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Mavvie
Profile Blog Joined May 2012
Canada923 Posts
Last Edited: 2012-10-18 22:28:26
October 18 2012 22:22 GMT
#14321
On October 19 2012 07:19 Azoryen wrote:
Show nested quote +
On October 19 2012 06:59 TheGreenMachine wrote:
On October 19 2012 06:47 Azoryen wrote:
I play zerg and often I try to have 16 drones in each mineral line.
However, I notice that sometimes the workers are not evenly distributed, meaning that there could be 5 drones mining the 2 patches to the left and 3 drones mining the 2 patches to the right.
Sometimes I check this visually and correct it, but it's very time consuming, so I'm wondering what people do to prevent/correct this.

In the early game you can correct it with good drone stacking, but through mid-late game its not worth it. Just go with 16-18 drones per mineral line and be satisfied. Glad to see some people notice that 16 workers per mineral line doesnt always mean they will perfectly stack ^^

Early on ZvP especially you can stack 2 per patch 16 workers in your main then rally to your natural and after 16 in your natural rally to your 3rd taking gases at your natural. After you start adding gases it might not be worth the apm, you're better off using every larva perfectly on time or spreading creep better or scouting better.

In that case I think I'm going for 18 to 20 drones per mineral line, because I can't stand having only 1 drone in 1 patch.
I much prefer having around 4 drones mining to half efficency. With 20 I suppose there will always be at least 2 in every patch. I'm going to test this by rallying every drone to an óuter patch and see what happens.

I often go up to 20 workers mining minerals per base in the midgame, but lategame just get the drone count and make sure that you don't have 20 workers mining 2 patches in a nearly-mined-out base

It doesn't make a significant difference really, don't worry about slight inefficiencies. 3rd drone on one patch mines what, 50% efficiency? So you're only losing like 20 minerals/minute compared to optimal mining. (assuming 16 drones but not perfectly stacked)

On October 19 2012 07:26 TheGreenMachine wrote:
Show nested quote +
On October 19 2012 07:19 Azoryen wrote:
On October 19 2012 06:59 TheGreenMachine wrote:
On October 19 2012 06:47 Azoryen wrote:
I play zerg and often I try to have 16 drones in each mineral line.
However, I notice that sometimes the workers are not evenly distributed, meaning that there could be 5 drones mining the 2 patches to the left and 3 drones mining the 2 patches to the right.
Sometimes I check this visually and correct it, but it's very time consuming, so I'm wondering what people do to prevent/correct this.

In the early game you can correct it with good drone stacking, but through mid-late game its not worth it. Just go with 16-18 drones per mineral line and be satisfied. Glad to see some people notice that 16 workers per mineral line doesnt always mean they will perfectly stack ^^

Early on ZvP especially you can stack 2 per patch 16 workers in your main then rally to your natural and after 16 in your natural rally to your 3rd taking gases at your natural. After you start adding gases it might not be worth the apm, you're better off using every larva perfectly on time or spreading creep better or scouting better.

In that case I think I'm going for 18 to 20 drones per mineral line, because I can't stand having only 1 drone in 1 patch.
I much prefer having around 4 drones mining to half efficency. With 20 I suppose there will always be at least 2 in every patch. I'm going to test this by rallying every drone to an óuter patch and see what happens.

What bugs me is that ~10 supply of excess worthless drones you are carrying around all game. When you could just spread drones out a little better across your 4th and 5th expansion. Just my thoughts on it, ive seen both ways.


Never thought of that, I suppose it's true! But still, better to have 70 drones than 40 and a few more broodlords in the lategame. Not to mention spine crawlers, I find that my drones always get used up one way or another.
Getting back into sc2 O_o
TheGreenMachine
Profile Joined March 2010
United States730 Posts
Last Edited: 2012-10-18 22:44:39
October 18 2012 22:26 GMT
#14322
On October 19 2012 07:19 Azoryen wrote:
Show nested quote +
On October 19 2012 06:59 TheGreenMachine wrote:
On October 19 2012 06:47 Azoryen wrote:
I play zerg and often I try to have 16 drones in each mineral line.
However, I notice that sometimes the workers are not evenly distributed, meaning that there could be 5 drones mining the 2 patches to the left and 3 drones mining the 2 patches to the right.
Sometimes I check this visually and correct it, but it's very time consuming, so I'm wondering what people do to prevent/correct this.

In the early game you can correct it with good drone stacking, but through mid-late game its not worth it. Just go with 16-18 drones per mineral line and be satisfied. Glad to see some people notice that 16 workers per mineral line doesnt always mean they will perfectly stack ^^

Early on ZvP especially you can stack 2 per patch 16 workers in your main then rally to your natural and after 16 in your natural rally to your 3rd taking gases at your natural. After you start adding gases it might not be worth the apm, you're better off using every larva perfectly on time or spreading creep better or scouting better.

In that case I think I'm going for 18 to 20 drones per mineral line, because I can't stand having only 1 drone in 1 patch.
I much prefer having around 4 drones mining to half efficency. With 20 I suppose there will always be at least 2 in every patch. I'm going to test this by rallying every drone to an óuter patch and see what happens.

What bugs me is that ~10 supply of excess worthless drones you are carrying around all game and it hurts the worst at 200/200. When you could just spread drones out a little better across your 4th and 5th expansion. Just my thoughts on it, ive seen both ways.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2012-10-18 23:26:06
October 18 2012 23:06 GMT
#14323
On October 19 2012 07:22 Mavvie wrote:
Show nested quote +
On October 19 2012 07:19 Azoryen wrote:
On October 19 2012 06:59 TheGreenMachine wrote:
On October 19 2012 06:47 Azoryen wrote:
I play zerg and often I try to have 16 drones in each mineral line.
However, I notice that sometimes the workers are not evenly distributed, meaning that there could be 5 drones mining the 2 patches to the left and 3 drones mining the 2 patches to the right.
Sometimes I check this visually and correct it, but it's very time consuming, so I'm wondering what people do to prevent/correct this.

In the early game you can correct it with good drone stacking, but through mid-late game its not worth it. Just go with 16-18 drones per mineral line and be satisfied. Glad to see some people notice that 16 workers per mineral line doesnt always mean they will perfectly stack ^^

Early on ZvP especially you can stack 2 per patch 16 workers in your main then rally to your natural and after 16 in your natural rally to your 3rd taking gases at your natural. After you start adding gases it might not be worth the apm, you're better off using every larva perfectly on time or spreading creep better or scouting better.

In that case I think I'm going for 18 to 20 drones per mineral line, because I can't stand having only 1 drone in 1 patch.
I much prefer having around 4 drones mining to half efficency. With 20 I suppose there will always be at least 2 in every patch. I'm going to test this by rallying every drone to an óuter patch and see what happens.

I often go up to 20 workers mining minerals per base in the midgame, but lategame just get the drone count and make sure that you don't have 20 workers mining 2 patches in a nearly-mined-out base

It doesn't make a significant difference really, don't worry about slight inefficiencies. 3rd drone on one patch mines what, 50% efficiency? So you're only losing like 20 minerals/minute compared to optimal mining. (assuming 16 drones but not perfectly stacked)

Show nested quote +
On October 19 2012 07:26 TheGreenMachine wrote:
On October 19 2012 07:19 Azoryen wrote:
On October 19 2012 06:59 TheGreenMachine wrote:
On October 19 2012 06:47 Azoryen wrote:
I play zerg and often I try to have 16 drones in each mineral line.
However, I notice that sometimes the workers are not evenly distributed, meaning that there could be 5 drones mining the 2 patches to the left and 3 drones mining the 2 patches to the right.
Sometimes I check this visually and correct it, but it's very time consuming, so I'm wondering what people do to prevent/correct this.

In the early game you can correct it with good drone stacking, but through mid-late game its not worth it. Just go with 16-18 drones per mineral line and be satisfied. Glad to see some people notice that 16 workers per mineral line doesnt always mean they will perfectly stack ^^

Early on ZvP especially you can stack 2 per patch 16 workers in your main then rally to your natural and after 16 in your natural rally to your 3rd taking gases at your natural. After you start adding gases it might not be worth the apm, you're better off using every larva perfectly on time or spreading creep better or scouting better.

In that case I think I'm going for 18 to 20 drones per mineral line, because I can't stand having only 1 drone in 1 patch.
I much prefer having around 4 drones mining to half efficency. With 20 I suppose there will always be at least 2 in every patch. I'm going to test this by rallying every drone to an óuter patch and see what happens.

What bugs me is that ~10 supply of excess worthless drones you are carrying around all game. When you could just spread drones out a little better across your 4th and 5th expansion. Just my thoughts on it, ive seen both ways.


Never thought of that, I suppose it's true! But still, better to have 70 drones than 40 and a few more broodlords in the lategame. Not to mention spine crawlers, I find that my drones always get used up one way or another.


200 minerals in 10 minutes seems like a lot to me. That's 2 free overlords or 8 lings.
Going with 18 per line.

^^That's not too much excess supply either, it's 72 drones for 3 saturated bases instead of 66, but you also get 120 minerals/minute from those 6 extra drones, so it's not a total waste.
And if you consider that with 16 drones you always have 1 patch with a single drone, you get 40 minerals/minute from the drone that goes there, so it's actually 180 minerals/minute.
Basically you increase 1.5 drones worth of mining with an investment of 2 drones.

When you take a 4th or 5th you can transfer some drones from your other bases and have full efficiency both in mining and supply.
Even with 16 drones/line that's 22 drones per base so you don't have full saturation in 5 bases ever, unless you make 110 drones. So in the lategame there is no wasted supply. If you have 80 drones it's 80 drones. As long as you spread them across the bases it's full efficiency.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
October 19 2012 01:48 GMT
#14324
On October 19 2012 08:06 Azoryen wrote:
Show nested quote +
On October 19 2012 07:22 Mavvie wrote:
On October 19 2012 07:19 Azoryen wrote:
On October 19 2012 06:59 TheGreenMachine wrote:
On October 19 2012 06:47 Azoryen wrote:
I play zerg and often I try to have 16 drones in each mineral line.
However, I notice that sometimes the workers are not evenly distributed, meaning that there could be 5 drones mining the 2 patches to the left and 3 drones mining the 2 patches to the right.
Sometimes I check this visually and correct it, but it's very time consuming, so I'm wondering what people do to prevent/correct this.

In the early game you can correct it with good drone stacking, but through mid-late game its not worth it. Just go with 16-18 drones per mineral line and be satisfied. Glad to see some people notice that 16 workers per mineral line doesnt always mean they will perfectly stack ^^

Early on ZvP especially you can stack 2 per patch 16 workers in your main then rally to your natural and after 16 in your natural rally to your 3rd taking gases at your natural. After you start adding gases it might not be worth the apm, you're better off using every larva perfectly on time or spreading creep better or scouting better.

In that case I think I'm going for 18 to 20 drones per mineral line, because I can't stand having only 1 drone in 1 patch.
I much prefer having around 4 drones mining to half efficency. With 20 I suppose there will always be at least 2 in every patch. I'm going to test this by rallying every drone to an óuter patch and see what happens.

I often go up to 20 workers mining minerals per base in the midgame, but lategame just get the drone count and make sure that you don't have 20 workers mining 2 patches in a nearly-mined-out base

It doesn't make a significant difference really, don't worry about slight inefficiencies. 3rd drone on one patch mines what, 50% efficiency? So you're only losing like 20 minerals/minute compared to optimal mining. (assuming 16 drones but not perfectly stacked)

On October 19 2012 07:26 TheGreenMachine wrote:
On October 19 2012 07:19 Azoryen wrote:
On October 19 2012 06:59 TheGreenMachine wrote:
On October 19 2012 06:47 Azoryen wrote:
I play zerg and often I try to have 16 drones in each mineral line.
However, I notice that sometimes the workers are not evenly distributed, meaning that there could be 5 drones mining the 2 patches to the left and 3 drones mining the 2 patches to the right.
Sometimes I check this visually and correct it, but it's very time consuming, so I'm wondering what people do to prevent/correct this.

In the early game you can correct it with good drone stacking, but through mid-late game its not worth it. Just go with 16-18 drones per mineral line and be satisfied. Glad to see some people notice that 16 workers per mineral line doesnt always mean they will perfectly stack ^^

Early on ZvP especially you can stack 2 per patch 16 workers in your main then rally to your natural and after 16 in your natural rally to your 3rd taking gases at your natural. After you start adding gases it might not be worth the apm, you're better off using every larva perfectly on time or spreading creep better or scouting better.

In that case I think I'm going for 18 to 20 drones per mineral line, because I can't stand having only 1 drone in 1 patch.
I much prefer having around 4 drones mining to half efficency. With 20 I suppose there will always be at least 2 in every patch. I'm going to test this by rallying every drone to an óuter patch and see what happens.

What bugs me is that ~10 supply of excess worthless drones you are carrying around all game. When you could just spread drones out a little better across your 4th and 5th expansion. Just my thoughts on it, ive seen both ways.


Never thought of that, I suppose it's true! But still, better to have 70 drones than 40 and a few more broodlords in the lategame. Not to mention spine crawlers, I find that my drones always get used up one way or another.


200 minerals in 10 minutes seems like a lot to me. That's 2 free overlords or 8 lings.
Going with 18 per line.

^^That's not too much excess supply either, it's 72 drones for 3 saturated bases instead of 66, but you also get 120 minerals/minute from those 6 extra drones, so it's not a total waste.
And if you consider that with 16 drones you always have 1 patch with a single drone, you get 40 minerals/minute from the drone that goes there, so it's actually 180 minerals/minute.
Basically you increase 1.5 drones worth of mining with an investment of 2 drones.

When you take a 4th or 5th you can transfer some drones from your other bases and have full efficiency both in mining and supply.
Even with 16 drones/line that's 22 drones per base so you don't have full saturation in 5 bases ever, unless you make 110 drones. So in the lategame there is no wasted supply. If you have 80 drones it's 80 drones. As long as you spread them across the bases it's full efficiency.

what if instead of those 4 drones u just got your 4th or 5th earlier... imagine that right? I try to start my next base when my most recent one is 1/3rd saturated.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Gwaltgw
Profile Joined September 2010
United States44 Posts
October 19 2012 03:28 GMT
#14325
Say i'm playing Protoss and I want a probe to make 3 gateways and then return to mining. What are the exact steps to do this?

I usually box the workers in the mineral line, hit the hotkey for build, hit the hotkey for gateway, hold shift, place the 3 gateways, then while still holding shift, right click to clear the gateway placement thing, hit the saved screen position for the base, right click on the minerals, then let go of shift.

The problem with this is that all the workers I have selected clump on the mineral patch that I selected, which is very inefficient, especially if I misclick the mineral patch and they all start to group somewhere.

How do I stop this from happening? After boxing the workers, I have tried clicking on a probe icon in the bottom middle to select a single probe instead, but this seems slow and I watched some pro streams such as Tod and they don't seem to do this. Any help?
JazzJackrabbit
Profile Joined March 2012
Canada1272 Posts
October 19 2012 03:30 GMT
#14326
At the start of a game should you build a worker first then send your workers to the mineral line or the other way around? Does it even matter?
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 19 2012 03:39 GMT
#14327
On October 19 2012 12:28 Gwaltgw wrote:
Say i'm playing Protoss and I want a probe to make 3 gateways and then return to mining. What are the exact steps to do this?

I usually box the workers in the mineral line, hit the hotkey for build, hit the hotkey for gateway, hold shift, place the 3 gateways, then while still holding shift, right click to clear the gateway placement thing, hit the saved screen position for the base, right click on the minerals, then let go of shift.

The problem with this is that all the workers I have selected clump on the mineral patch that I selected, which is very inefficient, especially if I misclick the mineral patch and they all start to group somewhere.

How do I stop this from happening? After boxing the workers, I have tried clicking on a probe icon in the bottom middle to select a single probe instead, but this seems slow and I watched some pro streams such as Tod and they don't seem to do this. Any help?

You can just select one worker, no?

Like instead of box workers just click one then queue the buildings?

That's how I do it as Protoss
Getting back into sc2 O_o
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2012-10-19 05:25:11
October 19 2012 05:24 GMT
#14328
Is there any counter the ST(Parting,Squirtle-esque timing) 2 base immortal timing?

If there is,please teach me.
Play your best
vorxaw
Profile Joined April 2011
Canada245 Posts
October 19 2012 07:01 GMT
#14329
I always wondered this, how come all the cloaked units are fairly easy to spot, like dt, banshee, obs etc....but burrowed infestors are impoooossible to see in game, its even hard to see while STARING at the ground in a replay
seems like all invisible units should be of a similar difficulty spot
rtsAlaran
Profile Blog Joined July 2010
Germany383 Posts
Last Edited: 2012-10-19 11:53:08
October 19 2012 11:51 GMT
#14330
On October 19 2012 14:24 FakeDeath wrote:
Is there any counter the ST(Parting,Squirtle-esque timing) 2 base immortal timing?

If there is,please teach me.


ZvP? Ling/Hydra. P also doesnt usually leave their base at any point before ~9:10. quick saturated 3rd should help to tech to hydralisks.
vahgar.r24
Profile Joined October 2010
India465 Posts
October 19 2012 14:14 GMT
#14331
noob question - there was a link on reddit where a guy posted a thread on how macro is the only thing needed to get to masters- just make stalker and attack? cant find the link can u help pls?
Somethings are just worth fighting for
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
October 19 2012 16:08 GMT
#14332
On October 19 2012 23:14 vahgar.r24 wrote:
noob question - there was a link on reddit where a guy posted a thread on how macro is the only thing needed to get to masters- just make stalker and attack? cant find the link can u help pls?


This is the only one i remeber but that was a long time ago. TL Thread

There have been several others doing similar things, the most well known would probably be Destiny only building Queens (Vods available on youtube)

If thats not the one then you might want to ask in The "Finding a Thread" Thread
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Whatson
Profile Blog Joined January 2012
United States5357 Posts
October 19 2012 16:18 GMT
#14333
On October 19 2012 12:30 JazzJackrabbit wrote:
At the start of a game should you build a worker first then send your workers to the mineral line or the other way around? Does it even matter?

Worker first, then mine. It's really not that big of a deal long-term, but it has been proven to be more optimal.
¯\_(シ)_/¯
MysteryHours
Profile Joined September 2010
United States168 Posts
October 19 2012 17:43 GMT
#14334
Is there an easier way to watch old replays? For each replay I want to watch I have to:
- Sign in to Battle.net
- Navigate to the replay
- Wait for the old client version to load

Is there a way I can at least stay signed in when watching multiple replays?
vahgar.r24
Profile Joined October 2010
India465 Posts
October 19 2012 21:09 GMT
#14335
On October 20 2012 01:08 FlaminGinjaNinja wrote:
Show nested quote +
On October 19 2012 23:14 vahgar.r24 wrote:
noob question - there was a link on reddit where a guy posted a thread on how macro is the only thing needed to get to masters- just make stalker and attack? cant find the link can u help pls?


This is the only one i remeber but that was a long time ago. TL Thread

There have been several others doing similar things, the most well known would probably be Destiny only building Queens (Vods available on youtube)

If thats not the one then you might want to ask in The "Finding a Thread" Thread


ahhh- yes thanks bro!
Somethings are just worth fighting for
HelioSeven
Profile Joined February 2012
United States193 Posts
October 19 2012 21:09 GMT
#14336
On October 19 2012 12:28 Gwaltgw wrote:
Say i'm playing Protoss and I want a probe to make 3 gateways and then return to mining. What are the exact steps to do this?

I usually box the workers in the mineral line, hit the hotkey for build, hit the hotkey for gateway, hold shift, place the 3 gateways, then while still holding shift, right click to clear the gateway placement thing, hit the saved screen position for the base, right click on the minerals, then let go of shift.

The problem with this is that all the workers I have selected clump on the mineral patch that I selected, which is very inefficient, especially if I misclick the mineral patch and they all start to group somewhere.

How do I stop this from happening? After boxing the workers, I have tried clicking on a probe icon in the bottom middle to select a single probe instead, but this seems slow and I watched some pro streams such as Tod and they don't seem to do this. Any help?


Click a single worker, hotkey for build, hotkey for gateway, hold shift, left-click three times to place three gateways, let go of shift (releases the "held" build gateway command), press shift back down (tells the next command to queue), right click on mineral patch.

I would recommend just opening up a custom game and fooling around with the shift key in different situations, it's very important in my opinion to have a firm grasp on the ins and outs of how shift-commands work.

On October 19 2012 14:24 FakeDeath wrote:
Is there any counter the ST(Parting,Squirtle-esque timing) 2 base immortal timing?

If there is,please teach me.


Which match-up? ZvP? If so, banelings and overlord drops. Enjoy the carnage.

On October 20 2012 02:43 MysteryHours wrote:
Is there an easier way to watch old replays? For each replay I want to watch I have to:
- Sign in to Battle.net
- Navigate to the replay
- Wait for the old client version to load

Is there a way I can at least stay signed in when watching multiple replays?


Would like to know about this too. Old client takes forever and a half to load.
If I smite you, have you been smitten?
Kasu
Profile Joined April 2011
United Kingdom345 Posts
October 19 2012 21:43 GMT
#14337
You used to be able to drag the replay from its folder, drop it on your SC2 icon and it would automatically choose the old client without signing in to Bnet, but this broke a while back (patch 1.5 I think). I haven't tested it in a while, is it still broken?
mousez
Profile Joined March 2011
Australia94 Posts
October 19 2012 23:10 GMT
#14338
Is it possible to buy a ticket more cheaply by just buying for the gsl final tonight?
gday
Becuula
Profile Joined April 2011
Germany65 Posts
October 21 2012 08:15 GMT
#14339
Is there a way to spawn multiple hallucinations from a group of sentry without pressing the hallucinate-key for every unit? Holding shift doesn`t seem to work for me, What's the fastest way to spawn lets say 5 immortals?
It is difficulties which give birth to miracles.
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
October 21 2012 08:56 GMT
#14340
Hi, this may be a stupid question but I was wondering how you find out the funday monday criteria?
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
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