Simple Questions Simple Answers - Page 349
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vennike
Estonia29 Posts
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imr.e
112 Posts
On August 22 2011 18:05 vennike wrote: Is the terran 1-1-1 allin build that's popular against protoss also viable to use vs zerg for the same results and if not, then why? This build relies heavily on unupgraded marines, which are really strong if your opponent lacks of aoe. Protoss aoe units are the HT with storm and the colossus. The range is needed to avoid a quick destruction, so both aoe option for protoss come too late. However the zerg have a T1 aoe unit, the baneling, which on creep deals quite well with unupgraded marines. The zerg should be able to clean the first wave, then he can over produce the terran or get a second aoe unit : infestor. This build allows the Terran to out macro a protoss who don't take an early expand, perfectly explained in this thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=257589 However you cannot do the same vs zerg, he will produce zerglings/roaches faster than you produce marines. And if you rely on your air force, a 2 port all in is better. | ||
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AnxiousHippo
Australia1451 Posts
On August 22 2011 13:49 Scisyhp wrote: No, you'd need a Ghost Academy with a Nuke ready first (which means ridiculous building/neural micro). After that I guess you'd be able to nuke. Another silly neural question: can you nuke with a neuraled ghost? | ||
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Iyerbeth
England2410 Posts
+ Show Spoiler [Additional Information] + I'm asking in relation to a specific game where my response was Hydra/Infestor as he had 26 Mutalisks by the point I was in desperate need of a 3rd for the gas income to fight efficiently, but I just don't see how I could move out to secure it without oppening myself up to some serious damage. I should add, I eventually won the game eventually by just sending everything I had to his base, but I want to understand how to progress, not how to just hope. Edit: I also know the OP says to not ask about specific situational things such as when to expand, but I don't think how to best expand without map control really deserves it's own thread so I think this is where this question belongs. | ||
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OPL3SA2
United States378 Posts
On August 22 2011 20:06 AnxiousHippo wrote: No, you'd need a Ghost Academy with a Nuke ready first (which means ridiculous building/neural micro). After that I guess you'd be able to nuke. A better answer to this is nuetral an SCV and start building a command center | ||
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Aletheia27
United States267 Posts
On August 23 2011 01:48 Iyerbeth wrote: In ZvZ if your opponent has a really strong Mutaisk army (and thus map control), what would be a good way to secure a third? + Show Spoiler [Additional Information] + I'm asking in relation to a specific game where my response was Hydra/Infestor as he had 26 Mutalisks by the point I was in desperate need of a 3rd for the gas income to fight efficiently, but I just don't see how I could move out to secure it without oppening myself up to some serious damage. I should add, I eventually won the game eventually by just sending everything I had to his base, but I want to understand how to progress, not how to just hope. Edit: I also know the OP says to not ask about specific situational things such as when to expand, but I don't think how to best expand without map control really deserves it's own thread so I think this is where this question belongs. In this case, you have to essentially commit to an attack. There are two reasons behind this. The first is hydras are slow so you can't back out of an attack usually, blah blah you've heard it before. The second is that your opponent has invested SOOO much in gas for mutas. He won't have infestors to stop you on his ramp and his roach count should be pretty low. Your numbers should be sufficient to win if he has less than or equal to maybe 7 spines, if you're using your drone:army:saturation ratio correctly. It's hare to judge this without a replay though, so attaching one would help a lot more with regard to analysis. On 2 base, you shouldn't go hydra/infestor though. As you found out, you don't have enough gas to support it. I would personally respond with roach/hydra and take a fast third with spread out and good hydra positioning before he has enough mutas out to deny the third or overwhelm the divided hydras. A lot of this comes down to army positioning. Have roaches to defend speedlings running in and hydras to stop mutas. If you manage to take the quick third, you should have enough gas to keep in the game against a muta player. From there it's just your standard midgame. As the hydra player you should probably aim for nydus play by using changelings or speedling to set up the nydus and try to harass his third as much as possible while keeping his other bases in check. By in check I mean open to counter attacks. This is all somewhat theory crafted though to be fair. It's really hard to say without the map or a replay. | ||
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Iyerbeth
England2410 Posts
Being in Platinum league though I know I make a lot of errors, and probably should have never ended up in the situation I was in so posting up a replay could easily fill it's own thread with problems, but I specifically found myself in a situation with no map control, kinda stuck and with no clue of how to progress. I also found last time I asked a question in the strat forum I shouldn't have even had the units I had (this sounds to me like I'm ungrateful, but I mean it as I was doing everything wrong and received a lot of very welcome help), so that's why I only mentioned that briefly in the additional details and so I was trying to keep the question vague to try to illicit a response of a general way forward. That all said though I've just rewatched the replay with your post in mind and I can see your points making a lot of sense so thank for you for taking the time to reply, despite my awkwardness! I have an idea of how to respond more appropriately next time which I didn't have before.Edit: Here's the replay file: http://drop.sc/28996 As to not go outside of the scope of this thread though I'm not asking for a review of the game, I'm just uploading it in case you were interested or think it would make a difference to your answer. Also, yes I suck at hitting Muta's with Fungals, even knowing to aim for the circles on the ground and not the units. | ||
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greggy
United Kingdom1483 Posts
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Aletheia27
United States267 Posts
On August 23 2011 04:35 greggy wrote: 4gate vs 4gate, I warp in 4 stalkers, he warps in 4 zealots. What to do (I'm doing the offensive 4gate)? Kite? Or focus down his stalkers while moving away from the zealots.... I don't think I'm understanding this question correctly >_> | ||
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Raven123
Germany8 Posts
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ComaDose
Canada10357 Posts
On August 23 2011 05:11 Raven123 wrote: Does anyone know a good beginner's guide for terran and a / some good strategy/s for terran (beginner) ? Most important for me is to learn how to macro properly but I also would like to learn some basic and good strategies. I never played terran so I really need some help. Thanks in advance. Recomended Threads http://wiki.teamliquid.net/starcraft2/Terran_Strategy | ||
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greggy
United Kingdom1483 Posts
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Aletheia27
United States267 Posts
On August 23 2011 05:26 greggy wrote: More specifically, as I'm trying to bust his ramp, I warp in 4 stalkers, while he warps in 4 zealots and puts them on top of the ramp, while taking my pylons down with his lone stalker (usually more come at his next warp in). I can't walk up the ramp because the zealots will kill anything that goes up much faster so the trade is uneven (and similarly the ramp warp in just gets surrounded) Generally you want to have 5 stalkers and 1 zeal when you attack. ANd you warp in 4 zeals at the top of his ramp. If he's keeping you at, then warp in stalkers, but otherwise you want the zeals to tank so your stalkers can kill him faster. | ||
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Icebergue
Portugal9 Posts
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kingcoyote
United States546 Posts
On August 23 2011 06:06 Icebergue wrote: Is there any fast way to remove a unit or building from a control group, instead of selecting again all the units you want and creating the group again? I'm pretty sure you can't, but once you get used to it, you can do this sequence really fast: Example: Nexus added to control group 1 accidentally 1 - Bring camera to focus on the Nexus 2 - Shift click the Nexus to remove from the selection 3 - Hit Ctrl+1 to redefine control group 1 to the current selection. You can also shift-click the icon in the selection window (bottom middle of the screen), but this can require a bit of searching, depending on the size of the group, what was mistakenly added, etc. Doing it through the selection window or on the main screen really comes down to exactly what you are trying to remove. | ||
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Epic.MoTH
United States28 Posts
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Iyerbeth
England2410 Posts
On August 23 2011 06:20 Epic.MoTH wrote: Can you load infested terran into an overlord? Unfortunately no, you can't load any temporary unit in to any transport. | ||
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whoopingchow
United States293 Posts
On August 23 2011 06:12 visual77 wrote: I'm pretty sure you can't, but once you get used to it, you can do this sequence really fast: Example: Nexus added to control group 1 accidentally 1 - Bring camera to focus on the Nexus 2 - Shift click the Nexus to remove from the selection 3 - Hit Ctrl+1 to redefine control group 1 to the current selection. You can also shift-click the icon in the selection window (bottom middle of the screen), but this can require a bit of searching, depending on the size of the group, what was mistakenly added, etc. Doing it through the selection window or on the main screen really comes down to exactly what you are trying to remove. I think (I'm not sure anymore, but I'm fairly certain I've done this in game...) that, for example, you hotkeyed your whole army, but you accidentally hotkeyed some workers, you can just ctrl+shift+click on the workers in the selection window to remove them from the selection and then re-hotkey everything. | ||
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greggy
United Kingdom1483 Posts
On August 23 2011 05:35 Aletheia27 wrote: Generally you want to have 5 stalkers and 1 zeal when you attack. ANd you warp in 4 zeals at the top of his ramp. If he's keeping you at, then warp in stalkers, but otherwise you want the zeals to tank so your stalkers can kill him faster. Yeah, I attack with 5s1z, while he warps in 1s5z/2s4z, so that I can't really come up the ramp (because zealots are there getting free hits on my units) and when I try to warp in 4 zealots they immediately get surrounded and die before/shortly after being warped in. How do I proceed from there? Sorry if I wasn't being clear before. | ||
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bardtown
England2313 Posts
On August 21 2011 07:49 bardtown wrote: Just bumping this in case it gets missed, thanks ![]() Double bump | ||
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I have an idea of how to respond more appropriately next time which I didn't have before.