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Methysan
Profile Joined October 2012
3 Posts
August 08 2013 15:34 GMT
#15981
What's a standard and cheese build for each Terran matchup?
Artest
Profile Joined July 2013
1 Post
August 09 2013 05:28 GMT
#15982
How you do protect your third expansion as a Zerg player against Terran harrassment like Hellions? double Evo is possible at the entrance of 2nd expansion, but how to protect the third expansion? more spine crawler?
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
Last Edited: 2013-08-09 06:02:21
August 09 2013 05:43 GMT
#15983
On August 09 2013 14:28 Artest wrote:
How you do protect your third expansion as a Zerg player against Terran harrassment like Hellions? double Evo is possible at the entrance of 2nd expansion, but how to protect the third expansion? more spine crawler?

The most common way is to use your creep spread Queens + a handful of Lings. Another choice is to make a few Roaches 4-6 which will push back any Hellion pressure.

If hes committing heavily to Hellions a spine wouldn't be a bad idea but I would try to avoid it if you can.

On August 09 2013 00:34 Methysan wrote:
What's a standard and cheese build for each Terran matchup?

Reaper expand is a great opening against all races. + Show Spoiler +
12 rax
12 gas
15 OC
15 Reaper
Vs (Terran and Zerg 2nd Reaper) vs (Protoss Reactor)
@400 Mins CC

Against Terran and Zerg once you drop your CC you should have just enough to start your Factory and reactor to go for Hellions. You have to be 100% sure there is no poke coming from the Protoss with Stalker+Zealot if you go reactor. (Their Stalker should be defending from your Reaper scout to push out)

I will try to remember some of these builds off hand as I'm just memorizing them myself.

TvT: 1/1/1 as shown in Maru vs Innovation game 2 I believe also Proxy Marauders is quite common
+ Show Spoiler +
12 Gas
12 Rax
Factory @ 100% Rax
2x Marines Reactor on Rax
Hellion Production
Proxy Starport @ 100% Factory
Elevator into main with 8 Marines a few Hellions + 1 Medivac


TvZ: 11/11 or 8/8/8 Reaper both are proxy all ins

TvP: I like to do a build similar to the TvT one in which you drop 8 Marines in the Tosses main and then send 4-5 Hellions into his expansion once he pulls all his units into his main. I first saw the build in ASUS ROG the Toss pulled his units into the main and overcharged his expansions nexus and the Terran sent all the Hellions to the main and just outright overpowered the Tosses army.
neverlast
Profile Joined September 2010
Austria62 Posts
Last Edited: 2013-08-09 07:34:37
August 09 2013 07:33 GMT
#15984
QUESTION:
I have 3 Command Center in my Control group 1:
...is there a way to consistently to jump back to the SAME Control center if I press 1,1?? Because it jumps back to the closest one by double tabbing on 1 but not the same one. (Unless there is a view where 2 CC are on one screen, which overrules the "closest CC" rule)

I guess the answer is NO: so I have to use the key for "Cycle command center view" or use generate a view with Control+f1, right?
The 3 races in bronze are: 6pool, cannon rush and bunkers. | Native Bronze Player since 2010
hearters
Profile Joined May 2013
Singapore224 Posts
Last Edited: 2013-08-09 10:29:16
August 09 2013 10:28 GMT
#15985
On August 09 2013 16:33 neverlast wrote:
QUESTION:
I have 3 Command Center in my Control group 1:
...is there a way to consistently to jump back to the SAME Control center if I press 1,1?? Because it jumps back to the closest one by double tabbing on 1 but not the same one. (Unless there is a view where 2 CC are on one screen, which overrules the "closest CC" rule)

I guess the answer is NO: so I have to use the key for "Cycle command center view" or use generate a view with Control+f1, right?


You can try adding another building(eg refinery, depot) near or next to the CCTV you want to jump to into the cg. I believe it should bring you to that CC every time, but I'm not certain.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
neverlast
Profile Joined September 2010
Austria62 Posts
Last Edited: 2013-08-09 11:28:34
August 09 2013 11:27 GMT
#15986
@hearters
SPLENDID IDEA -works fine - you made someone happy on the other side of the earth today.
Thank you
The 3 races in bronze are: 6pool, cannon rush and bunkers. | Native Bronze Player since 2010
neverlast
Profile Joined September 2010
Austria62 Posts
Last Edited: 2013-08-11 16:40:27
August 10 2013 21:57 GMT
#15987
Question:
When I look at replays: I can press "S" for seeing the SPENDING view. ECO/Tech/Army:
Now GAS spending is not considered as this is only Mineral spending and another flaw is that upgrades like weapon +1 armour, or STIM is not counted at all? Can you confirm or am I crazy?

Update: just tested it again - YES upgrades above are not seen in Spending at all.
The 3 races in bronze are: 6pool, cannon rush and bunkers. | Native Bronze Player since 2010
TCPLolwut
Profile Joined May 2013
New Zealand8 Posts
August 10 2013 22:17 GMT
#15988
Question:
What is the best way to do banelings bombs over an army of marines? Like the technique
Doominator10
Profile Joined August 2012
United States515 Posts
August 11 2013 07:28 GMT
#15989
Who is a good and fun zerg to watch streams of if I want to improve my ZvZ?
I watch TLO for inspiration for ZvT (His ZvZ seems weaker than his ZvT)
TangSC for ZvP (I don't really care for early aggression in ZvZ)
ZvZ...

Specifically, I prefer a defensive ZvZ with minimal lingbling, but I haven't seen many pros consistently defend such aggression without having a gentleman's agreement NR10.
Your DOOM has arrived,,,, and is handing out cookies
And G
Profile Joined May 2012
Germany491 Posts
August 11 2013 15:36 GMT
#15990
In the last WCS game (on Neo Planet S) of the MMA vs MC series, at the end MC attacked MMA's natural with zealots + stalkers + colossi; in the same situation I would have instinctively blinked up the main instead and then defended with stalkers + colossi on top of the main ramp. Would this have been a bad thing to do in that situation, or why did MC not do that?

Replay isn't up yet unfortunately.
not a community mapmaker
LordYama
Profile Joined August 2010
United States370 Posts
Last Edited: 2013-08-11 15:47:39
August 11 2013 15:39 GMT
#15991
On August 11 2013 16:28 Doominator10 wrote:
Who is a good and fun zerg to watch streams of if I want to improve my ZvZ?
I watch TLO for inspiration for ZvT (His ZvZ seems weaker than his ZvT)
TangSC for ZvP (I don't really care for early aggression in ZvZ)
ZvZ...

Specifically, I prefer a defensive ZvZ with minimal lingbling, but I haven't seen many pros consistently defend such aggression without having a gentleman's agreement NR10.


Here is one of the better solutions, potentially, to your problem. I too hate ling/bling wars in the early game of ZvZ even when I win. Lowko posted the following Youtube video, from his stream, outlining a Jaedong build to avoid this in most games:



+ Show Spoiler +
It's a 15 hatch two base initially gasless build that turtles you to two base saturation and 1/1 upgraded speed roaches. The initial defense in front of your natural is two queens and a few lings, then you add an evo chamber wall-in with a spine. You push out with a bunch of 1/1 speedroach and your attack hits right around ten minutes, and you take your third while moving out.

The things that it has a hard time defending against are super early pool builds (although I have held against early pool before against someone with bad micro just using workers) and a dedicated one base push with several (unupgraded) roaches. It is designed to hold up against speedling and baneling aggression with the wallin, queens and spine. I am only in gold league but against gold and plat players it seems to defend ling/bane play quite well.

If the opponent has taken an earlier third, usually they haven't had time to realize much benefit from it by the time your attack hits and you will be ahead in units and/or overall army strength because of his investment in the third (and possibly upgrades). So much the better if he invested a lot of larvae droning up the third right before your attack.

If the opponent did some other things like invest in ling speed, baneling nest and made banelings in the early game then that composition usually fails hard against the 1/1 speedroach, and if they also try to defend with roaches they will be behind in roach count and probably upgrades due to their gas investment in ling/bane.

If they went muta the timing usually works well because the number of muta they can put out by the time your attack hits is usually not enough to prevent you destroying a hatchery or two and crippling his economy generally, and gives you plenty of time to put spores in your bases and get hydra out since he will usually have to use his muta to try and kill your roaches to keep from dying immediately, and your build already has 4 queens at the time you attack.

So at least in lowly gold league, this build has made ZvZ go from my worst matchup to easily my best (I am winning over 90% with this so far). Hell it's a Jaedong build, probably worth a try.

Edit: Unfortunately the wall-in setup is only good for maps with narrow chokes at the natural. Also, I think the same wall-in queen/spine defensive setup and economy ramp-up could be used to turtle into two base mutas. I'm guessing the roach build is a stronger option on the average but I'm not sure.
Doominator10
Profile Joined August 2012
United States515 Posts
August 11 2013 19:23 GMT
#15992
On August 12 2013 00:39 LordYama wrote:
Show nested quote +
On August 11 2013 16:28 Doominator10 wrote:
Who is a good and fun zerg to watch streams of if I want to improve my ZvZ?
I watch TLO for inspiration for ZvT (His ZvZ seems weaker than his ZvT)
TangSC for ZvP (I don't really care for early aggression in ZvZ)
ZvZ...

Specifically, I prefer a defensive ZvZ with minimal lingbling, but I haven't seen many pros consistently defend such aggression without having a gentleman's agreement NR10.


Here is one of the better solutions, potentially, to your problem. I too hate ling/bling wars in the early game of ZvZ even when I win. Lowko posted the following Youtube video, from his stream, outlining a Jaedong build to avoid this in most games:

http://www.youtube.com/watch?v=5BvcPTUsJCg&list=PLB3F6414E992DABB9&index=191

+ Show Spoiler +
It's a 15 hatch two base initially gasless build that turtles you to two base saturation and 1/1 upgraded speed roaches. The initial defense in front of your natural is two queens and a few lings, then you add an evo chamber wall-in with a spine. You push out with a bunch of 1/1 speedroach and your attack hits right around ten minutes, and you take your third while moving out.

The things that it has a hard time defending against are super early pool builds (although I have held against early pool before against someone with bad micro just using workers) and a dedicated one base push with several (unupgraded) roaches. It is designed to hold up against speedling and baneling aggression with the wallin, queens and spine. I am only in gold league but against gold and plat players it seems to defend ling/bane play quite well.

If the opponent has taken an earlier third, usually they haven't had time to realize much benefit from it by the time your attack hits and you will be ahead in units and/or overall army strength because of his investment in the third (and possibly upgrades). So much the better if he invested a lot of larvae droning up the third right before your attack.

If the opponent did some other things like invest in ling speed, baneling nest and made banelings in the early game then that composition usually fails hard against the 1/1 speedroach, and if they also try to defend with roaches they will be behind in roach count and probably upgrades due to their gas investment in ling/bane.

If they went muta the timing usually works well because the number of muta they can put out by the time your attack hits is usually not enough to prevent you destroying a hatchery or two and crippling his economy generally, and gives you plenty of time to put spores in your bases and get hydra out since he will usually have to use his muta to try and kill your roaches to keep from dying immediately, and your build already has 4 queens at the time you attack.

So at least in lowly gold league, this build has made ZvZ go from my worst matchup to easily my best (I am winning over 90% with this so far). Hell it's a Jaedong build, probably worth a try.

Edit: Unfortunately the wall-in setup is only good for maps with narrow chokes at the natural. Also, I think the same wall-in queen/spine defensive setup and economy ramp-up could be used to turtle into two base mutas. I'm guessing the roach build is a stronger option on the average but I'm not sure.


This.... seems pretty legit. Ima give it a try
Your DOOM has arrived,,,, and is handing out cookies
LordYama
Profile Joined August 2010
United States370 Posts
August 12 2013 17:19 GMT
#15993
Do widow mines take splash damage when burrowed if they are not detected? Such as from nearby baneling, widow mine or tank explosions?
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
August 12 2013 17:23 GMT
#15994
On August 13 2013 02:19 LordYama wrote:
Do widow mines take splash damage when burrowed if they are not detected? Such as from nearby baneling, widow mine or tank explosions?

yes
K1ash3r
Profile Joined August 2013
8 Posts
August 13 2013 01:45 GMT
#15995
When you play as terran how many starports do you need for medivacs if you are going bio
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
August 13 2013 01:46 GMT
#15996
On August 13 2013 10:45 K1ash3r wrote:
When you play as terran how many starports do you need for medivacs if you are going bio

one plus reactor.
SweKenZo
Profile Joined December 2011
Sweden82 Posts
August 13 2013 04:27 GMT
#15997
Does blinding cloud effect widow mines?
Bronze->Silver->Gold->Platinum->Diamond-> ?
KingofGods
Profile Joined July 2010
Canada1218 Posts
August 13 2013 06:09 GMT
#15998
*affect.

And nope.
KingofGods
Profile Joined July 2010
Canada1218 Posts
August 13 2013 06:10 GMT
#15999
On August 13 2013 02:23 dAPhREAk wrote:
Show nested quote +
On August 13 2013 02:19 LordYama wrote:
Do widow mines take splash damage when burrowed if they are not detected? Such as from nearby baneling, widow mine or tank explosions?

yes


Note that widow mines DO NOT friendly fire each other. So yes, it can take damage from your opponents widow mines, but not your own, burrowed or not.
SirFatalx
Profile Joined August 2010
United States22 Posts
August 13 2013 06:21 GMT
#16000
What is a good way to make absolutely sure that a protoss player is going to attempt a two base all in or timing attack. I think I am having a hard time determining If a Protoss player is going to Tech quickly and defend their third base, Tech quickly and attack for a timing attack or hide their tech and attack / defend. I know Gas will tell you this information, but how much gas will they have at which time to know they are getting their tech units out. I saw a game where Tajea scanned the Protoss's main base at one point, and immediately threw down 3 Bunkers and moved SCVs to repair without any scouting SCV at all. He only saw the gas. Does anyone have any advice for this?
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