• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:14
CET 18:14
KST 02:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0244LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book Weekly Cups (Feb 16-22): MaxPax doubles
Tourneys
The Dave Testa Open #11 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube TvZ is the most complete match up A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1129 users

Simple Questions Simple Answers - Page 400

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 398 399 400 401 402 900 Next
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 27 2011 01:25 GMT
#7981
On September 27 2011 01:32 YumYumGranola wrote:
Why do mutas flap their wings in space?

See, what people don't tell you about starcraft lore, is that there actually is no 'space'. Every single planet is actually a helium-balloon-like-thing that just floats along. All of the starcraft universe is within one uniform atmosphere, this is why all physics on maps like TST stay the same as on maps like SS, because the vacuum of space simply doesn't exist.

That's my guess, anyways.
I put the sexy in dyslexia.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
September 27 2011 01:40 GMT
#7982
On September 27 2011 01:35 Melty Butter wrote:
is there an efficient way of watching through a load of replays I've just downloaded?

At the moment I find it's faster to close the sc2 client before loading a new replay, rather than manually sorting them into the proper folders. Surely there's a way of just clicking on a replay while the client is running, and having it just... open?




I went into my replay folder and made it a shortcut on my desktop. When I download my replays, i just throw it into the folder so I can access all of them without having to close the client.


On September 27 2011 06:25 DarkPlasmaBall wrote:
On Tal Darim Altar... I play Protoss, and I feel comfortable with my openings against Protoss, Terran, and Zerg, but I have trouble opening up against an opponent who's Random, because I feel that my early building placements are so different against each race.

It seems that there are three different places I could build my first few structures: inside my base (sim city), at the choke of my main, and at the choke of my natural.

What would be the ideal placement when I don't know what race my opponent is?

My biggest concerns are obviously being safe from fast Zerg attacks, yet at the same time having my structures in places where they can't get sniped from stalkers or colossi.

Thanks in advance


I don't play protoss, but I think I would place my first pylon+gateway at the front, and core in the back. My logic is that a randomed zerg shouldn't be going 7-9 pool or anything super fast because the distances is so long and most of the time zerg won't have scouting info, so if they blind attack after a 7 pool or something, well that's a gamble. Anything delayed should give you enough time to prepare for it, and the gateway at the front will help your wall. The core at the back also keeps it safe for pvp, and a gateway at the front that can be picked off is not tooo bad of a trade.


I don't usually cheese, but when I do, it's against random players.
Rainmaker21
Profile Joined August 2011
United States29 Posts
September 27 2011 02:34 GMT
#7983
1. Can Queens inject enemy hatcheries? (would be awesome to inject and then have your own larvae hatch).

2. Can warp prism pick up collossi?

3. What happens to pheonixes that are holding units and get teleported by
mothership?

4. Can neural parasite use workers to build buildings?

5. Can hallucinated workers pretend to mine minerals (i.e. will they pick up "hallucinated" minerals)?

6. What happens when infestor neurals an infestor? I.e. can you then use the neuraled infestor to neural another infestor, and keep going? (and what happens when first neural times out? do they all un-neural?)

7. Can a mothership protect its units from an incoming nuke by vortexing?
Slumph
Profile Blog Joined January 2011
United Kingdom52 Posts
September 27 2011 02:54 GMT
#7984
On September 27 2011 11:34 Rainmaker21 wrote:
1. Can Queens inject enemy hatcheries? (would be awesome to inject and then have your own larvae hatch).

2. Can warp prism pick up collossi?

3. What happens to pheonixes that are holding units and get teleported by
mothership?

4. Can neural parasite use workers to build buildings?

5. Can hallucinated workers pretend to mine minerals (i.e. will they pick up "hallucinated" minerals)?

6. What happens when infestor neurals an infestor? I.e. can you then use the neuraled infestor to neural another infestor, and keep going? (and what happens when first neural times out? do they all un-neural?)

7. Can a mothership protect its units from an incoming nuke by vortexing?


A lot... all of this can be answered by the TLPD or just trying it.

1. No.

2. Yes.

3. They are dropped.

4. Yes.

5. Not sure.

6. Yes.

7. Yes.
We spend our lives not taking chances so that we can make it safely to death.
codonbyte
Profile Blog Joined June 2011
United States840 Posts
September 27 2011 03:10 GMT
#7985
On September 27 2011 11:34 Rainmaker21 wrote:
1. Can Queens inject enemy hatcheries? (would be awesome to inject and then have your own larvae hatch).

2. Can warp prism pick up collossi?

3. What happens to pheonixes that are holding units and get teleported by
mothership?

4. Can neural parasite use workers to build buildings?

5. Can hallucinated workers pretend to mine minerals (i.e. will they pick up "hallucinated" minerals)?

6. What happens when infestor neurals an infestor? I.e. can you then use the neuraled infestor to neural another infestor, and keep going? (and what happens when first neural times out? do they all un-neural?)

7. Can a mothership protect its units from an incoming nuke by vortexing?


As for #5, the answer is no (unfortunately, because it would have been pretty awesome if the could). The command card of a hallucinated worker has the GATHER, BUILD BASIC STRUCTURE, and BUILD ADVANCED STRUCTURE buttons grayed out.
Procrastination is the enemy
AmericanUmlaut
Profile Blog Joined November 2010
Germany2592 Posts
September 27 2011 06:46 GMT
#7986
If you want to fake a higher level of saturation than you have using workers (not sure that'd be an efficient use of the Sentry energy, but let's just say), then you could just put them on patrol between mineral patches and the Nexus. It's not like your opponent is going to be analyzing the animations of each Probe; they'll probably never notice that anything is strange.
The frumious Bandersnatch
CycLOpZ
Profile Blog Joined August 2011
Australia22 Posts
September 27 2011 08:11 GMT
#7987
On September 27 2011 06:25 DarkPlasmaBall wrote:
On Tal Darim Altar... I play Protoss, and I feel comfortable with my openings against Protoss, Terran, and Zerg, but I have trouble opening up against an opponent who's Random, because I feel that my early building placements are so different against each race.

It seems that there are three different places I could build my first few structures: inside my base (sim city), at the choke of my main, and at the choke of my natural.

What would be the ideal placement when I don't know what race my opponent is?

My biggest concerns are obviously being safe from fast Zerg attacks, yet at the same time having my structures in places where they can't get sniped from stalkers or colossi.

Thanks in advance


My openings against every race are also quite different form each other. However, when playing random, I will almost always do a partial wall off at my choke. This is because you need to be prepared for the early zerg attacks, such as lings, because those are the most dangerous in the early game. After you scout though, you can begin a transition into the style that you wish to play against whatever race they are. Send a probe at the very beginning to find out what race they are, but plan on a partial wall off in the very early game. Better to transition into the correct build after a few minutes than to die immediately to an early ling push.

That is only if you do not think you can hold an early attack with your standard builds.
We cannot hold!
Geiko
Profile Blog Joined June 2010
France1950 Posts
September 27 2011 09:55 GMT
#7988
On September 27 2011 17:11 CycLOpZ wrote:
Show nested quote +
On September 27 2011 06:25 DarkPlasmaBall wrote:
On Tal Darim Altar... I play Protoss, and I feel comfortable with my openings against Protoss, Terran, and Zerg, but I have trouble opening up against an opponent who's Random, because I feel that my early building placements are so different against each race.

It seems that there are three different places I could build my first few structures: inside my base (sim city), at the choke of my main, and at the choke of my natural.

What would be the ideal placement when I don't know what race my opponent is?

My biggest concerns are obviously being safe from fast Zerg attacks, yet at the same time having my structures in places where they can't get sniped from stalkers or colossi.

Thanks in advance


My openings against every race are also quite different form each other. However, when playing random, I will almost always do a partial wall off at my choke. This is because you need to be prepared for the early zerg attacks, such as lings, because those are the most dangerous in the early game. After you scout though, you can begin a transition into the style that you wish to play against whatever race they are. Send a probe at the very beginning to find out what race they are, but plan on a partial wall off in the very early game. Better to transition into the correct build after a few minutes than to die immediately to an early ling push.

That is only if you do not think you can hold an early attack with your standard builds.


This is also what I do. It just forces you to not play FFE vs Zerg, and you lose a bit of minerals due to building away from your nexus in other match ups, but nothing too dramatic.
However, by "at the very beginning", I hope you mean "pylon scout" and not "scout with initial worker" because that would be pretty extreme...
geiko.813 (EU)
gentix
Profile Joined July 2011
United States40 Posts
September 27 2011 12:54 GMT
#7989
On September 27 2011 18:55 Geiko wrote:
Show nested quote +
On September 27 2011 17:11 CycLOpZ wrote:
On September 27 2011 06:25 DarkPlasmaBall wrote:
On Tal Darim Altar... I play Protoss, and I feel comfortable with my openings against Protoss, Terran, and Zerg, but I have trouble opening up against an opponent who's Random, because I feel that my early building placements are so different against each race.

It seems that there are three different places I could build my first few structures: inside my base (sim city), at the choke of my main, and at the choke of my natural.

What would be the ideal placement when I don't know what race my opponent is?

My biggest concerns are obviously being safe from fast Zerg attacks, yet at the same time having my structures in places where they can't get sniped from stalkers or colossi.

Thanks in advance


My openings against every race are also quite different form each other. However, when playing random, I will almost always do a partial wall off at my choke. This is because you need to be prepared for the early zerg attacks, such as lings, because those are the most dangerous in the early game. After you scout though, you can begin a transition into the style that you wish to play against whatever race they are. Send a probe at the very beginning to find out what race they are, but plan on a partial wall off in the very early game. Better to transition into the correct build after a few minutes than to die immediately to an early ling push.

That is only if you do not think you can hold an early attack with your standard builds.


This is also what I do. It just forces you to not play FFE vs Zerg, and you lose a bit of minerals due to building away from your nexus in other match ups, but nothing too dramatic.
However, by "at the very beginning", I hope you mean "pylon scout" and not "scout with initial worker" because that would be pretty extreme...


Another option is to use your first gateway and pylon to do a partial wall off of your mineral line. I'd upload a picture of what I mean if I were at my computer right now... but basically you connect your Nexus and gas geiser with the gateway / assimilator. You might be punnished if your opponent does a really quick zergling rush, but you should be able to fend off anything they could reasonably throw at you on Tal'Darim.

This also has the advantage that you keep the highway clear between your main and natural for much easier defense against mutas later on (can be a problem on Tal'Darim if you've walled off at that choke. And you're free to FFE or whatever other walling antics you choose to do at your natural choke later on.
"Paper is so OP! Scissors is fine though." ~Rock
longtang
Profile Joined February 2011
United States73 Posts
September 27 2011 14:51 GMT
#7990
hi:

I am changing my meta game. I am terran. I never used to use hellions. Now I am wanting to build hellions. However, I am disturbed that hellions are no as powerful as they used to be. I read the bliz explanation of the nerf. They didn't want workers to die right away.

That is fine with me. It is a reasonable patch in that sense.

My main concern is with hellion vs other units.

How are the old hellion BF at killing zealots?

Is there now a difference with the nerf?

How many shots did it take BF to kill a zealot in the old days? How about now?


How about lings? How many BF shots did it take to kill one ling in the past? how about now?


I never used bf much in the past. Now I my build calls for them. I just was wondering how much bliz has affected the Hellion vs. Zealot and Hellion vs ling damage profile.

thank you
Kill all Protoss. Make them Die. Long Live Terran. Tos is a despicable race b/c they R sneaky & underhanded; Their scouts dont' scout; they Just hide & make pylons
pejoman12
Profile Joined September 2011
Croatia1 Post
September 27 2011 14:53 GMT
#7991
Can i get banned for editing sc2 variables file in my documents?
who dares wins
longtang
Profile Joined February 2011
United States73 Posts
September 27 2011 15:02 GMT
#7992
On September 27 2011 23:53 pejoman12 wrote:
Can i get banned for editing sc2 variables file in my documents?



there are easier ways to get banned than to edit those files. U don't have to work that hard. Just cus ppl and u will get banned.

cheers.
Kill all Protoss. Make them Die. Long Live Terran. Tos is a despicable race b/c they R sneaky & underhanded; Their scouts dont' scout; they Just hide & make pylons
gentix
Profile Joined July 2011
United States40 Posts
September 27 2011 15:36 GMT
#7993
What is "clipping"?
"Paper is so OP! Scissors is fine though." ~Rock
Perfect
Profile Joined August 2010
United States322 Posts
September 27 2011 16:49 GMT
#7994
I have a simple question.

Everyone KNOWS that vikings are viable as anti air units. However other then in TvT vikings are not really good on the ground.

I purpose that its not because of their DPS, or their lack of tanking ability. But because of the animation timing. It simply seems like it takes WAY too long for vikings to go from air to ground mode and then back again.

IMO i think viking builds would be much more viable if the ground/air transformation was much faster.

./StepsOffSoapBox
Perfect
Profile Joined August 2010
United States322 Posts
September 27 2011 16:52 GMT
#7995
On September 27 2011 23:51 longtang wrote:
hi:

I am changing my meta game. I am terran. I never used to use hellions. Now I am wanting to build hellions. However, I am disturbed that hellions are no as powerful as they used to be. I read the bliz explanation of the nerf. They didn't want workers to die right away.

That is fine with me. It is a reasonable patch in that sense.

My main concern is with hellion vs other units.

How are the old hellion BF at killing zealots?

Is there now a difference with the nerf?

How many shots did it take BF to kill a zealot in the old days? How about now?


How about lings? How many BF shots did it take to kill one ling in the past? how about now?


I never used bf much in the past. Now I my build calls for them. I just was wondering how much bliz has affected the Hellion vs. Zealot and Hellion vs ling damage profile.

thank you



IN my opinion the change was not that huge of a deal. Hellions are still very viable. TO make up for the damage reduction all you need to do is get an extra hellion or two. Being that they are mineral only units, they are fairly cheap. As far as the viablilty against zealots they do very well still, however its the units that the zealots are protecting that hellions usually dont do well against. So micro them and protect them. use 3-4 hellions to run into mineral lines at all times in the game if you can spare them, and try to to lose them, dont over commit.
Perfect
Profile Joined August 2010
United States322 Posts
September 27 2011 16:55 GMT
#7996
On September 27 2011 10:25 Soluhwin wrote:
Show nested quote +
On September 27 2011 01:32 YumYumGranola wrote:
Why do mutas flap their wings in space?

See, what people don't tell you about starcraft lore, is that there actually is no 'space'. Every single planet is actually a helium-balloon-like-thing that just floats along. All of the starcraft universe is within one uniform atmosphere, this is why all physics on maps like TST stay the same as on maps like SS, because the vacuum of space simply doesn't exist.

That's my guess, anyways.



LOL! I pretty much bought everything you were selling until I read the final line.

You had me thinking you knew what you were talking about.
ThyLastPenguin
Profile Joined September 2011
United Kingdom101 Posts
September 27 2011 17:16 GMT
#7997
Quick Toss question.
In my 9 pylon 12/13 gate is it better to get the 9th probe training, build the pylon, lose a bit of probe training time and THEN get the 10th probe
Or
Is it better to get the 10th probe queing(spelling? :s) and then the pylon, leaving me supply blocked for a second but with no probe cuts.

If you don't get it imagine I'm at 8 supply. This is option one:

Probe (to 9/10)
Pylon
Probe (to 10/10)

option 2:

Probe (to 9/10)
Que probe (will take to 10/10)
Pylon.


The pylon DOES still get built on 9, just 50 mineral mining time later.
"Stephano is pretty much saving SC2 one hidden knife and pedophile joke at a time." - Fionn
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
September 27 2011 17:19 GMT
#7998
On September 28 2011 01:49 Perfect wrote:
I have a simple question.

Everyone KNOWS that vikings are viable as anti air units. However other then in TvT vikings are not really good on the ground.

I purpose that its not because of their DPS, or their lack of tanking ability. But because of the animation timing. It simply seems like it takes WAY too long for vikings to go from air to ground mode and then back again.

IMO i think viking builds would be much more viable if the ground/air transformation was much faster.

./StepsOffSoapBox


That's cool, but probably more suited for Battle net forums than a simple questions and answers strategy forum on what amounts to a fan site with little to no power to make any difference. :p

On September 28 2011 00:36 gentix wrote:
What is "clipping"?


Clipping is referring to clipping damage with spells by recasting them before all the damage has been done, most recently being used to describe the Fungal changes. As an example if I want to keep a unit from escaping I might want to cast Fungal Growth again after 3 seconds instead of 4, which will clip the last second of damage off.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
gentix
Profile Joined July 2011
United States40 Posts
September 27 2011 18:36 GMT
#7999
On September 28 2011 02:16 ThyLastPenguin wrote:
Quick Toss question.
In my 9 pylon 12/13 gate is it better to get the 9th probe training, build the pylon, lose a bit of probe training time and THEN get the 10th probe
Or
Is it better to get the 10th probe queing(spelling? :s) and then the pylon, leaving me supply blocked for a second but with no probe cuts.

If you don't get it imagine I'm at 8 supply. This is option one:

Probe (to 9/10)
Pylon
Probe (to 10/10)

option 2:

Probe (to 9/10)
Que probe (will take to 10/10)
Pylon.


The pylon DOES still get built on 9, just 50 mineral mining time later.


I'm almost positive that option 2 is the "correct" option, and it's the one I've always done, but now you've got me seccond guessing myself. Can anyone confirm?
"Paper is so OP! Scissors is fine though." ~Rock
gentix
Profile Joined July 2011
United States40 Posts
September 27 2011 18:38 GMT
#8000
On September 28 2011 02:19 Iyerbeth wrote:
Show nested quote +
On September 28 2011 01:49 Perfect wrote:
I have a simple question.

Everyone KNOWS that vikings are viable as anti air units. However other then in TvT vikings are not really good on the ground.

I purpose that its not because of their DPS, or their lack of tanking ability. But because of the animation timing. It simply seems like it takes WAY too long for vikings to go from air to ground mode and then back again.

IMO i think viking builds would be much more viable if the ground/air transformation was much faster.

./StepsOffSoapBox


That's cool, but probably more suited for Battle net forums than a simple questions and answers strategy forum on what amounts to a fan site with little to no power to make any difference. :p

Show nested quote +
On September 28 2011 00:36 gentix wrote:
What is "clipping"?


Clipping is referring to clipping damage with spells by recasting them before all the damage has been done, most recently being used to describe the Fungal changes. As an example if I want to keep a unit from escaping I might want to cast Fungal Growth again after 3 seconds instead of 4, which will clip the last second of damage off.


Thanks for this answer.

Another simple question: Does storm damage get clipped if you cast multiple storms?

A maybe not-so-simple question: If yes, Would you ever cast muliple storms on top of eachother
"Paper is so OP! Scissors is fine though." ~Rock
Prev 1 398 399 400 401 402 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech152
BRAT_OK 74
UpATreeSC 43
MindelVK 15
StarCraft: Brood War
Britney 23575
Calm 5259
Sea 3809
Rain 1233
Bisu 778
Hyuk 261
Dewaltoss 140
Hm[arnc] 61
Aegong 57
Barracks 32
[ Show more ]
Free 27
scan(afreeca) 22
910 21
Rock 17
NaDa 15
Dota 2
Gorgc5566
qojqva1521
Counter-Strike
fl0m1638
adren_tv76
ptr_tv31
Other Games
singsing2513
Grubby2219
hiko859
FrodaN829
B2W.Neo778
DeMusliM308
Liquid`VortiX164
KnowMe124
RotterdaM122
ToD115
ArmadaUGS114
Trikslyr70
NotJumperer5
C9.Mang00
Organizations
Counter-Strike
PGL385
Other Games
BasetradeTV54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 230
• StrangeGG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5441
• TFBlade1066
• Shiphtur352
Upcoming Events
OSC
6h 47m
The PondCast
16h 47m
Replay Cast
1d 6h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
OSC
2 days
SC Evo Complete
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
Replay Cast
4 days
Wardi Open
4 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.