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Simple Questions Simple Answers - Page 401

Forum Index > StarCraft 2 Strategy
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phiinix
Profile Blog Joined February 2011
United States1169 Posts
September 27 2011 19:21 GMT
#8001
On September 28 2011 03:38 gentix wrote:
Show nested quote +
On September 28 2011 02:19 Iyerbeth wrote:
On September 28 2011 01:49 Perfect wrote:
I have a simple question.

Everyone KNOWS that vikings are viable as anti air units. However other then in TvT vikings are not really good on the ground.

I purpose that its not because of their DPS, or their lack of tanking ability. But because of the animation timing. It simply seems like it takes WAY too long for vikings to go from air to ground mode and then back again.

IMO i think viking builds would be much more viable if the ground/air transformation was much faster.

./StepsOffSoapBox


That's cool, but probably more suited for Battle net forums than a simple questions and answers strategy forum on what amounts to a fan site with little to no power to make any difference. :p

On September 28 2011 00:36 gentix wrote:
What is "clipping"?


Clipping is referring to clipping damage with spells by recasting them before all the damage has been done, most recently being used to describe the Fungal changes. As an example if I want to keep a unit from escaping I might want to cast Fungal Growth again after 3 seconds instead of 4, which will clip the last second of damage off.


Thanks for this answer.

Another simple question: Does storm damage get clipped if you cast multiple storms?

A maybe not-so-simple question: If yes, Would you ever cast muliple storms on top of eachother



storms don't stack, and only do damage(no lockdown or dispell), so no
LimboKick
Profile Joined July 2011
Poland4 Posts
September 27 2011 20:44 GMT
#8002
After 1.4 patch what are the most common strat in PvP matchup? Is 4gate gone or is it still almost the only one that one can play?
ssartor
Profile Joined February 2011
United States129 Posts
September 27 2011 21:57 GMT
#8003
I'm trying to take a screenshot in starcraft. I'm using the PrtScr button next to scroll lock to do it. When I paste the image into MS Paint it just shows up as a black screen. Any tips on how to fix this?
"If you don't know, the thing to do is not to get scared, but to learn." — Ayn Rand (Atlas Shrugged)
treekiller
Profile Joined July 2010
United States236 Posts
September 27 2011 22:00 GMT
#8004
Can void rays charge up on a hallucination?
All good things must come to an end. Therefore, SC2 will last forever
Msrobinson
Profile Joined October 2010
United States138 Posts
September 27 2011 22:03 GMT
#8005
Not for very long.
The IQ and the life expectancy of the average American recently passed each other in opposite directions.
Drock
Profile Joined October 2010
United States305 Posts
September 27 2011 22:54 GMT
#8006
When will we be able to have our favorite SC2 teams shown on our profiles and responses? Right now it is only SC1 teams.
I kinda miss Idra...
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
September 27 2011 22:58 GMT
#8007
On September 28 2011 07:54 Drock wrote:
When will we be able to have our favorite SC2 teams shown on our profiles and responses? Right now it is only SC1 teams.


This question belongs in Website Feedback, not Sc2 Strategy:
http://www.teamliquid.net/forum/index.php?show_part=7

On September 28 2011 06:57 ssartor wrote:
I'm trying to take a screenshot in starcraft. I'm using the PrtScr button next to scroll lock to do it. When I paste the image into MS Paint it just shows up as a black screen. Any tips on how to fix this?


When you hit printscreen, it doesn't copy it to the clipboard-- it saves an image in your starcraft 2 folder in my documents in the subfolder called "screenshots"
When you stare into the iCCup, the iCCup stares back.
TL+ Member
RonaldTimmins
Profile Joined July 2011
44 Posts
September 27 2011 23:54 GMT
#8008
We are constantly taught that to have effective macro, we must keep our resources low.

Question: Are there any effective and/or common builds that requires the temporary saving of resources (not spending them, opposite of effective macro) for the purpose of achieving the goal of the build?

Thanks!
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
September 28 2011 00:02 GMT
#8009
On September 28 2011 08:54 RonaldTimmins wrote:
We are constantly taught that to have effective macro, we must keep our resources low.

Question: Are there any effective and/or common builds that requires the temporary saving of resources (not spending them, opposite of effective macro) for the purpose of achieving the goal of the build?

Thanks!


The first build that comes to mind is the classic (Wiki)4 Warpgate Rush (and its variants), which banks up resources during the Warpgate research time, then quickly spends them by having an overly-large number of Warpgates (4) on one base.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Msrobinson
Profile Joined October 2010
United States138 Posts
September 28 2011 05:53 GMT
#8010
under what circumstances are hydralisks considered good? in a recent interview, Losira said that hydras were basically ridiculous in given situations. ideally, how would you use them in each matchup?
The IQ and the life expectancy of the average American recently passed each other in opposite directions.
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
September 28 2011 06:06 GMT
#8011
On September 28 2011 14:53 Msrobinson wrote:
under what circumstances are hydralisks considered good? in a recent interview, Losira said that hydras were basically ridiculous in given situations. ideally, how would you use them in each matchup?


Hydralisks are considered use-impaired in the current metagame except as panic anti-air defenses.

Against Terran, they synergize poorly with quick zerglings and gas-heavy, quick mutalisks, so they don't see much play. They are also vulnerable to the marine/tank standard composition due to their slow movement.

Against Protoss, they are rather effective against most gateway units, and pretty effective in large numbers against stargate units, but are lacking against good forcefields, storms, or splash damage unis in general-- given that protoss usually gets some combination of these units, hydras aren't used except in specific busts, or perhaps in nydus worm attacks.

Against Zerg, hydralisks are sometimes used to combat mutalisks, but are generally considered sub-par compared to infestors (same as the damage support role for roaches).
When you stare into the iCCup, the iCCup stares back.
TL+ Member
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
September 28 2011 06:39 GMT
#8012
On September 28 2011 08:54 RonaldTimmins wrote:
We are constantly taught that to have effective macro, we must keep our resources low.

Question: Are there any effective and/or common builds that requires the temporary saving of resources (not spending them, opposite of effective macro) for the purpose of achieving the goal of the build?

Thanks!

Also pretty much all Zerg timing attacks. You save up money and larva while getting the tech for unit X, then build a whole ton of X as soon as the tech hits. Classic example is saving up 1000/1000 or so and building ten Mutas instantly as your Spire finishes.

Because increasing production rate for Terran and Protoss requires investing in new infrastructure, it's much rarer to save up for a big flood of units, though as another poster said, the 4 gate is an exception to that.
The frumious Bandersnatch
saaaa
Profile Joined November 2010
Germany419 Posts
September 28 2011 11:28 GMT
#8013
What grafic settings are you using?

I think it sometimes lagged in big engagements so i can't micro the best way. Anyone have any advices?

What settings are used by the professionell player?

i don't want eye cancer ^^
MattBarry
Profile Joined March 2011
United States4006 Posts
September 28 2011 11:47 GMT
#8014
I don't see a simple question/answer thread in general so I'll ask here. What does the emoticon :S mean. I see it so much and I just don't get it.
Platinum Support GOD
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 28 2011 12:13 GMT
#8015
On September 28 2011 08:54 RonaldTimmins wrote:
We are constantly taught that to have effective macro, we must keep our resources low.

Question: Are there any effective and/or common builds that requires the temporary saving of resources (not spending them, opposite of effective macro) for the purpose of achieving the goal of the build?

Thanks!


Zergs often save up resources before producing a huge weave of mutas (mostly zvt) or hive-tech units. For the other races there are no applications that i can think of. Sometimes you want to save up, say, a bit of gas to start a colossus and range at the same time, but it's not as noticable as with zergs.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
September 28 2011 12:42 GMT
#8016
On September 28 2011 20:47 MattBarry wrote:
I don't see a simple question/answer thread in general so I'll ask here. What does the emoticon :S mean. I see it so much and I just don't get it.


I think that might be a question better served by a Google search, but it's used to convey confusion or being unsure.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
September 28 2011 13:00 GMT
#8017
On September 28 2011 20:28 saaaa wrote:
What grafic settings are you using?

I think it sometimes lagged in big engagements so i can't micro the best way. Anyone have any advices?

What settings are used by the professionell player?

i don't want eye cancer ^^

My graphic settings aren't going to help you much with your problem, but I use a custom combination of ultra textures and a few other things with 2d portraits, shadows off, no death animations and lowest modelling setting. I can actually run the game at ultra on my system, but I use those settings for aesthetic reasons: especially that I like the way Pylon power looks at low settings and that I like having my units simply disappear instantly when they're dead. Some death animations are distracting, and some (like the Marauder's awesome death animation where they fall apart slowly after being killed by a Zealot) make it difficult to recognize that the unit is dead.

If you're having problems in big engagements, then you should use lower graphics settings. Don't know what else to tell you: just go into the unit tester, set up a 200/200 engagement and adjust the settings until your computer runs smoothly.

A lot of professionals tend to use lower graphics settings from what I see on streams. One reason is probably like mine, that it's just easier to process the information the game is presenting to you if extraneous details are left out. I also have a theory that it's better if you're doing LAN events to be used to playing on low settings in case you play at a tournament where the computers can't run the game at the highest settings.

Low graphic settings on SC2 won't give you eye cancer. The game looks fantastic at every combination of settings I've ever tried. I watch reps on my laptop and have every setting turned to the minimum, and it's still a lovely game.
The frumious Bandersnatch
ButterMeUp
Profile Joined February 2011
England76 Posts
September 28 2011 13:39 GMT
#8018
Hi Guys,

Im a diamond Zerg looking to switch to Terran. My mechanics are quite good and my gamesense and knowledge are ok too.

I was wondering if people could tell me 3 Standard terran builds for TvZ, TvP and TvT. This really helped when I was learning zerg. Thanks
FastExpand show host
McPricE
Profile Joined May 2010
58 Posts
September 28 2011 16:22 GMT
#8019
When you have medivacs in the same control group as infantry do they heal while they are moving? eg ur infantry is stuttering while you are say kiting back from zealots and the medivacs are dancing along
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-09-28 16:35:15
September 28 2011 16:35 GMT
#8020
On September 29 2011 01:22 McPricE wrote:
When you have medivacs in the same control group as infantry do they heal while they are moving? eg ur infantry is stuttering while you are say kiting back from zealots and the medivacs are dancing along


No they don't heal while on move command. If you have them just following your infantry though and not on the same group receiving the move command then they would.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
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