• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:14
CET 18:14
KST 02:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0244LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book Weekly Cups (Feb 16-22): MaxPax doubles
Tourneys
The Dave Testa Open #11 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube TvZ is the most complete match up A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1129 users

Simple Questions Simple Answers - Page 401

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 399 400 401 402 403 900 Next
phiinix
Profile Blog Joined February 2011
United States1169 Posts
September 27 2011 19:21 GMT
#8001
On September 28 2011 03:38 gentix wrote:
Show nested quote +
On September 28 2011 02:19 Iyerbeth wrote:
On September 28 2011 01:49 Perfect wrote:
I have a simple question.

Everyone KNOWS that vikings are viable as anti air units. However other then in TvT vikings are not really good on the ground.

I purpose that its not because of their DPS, or their lack of tanking ability. But because of the animation timing. It simply seems like it takes WAY too long for vikings to go from air to ground mode and then back again.

IMO i think viking builds would be much more viable if the ground/air transformation was much faster.

./StepsOffSoapBox


That's cool, but probably more suited for Battle net forums than a simple questions and answers strategy forum on what amounts to a fan site with little to no power to make any difference. :p

On September 28 2011 00:36 gentix wrote:
What is "clipping"?


Clipping is referring to clipping damage with spells by recasting them before all the damage has been done, most recently being used to describe the Fungal changes. As an example if I want to keep a unit from escaping I might want to cast Fungal Growth again after 3 seconds instead of 4, which will clip the last second of damage off.


Thanks for this answer.

Another simple question: Does storm damage get clipped if you cast multiple storms?

A maybe not-so-simple question: If yes, Would you ever cast muliple storms on top of eachother



storms don't stack, and only do damage(no lockdown or dispell), so no
LimboKick
Profile Joined July 2011
Poland4 Posts
September 27 2011 20:44 GMT
#8002
After 1.4 patch what are the most common strat in PvP matchup? Is 4gate gone or is it still almost the only one that one can play?
ssartor
Profile Joined February 2011
United States129 Posts
September 27 2011 21:57 GMT
#8003
I'm trying to take a screenshot in starcraft. I'm using the PrtScr button next to scroll lock to do it. When I paste the image into MS Paint it just shows up as a black screen. Any tips on how to fix this?
"If you don't know, the thing to do is not to get scared, but to learn." — Ayn Rand (Atlas Shrugged)
treekiller
Profile Joined July 2010
United States236 Posts
September 27 2011 22:00 GMT
#8004
Can void rays charge up on a hallucination?
All good things must come to an end. Therefore, SC2 will last forever
Msrobinson
Profile Joined October 2010
United States138 Posts
September 27 2011 22:03 GMT
#8005
Not for very long.
The IQ and the life expectancy of the average American recently passed each other in opposite directions.
Drock
Profile Joined October 2010
United States305 Posts
September 27 2011 22:54 GMT
#8006
When will we be able to have our favorite SC2 teams shown on our profiles and responses? Right now it is only SC1 teams.
I kinda miss Idra...
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
September 27 2011 22:58 GMT
#8007
On September 28 2011 07:54 Drock wrote:
When will we be able to have our favorite SC2 teams shown on our profiles and responses? Right now it is only SC1 teams.


This question belongs in Website Feedback, not Sc2 Strategy:
http://www.teamliquid.net/forum/index.php?show_part=7

On September 28 2011 06:57 ssartor wrote:
I'm trying to take a screenshot in starcraft. I'm using the PrtScr button next to scroll lock to do it. When I paste the image into MS Paint it just shows up as a black screen. Any tips on how to fix this?


When you hit printscreen, it doesn't copy it to the clipboard-- it saves an image in your starcraft 2 folder in my documents in the subfolder called "screenshots"
When you stare into the iCCup, the iCCup stares back.
TL+ Member
RonaldTimmins
Profile Joined July 2011
44 Posts
September 27 2011 23:54 GMT
#8008
We are constantly taught that to have effective macro, we must keep our resources low.

Question: Are there any effective and/or common builds that requires the temporary saving of resources (not spending them, opposite of effective macro) for the purpose of achieving the goal of the build?

Thanks!
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
September 28 2011 00:02 GMT
#8009
On September 28 2011 08:54 RonaldTimmins wrote:
We are constantly taught that to have effective macro, we must keep our resources low.

Question: Are there any effective and/or common builds that requires the temporary saving of resources (not spending them, opposite of effective macro) for the purpose of achieving the goal of the build?

Thanks!


The first build that comes to mind is the classic (Wiki)4 Warpgate Rush (and its variants), which banks up resources during the Warpgate research time, then quickly spends them by having an overly-large number of Warpgates (4) on one base.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Msrobinson
Profile Joined October 2010
United States138 Posts
September 28 2011 05:53 GMT
#8010
under what circumstances are hydralisks considered good? in a recent interview, Losira said that hydras were basically ridiculous in given situations. ideally, how would you use them in each matchup?
The IQ and the life expectancy of the average American recently passed each other in opposite directions.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
September 28 2011 06:06 GMT
#8011
On September 28 2011 14:53 Msrobinson wrote:
under what circumstances are hydralisks considered good? in a recent interview, Losira said that hydras were basically ridiculous in given situations. ideally, how would you use them in each matchup?


Hydralisks are considered use-impaired in the current metagame except as panic anti-air defenses.

Against Terran, they synergize poorly with quick zerglings and gas-heavy, quick mutalisks, so they don't see much play. They are also vulnerable to the marine/tank standard composition due to their slow movement.

Against Protoss, they are rather effective against most gateway units, and pretty effective in large numbers against stargate units, but are lacking against good forcefields, storms, or splash damage unis in general-- given that protoss usually gets some combination of these units, hydras aren't used except in specific busts, or perhaps in nydus worm attacks.

Against Zerg, hydralisks are sometimes used to combat mutalisks, but are generally considered sub-par compared to infestors (same as the damage support role for roaches).
When you stare into the iCCup, the iCCup stares back.
TL+ Member
AmericanUmlaut
Profile Blog Joined November 2010
Germany2592 Posts
September 28 2011 06:39 GMT
#8012
On September 28 2011 08:54 RonaldTimmins wrote:
We are constantly taught that to have effective macro, we must keep our resources low.

Question: Are there any effective and/or common builds that requires the temporary saving of resources (not spending them, opposite of effective macro) for the purpose of achieving the goal of the build?

Thanks!

Also pretty much all Zerg timing attacks. You save up money and larva while getting the tech for unit X, then build a whole ton of X as soon as the tech hits. Classic example is saving up 1000/1000 or so and building ten Mutas instantly as your Spire finishes.

Because increasing production rate for Terran and Protoss requires investing in new infrastructure, it's much rarer to save up for a big flood of units, though as another poster said, the 4 gate is an exception to that.
The frumious Bandersnatch
saaaa
Profile Joined November 2010
Germany419 Posts
September 28 2011 11:28 GMT
#8013
What grafic settings are you using?

I think it sometimes lagged in big engagements so i can't micro the best way. Anyone have any advices?

What settings are used by the professionell player?

i don't want eye cancer ^^
MattBarry
Profile Joined March 2011
United States4006 Posts
September 28 2011 11:47 GMT
#8014
I don't see a simple question/answer thread in general so I'll ask here. What does the emoticon :S mean. I see it so much and I just don't get it.
Platinum Support GOD
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 28 2011 12:13 GMT
#8015
On September 28 2011 08:54 RonaldTimmins wrote:
We are constantly taught that to have effective macro, we must keep our resources low.

Question: Are there any effective and/or common builds that requires the temporary saving of resources (not spending them, opposite of effective macro) for the purpose of achieving the goal of the build?

Thanks!


Zergs often save up resources before producing a huge weave of mutas (mostly zvt) or hive-tech units. For the other races there are no applications that i can think of. Sometimes you want to save up, say, a bit of gas to start a colossus and range at the same time, but it's not as noticable as with zergs.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
September 28 2011 12:42 GMT
#8016
On September 28 2011 20:47 MattBarry wrote:
I don't see a simple question/answer thread in general so I'll ask here. What does the emoticon :S mean. I see it so much and I just don't get it.


I think that might be a question better served by a Google search, but it's used to convey confusion or being unsure.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
AmericanUmlaut
Profile Blog Joined November 2010
Germany2592 Posts
September 28 2011 13:00 GMT
#8017
On September 28 2011 20:28 saaaa wrote:
What grafic settings are you using?

I think it sometimes lagged in big engagements so i can't micro the best way. Anyone have any advices?

What settings are used by the professionell player?

i don't want eye cancer ^^

My graphic settings aren't going to help you much with your problem, but I use a custom combination of ultra textures and a few other things with 2d portraits, shadows off, no death animations and lowest modelling setting. I can actually run the game at ultra on my system, but I use those settings for aesthetic reasons: especially that I like the way Pylon power looks at low settings and that I like having my units simply disappear instantly when they're dead. Some death animations are distracting, and some (like the Marauder's awesome death animation where they fall apart slowly after being killed by a Zealot) make it difficult to recognize that the unit is dead.

If you're having problems in big engagements, then you should use lower graphics settings. Don't know what else to tell you: just go into the unit tester, set up a 200/200 engagement and adjust the settings until your computer runs smoothly.

A lot of professionals tend to use lower graphics settings from what I see on streams. One reason is probably like mine, that it's just easier to process the information the game is presenting to you if extraneous details are left out. I also have a theory that it's better if you're doing LAN events to be used to playing on low settings in case you play at a tournament where the computers can't run the game at the highest settings.

Low graphic settings on SC2 won't give you eye cancer. The game looks fantastic at every combination of settings I've ever tried. I watch reps on my laptop and have every setting turned to the minimum, and it's still a lovely game.
The frumious Bandersnatch
ButterMeUp
Profile Joined February 2011
England76 Posts
September 28 2011 13:39 GMT
#8018
Hi Guys,

Im a diamond Zerg looking to switch to Terran. My mechanics are quite good and my gamesense and knowledge are ok too.

I was wondering if people could tell me 3 Standard terran builds for TvZ, TvP and TvT. This really helped when I was learning zerg. Thanks
FastExpand show host
McPricE
Profile Joined May 2010
58 Posts
September 28 2011 16:22 GMT
#8019
When you have medivacs in the same control group as infantry do they heal while they are moving? eg ur infantry is stuttering while you are say kiting back from zealots and the medivacs are dancing along
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-09-28 16:35:15
September 28 2011 16:35 GMT
#8020
On September 29 2011 01:22 McPricE wrote:
When you have medivacs in the same control group as infantry do they heal while they are moving? eg ur infantry is stuttering while you are say kiting back from zealots and the medivacs are dancing along


No they don't heal while on move command. If you have them just following your infantry though and not on the same group receiving the move command then they would.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Prev 1 399 400 401 402 403 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech152
BRAT_OK 74
UpATreeSC 43
MindelVK 15
StarCraft: Brood War
Britney 23575
Calm 5259
Sea 3809
Rain 1233
Bisu 778
Hyuk 261
Dewaltoss 140
Hm[arnc] 61
Aegong 57
Barracks 32
[ Show more ]
Free 27
scan(afreeca) 22
910 21
Rock 17
NaDa 15
Dota 2
Gorgc5566
qojqva1521
Counter-Strike
fl0m1638
adren_tv76
ptr_tv31
Other Games
singsing2513
Grubby2219
hiko859
FrodaN829
B2W.Neo778
DeMusliM308
Liquid`VortiX164
KnowMe124
RotterdaM122
ToD115
ArmadaUGS114
Trikslyr70
NotJumperer5
C9.Mang00
Organizations
Counter-Strike
PGL385
Other Games
BasetradeTV54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 230
• StrangeGG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5441
• TFBlade1066
• Shiphtur352
Upcoming Events
OSC
6h 46m
The PondCast
16h 46m
Replay Cast
1d 6h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
OSC
2 days
SC Evo Complete
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
Replay Cast
4 days
Wardi Open
4 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.