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Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 29 2012 22:55 GMT
#13161
On June 30 2012 07:48 Tyrant0 wrote:
Show nested quote +
On June 30 2012 00:27 beat farm wrote:
what is the easiest way to deal with baneling as terran when you have low apm. (i generally end up at around 40 apm(silver league))


If you want an easy band-aid, add marauders/and or Thors to your compositions and make sure you at the very least move you marines behind them in fights. This will harm you in the long run, though.

How exactly does this harm you in the long run?

How I see it is that Marauders are very good against Ultralisks, and they kill off buildings and creep tumors much faster than Marines, making them very good to stim forward to kill creep and to do drops with. They also do the most DPS per supply against Ultralisks.

Thors do the second best DPS against Ultralisks and are good against Broodlords with heavy ground support killing off Broodlings and preventing the Thors from being overrun. Thors also are great to make with your Bio against Muta/Ling/Bane as it makes it harder for the Mutalisk player to win an engagment decisively and snowball to victory in my experience.
This is my signature. There are many like it, but this one is mine.
NaunoFirefox
Profile Joined April 2012
United States3 Posts
June 30 2012 00:43 GMT
#13162
Excuse me if this has been asked but in ZvP what can I do if I scout 2 collosi and a stalker ball. I have looked around and can find nothing. I have tried roach massing, ling with corruptor (cant get enough corruptors fast enough before he attacks), and I can't find anything on the forums about this ball of death for me. Any Idea's?
The Swarm survives not because of mere numbers, but also because of its' ability to adapt to any environment. Become smarter, stronger, or faster based on what it needs to survive and decimate its' enemies.
dewIV
Profile Joined June 2012
1 Post
Last Edited: 2012-06-30 01:12:28
June 30 2012 01:10 GMT
#13163
Hello, I am a silver level zerg player. I have been focusing on my macro, but am wondering if there are simple build/opening(s) that would be useful for me to use as standard for now.
walklightwhat
Profile Joined November 2010
Australia752 Posts
June 30 2012 01:14 GMT
#13164
This has been happening more recently, what should (as a Zerg) be my general response if I got my natural e-bay blocked by a terran?
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
June 30 2012 07:30 GMT
#13165
On June 30 2012 10:10 dewIV wrote:
Hello, I am a silver level zerg player. I have been focusing on my macro, but am wondering if there are simple build/opening(s) that would be useful for me to use as standard for now.


The most important thing about zerg is learning about the flow of the matchup rather than specific build orders, because initial game plans can change dramatically because of having to react to your opponent. For example you wouldn't be making drones when you've scouted a proxy 2rax near your base, you'd be making lings, and spines.

As for answering your question,
ZVP 14 pool 16 hatch, but like I said that can change because protoss pylon blocks you. In that case immediately make an OV and get 4 lings to kill the block.
ZVT 15 hatch 16 pool
ZVZ 15 hatch 15pool 15gas

That aside, your focus should be on scouting so you know if cheese will happen to you, and defending it appropriately. Also focus on making drones and getting the 3 base eco, while making units to defend any pushes. Start attacking once you have 3 base economy and decent tech
Anacletus
Profile Blog Joined April 2012
United States733 Posts
June 30 2012 07:34 GMT
#13166
On June 30 2012 16:30 Monsyphon wrote:
Show nested quote +
On June 30 2012 10:10 dewIV wrote:
Hello, I am a silver level zerg player. I have been focusing on my macro, but am wondering if there are simple build/opening(s) that would be useful for me to use as standard for now.


The most important thing about zerg is learning about the flow of the matchup rather than specific build orders, because initial game plans can change dramatically because of having to react to your opponent. For example you wouldn't be making drones when you've scouted a proxy 2rax near your base, you'd be making lings, and spines.

As for answering your question,
ZVP 14 pool 16 hatch, but like I said that can change because protoss pylon blocks you. In that case immediately make an OV and get 4 lings to kill the block.
ZVT 15 hatch 16 pool
ZVZ 15 hatch 15pool 15gas

That aside, your focus should be on scouting so you know if cheese will happen to you, and defending it appropriately. Also focus on making drones and getting the 3 base eco, while making units to defend any pushes. Start attacking once you have 3 base economy and decent tech


This.

This right here:

The most important thing about zerg is learning about the flow of the matchup rather than specific build orders, because initial game plans can change dramatically because of having to react to your opponent.


I never really knew how to word that, but you just did perfectly.

It's really hard to write Zerg guides for this reason alone. You don't execute build orders, you play reactively.
http://talk-to-stimey-please.1324083.n2.nabble.com/
Lloydd
Profile Joined June 2012
United States2 Posts
June 30 2012 08:13 GMT
#13167
In reference to the TvZ match-up,

Do professional players use Ghosts vs Zerg Late game as of right now? I find them to be very useful against a broodlord and infestor composition, as I use emp to empty the energy of the infestors, and snipe the broodlords with leftover energy. Also, snipe does full damage to infestors, and I will commonly employ a hit squad of cloaked ghosts to clean up stranded infestors.

I find them to be extremely useful, and I use them as if I were facing High Templars in a TvP. I don't recall seeing any ghosts built in the small number of late game TvZ's I have watched since the queen buff patch. However, I only play sliver/gold players, so I wouldnt know if they are viable at the highest level of play.

So as an addon, why is it that pros dont use Ghosts in TvZ, if they don't?
Atheos
Profile Joined June 2012
1 Post
June 30 2012 14:28 GMT
#13168
How to survive early game PvZ when zerg is going for Roach/Ling Pressure and i'm expanding with forge?
I mean, i'm bulding nexus/forge so it's delaying my gateway army and suddenly he is attacking with bunch of roaches and zergling versus my very few sentry and stalker.

I'd love to see some videos/replays beacuse on stream's people always go exp.
TheExodus
Profile Joined November 2011
293 Posts
June 30 2012 14:29 GMT
#13169
On June 30 2012 23:28 Atheos wrote:
How to survive early game PvZ when zerg is going for Roach/Ling Pressure and i'm expanding with forge?
I mean, i'm bulding nexus/forge so it's delaying my gateway army and suddenly he is attacking with bunch of roaches and zergling versus my very few sentry and stalker.

I'd love to see some videos/replays beacuse on stream's people always go exp.


When you scout an early roach warren, build more cannons.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
June 30 2012 18:52 GMT
#13170
On June 30 2012 23:28 Atheos wrote:
How to survive early game PvZ when zerg is going for Roach/Ling Pressure and i'm expanding with forge?
I mean, i'm bulding nexus/forge so it's delaying my gateway army and suddenly he is attacking with bunch of roaches and zergling versus my very few sentry and stalker.

I'd love to see some videos/replays beacuse on stream's people always go exp.

Against an FFE, Zerg will generally either take a fast third or attempt an attack. You need to have a Probe out on the map, and run it past the Zerg's third base location at about 5:00. If no third is down by then, add two cannons. It's possible he's still going for a fast third, but it's very very late (a really fast third can go down at 4:20), which balances out the cost of your cannons. With three (or four if you prefer) cannons and plenty of Sentries, you should be completely fine against the attack.
The frumious Bandersnatch
gronnelg
Profile Joined December 2010
Norway354 Posts
June 30 2012 19:58 GMT
#13171
How can you stop a dropship from unloading? Like, when it has starting unloading, how can you abort?
Lulzez || My stream: http://www.twitch.tv/gronnelg
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 30 2012 20:48 GMT
#13172
On July 01 2012 04:58 gronnelg wrote:
How can you stop a dropship from unloading? Like, when it has starting unloading, how can you abort?

Pressing stop works.
This is my signature. There are many like it, but this one is mine.
nimbim
Profile Blog Joined June 2009
Germany985 Posts
Last Edited: 2012-07-01 01:50:50
July 01 2012 01:50 GMT
#13173
I recently started laddering again and now don't know any good builds that fit in the ladder. Can someone point me to a recent pro ZvP that involves mutas or some other option for aggression, please? A VOD or replay would be nice.
AKomrade
Profile Blog Joined March 2010
United States582 Posts
July 01 2012 02:34 GMT
#13174
On a 1 Rax FE, is it more economical to transfer workers or to just max one mineral line at a time?
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
July 01 2012 02:49 GMT
#13175
On June 30 2012 17:13 Lloydd wrote:
In reference to the TvZ match-up,

Do professional players use Ghosts vs Zerg Late game as of right now? I find them to be very useful against a broodlord and infestor composition, as I use emp to empty the energy of the infestors, and snipe the broodlords with leftover energy. Also, snipe does full damage to infestors, and I will commonly employ a hit squad of cloaked ghosts to clean up stranded infestors.

I find them to be extremely useful, and I use them as if I were facing High Templars in a TvP. I don't recall seeing any ghosts built in the small number of late game TvZ's I have watched since the queen buff patch. However, I only play sliver/gold players, so I wouldnt know if they are viable at the highest level of play.

So as an addon, why is it that pros dont use Ghosts in TvZ, if they don't?


A bunch of things have changed with ghosts that make them not ideal these days against zerg, the emp radius change means only 2 infestors ever get hit even when clumped, and when they do get hit they only lose 100 energy, snipe also used to kill a broodlord in 5 snipes it now takes 9 snipes. They're not terrible, don't let anyone tell you not to use them if it works for you, epsecially because nukes can put a huge amount of pressure on a zerg, but there are other options.

Most just prefer ravens late game these days, seeker missile 1 shots an infestor and can do huge damage to a clump of corruptors or broodlords, and the tech lab starports can eventually transition into battlecruisers which are really good against both broodlords and ultralisks with the help of point defense drone and seeker missile to help defend against corruptors.
mahi29
Profile Joined May 2011
United States235 Posts
Last Edited: 2012-07-01 04:01:01
July 01 2012 03:56 GMT
#13176
I just switched to Zerg after playing Protoss over the last couple years. Apart from guides and stuff, is there a Zerg equivalent of Axslav? When Axslav streams, he commentates all the time and goes over how/why he made decisions and what he's thinking after scouting. As a plat toss, it was one of the most invaluable things and thus I loved his stream. Is there an equivalent Zerg streamer? An decently high level zerg streamer (Axslav is probably top 3 toss in NA) who commentates his play while he streams?
The mind is its own place, and in it self Can make a Heaven of Hell, a Hell of Heaven.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
July 01 2012 04:04 GMT
#13177
On June 30 2012 17:13 Lloydd wrote:
In reference to the TvZ match-up,

Do professional players use Ghosts vs Zerg Late game as of right now? I find them to be very useful against a broodlord and infestor composition, as I use emp to empty the energy of the infestors, and snipe the broodlords with leftover energy. Also, snipe does full damage to infestors, and I will commonly employ a hit squad of cloaked ghosts to clean up stranded infestors.

I find them to be extremely useful, and I use them as if I were facing High Templars in a TvP. I don't recall seeing any ghosts built in the small number of late game TvZ's I have watched since the queen buff patch. However, I only play sliver/gold players, so I wouldnt know if they are viable at the highest level of play.

So as an addon, why is it that pros dont use Ghosts in TvZ, if they don't?

They are still used, but ravens are actually more cost-effective now that the EMP radius has been decreased and snipe damage has been like halved.
¯\_(シ)_/¯
gronnelg
Profile Joined December 2010
Norway354 Posts
July 01 2012 07:02 GMT
#13178
On June 30 2012 10:14 walklightwhat wrote:
This has been happening more recently, what should (as a Zerg) be my general response if I got my natural e-bay blocked by a terran?

Buisness as usual. He delayed his own stuff considerably by building it. Build pool as soon as you see it, and wait for lings. Dont attack with drones, it harmes you eco to much.
Lulzez || My stream: http://www.twitch.tv/gronnelg
gronnelg
Profile Joined December 2010
Norway354 Posts
July 01 2012 07:03 GMT
#13179
On July 01 2012 10:50 nimbim wrote:
I recently started laddering again and now don't know any good builds that fit in the ladder. Can someone point me to a recent pro ZvP that involves mutas or some other option for aggression, please? A VOD or replay would be nice.

Go for the stephano style 12 min roach max out. Tang made an awesome guide:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=324733
Lulzez || My stream: http://www.twitch.tv/gronnelg
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
July 01 2012 09:03 GMT
#13180
Why do people use barracks with reactors? A second barracks costs 150 minerals, 65 gameseconds + an scv, but allows your original barracks to keep producing. The reactor costs 50/50 and 50 gameseconds. The difference comes down to:

100 mins, 15 seconds +1 scv
VS
50 gas + inabillity to build marines for 60 gameseconds

I tought gas was scarce? Can anyone enlight when to go for more rax and when to add reactors?
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