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Forum Index > StarCraft 2 Strategy
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xEther
Profile Joined July 2011
Canada12 Posts
August 16 2011 04:18 GMT
#6721
nub question but id like to do some tourneys they say join the channel, i am wondering how exactly do i join channels in sc2 thx. if u tell me exactly what buttons to click would be great thx
ohh yaa
Kambing
Profile Joined May 2010
United States1176 Posts
August 16 2011 04:27 GMT
#6722
On August 16 2011 13:18 xEther wrote:
nub question but id like to do some tourneys they say join the channel, i am wondering how exactly do i join channels in sc2 thx. if u tell me exactly what buttons to click would be great thx


At the main screen after you log in, click the little chat bubble button at the bottom of the screen (to the left of the time). From there, enter the name of the channel you wish to join or create and hit the Join Channel button.
saaaa
Profile Joined November 2010
Germany419 Posts
August 16 2011 07:02 GMT
#6723
On August 16 2011 04:02 saaaa wrote:
Is it better to open a 2 Factory BF Hellion Build with a 2 rax pressure FE or just Gasless Expand in TvZ?



anyone?
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 16 2011 08:40 GMT
#6724
~ Is there a way to quickly improve my Mutalisk control? Are there any rules of the thumb of when to back of, when to attack, what is a good time to strike, when should I return?

~ At what time should I get my Spire, at what time should I aim to get my 3rd hatchery? I think it's respectively 8-9 minutes and 6-7 minutes?

~ in ZvT (LingBanelingMutalisk), when should I start my teching to Infestors?

~ How effective is a 16 ling drop in ZvP or ZvT?
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
vince1234
Profile Joined May 2011
39 Posts
August 16 2011 09:53 GMT
#6725
which scene is currently larger atm? brood war or sc2?
vanao
Profile Joined November 2010
9 Posts
August 16 2011 10:30 GMT
#6726
at the end of the game there is this score-screen having a statistic about the amount of workers created... do MULEs count there?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 16 2011 10:43 GMT
#6727
On August 16 2011 16:02 saaaa wrote:
Show nested quote +
On August 16 2011 04:02 saaaa wrote:
Is it better to open a 2 Factory BF Hellion Build with a 2 rax pressure FE or just Gasless Expand in TvZ?



anyone?


I don't really know what you define as "better". They really map dependent builds I think. On a smaller map 2 rax FE into some kind of hellion build is really nice to just control the flow of the game. On other maps a Gasless expand or reaper expand(I prefer reaper) gives you a nice window later to move out for your third or pressure his with an army. They both accomplish slightly different things so I think there is no "better".
Kambing
Profile Joined May 2010
United States1176 Posts
August 16 2011 12:03 GMT
#6728
On August 16 2011 18:53 vince1234 wrote:
which scene is currently larger atm? brood war or sc2?


Globally, certainly starcraft 2. Within Korea, brood war still, most likely.
DW-Unrec
Profile Blog Joined August 2011
492 Posts
August 16 2011 12:37 GMT
#6729
Why banelings are used in ZvZ? Roach den costs no gas, you can make roaches at the same the the enemy makes banelings. So why not skip banes and go roaches?
Kambing
Profile Joined May 2010
United States1176 Posts
August 16 2011 13:36 GMT
#6730
On August 16 2011 21:37 DW-Unrec wrote:
Why banelings are used in ZvZ? Roach den costs no gas, you can make roaches at the same the the enemy makes banelings. So why not skip banes and go roaches?


Many people do, particularly with 15 hatching. Since the mid-game is dominated by roach/x play, banelings are seen as a "dead end" tech worth skipping for the extra 100/50 + drone when you can.

On the flip side, there are opportunities to use banelings to punish roach first especially in the context of 1-base play. This is because the timings to getting out your roaches off 1-base are relatively tight, especially if you stop for ling speed. So you'll sometimes see banelings as the early game tech choice which forces the opponent to play defensive (either turtling to a critical mass of roaches or getting banelings of their own) while the aggressor puts up their natural.
DW-Unrec
Profile Blog Joined August 2011
492 Posts
August 16 2011 13:51 GMT
#6731
the problem is that with 3 roaches you can be safe versus banelings and expand . How big is the roach first no ling speed window?
rsvp
Profile Blog Joined January 2006
United States2266 Posts
August 16 2011 14:40 GMT
#6732
On August 16 2011 19:30 vanao wrote:
at the end of the game there is this score-screen having a statistic about the amount of workers created... do MULEs count there?


No.
PizzaParty
Profile Blog Joined October 2010
Canada169 Posts
August 16 2011 15:01 GMT
#6733
-Why is it better to upgrade armor then shields as protoss ?

-In TvZ, I get +1 vehicle damage so tanks can 1-shot +1 armored zerglings, but after that I get armor instead of damage. Good or bad ?
http://www.youtube.com/watch?v=ojMkw6lZ-PY
Kambing
Profile Joined May 2010
United States1176 Posts
August 16 2011 15:03 GMT
#6734
On August 16 2011 22:51 DW-Unrec wrote:
the problem is that with 3 roaches you can be safe versus banelings and expand . How big is the roach first no ling speed window?


Assume the BOs from the two zergs are the same. You can just line up building times to figure out what the window is (if there is at all).

Warren = 55s
Roaches = 27s

Baneling nest = 60s
Lings = 24s

So assuming that you can keep the initial batch of lings from your opponent under control (i.e., not in your base), you have about 25s of hairiness before your roaches can be at your ramp. Generally speaking, you'll have lings of your own to parry their aggression but you'll have to cut ling production at some point to afford the 225 minerals for 3 roaches, so you'll fall behind in that respect.

This is a small enough window that you'll see wild variations in the successfulness of bling vs. roach in the wild based on each player's individual execution. Furthermore, it's a small enough window that a small change in BO (e.g., 11 overpool/bling) will have a significant impact on how everything plays out.

Final point I'd make is that you won't be safe to expand with the threat of ling/bling at your door. You'll need to power out more roaches to plug the hole and guard the front. By then, your opponent should've already thrown down their hatch, so you'll be behind in that respect. But you'll have the advantage of tech, i.e., the threat of running them down with a burst of roaches.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-08-16 15:06:57
August 16 2011 15:06 GMT
#6735
On August 17 2011 00:01 PizzaParty wrote:
-Why is it better to upgrade armor then shields as protoss ?


1. Most protoss ground units start with base 1 armor. Going from 1 armor to 2 armor is a lot more effective than going from 0 armor to 1 armor.

2. Most protoss ground units have more armor than shields.

3. Shields help buildings and air units, but air units typically are not meant for direct engagements - just harass, so they shouldn't be getting hit in the first place, and buildings... also don't get hit a lot.

4. It's cheaper.
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-08-16 15:28:35
August 16 2011 15:13 GMT
#6736
On August 17 2011 00:01 PizzaParty wrote:
-Why is it better to upgrade armor then shields as protoss ?

-In TvZ, I get +1 vehicle damage so tanks can 1-shot +1 armored zerglings, but after that I get armor instead of damage. Good or bad ?


1) EDIT: Anihic's response is more comprehensive than mine. Listen to him ^_^.

2) From: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187603

Terran (vs. Zerg)
  • +1 Mech Armor: Thors take 5 more hits from Mutas, 2 more from Roaches, 34 from Lings. Tanks take one more shot from Roaches, 13 from Zerglings, 3 from Mutalisks. Hellion take 7 more hits from Lings
  • +1 Mech Attack: no effects on kill efficiency. On a Sidenote, with +2 Attack lets Mutalists die in 2 Shots instead of 3(thanks to Saechiis), and Thors with +3 Attack kills Roaches with only 0 or 1 Armor Upgrade in 2 Shots instead of 3 (Thanks to Black Gun)


Zerg (vs. Terran)
  •       (+1 armor) vs Mech: Zerglings survive sieged tank shot, Roaches survive 1 additional tank shot


So yeah. You only need +1 attack over zerglings to net the immediate "full benefit", so as long as you keep up with that, armor should be a fine thing to upgrade.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
August 16 2011 17:16 GMT
#6737
On August 16 2011 22:36 Kambing wrote:
Show nested quote +
On August 16 2011 21:37 DW-Unrec wrote:
Why banelings are used in ZvZ? Roach den costs no gas, you can make roaches at the same the the enemy makes banelings. So why not skip banes and go roaches?


Many people do, particularly with 15 hatching. Since the mid-game is dominated by roach/x play, banelings are seen as a "dead end" tech worth skipping for the extra 100/50 + drone when you can.

On the flip side, there are opportunities to use banelings to punish roach first especially in the context of 1-base play. This is because the timings to getting out your roaches off 1-base are relatively tight, especially if you stop for ling speed. So you'll sometimes see banelings as the early game tech choice which forces the opponent to play defensive (either turtling to a critical mass of roaches or getting banelings of their own) while the aggressor puts up their natural.


Another thing to note is that banelings don't have a "rush distance" in the same sense that roaches do, for the intial attack. Since the production facility for banelings are zerglings (rather than larvae), you can proxy a bunch of zerglings, and morph them to banes and attack much more quickly than you could with roaches (assuming you make a bane nest or roach warren at the same time) since the rush distance doesn't matter. That, coupled with the possibility for enormous damage and effectiveness against light units is why you often see baneling aggression.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Gwaltgw
Profile Joined September 2010
United States44 Posts
August 16 2011 17:25 GMT
#6738
When is a good time to attack in PvT if I open 1_Gate_FE_(vs_Terran) and he does standard bio stuff? Basically, what is a good timing attack to do in PvT?
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
Last Edited: 2011-08-16 17:34:04
August 16 2011 17:33 GMT
#6739
On August 16 2011 22:36 Kambing wrote:
Show nested quote +
On August 16 2011 21:37 DW-Unrec wrote:
Why banelings are used in ZvZ? Roach den costs no gas, you can make roaches at the same the the enemy makes banelings. So why not skip banes and go roaches?


Many people do, particularly with 15 hatching. Since the mid-game is dominated by roach/x play, banelings are seen as a "dead end" tech worth skipping for the extra 100/50 + drone when you can.

On the flip side, there are opportunities to use banelings to punish roach first especially in the context of 1-base play. This is because the timings to getting out your roaches off 1-base are relatively tight, especially if you stop for ling speed. So you'll sometimes see banelings as the early game tech choice which forces the opponent to play defensive (either turtling to a critical mass of roaches or getting banelings of their own) while the aggressor puts up their natural.


The other reson a lot of players will get banelings is to help deal with the mass ling style of play that can wreck an early roach play or a fast expansion style if not properly defended or controlled.

Also, they can be used to put pressure on a FE players because they will primarily have lings for a medium sized timing window
I am that I am
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
August 16 2011 17:38 GMT
#6740
On August 17 2011 02:25 Gwaltgw wrote:
When is a good time to attack in PvT if I open 1_Gate_FE_(vs_Terran) and he does standard bio stuff? Basically, what is a good timing attack to do in PvT?


It really depends what "standard bio stuff" is-- how quickly he expos and with how many bunkers, and how much gas he takes, when/if he techs to starport for medivacs are all important. For example, if he does a 1 rax fast expand without gas, has only 2 bunkers and is teching for medivac, a 6 gate timing attack could end the game right there. If he takes a fast third and is making mostly marines, it's possible that a 2 base colossus timing attack will beat him (but be aware, a 2 base stim/+1 timing may shit all over a risky 2 base colossus rush, since it hits during the timing when you've invested 400ish gas and gotten no returns yet).

Really, the answer to your question is more based on his build than on your build-- but if he's doing a risky fast expand, a 2 base 6 gate attack should in general take him out. If he has 3+ bunkers then you'll have trouble busting him regardless, and should either tech or take a 3rd.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
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