|
If protoss don't have their 3rd and 4th gases up by 7 mins then a heavy heavy attack is coming. Typically protoss get their gases up by 6 mins, but some people play safer and get them a little later.
Production buildings is also an indicator. Pros know exactly how many production facilities they can produce out of on 1,2, and 3 bases. If someone is on maximum production but no 3rd is down then they must be attacking and no longer making probes or a nexus (because they can't afford it)
But with protoss it's tough because a lot of times they just make a ton of gateways and just don't use them until it is necessary.
Typically protoss all in is 1 base = 4 gate or 3 gate + tech building. So 2 base all in would be 2 base = 8 gate or 6 gate + 2 tech buildings or 7 gate + 1 tech building.
This gets a little funky with upgrades and then like I said, protoss could just build 8 gate off 2 bases and just not produce units until they get their 3rd up and running or quickly warp in a round (which cannot be sustained) and then expo.
|
|
|
On August 12 2013 00:36 And G wrote: In the last WCS game (on Neo Planet S) of the MMA vs MC series, at the end MC attacked MMA's natural with zealots + stalkers + colossi; in the same situation I would have instinctively blinked up the main instead and then defended with stalkers + colossi on top of the main ramp. Would this have been a bad thing to do in that situation, or why did MC not do that?
Replay isn't up yet unfortunately. Here's the replay with the engagement starting around 55:00.
Also, in the earlier match on Newkirk (from 37:20 to 42:10) MMA gg'd while having two widow mines in MC's mineral line. At that point MC had over 400 minerals so he could have just built another nexus, but MMA couldn't know that, right? If MC had had <100 minerals at that point, could MMA have forced a draw, or even won? He could have floated factory, rax, CC + a few SCVs to his opponent's main where they would have been protected by the mines, and prevent all mining there since there was no detection whatsoever and two widow mines kill probes faster than you can build them from one nexus, never mind the hellion or two marines he could have built right away. And once mining has stopped with MC's minerals too low to build another nexus or a phoenix, the game's at least a draw, right?
|
I'm having issues with queuing up buildings to be built by my drones..
I'll drag the cursor over the whole batch of mining drones, hold "Shift", then "B" > "R" > "esc" > "B" > "V" > "mouse drag and click again" > let go of "Shift"
This will give me a Roach Warren and two Evo Chambers.. but the problem is that the drones finish mining the minerals and immediately go to morph the building instead of returning the minerals to the hatch.
If I add a "C" after the "Shift" but before the first "B" will it queue the "return minerals" action for the drones?
Dumb question sorry, but I don't have the ability to test it right now.
|
Ghaleon109: You don't need to be holding shift at all. Drag a box, BR click, BV click BV click. Whatever drones are closest to your clicks will break off and go. Some of them will be holding minerals and some won't.
If you don't want them to hold minerals, you can box up a small group of drones and click-spam on the hatchery to return their minerals and not go back, then give the building commands. But I don't think saving eight minerals is worth the extra time this would take.
|
I don't know if this has been answered somewhere else, but what time in the game should you start sacking SCVs as Terran? And how many orbitals should you build to replace them (I assume you don't burn your whole bank on orbitals)?
|
As soon as you are maxed you should be adding in more orbitals. Once those get up you can start sacking SCVs as long as you have enough mules to fund your production. Remember 1 mule is ~4 SCVs, so you can sack ~4 SCVs for each additional orbital. Once your bank is big enough you only need SCVs to gather gas and a few to build stuff.
|
What is the thing with Stargate in PvP? I'm trying to get familiar with it. The map control and probe sniping is clear. When Oponent goes Robo. How to I fight with my Phoenix efficient on an army to army fight?
Do I lift as many Immortals and Stalkers as possible to gain advantage on ground with my Zealots and few Stalkers while disabling his ground advantage?
|
On August 17 2013 07:14 noVa972 wrote: What is the thing with Stargate in PvP? I'm trying to get familiar with it. The map control and probe sniping is clear. When Oponent goes Robo. How to I fight with my Phoenix efficient on an army to army fight?
Do I lift as many Immortals and Stalkers as possible to gain advantage on ground with my Zealots and few Stalkers while disabling his ground advantage?
Its really micro intensive to go stargate in PvP, but thats the gist of it, yeah. You lift as many units as possible (depending on the number of phoenixes compared to your ground army, you might want to keep a couple of free for damage as well), making sure you get key units such as immortals and sentries. Once he starts making collosus, you need to focus on those. Phoenixes doesn't do amazingly well against collosus alone tho, so you should have transitioned to other units by then.
|
Generally in PvP it goes something like this:
Stargate > Robo > twilight > Stargate.
But of course SC2 isn't that easy and you still have to micro and execute.
|
Hi,
Is Terran mech a viable option against zerg or protoss or is Terran mech only good against Terran?
|
On August 18 2013 09:23 K1ash3r wrote: Hi,
Is Terran mech a viable option against zerg or protoss or is Terran mech only good against Terran? you likely wont get to grandmaster with it or win any tournaments, but you can win with it.
|
If the game is perfectly balanced and 2 players are of equal skill at the highest level, does build order even matter if the other player can get proper scouting off?
Typical scenarios:
- Oh he went greedy and so did I, so all is even - Oh he went greedy but I didn't, since the game is balanced I have advantage until his greed kicks in where I can even things out - punish his greed or go even greedier to equalize
|
On August 20 2013 06:14 KingofGods wrote: If the game is perfectly balanced and 2 players are of equal skill at the highest level, does build order even matter if the other player can get proper scouting off?
Typical scenarios:
- Oh he went greedy and so did I, so all is even - Oh he went greedy but I didn't, since the game is balanced I have advantage until his greed kicks in where I can even things out - punish his greed or go even greedier to equalize
thats incredibly vague. what do you mean by proper scouting? obviously, if you have perfect knowledge of what the other person is doing you can always counter their build assuming equal skill and perfect balance. the problem lies in the fact that you will never have perfect knowledge, and scouting and denying scouting is a major part of the game.
|
|
|
Don't know if it's really a strategy thing, but aren't the medivac dots way smaller than they should be on the minimap? Just watched a TvP replay and the oracle dot was like 3x as big as the medivac's :/
|
I watched a little of LZ Gamer's stream and I liked it. Is there a way to watch old stream episodes?
|
@Destruktor this has been patched. @Nimix I think the Oracle dot is just too big. @schwza Open up the stream page and click on "Videos" (top right I think)
|
Awesome, thanks graNite. FYI for anyone else, go to the twitch page for the person's stream.
|
Quantic MasSan also has a very informative Zerg stream if that's what you are looking for. As well as Root Vibe.
|
|
|
|
|
|