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Simple Questions Simple Answers - Page 531

Forum Index > StarCraft 2 Strategy
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Forbidden17
Profile Joined December 2011
666 Posts
January 17 2012 23:08 GMT
#10601
On January 18 2012 07:01 FredSuceBats wrote:
When should I cut probe vs a 1-1-1? Usually I open 1 gate FE vs Terran.

~36
Some people like leaving 4 in gas and having 16probes at each base, that's where the number comes from. You shouldn't need to be this strict, just don't go over 40 and you should be find against most variants.
sm0b
Profile Blog Joined February 2010
United States157 Posts
January 17 2012 23:12 GMT
#10602
How many cannons does Protoss need for 1 base roach after FFE?
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
January 17 2012 23:23 GMT
#10603
On January 17 2012 16:00 Vod.kaholic wrote:
Show nested quote +
On January 17 2012 15:49 R3demption wrote:
On January 17 2012 15:42 Quochobao wrote:
Can protoss cancel his own unit warp in?

No unfortunately.. This would actually be sooo useful IMO.


The only way you could do that is if you're warping in using a warp prism. Turning it to transport mode will cancel the warp-in.


I suppose this means you could kill a pylon, and this might actually be effective late game. xD
BwCBlueBox.837
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
January 18 2012 00:21 GMT
#10604
On January 18 2012 08:12 sm0b wrote:
How many cannons does Protoss need for 1 base roach after FFE?


Usually there will be about 7 roaches coming with ling support, and I'm not sure if I recall correctly, but getting up to 3 cannons can probably hold that along with good forcefields.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
January 18 2012 02:40 GMT
#10605
how do you...

Target unit/spine from inside? It's not right click.
Set your units to move to the next bunker once one of them dies.



Thx thx
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
January 18 2012 02:46 GMT
#10606
On January 18 2012 11:40 TRaFFiC wrote:
how do you...

Target unit/spine from inside? It's not right click.
Set your units to move to the next bunker once one of them dies.



Thx thx


From inside a bunker? I could be wrong, but I believe you have to set them to a control group before you put them in the bunker. Then just select the control group and tell them what to attack.

If by "once one of them dies," you mean "once one of the bunkers is destroyed," I'm not entirely sure (I don't play Terran), but it's probably one of two things. Try selecting the bunker and right clicking the other bunker (which will set the bunker's rally point to the other bunker). If that's not it, try shift clicking the units into one bunker and then the next.
Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
January 18 2012 03:31 GMT
#10607
What are the standard builds for each matchup as Terran (ex. reactor hellion FE against Zerg)?
"How are you?" "I am fine, because it is not normal to scream in pain."
IceSpider
Profile Joined October 2011
United States4 Posts
January 18 2012 03:57 GMT
#10608
As Zerg, what is the best way to respond to a Protoss 3 gate robo all-in with immortals on open maps like Xel'Naga Caverns?
Quochobao
Profile Joined October 2010
United States350 Posts
January 18 2012 07:03 GMT
#10609
When I control click a probe in my mineral line to count, do the 2 probes CURRENTLY mining inside the two geysers show up as well?
Best or nothing.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2597 Posts
Last Edited: 2012-01-19 09:41:41
January 18 2012 08:51 GMT
#10610
On January 18 2012 16:03 Quochobao wrote:
When I control click a probe in my mineral line to count, do the 2 probes CURRENTLY mining inside the two geysers show up as well?

No. Full saturation is when you see 20 Probes (16 mining + 2 per gas with one hidden inside the geyser), or two and a half rows of Probes.

Edit: Oops, meant to say "optimum efficiency", not "full saturation."
The frumious Bandersnatch
Mowr
Profile Joined November 2010
Sweden791 Posts
January 18 2012 08:56 GMT
#10611
On January 18 2012 11:46 KingOctavious wrote:
Show nested quote +
On January 18 2012 11:40 TRaFFiC wrote:
how do you...

Target unit/spine from inside? It's not right click.
Set your units to move to the next bunker once one of them dies.



Thx thx


From inside a bunker? I could be wrong, but I believe you have to set them to a control group before you put them in the bunker. Then just select the control group and tell them what to attack.

If by "once one of them dies," you mean "once one of the bunkers is destroyed," I'm not entirely sure (I don't play Terran), but it's probably one of two things. Try selecting the bunker and right clicking the other bunker (which will set the bunker's rally point to the other bunker). If that's not it, try shift clicking the units into one bunker and then the next.

A-move the bunker. Right click to rally a destroyed bunker to another.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2012-01-18 10:19:47
January 18 2012 10:15 GMT
#10612
I am confused...normally when T 11/11 bunker rush, do they proxy the barracks? And is this only going to be successful if the enemy gets a 2nd base quickly? Surely 11/11 bunker rush cannot do damage if the enemy does not expand, since he will have too many units?

I have been searching but found a good updated one...anyone know a good 11/11 or 11/12 rax bunker rush? To pressure while expanding that is

EDIT: And is bunker rush only good vs Z or P too? Zealots are strong...
Regarding the imbalance, hilarious to see Zergs defending themselves....
tyronekiller
Profile Joined January 2012
Norway4 Posts
January 18 2012 14:43 GMT
#10613
On January 18 2012 16:03 Quochobao wrote:
When I control click a probe in my mineral line to count, do the 2 probes CURRENTLY mining inside the two geysers show up as well?


The third Probe will be out with the others for only like a split second, so most likely it won't count.
Just box all of your probes and if there are two lines plus a few Probes you're good. (One line is 8, so 8x2 plus like 4 equals saturation)
DISHU
Profile Blog Joined April 2010
United Kingdom348 Posts
January 18 2012 15:22 GMT
#10614
where is a good replays site ??? with recent replays ?
Time flies like an arrow, fruit flies like a banana. But what are timeflies and why do they like an arrow?
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
January 18 2012 15:33 GMT
#10615
On January 19 2012 00:22 DISHU wrote:
where is a good replays site ??? with recent replays ?


(Wiki)Replay Websites
Liquipedia has a list of replay sites (though the one I personally use is only on the draft page version).
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Kevan
Profile Joined April 2011
Sweden2303 Posts
January 18 2012 20:12 GMT
#10616
When I do a 3 gate Blink with obs build in PvP and scout one base Colossus what should my response be? Build immortals or more stalkers?

Also is Charge + Archons always a good transition when doing this build? When is going for Immortals/Colossus instead better?
SC2, rip in pepperinos
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
January 18 2012 20:19 GMT
#10617
On January 19 2012 05:12 Kevan wrote:
When I do a 3 gate Blink with obs build in PvP and scout one base Colossus what should my response be? Build immortals or more stalkers?

Also is Charge + Archons always a good transition when doing this build? When is going for Immortals/Colossus instead better?


I would say it depends on the map, but on most maps I would get your expansion up then get robobay up asap. If his colossus count is above 1-2 add another robo and cut gateway units for double colossus production. Keep your blink stalkers in a smart threatening position to keep him in his base until you can catch up in colossus. Also if he gets out of position trying to get an expo blink in and target either probes, artosis pylon, robo, bay, or lone collusus coming out.

-> Should be an easy win from there I would say.
http://www.youtube.com/watch?v=uu96xMwFVXw
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
January 18 2012 20:25 GMT
#10618
On January 18 2012 12:31 AnachronisticAnarchy wrote:
What are the standard builds for each matchup as Terran (ex. reactor hellion FE against Zerg)?


TvZ Reactor hellion FE is probably the most general opener, it can transition into a lot of game plans midgame.

TvP 1rax gasless expands and 2rax pressure expands are relatively common, and the 1/1/1 marine/tank/banshee all-in is still effective in the lower leagues.

TvT you can still open 1/1/1, or 1rax gasless expand if you scout and react well enough. Then people play either mech or bio, or marine/tank/viking/medivac in the midgame, nothing much has changed in that regard.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
January 18 2012 20:32 GMT
#10619
On January 18 2012 12:57 IceSpider wrote:
As Zerg, what is the best way to respond to a Protoss 3 gate robo all-in with immortals on open maps like Xel'Naga Caverns?


You want to use roach/speedling and spines. Make sure your main and nat are saturated and don't take too much gas, and don't drone up too hard. You want just enough drones to be comfortably ahead of the protoss without putting your army count at serious risk. Use your speedlings to bait out forcefields in the middle of the map, because a 3gate robo push will rely heavily on forcefields to make itself more effective. Baiting FFs means threatening to attack with your speedlings so protoss throws up pre-emptive defensive forcefields, but you should always aim to run away with minimal losses. Your main goals are delaying the protoss and making him waste forcefields while losing as few units as possible before the final engagement so that your econ can kick in. Keep the roaches and spines at home for fire support to pick off sentries and in case he goes very zealot-heavy, and try to get a good surround/flank so his ffs are less effective.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
quillian
Profile Joined April 2010
United States318 Posts
January 18 2012 21:00 GMT
#10620
[Q] : PvZ - Can protoss hold a low ground 1 gate 1 pylon wall in vs 8 pool or 11 pool 6 ling pressure?

Assume: 9 pylon 12 gate on low ground that leaves just 1 space gap for zealot. Build 2 zealots out of gateway immediately, cyber will be on the high ground.

Possible problems I foresee: before 2nd zealot pops, 2 lings attacking far side of pylon while 4 stay near crack to run in if zealot leaves position.

I am experimenting with a 1 gate FE style vs zerg and want to know if anyone has success with atypical wall ins, and what zealot/probe micro tricks I should know when trying it. Anyone have experience with this?
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