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Simple Questions Simple Answers - Page 348

Forum Index > StarCraft 2 Strategy
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Sierra1
Profile Joined August 2011
Lithuania4 Posts
August 21 2011 16:24 GMT
#6941
On August 21 2011 21:53 Raven123 wrote:
I decided to start playing SC2. I would like to play Protoss and I just wanted to ask if there is a good and easy strategy for beginners? I know I have to learn macro more than anything else, but I would also like to have a good strategy / build while practicing.
So could anyone tell me a good strategy and maybe a link to a guide or some videos ?



4 Gate opening is by far the most popular for newbies:

http://wiki.teamliquid.net/starcraft2/4_Warpgate_Rush

Day[9] daily about getting into SC2 + some warpgate practice:

http://blip.tv/day9tv/day-9-daily-132-back-to-the-basics-the-mental-checklist-3751430
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 21 2011 16:28 GMT
#6942
On August 22 2011 01:24 Sierra1 wrote:
Show nested quote +
On August 21 2011 21:53 Raven123 wrote:
I decided to start playing SC2. I would like to play Protoss and I just wanted to ask if there is a good and easy strategy for beginners? I know I have to learn macro more than anything else, but I would also like to have a good strategy / build while practicing.
So could anyone tell me a good strategy and maybe a link to a guide or some videos ?



4 Gate opening is by far the most popular for newbies:

http://wiki.teamliquid.net/starcraft2/4_Warpgate_Rush

Day[9] daily about getting into SC2 + some warpgate practice:

http://blip.tv/day9tv/day-9-daily-132-back-to-the-basics-the-mental-checklist-3751430

4 gate isn't a good practice build... it's a cheese.

As far as I know (though I'm a zerg player), the builds you want to start out with are:
3 gate expand PvZ
1 gate robo PvT
4 gate PvP
I put the sexy in dyslexia.
jkimnw
Profile Joined December 2010
United States15 Posts
Last Edited: 2011-08-21 16:40:06
August 21 2011 16:39 GMT
#6943
As zerg and opening overpool, when is a good time or food count to drone scout in ZvT? or should I just wait for my first lings at 17 food?
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2011-08-21 17:32:55
August 21 2011 17:28 GMT
#6944
Two ways I see: 1) if you're trying to get lings in his base with the overpool you need to delay his walloff, so scouting at 9 on four-spawn maps is essential (on Tal'Darim and similar huge maps this strat is probably unviable) and 11-12 on two-spawn maps (unless you want to block his rax placement, then you go at 9 as well). Use the drone to harass. This is probably not a very good strategy. Option 2) if you're going for a timing attack and need the minerals from the drone's mining, don't scout till lings. You can't get in his base anyway, so you're just scouting the ramp anyways.

But I have to ask, what is the purpose of your overpool?

So, my simple question: does a discussion or guide thread on hotkey layouts belong in this strategy forum, or in the general SC2 forum? I believe it belongs here, but since I'm new I'd like to make sure ^_^. <3s.
Trump
Profile Joined April 2010
United States350 Posts
Last Edited: 2011-08-21 18:08:33
August 21 2011 18:01 GMT
#6945
Where, if possible, can I find VODs or Replays of IEM Cologne?
(Mostly interested in the finals.)
Friendship is Magic! <3
Wipples
Profile Joined November 2010
Canada269 Posts
August 21 2011 18:43 GMT
#6946
Im hoping this question is short enough for this thread

I was just wondering if cloaked units can be sniped or Feedbacked. I know area of effect spells work on them, but what about the precision ones? Cus I think if your control is good enough to snipe/feedback something thats cloaked, then you should be able to.
Teradel
Profile Joined August 2011
United States2 Posts
August 21 2011 18:59 GMT
#6947
As far as I'm aware cloaked units cannot be specifically targeted unless seen by a detector of some sort. AOE effects will still work however, Ghost EMP is my favorite personally as it reveals cloaked units

My question: I've watched many pro games up till now and during some engagements I see them splitting there units quickly, sometimes up to 4 different ways almost at the same time, is there a fast way of doing this outside of having seperate hotkeys for each group? Whats an easy way to do a fast unit split to avoid say a baneling, fungal growth, or emp?
Hit me up for practice games :)
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 21 2011 19:10 GMT
#6948
^ Quickly box and send to different places. Try the Marine Split Challenge UMS!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Kambing
Profile Joined May 2010
United States1176 Posts
August 21 2011 19:11 GMT
#6949
On August 22 2011 03:59 Teradel wrote:
As far as I'm aware cloaked units cannot be specifically targeted unless seen by a detector of some sort. AOE effects will still work however, Ghost EMP is my favorite personally as it reveals cloaked units

My question: I've watched many pro games up till now and during some engagements I see them splitting there units quickly, sometimes up to 4 different ways almost at the same time, is there a fast way of doing this outside of having seperate hotkeys for each group? Whats an easy way to do a fast unit split to avoid say a baneling, fungal growth, or emp?


Re: targetting cloaked units. You're right. You can only single target cloaked units if you have vision of them. Splash/ae affects still hit cloaked units, however. A notable exception previously mentioned in this thread is mutalisk glaives which will ignore cloaked units unless the mutalisks can see them.

Are you thinking in the context of marine splitting? Theoretically multiple hotkey groups are the most efficient way to split. However, most people simply box and move/patrol split very quickly. Check out this link to a UMS to practice splitting as well as tips on how to do it effectively: http://www.teamliquid.net/forum/viewmessage.php?topic_id=206136
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
August 21 2011 21:57 GMT
#6950
Is playxp still the best site for korean replays?? Does anyone else know of better sites besides gosugamers.net and playxp for top tier player replays? Thanks !!
So? My dad can beat up your dad. - Jesus
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
August 21 2011 22:46 GMT
#6951
Im a silver league player who loved SC2 but got discouraged since I wasn't very good at it (Im good at TF2, so its easy to go in that direction ) but I really miss its depth and excitement. I wanted to start from scratch using Day 9s advice, and one thing he says is to stick to one build, practice against the computer, perfect it on the ladder.

I play Terran, so in the current metagame is 1/1/1 still acceptable against all races?
GuiltyJerk
Profile Blog Joined October 2010
United States584 Posts
August 21 2011 23:49 GMT
#6952
Why does MLG forbid USB headsets and PS/2 connectors for mice and keyboards? Is there some hardware problem that they cause?
Insanest
Profile Joined June 2011
United States21 Posts
August 22 2011 01:03 GMT
#6953
is there any sort of double gas timing lets say, that can produce a factory at the standard time?(like when the second marine is being produced and after mule is dropped, around 17/18 supply) im just wondering if this exists, could it work and throw off opposing scouts?
Kambing
Profile Joined May 2010
United States1176 Posts
August 22 2011 01:18 GMT
#6954
On August 22 2011 08:49 GuiltyJerk wrote:
Why does MLG forbid USB headsets and PS/2 connectors for mice and keyboards? Is there some hardware problem that they cause?


In theory hotplugging ps/2 devices (i.e., plugging/unplugging while the computer is on) can fry a motherboard. They disallow ps/2 devices because having to kill a computer to swap hardware between players is a huge time sink.

USB headsets I'm less sure about. Obviously USB headsets can't fry mobos. However, many USB headsets act as separate sound devices distinct from the 3.5" jacks. I suspect this leads to setup headaches that MLG is happy to avoid.
jkimnw
Profile Joined December 2010
United States15 Posts
August 22 2011 01:20 GMT
#6955
On August 22 2011 02:28 FoxyMayhem wrote:
Two ways I see: 1) if you're trying to get lings in his base with the overpool you need to delay his walloff, so scouting at 9 on four-spawn maps is essential (on Tal'Darim and similar huge maps this strat is probably unviable) and 11-12 on two-spawn maps (unless you want to block his rax placement, then you go at 9 as well). Use the drone to harass. This is probably not a very good strategy. Option 2) if you're going for a timing attack and need the minerals from the drone's mining, don't scout till lings. You can't get in his base anyway, so you're just scouting the ramp anyways.

But I have to ask, what is the purpose of your overpool?

So, my simple question: does a discussion or guide thread on hotkey layouts belong in this strategy forum, or in the general SC2 forum? I believe it belongs here, but since I'm new I'd like to make sure ^_^. <3s.



The purpose of my overpool is simply to use the most economic pool-first build. I'm a platinum zerg so I am not losing games because of the tiny difference in economy between a 14 hatch first and overpool build - I'm dying because of early pressure/all in builds and poor engagements in the mid-game, poor scouting and macro mistakes. This is my logic for using 11 overpool instead of a hatch first build.
Soluhwin
Profile Joined October 2010
United States1287 Posts
Last Edited: 2011-08-22 01:34:37
August 22 2011 01:32 GMT
#6956
On August 22 2011 10:20 jkimnw wrote:
Show nested quote +
On August 22 2011 02:28 FoxyMayhem wrote:
Two ways I see: 1) if you're trying to get lings in his base with the overpool you need to delay his walloff, so scouting at 9 on four-spawn maps is essential (on Tal'Darim and similar huge maps this strat is probably unviable) and 11-12 on two-spawn maps (unless you want to block his rax placement, then you go at 9 as well). Use the drone to harass. This is probably not a very good strategy. Option 2) if you're going for a timing attack and need the minerals from the drone's mining, don't scout till lings. You can't get in his base anyway, so you're just scouting the ramp anyways.

But I have to ask, what is the purpose of your overpool?

So, my simple question: does a discussion or guide thread on hotkey layouts belong in this strategy forum, or in the general SC2 forum? I believe it belongs here, but since I'm new I'd like to make sure ^_^. <3s.



The purpose of my overpool is simply to use the most economic pool-first build. I'm a platinum zerg so I am not losing games because of the tiny difference in economy between a 14 hatch first and overpool build - I'm dying because of early pressure/all in builds and poor engagements in the mid-game, poor scouting and macro mistakes. This is my logic for using 11 overpool instead of a hatch first build.

Most economic? Where did that come from? There is a little bit of misconception about 11 pools, they don't actually have better economy than a 14/14/15 despite what the tests say for 3 major reasons:
1) + Show Spoiler [image] +
[image loading]

That first arrow points to a very important dent in income, which results in stacking losses throughout the early game, as well as make you more vulnerable to cheese. That second arrow points to the slump in drones created because of how late the second queen could start injecting, had the test gone on for longer this would have eaten into income.

2) The tests made did not include the lings one makes with an overpool at 14-17 supply, which is exactly where there is already a dent in income. This results in an even more stacked deficit.

3) You take your gas even later than you would with a 15 hatch, which heavily limits your options.

edit: open the image in a new tab to see the full thing.
I put the sexy in dyslexia.
Scisyhp
Profile Blog Joined April 2011
United States200 Posts
August 22 2011 04:49 GMT
#6957
Another silly neural question: can you nuke with a neuraled ghost?
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 22 2011 08:45 GMT
#6958
I want to coach some lower league players (high diamond) - where should I advertise.
Free of course :o
Die tomorrow - Live today
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
August 22 2011 08:51 GMT
#6959
What is the best way to deal with worker harass against terran (ie when they attack the scv building a barracks)?
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 22 2011 08:52 GMT
#6960
On August 22 2011 17:51 LAN-f34r wrote:
What is the best way to deal with worker harass against terran (ie when they attack the scv building a barracks)?


Run the SCV away when it gets low, meanwhile you should be bringing 2 more over (1 to attack, 1 to continue building).
Die tomorrow - Live today
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