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FlamingForce
Profile Joined September 2011
Netherlands701 Posts
February 22 2013 18:00 GMT
#14921
On February 23 2013 02:55 Iyerbeth wrote:
Show nested quote +
On February 23 2013 02:42 FlamingForce wrote:
When I see an opponents building under construction, is there any way to find out what kind of structure it is?

Also, is it possible to see the upgrades on an enemy unit?


If you go in to the options menu, under gameplay there's a box called "new options". If you tick "enable enemy unit selection" you can click on the units and buildings as in traditional WoL to find out both.

Show nested quote +
On February 23 2013 02:47 MutaDoom wrote:
Simple question around the new changes:
How do I unlock the new achievements they've created under Exploration: Guide 4? I've done the other training levels, and it wants me to do training level 5 with all races. Thing is, I can only do 1-3?

Yes, I've looked, and found nothing, and this doesn't warrant its own thread.


Yeah, that part is to do with actually levelling up each race, which I don't think is unlocked until HotS. Essentially everything you build or every unit you make or kill will give you experience towards levelling up your race which unlocks achievements and portraits and decals.



Ah so that's why it wasn't working, cheers!
pPingu
Profile Joined September 2011
Switzerland2892 Posts
Last Edited: 2013-02-22 18:01:28
February 22 2013 18:00 GMT
#14922
On February 23 2013 00:16 HelpMeGetBetter wrote:
Just as liquipedia has a strategy page for WOL, will there be one for HOTS also?


There should be one, no reason not to
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
February 22 2013 19:01 GMT
#14923
On February 23 2013 02:55 Iyerbeth wrote:
Show nested quote +
On February 23 2013 02:47 MutaDoom wrote:
Simple question around the new changes:
How do I unlock the new achievements they've created under Exploration: Guide 4? I've done the other training levels, and it wants me to do training level 5 with all races. Thing is, I can only do 1-3?

Yes, I've looked, and found nothing, and this doesn't warrant its own thread.


Yeah, that part is to do with actually levelling up each race, which I don't think is unlocked until HotS. Essentially everything you build or every unit you make or kill will give you experience towards levelling up your race which unlocks achievements and portraits and decals.


I was curious, because the other HotS ones aren't up (though there is a category for it), but this one just seemed unattainable; now I know why. Thanks dude :3
Statyk
Profile Joined August 2011
Canada41 Posts
February 22 2013 21:11 GMT
#14924
I scanned through 2.0.4 patch notes and couldn't find anything on this, hoping someone can help me out. I updated my game last night to 2.0.4 and afterwards wasn't able to individually select larvae from my hatcheries. At best I could only select all available larvae for each hatchery. This isn't a huge deal but was messing with my early game drone micro and overlord rallies.

Has anyone else experienced this? Did I miss something in the patch notes?
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
February 22 2013 21:15 GMT
#14925
On February 23 2013 06:11 Statyk wrote:
I scanned through 2.0.4 patch notes and couldn't find anything on this, hoping someone can help me out. I updated my game last night to 2.0.4 and afterwards wasn't able to individually select larvae from my hatcheries. At best I could only select all available larvae for each hatchery. This isn't a huge deal but was messing with my early game drone micro and overlord rallies.

Has anyone else experienced this? Did I miss something in the patch notes?


It's a new option. Go in to the options menu -> gameplay -> untick "select all larva".
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Statyk
Profile Joined August 2011
Canada41 Posts
February 22 2013 21:32 GMT
#14926
On February 23 2013 06:15 Iyerbeth wrote:
Show nested quote +
On February 23 2013 06:11 Statyk wrote:
I scanned through 2.0.4 patch notes and couldn't find anything on this, hoping someone can help me out. I updated my game last night to 2.0.4 and afterwards wasn't able to individually select larvae from my hatcheries. At best I could only select all available larvae for each hatchery. This isn't a huge deal but was messing with my early game drone micro and overlord rallies.

Has anyone else experienced this? Did I miss something in the patch notes?


It's a new option. Go in to the options menu -> gameplay -> untick "select all larva".

TY! <3
ricepudding
Profile Joined February 2013
47 Posts
February 22 2013 23:10 GMT
#14927
Does area/splash damage affect units that you can't see?

For example, if tank targeted a stalker but there were DTs next to the stalker, do the DTs take damage?
Or if a high templar stormed an army and there were cloaked ghosts in the mix, do the ghosts take damage?

Thanks!
never say die.
EyesOnMe
Profile Joined February 2013
57 Posts
February 23 2013 03:36 GMT
#14928
Yes, havent you seen those fungals hitting cloaked banshees/ghosts?

Yes ghosts will take damage by storm even when cloaked.

Also, if you play starcraft master there is a level where you have to sacrifice scvs by having tanks shoot them, in order to kill nearby DTs, maybe you should try that lol
ricepudding
Profile Joined February 2013
47 Posts
February 23 2013 11:03 GMT
#14929
Thanks :3

Another question. Does the APM information at the score screen tell you your average APM or your APM when the game ends? I've heard both, so I'm wondering what it actually is.
never say die.
Crypdos
Profile Joined December 2011
Netherlands110 Posts
February 23 2013 12:15 GMT
#14930
Can you micro widowmines? It feels like even if you spam click, the target it chooses is pretty random.

Maybe you have to shiftclick it? Did anyone test this?
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
February 23 2013 14:43 GMT
#14931
Does anyone know how many MULEs can mine a single mineral patch at once? Liquipedia was updated to say any number of MULEs from one MULE per patch (I had always thought it was one) so I went to test it and dropped...a lot. One or two would bounce between patches so there is a limit, but there was definately more than one per patch. I think it's two per patch, but wondering if anyone knows for certain.

[image loading]
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Kasu
Profile Joined April 2011
United Kingdom345 Posts
Last Edited: 2013-02-23 18:57:00
February 23 2013 18:56 GMT
#14932
On February 23 2013 23:43 Iyerbeth wrote:
Does anyone know how many MULEs can mine a single mineral patch at once? Liquipedia was updated to say any number of MULEs from one MULE per patch (I had always thought it was one) so I went to test it and dropped...a lot. One or two would bounce between patches so there is a limit, but there was definately more than one per patch. I think it's two per patch, but wondering if anyone knows for certain.

+ Show Spoiler +
[image loading]

They will stack up on patches, but because the MULE's harvesting time is long compared to its travel (mineral-return) time, any MULE above 1 per patch becomes very inefficient. Best to keep it at 1 per patch unless you have loads of orbitals and only 1 mining base.
iMmOrTaLiUz
Profile Blog Joined January 2011
United States37 Posts
Last Edited: 2013-02-24 04:16:16
February 24 2013 04:14 GMT
#14933
Nvm found my answer
darkphantom
Profile Joined November 2012
98 Posts
February 24 2013 08:12 GMT
#14934
why do neutral depots at bottom of ramps exist? and why do some pros destroy them after getting like first 2 marines
From the darkness i come
ricepudding
Profile Joined February 2013
47 Posts
February 24 2013 08:58 GMT
#14935
On February 24 2013 17:12 darkphantom wrote:
why do neutral depots at bottom of ramps exist? and why do some pros destroy them after getting like first 2 marines


So you can't cheese and block off the bottom of the ramp.
It's mostly an advantage for Zerg players. Sometimes Protoss (and rarely Terran) will, upon seeing no pool, block off the bottom of the ramp with buildings.

They destroy it because they don't need it and also they don't want to accidentally misclick on it during a battle.
never say die.
HelioSeven
Profile Joined February 2012
United States193 Posts
February 24 2013 10:46 GMT
#14936
On February 24 2013 17:58 ricepudding wrote:
Show nested quote +
On February 24 2013 17:12 darkphantom wrote:
why do neutral depots at bottom of ramps exist? and why do some pros destroy them after getting like first 2 marines


So you can't cheese and block off the bottom of the ramp.
It's mostly an advantage for Zerg players. Sometimes Protoss (and rarely Terran) will, upon seeing no pool, block off the bottom of the ramp with buildings.

They destroy it because they don't need it and also they don't want to accidentally misclick on it during a battle.


This answer can be summed up with "Byun vs Nestea Code S 2012 GSL Season 3".

For those unaware, they played a game with an incorrect version of Daybreak that didn't have the depots. Byun marine/scv all-in'd and blocked the bottom of Nestea's ramp with two bunkers, cutting his base and army in half. Nestea was a good sport about the whole thing, but a lot of people gave the GSL grief for that one for quite a while.

To be fair, it is countered by a decent drone drill, but it certainly makes a difference and without exceptional reaction to it, having your ramp blocked like that is usually game-ending.
If I smite you, have you been smitten?
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
February 24 2013 13:58 GMT
#14937
On February 24 2013 19:46 HelioSeven wrote:
Show nested quote +
On February 24 2013 17:58 ricepudding wrote:
On February 24 2013 17:12 darkphantom wrote:
why do neutral depots at bottom of ramps exist? and why do some pros destroy them after getting like first 2 marines


So you can't cheese and block off the bottom of the ramp.
It's mostly an advantage for Zerg players. Sometimes Protoss (and rarely Terran) will, upon seeing no pool, block off the bottom of the ramp with buildings.

They destroy it because they don't need it and also they don't want to accidentally misclick on it during a battle.


This answer can be summed up with "Byun vs Nestea Code S 2012 GSL Season 3".

For those unaware, they played a game with an incorrect version of Daybreak that didn't have the depots. Byun marine/scv all-in'd and blocked the bottom of Nestea's ramp with two bunkers, cutting his base and army in half. Nestea was a good sport about the whole thing, but a lot of people gave the GSL grief for that one for quite a while.

To be fair, it is countered by a decent drone drill, but it certainly makes a difference and without exceptional reaction to it, having your ramp blocked like that is usually game-ending.

If you ask me, the neutral depots are stupid. They already buffed z in more ways than one vs 2 rax. 5 range queens, rax build time, bunker build time and salvage, ovie speed etc. etc.

The most annoying thing for me is I want to build a bunker there for roach all ins.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
February 24 2013 15:52 GMT
#14938
On February 24 2013 22:58 TRaFFiC wrote:
Show nested quote +
On February 24 2013 19:46 HelioSeven wrote:
On February 24 2013 17:58 ricepudding wrote:
On February 24 2013 17:12 darkphantom wrote:
why do neutral depots at bottom of ramps exist? and why do some pros destroy them after getting like first 2 marines


So you can't cheese and block off the bottom of the ramp.
It's mostly an advantage for Zerg players. Sometimes Protoss (and rarely Terran) will, upon seeing no pool, block off the bottom of the ramp with buildings.

They destroy it because they don't need it and also they don't want to accidentally misclick on it during a battle.


This answer can be summed up with "Byun vs Nestea Code S 2012 GSL Season 3".

For those unaware, they played a game with an incorrect version of Daybreak that didn't have the depots. Byun marine/scv all-in'd and blocked the bottom of Nestea's ramp with two bunkers, cutting his base and army in half. Nestea was a good sport about the whole thing, but a lot of people gave the GSL grief for that one for quite a while.

To be fair, it is countered by a decent drone drill, but it certainly makes a difference and without exceptional reaction to it, having your ramp blocked like that is usually game-ending.

If you ask me, the neutral depots are stupid. They already buffed z in more ways than one vs 2 rax. 5 range queens, rax build time, bunker build time and salvage, ovie speed etc. etc.

The most annoying thing for me is I want to build a bunker there for roach all ins.

There's been tons of discussion about it in the past, and the conclusion is that it's simply unfair to not have the neutral depot. All major tournaments have had them for forever, and even blizzard agreed that ramp blocks weren't fair.

I will agree that 500hp is too much; 100 would do fine, and that way you can destroy it easily to get a well-positioned bunker up to defend all ins.

"They already buffed Z" is a pretty shitty reason to leave a broken mechanic in the game, at least IMO.
Getting back into sc2 O_o
ricepudding
Profile Joined February 2013
47 Posts
February 24 2013 23:04 GMT
#14939
On February 24 2013 22:58 TRaFFiC wrote:
Show nested quote +
On February 24 2013 19:46 HelioSeven wrote:
On February 24 2013 17:58 ricepudding wrote:
On February 24 2013 17:12 darkphantom wrote:
why do neutral depots at bottom of ramps exist? and why do some pros destroy them after getting like first 2 marines


So you can't cheese and block off the bottom of the ramp.
It's mostly an advantage for Zerg players. Sometimes Protoss (and rarely Terran) will, upon seeing no pool, block off the bottom of the ramp with buildings.

They destroy it because they don't need it and also they don't want to accidentally misclick on it during a battle.


This answer can be summed up with "Byun vs Nestea Code S 2012 GSL Season 3".

For those unaware, they played a game with an incorrect version of Daybreak that didn't have the depots. Byun marine/scv all-in'd and blocked the bottom of Nestea's ramp with two bunkers, cutting his base and army in half. Nestea was a good sport about the whole thing, but a lot of people gave the GSL grief for that one for quite a while.

To be fair, it is countered by a decent drone drill, but it certainly makes a difference and without exceptional reaction to it, having your ramp blocked like that is usually game-ending.

If you ask me, the neutral depots are stupid. They already buffed z in more ways than one vs 2 rax. 5 range queens, rax build time, bunker build time and salvage, ovie speed etc. etc.

The most annoying thing for me is I want to build a bunker there for roach all ins.


That's why you kill it with your marines.
never say die.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
February 26 2013 03:45 GMT
#14940
So recently been reading a bunch of threads about "overkill" on tl. Let me know if they're any definitive answers by blizz I can read. Below I list the t units and whether I think they overkill.

Yes:
-marauder
-reaper
-ghost (snipe)?
-thor
-bc
-viking
-helion?
-raven (HSM?)
-battle cruiser?
-missile turret
No:
-marine
-tank
-medivac
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
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