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On August 16 2011 05:35 Huntz wrote: How do you respond to a non-proxy 2 gate before core in PvP? I assume you need to match his 2nd gateway but can you get a core first? Do you need to chrono your zealots? If he's chronoing Zealots, I'd get Gate before Core. If not, then I'd go Gate Core Gate, with Zealots produced until I can make Stalkers.
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How does Fungal effect Immortals? Since it's over time, does it do the full damage, or does it get reduced to 10 by Hardened Shields?
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Blazinghand
United States25558 Posts
On August 16 2011 06:00 Requizen wrote: How does Fungal effect Immortals? Since it's over time, does it do the full damage, or does it get reduced to 10 by Hardened Shields?
Hardened Shields has no impact on Fungal Growth:
http://wiki.teamliquid.net/starcraft2/Fungal_growth#Other
"It deals 4.5 damage every 0.5 seconds for a total of 4 seconds (36 total damage)."
Even with the +30% damage, each tick is dealing less than 10 damage, so hardened shield does not take effect.
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On August 16 2011 06:05 Blazinghand wrote:Show nested quote +On August 16 2011 06:00 Requizen wrote: How does Fungal effect Immortals? Since it's over time, does it do the full damage, or does it get reduced to 10 by Hardened Shields? Hardened Shields has no impact on Fungal Growth: http://wiki.teamliquid.net/starcraft2/Fungal_growth#Other"It deals 4.5 damage every 0.5 seconds for a total of 4 seconds (36 total damage)." Even with the +30% damage, each tick is dealing less than 10 damage, so hardened shield does not take effect.
Thanks!
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All forms of spell damage ignore hardened shields, you can kill immortals in one hit with a nuke.
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Is there such thing as probe juggling? If so can someone explain it?
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On August 16 2011 06:16 vince1234 wrote: Is there such thing as probe juggling? If so can someone explain it? ...If there is then I've never heard of it.
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On August 16 2011 06:16 vince1234 wrote: Is there such thing as probe juggling? If so can someone explain it? Yeah that rings a bell. Shuffling probes around to maximize mining efficiency comes to mind but I think that's wrong.
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On August 16 2011 06:16 vince1234 wrote: Is there such thing as probe juggling? If so can someone explain it? Yeah I do it every game. You get your first 8 probes to mine the closest mineral patches.
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Can you recall an allies units? ;_;
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How do you stop a 6 pool when you forge fast expand?
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On August 16 2011 08:31 ChopSuey2 wrote: How do you stop a 6 pool when you forge fast expand? It depends on the map. If you can wall off where your forge is on the map with 3 3x3 buildings, then build a cannon and 2 gates to block it off. If you can't wall it like that, then you have to build a pylon near your main nexus and put a cannon there, you need to sacrifice the initial pylon and forge.
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how many scv is a mule equal to? for some context i just played a 2v2 zz v pt, the t had 3 drones after our ling harrass but he had an orbital. so effectivly how many scv does he have? I think it mines 3 times as fast as an svc therefore its equal to 3 scv, not sure though. thnx
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you can pm me the answer btw ^^
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On August 16 2011 10:51 methematics wrote: how many scv is a mule equal to? for some context i just played a 2v2 zz v pt, the t had 3 drones after our ling harrass but he had an orbital. so effectivly how many scv does he have? I think it mines 3 times as fast as an svc therefore its equal to 3 scv, not sure though. thnx
From liquipedia:
MULE
See also: MULE
The Terran MULE is a temporary unit that mines 30 minerals per trip on standard patches and 42 on High-Yield patches. Additionally, MULEs can mine over other harvesters already mining a patch (excluding other MULEs), making them about as effective as three SCVs.
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thnx vathus, didnt know i could check liquipedia for the answer. I was right though
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What exactly can zerg do against archon/zealot? I have tried ling/baneling/infestor and ling/infestor/roach/ultra... neither seemed to work.
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On August 16 2011 12:03 TheRabidDeer wrote: What exactly can zerg do against archon/zealot? I have tried ling/baneling/infestor and ling/infestor/roach/ultra... neither seemed to work.
Roaches. Add infestors if you want to be fancy (don't rush for them though). If you're losing to zlot/archon with roaches then either your macro sucks or you're not microing at all.
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On August 16 2011 13:14 Anihc wrote:Show nested quote +On August 16 2011 12:03 TheRabidDeer wrote: What exactly can zerg do against archon/zealot? I have tried ling/baneling/infestor and ling/infestor/roach/ultra... neither seemed to work. Roaches. Add infestors if you want to be fancy (don't rush for them though). If you're losing to zlot/archon with roaches then either your macro sucks or you're not microing at all.
About adding infestors, one of the interesting things about zealot/archon is that is has no range to deny neural parasite and the composition is self-defeating (archons are really good against zealots) they might fall under being "too fancy" but I feel like roach/infestor with an eventual transition into broodlords should be a solid composition against most protoss armies.
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