recent match, Feedbacks didn't do to much, because he kept energy decently low on ravens so i could deplete energy, but not kill them.

In that case, Ravens are still very fragile and clump a lot, Archons or Psi Storm is strong in that scenario.
Phoenix don't require sick micro. He needs to be over his turrets, you stay out of turret range. If he starts to mass seeker missiles, magic box your phoenix into him - He'll take more damage if you don't clump.

Lastly, Ravens cannot really damage Cannon defenses, especially with Templar support, so you can just wait him out and go for a basetrade.

This is assuming Raven Only, which is rare. In other situations, there's more nuance to it.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-12-05 11:45:33
December 05 2014 11:45 GMT
#16871
On December 05 2014 20:41 graNite wrote:
Show nested quote +
On December 05 2014 20:37 SC2Toastie wrote:
On December 05 2014 17:40 graNite wrote:
Is it a bug or is it intended that workers cant move through sieged tank with mineralwalk?

It's been that way since forever.

That does not answer the question.

Why would it be intended?

Because a Sieged Tank is literally NAILED into the ground, so moving through would be weird?

I don't know, exactly, it is the way it is and it prevents mass Siege Tank into mineral lines, which, combined with structures, PF and Turrets, makes a pretty much unbreakable defense at relatively low cost (for 4rth base +)?

Rules of physics don't apply to SC2.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
December 05 2014 11:46 GMT
#16872
On December 05 2014 20:45 SC2Toastie wrote:
Show nested quote +
On December 05 2014 20:41 graNite wrote:
On December 05 2014 20:37 SC2Toastie wrote:
On December 05 2014 17:40 graNite wrote:
Is it a bug or is it intended that workers cant move through sieged tank with mineralwalk?

It's been that way since forever.

That does not answer the question.

Why would it be intended?

Because a Sieged Tank is literally NAILED into the ground, so moving through would be weird?

I don't know, exactly, it is the way it is and it prevents mass Siege Tank into mineral lines, which, combined with structures, PF and Turrets, makes a pretty much unbreakable defense at relatively low cost (for 4rth base +)?

Rules of physics don't apply to SC2.


That make sense, on the other hand you cant use the mineralwalk in a defensive way against tanks, too.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
fruity.
Profile Joined April 2012
England1711 Posts
Last Edited: 2014-12-05 12:50:56
December 05 2014 12:47 GMT
#16873
On December 05 2014 20:42 SC2Toastie wrote:
He needs to be over his turrets, you stay out of turret range. If he starts to mass seeker missiles, magic box your phoenix into him - He'll take more damage if you don't clump.


As a terran I can agree and expand to say that when you seeker missle any unit that can move quickly, most flying units for example. You're far more likely to get the seeker missle blow up your own units as the target is micro'd into your own army.

If your opponent seekers a unit as fast as the phoenix, giggle as you blow him up. Though in practice it's so so hard to pick out the target unit from a bunch of others, as we all know. Hey ho. If only the armory have a +skill upgrade

Seekers are great at dealing with tanks, but even here you have the get out clause of unsiege and medivac hot pick up, thankfully something only the pros can seem to pull off quickly enough!!

QXC did just this in last nights IEM vs Bomber. Such great micro skill.

Wasn't it Bomber who first seekered his own medivac then boosted it into his opponents army, holy shit batman, that was so cool to see for the first time.
Ex Zerg learning Terran. A bold move.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 05 2014 22:24 GMT
#16874
On December 05 2014 21:47 fruity. wrote:
Show nested quote +
On December 05 2014 20:42 SC2Toastie wrote:
He needs to be over his turrets, you stay out of turret range. If he starts to mass seeker missiles, magic box your phoenix into him - He'll take more damage if you don't clump.


As a terran I can agree and expand to say that when you seeker missle any unit that can move quickly, most flying units for example. You're far more likely to get the seeker missle blow up your own units as the target is micro'd into your own army.

If your opponent seekers a unit as fast as the phoenix, giggle as you blow him up. Though in practice it's so so hard to pick out the target unit from a bunch of others, as we all know. Hey ho. If only the armory have a +skill upgrade

Seekers are great at dealing with tanks, but even here you have the get out clause of unsiege and medivac hot pick up, thankfully something only the pros can seem to pull off quickly enough!!

QXC did just this in last nights IEM vs Bomber. Such great micro skill.

Wasn't it Bomber who first seekered his own medivac then boosted it into his opponents army, holy shit batman, that was so cool to see for the first time.

Bomber did that, yes.

BOMBARRRRRR
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Mozdk
Profile Joined October 2010
Denmark6989 Posts
December 06 2014 16:20 GMT
#16875
On December 04 2014 04:34 Mozdk wrote:
sOs did a 1 gate blink - > robo - > +2 gates - > fast 3rd on Overgrowth today. Is there a good guide to this build anywhere? On TL or another site. I basicly have one build vs terran and it's not working for me at all.


Still needs answering...


Still need answer.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 07 2014 00:03 GMT
#16876
On December 07 2014 01:20 Mozdk wrote:
Show nested quote +
On December 04 2014 04:34 Mozdk wrote:
sOs did a 1 gate blink - > robo - > +2 gates - > fast 3rd on Overgrowth today. Is there a good guide to this build anywhere? On TL or another site. I basicly have one build vs terran and it's not working for me at all.


Still needs answering...


Still need answer.

Watch the game; same opener.

Threaten with Blink Stalkers, decide whether to add gates to kill or add a third and contain.

It's a bit of a bluff build. You don't need a guide to it, really...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Mozdk
Profile Joined October 2010
Denmark6989 Posts
Last Edited: 2014-12-07 19:48:42
December 07 2014 19:44 GMT
#16877
On December 07 2014 09:03 SC2Toastie wrote:
Show nested quote +
On December 07 2014 01:20 Mozdk wrote:
On December 04 2014 04:34 Mozdk wrote:
sOs did a 1 gate blink - > robo - > +2 gates - > fast 3rd on Overgrowth today. Is there a good guide to this build anywhere? On TL or another site. I basicly have one build vs terran and it's not working for me at all.


Still needs answering...


Still need answer.

Watch the game; same opener.

Threaten with Blink Stalkers, decide whether to add gates to kill or add a third and contain.

It's a bit of a bluff build. You don't need a guide to it, really...



Yes I do. It helps me a lot when I am being told what to look for.

And take that game. He added forges at around 11 or 12 as far as I remember. Maybe he wouldn't have added at all depending on what he saw. Stuff like that I need to be told. Because otherwise, why am I winning only 22% of games vs T....
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
aXbeG
Profile Joined December 2014
United States4 Posts
December 08 2014 03:31 GMT
#16878
At what point should I try to expand to the gold bases as Terran? Do I just expand when I want to?
마린 임바
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 08 2014 07:24 GMT
#16879
On December 08 2014 04:44 Mozdk wrote:
Show nested quote +
On December 07 2014 09:03 SC2Toastie wrote:
On December 07 2014 01:20 Mozdk wrote:
On December 04 2014 04:34 Mozdk wrote:
sOs did a 1 gate blink - > robo - > +2 gates - > fast 3rd on Overgrowth today. Is there a good guide to this build anywhere? On TL or another site. I basicly have one build vs terran and it's not working for me at all.


Still needs answering...


Still need answer.

Watch the game; same opener.

Threaten with Blink Stalkers, decide whether to add gates to kill or add a third and contain.

It's a bit of a bluff build. You don't need a guide to it, really...



Yes I do. It helps me a lot when I am being told what to look for.

And take that game. He added forges at around 11 or 12 as far as I remember. Maybe he wouldn't have added at all depending on what he saw. Stuff like that I need to be told. Because otherwise, why am I winning only 22% of games vs T....

You have to understand this is a very rare build, a real best of X build. It does have weaknesses and it isn't perfectly mapped out. Nobody can write a properly backed guide about a build like that.

If you're that low vs T there's other, more major problems than your opening bo. Wanna post a rep?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 08 2014 07:25 GMT
#16880
On December 08 2014 12:31 aXbeG wrote:
At what point should I try to expand to the gold bases as Terran? Do I just expand when I want to?

When you feel you have ample map control and can keep it for the time to come. Gold Minerals are a risk to take, so gauge your risk to reward and go for it.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
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