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Simple Questions Simple Answers - Page 336

Forum Index > StarCraft 2 Strategy
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CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 15 2011 21:00 GMT
#6701
On August 16 2011 05:35 Huntz wrote:
How do you respond to a non-proxy 2 gate before core in PvP? I assume you need to match his 2nd gateway but can you get a core first? Do you need to chrono your zealots?

If he's chronoing Zealots, I'd get Gate before Core. If not, then I'd go Gate Core Gate, with Zealots produced until I can make Stalkers.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 15 2011 21:00 GMT
#6702
How does Fungal effect Immortals? Since it's over time, does it do the full damage, or does it get reduced to 10 by Hardened Shields?
It's your boy Guzma!
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
August 15 2011 21:05 GMT
#6703
On August 16 2011 06:00 Requizen wrote:
How does Fungal effect Immortals? Since it's over time, does it do the full damage, or does it get reduced to 10 by Hardened Shields?


Hardened Shields has no impact on Fungal Growth:

http://wiki.teamliquid.net/starcraft2/Fungal_growth#Other

"It deals 4.5 damage every 0.5 seconds for a total of 4 seconds (36 total damage)."

Even with the +30% damage, each tick is dealing less than 10 damage, so hardened shield does not take effect.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 15 2011 21:11 GMT
#6704
On August 16 2011 06:05 Blazinghand wrote:
Show nested quote +
On August 16 2011 06:00 Requizen wrote:
How does Fungal effect Immortals? Since it's over time, does it do the full damage, or does it get reduced to 10 by Hardened Shields?


Hardened Shields has no impact on Fungal Growth:

http://wiki.teamliquid.net/starcraft2/Fungal_growth#Other

"It deals 4.5 damage every 0.5 seconds for a total of 4 seconds (36 total damage)."

Even with the +30% damage, each tick is dealing less than 10 damage, so hardened shield does not take effect.


Thanks!
It's your boy Guzma!
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 15 2011 21:14 GMT
#6705
All forms of spell damage ignore hardened shields, you can kill immortals in one hit with a nuke.
I put the sexy in dyslexia.
vince1234
Profile Joined May 2011
39 Posts
August 15 2011 21:16 GMT
#6706
Is there such thing as probe juggling? If so can someone explain it?
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 15 2011 21:42 GMT
#6707
On August 16 2011 06:16 vince1234 wrote:
Is there such thing as probe juggling? If so can someone explain it?

...If there is then I've never heard of it.
I put the sexy in dyslexia.
valheru
Profile Joined January 2011
Australia966 Posts
August 15 2011 21:48 GMT
#6708
On August 16 2011 06:16 vince1234 wrote:
Is there such thing as probe juggling? If so can someone explain it?

Yeah that rings a bell. Shuffling probes around to maximize mining efficiency comes to mind but I think that's wrong.
I reject your reality and substitute my own
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 15 2011 21:49 GMT
#6709
On August 16 2011 06:16 vince1234 wrote:
Is there such thing as probe juggling? If so can someone explain it?

Yeah I do it every game. You get your first 8 probes to mine the closest mineral patches.
roflcopter420
Profile Joined July 2009
Sweden168 Posts
August 15 2011 21:59 GMT
#6710
Can you recall an allies units? ;_;
Its much the same as milking a cow
Geiko
Profile Blog Joined June 2010
France2043 Posts
August 15 2011 23:22 GMT
#6711
On August 16 2011 06:49 CecilSunkure wrote:
Show nested quote +
On August 16 2011 06:16 vince1234 wrote:
Is there such thing as probe juggling? If so can someone explain it?

Yeah I do it every game. You get your first 8 probes to mine the closest mineral patches.


This is how you should go about doing so : http://www.teamliquid.net/forum/viewmessage.php?topic_id=211953
geiko.813 (EU)
ChopSuey2
Profile Joined January 2011
United States50 Posts
August 15 2011 23:31 GMT
#6712
How do you stop a 6 pool when you forge fast expand?
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 15 2011 23:42 GMT
#6713
On August 16 2011 08:31 ChopSuey2 wrote:
How do you stop a 6 pool when you forge fast expand?

It depends on the map. If you can wall off where your forge is on the map with 3 3x3 buildings, then build a cannon and 2 gates to block it off. If you can't wall it like that, then you have to build a pylon near your main nexus and put a cannon there, you need to sacrifice the initial pylon and forge.
I put the sexy in dyslexia.
methematics
Profile Joined August 2010
United States392 Posts
August 16 2011 01:51 GMT
#6714
how many scv is a mule equal to? for some context i just played a 2v2 zz v pt, the t had 3 drones after our ling harrass but he had an orbital. so effectivly how many scv does he have? I think it mines 3 times as fast as an svc therefore its equal to 3 scv, not sure though. thnx
methematics
Profile Joined August 2010
United States392 Posts
August 16 2011 02:33 GMT
#6715
you can pm me the answer btw ^^
Vathus
Profile Joined October 2009
Canada404 Posts
Last Edited: 2011-08-16 02:45:38
August 16 2011 02:42 GMT
#6716
On August 16 2011 10:51 methematics wrote:
how many scv is a mule equal to? for some context i just played a 2v2 zz v pt, the t had 3 drones after our ling harrass but he had an orbital. so effectivly how many scv does he have? I think it mines 3 times as fast as an svc therefore its equal to 3 scv, not sure though. thnx


From liquipedia:
MULE

See also: MULE

The Terran MULE is a temporary unit that mines 30 minerals per trip on standard patches and 42 on High-Yield patches. Additionally, MULEs can mine over other harvesters already mining a patch (excluding other MULEs), making them about as effective as three SCVs.
methematics
Profile Joined August 2010
United States392 Posts
August 16 2011 02:47 GMT
#6717
thnx vathus, didnt know i could check liquipedia for the answer. I was right though
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 16 2011 03:03 GMT
#6718
What exactly can zerg do against archon/zealot? I have tried ling/baneling/infestor and ling/infestor/roach/ultra... neither seemed to work.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-08-16 04:15:38
August 16 2011 04:14 GMT
#6719
On August 16 2011 12:03 TheRabidDeer wrote:
What exactly can zerg do against archon/zealot? I have tried ling/baneling/infestor and ling/infestor/roach/ultra... neither seemed to work.


Roaches. Add infestors if you want to be fancy (don't rush for them though). If you're losing to zlot/archon with roaches then either your macro sucks or you're not microing at all.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 16 2011 04:18 GMT
#6720
On August 16 2011 13:14 Anihc wrote:
Show nested quote +
On August 16 2011 12:03 TheRabidDeer wrote:
What exactly can zerg do against archon/zealot? I have tried ling/baneling/infestor and ling/infestor/roach/ultra... neither seemed to work.


Roaches. Add infestors if you want to be fancy (don't rush for them though). If you're losing to zlot/archon with roaches then either your macro sucks or you're not microing at all.


About adding infestors, one of the interesting things about zealot/archon is that is has no range to deny neural parasite and the composition is self-defeating (archons are really good against zealots) they might fall under being "too fancy" but I feel like roach/infestor with an eventual transition into broodlords should be a solid composition against most protoss armies.
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