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Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2012-05-26 13:52:23
May 26 2012 13:49 GMT
#12741
1. Can Protoss get fast third (e.g. before 9th minute) safely against Zerg who also has 3 bases? If you have a replay, that'd be awesome.

2. The same question, but for PvT. I just died to 7 min marine rush. Hard counter?

I'm trying to find a way to get fast third to abuse protoss late game, but I just die.
TheExodus
Profile Joined November 2011
293 Posts
May 26 2012 16:30 GMT
#12742
On May 26 2012 22:49 darkness wrote:
1. Can Protoss get fast third (e.g. before 9th minute) safely against Zerg who also has 3 bases? If you have a replay, that'd be awesome.

2. The same question, but for PvT. I just died to 7 min marine rush. Hard counter?

I'm trying to find a way to get fast third to abuse protoss late game, but I just die.


On May 26 2012 22:49 darkness wrote:
1. Can Protoss get fast third (e.g. before 9th minute) safely against Zerg who also has 3 bases? If you have a replay, that'd be awesome.

2. The same question, but for PvT. I just died to 7 min marine rush. Hard counter?

I'm trying to find a way to get fast third to abuse protoss late game, but I just die.


1. Yes. Don't have replays of it, but look at White-Ras stream for examples. He does it all the time.
2. Not really. Earliest safe third base is at 10-11 minutes unless you scout something specific that makes it safe to be greedy like early double engineering bay or so.
pedromundo
Profile Joined May 2012
Brazil8 Posts
May 27 2012 00:13 GMT
#12743
How high in upgrades should I go against general protoss play and terran bio? I started reflecting on this topic once I read that you only need 1 ground carpace against terran mech.
"Because people like you do this retarded build."
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
May 27 2012 12:37 GMT
#12744
On May 27 2012 09:13 pedromundo wrote:
How high in upgrades should I go against general protoss play and terran bio? I started reflecting on this topic once I read that you only need 1 ground carpace against terran mech.


Depends, but generally speaking the longer the game goes on the more upgrades you should get. There is no limit to how much you should get. For instance in a longer game against a Terran who's meching, you definitely want +3 carapace past say, at least 25 minutes. Just get them as the game progresses unless you're going for a timing or something.
"Opportunities multiply as they are seized."
-Kira
Profile Blog Joined March 2012
352 Posts
May 28 2012 00:59 GMT
#12745
Unit statistics - attack values in the brackets are confusing and not really explained there

http://wiki.teamliquid.net/starcraft2/Protoss_Unit_Statistics

Does it mean that for example +1 upgrade from forge gives DT additional 5 demage per hit, +2 gives 10 demage and +3 gives total of additional 15 demage?
polysciguy
Profile Joined August 2010
United States488 Posts
May 28 2012 02:25 GMT
#12746
can a nexus first hold a 3rax/2rax on TA?
glory is fleeting, but obscurity is forever---napoleon
LGcube
Profile Joined March 2012
Sweden10 Posts
May 28 2012 04:53 GMT
#12747
On May 28 2012 11:25 polysciguy wrote:
can a nexus first hold a 3rax/2rax on TA?


Not easily at all but it is possible
"gg your 4 gate is besty" - White-Ra
LGcube
Profile Joined March 2012
Sweden10 Posts
May 28 2012 04:55 GMT
#12748
On May 26 2012 22:49 darkness wrote:
1. Can Protoss get fast third (e.g. before 9th minute) safely against Zerg who also has 3 bases? If you have a replay, that'd be awesome.

2. The same question, but for PvT. I just died to 7 min marine rush. Hard counter?

I'm trying to find a way to get fast third to abuse protoss late game, but I just die.



1) Very rarely because they can harass it to easily..

2) Kite with stalkers as he moves out, if you can do enough kiting up until your base, you will be fine
"gg your 4 gate is besty" - White-Ra
Prillan
Profile Joined August 2011
Sweden350 Posts
May 28 2012 07:40 GMT
#12749
On May 28 2012 09:59 -Kira wrote:
Unit statistics - attack values in the brackets are confusing and not really explained there

http://wiki.teamliquid.net/starcraft2/Protoss_Unit_Statistics

Does it mean that for example +1 upgrade from forge gives DT additional 5 demage per hit, +2 gives 10 demage and +3 gives total of additional 15 demage?

Yes.
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
TC_Beynbio
Profile Blog Joined April 2012
Norway81 Posts
May 28 2012 09:24 GMT
#12750
@blarkh, you should scout if toss is going for a FE or a late expo and see if toss has gotten 1 gas already and last but not least early wall-in's at the natural. Try to hold that 2 base timing off and then the toss player will try to expand, that is where toss is at it's weakest in this kind of all in
y'all got more of them....pylons?
tuestresfat
Profile Joined December 2010
2555 Posts
May 28 2012 10:51 GMT
#12751
On May 28 2012 11:25 polysciguy wrote:
can a nexus first hold a 3rax/2rax on TA?

please be more specific, what on earth is a 3rax/2rax... does it come with stim? is it reactor-techlab? is it proxy marine-scv?
polysciguy
Profile Joined August 2010
United States488 Posts
May 28 2012 14:25 GMT
#12752
On May 28 2012 19:51 tuestresfat wrote:
Show nested quote +
On May 28 2012 11:25 polysciguy wrote:
can a nexus first hold a 3rax/2rax on TA?

please be more specific, what on earth is a 3rax/2rax... does it come with stim? is it reactor-techlab? is it proxy marine-scv?


an agressive 2 rax usually hits right around WG on a 1gate expand so i don't know the exact timing on a nexus first. 3rax, you know the standard 1 base build that terrans were doing in the beginning, i think its 2 techlabs and a reactor, but i could be wrong on that one.

im trying to find out if its safe to nexus first on big maps like TA, daybreak, possibly ohana, etc. and the only non proxy things i can think of that are scary are the 1base mass unit pushes, like a 3rax or really agressive 2 rax's
glory is fleeting, but obscurity is forever---napoleon
TheExodus
Profile Joined November 2011
293 Posts
May 28 2012 14:50 GMT
#12753
On May 28 2012 23:25 polysciguy wrote:
Show nested quote +
On May 28 2012 19:51 tuestresfat wrote:
On May 28 2012 11:25 polysciguy wrote:
can a nexus first hold a 3rax/2rax on TA?

please be more specific, what on earth is a 3rax/2rax... does it come with stim? is it reactor-techlab? is it proxy marine-scv?


an agressive 2 rax usually hits right around WG on a 1gate expand so i don't know the exact timing on a nexus first. 3rax, you know the standard 1 base build that terrans were doing in the beginning, i think its 2 techlabs and a reactor, but i could be wrong on that one.

im trying to find out if its safe to nexus first on big maps like TA, daybreak, possibly ohana, etc. and the only non proxy things i can think of that are scary are the 1base mass unit pushes, like a 3rax or really agressive 2 rax's


All I can answer to that is that Axslav has died to them every time I've seen him up against them.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2012-05-28 15:06:55
May 28 2012 15:06 GMT
#12754
On May 28 2012 23:25 polysciguy wrote:
Show nested quote +
On May 28 2012 19:51 tuestresfat wrote:
On May 28 2012 11:25 polysciguy wrote:
can a nexus first hold a 3rax/2rax on TA?

please be more specific, what on earth is a 3rax/2rax... does it come with stim? is it reactor-techlab? is it proxy marine-scv?


an agressive 2 rax usually hits right around WG on a 1gate expand so i don't know the exact timing on a nexus first. 3rax, you know the standard 1 base build that terrans were doing in the beginning, i think its 2 techlabs and a reactor, but i could be wrong on that one.

im trying to find out if its safe to nexus first on big maps like TA, daybreak, possibly ohana, etc. and the only non proxy things i can think of that are scary are the 1base mass unit pushes, like a 3rax or really agressive 2 rax's

Uhh 3rax stim yes
2rax, reactor first, not without taking some damage, unless you cut probes to get your cyber core and gates faster.
¯\_(シ)_/¯
Aehnn
Profile Joined January 2012
Germany27 Posts
May 28 2012 20:28 GMT
#12755
if you've got all hatches on one hotkey, how can you tell the camera to jump to a specific hatch when double pressing the hotkey?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
May 28 2012 20:42 GMT
#12756
On May 29 2012 05:28 Aehnn wrote:
if you've got all hatches on one hotkey, how can you tell the camera to jump to a specific hatch when double pressing the hotkey?

No, it will always go to the one that it closest to your current camera position.
The frumious Bandersnatch
Sircoolguy
Profile Joined May 2012
United States81 Posts
May 28 2012 20:47 GMT
#12757
Hey I have been having problems with the SCV repair AI. For example if I click auto repair it doesnt repair anything I want, i.e. Thors if mutas are around, even though they are literally surrounding it they move away to go repair other stuff. Also if I try to repair manually "r click" it won't repair the thing I want if I "r click" at full health and then lose damage. Can someone explain how repair is supposed to function and how autorepair is supposed to function, this has casued me to lose some games I was way a head in and made the proper repsonses. Thank you!
tuestresfat
Profile Joined December 2010
2555 Posts
May 28 2012 23:22 GMT
#12758
On May 29 2012 05:28 Aehnn wrote:
if you've got all hatches on one hotkey, how can you tell the camera to jump to a specific hatch when double pressing the hotkey?

you can't. pros either bind each hatch individually, or use camera hotkeys (some bind queens but don't actually rely on them for navigating bases).

personally i recommend using camera hotkeys, ofc it's your choice.
tuestresfat
Profile Joined December 2010
2555 Posts
Last Edited: 2012-05-28 23:29:00
May 28 2012 23:27 GMT
#12759
On May 28 2012 23:25 polysciguy wrote:
Show nested quote +
On May 28 2012 19:51 tuestresfat wrote:
On May 28 2012 11:25 polysciguy wrote:
can a nexus first hold a 3rax/2rax on TA?

please be more specific, what on earth is a 3rax/2rax... does it come with stim? is it reactor-techlab? is it proxy marine-scv?


an agressive 2 rax usually hits right around WG on a 1gate expand so i don't know the exact timing on a nexus first. 3rax, you know the standard 1 base build that terrans were doing in the beginning, i think its 2 techlabs and a reactor, but i could be wrong on that one.

im trying to find out if its safe to nexus first on big maps like TA, daybreak, possibly ohana, etc. and the only non proxy things i can think of that are scary are the 1base mass unit pushes, like a 3rax or really agressive 2 rax's

that 2rax sounds like reactor-techlab which is pretty much unviable now because it's insanely easy to hold and once you do hold it you're way ahead as protoss because your expo is done around the time his starts. it's still viable on some maps, i.e. it's pretty scary on close spawn metal. on daybreak it's just stupid, any protoss opener stops it convincingly enough.

tl;dr nexus first can hold reactor-techlab, just make a 2nd gate before your core and pump zealots. you will hold it easily.
you will likely die to a 3rax stim as you won't have many forcefields available. that said you don't really see this build anymore as many variants of 1gate fe can hold this quite well. as you said, this was popular awhile back when stim was 30s faster, barracks were 5s faster, and when barracks didn't require a depot. this build is not a threat anymore.

edit:
if you're looking into the weaknesses of nexus first you should be more concerned about proxies. it's basically insta loss regardless of map distances.
Atrainevochamp
Profile Joined May 2012
United States2 Posts
May 29 2012 06:24 GMT
#12760

Hello Team liquid community. My name is A-train and I am a really new player in the SC2 scene. I am currently a bronze league Zerg struggling to get into the game. Now there are millions of things I would like to ask, but ill ask this. How do you deal with a million cannons blocking the natural of a protoss's base.
I know that this is a low level tactic and it's not a thing I will have to deal with as I rise up on the ladder but I am struggling.

In the last game I played before I joined this site I felt like I had a strong advantage I did great harassment (for the level of play im playing at least) i stopped him from mining and I saw that he did not really have anything so I went roaches knowing that roaches beat stalkers and zealots easily and by the time I came with my small force there were a million cannons and needless to say those roaches got destroyed. I noticed that he only had one pylon powering the cannons so I came with more roaches to take out the cannons but he had too many stalkers so I backed out and stayed right out side of his base. Now I probably could've upgraded overlords so that I could do drops in his base and kill him easy but I didnt think of that in time. So anyway I pretty much had him contained in his base and I was feeling alright about the situation I figured with all the cannons being placed and pylons being rebuilt as i destroyed them he would eventually run out of money to spend. So I teched up (I didn't go hive and I do not know why I didn't) and I finally thought about dropping roaches (fully upgraded) in his base and I was trying to destroy buildings and I saw four star gates (I believe that is what the protoss air unit producer is called) all powered by one Pylon. I destroyed the pylon and started to get corrupters and mutas because I felt they would do better than hydras, and in the end he came to my base with a mother ship a phoenix's and void rays and killed me.

I feel as though my inability to A get through cannons and B my huge lack of skill was the reason I lost that match. So If any of you kind people could help me find a way to get through this problem so that I may encounter a bigger problem and continue to progress as a player I would greatly appreciate it.

Thank you for reading long post.
Must learn the game
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