• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:32
CEST 15:32
KST 22:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)93
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9107 users

Simple Questions Simple Answers - Page 322

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 320 321 322 323 324 900 Next
Baseic
Profile Joined March 2011
Netherlands310 Posts
August 08 2011 22:50 GMT
#6421
On August 09 2011 07:48 KimJongChill wrote:
Show nested quote +
On August 09 2011 07:44 Baseic wrote:
On August 09 2011 07:42 Anihc wrote:
On August 09 2011 06:37 Baseic wrote:
May sound stupid, but why is a 1-gate expand in PvZ safer than the old 3-gate expand?


The 2 builds are safer at different timings. While the 3 gate expand is safer earlier on (such as against early ling pressure), the 1 gate expand is usually followed by a stargate which can get a void out in time to defend against a 7-8 min roach/ling attack. This makes the 1 gate expand safer than a 3 gate expand at that timing. Since these 2 roach/ling busts are a lot more common than early speedling pressure, the 1 gate expand could be considered "safer" than the 3 gate expand. It's more of a metagame kinda thing.

So is there any way to easily punish 1 gate expo as zerg that will get popular now?


I think ling pressure to deny the expo.

Was thinking that as well, but I thought I had missed something, the expo with 2 sentries and a zealot just seemed so vulnerable..
Thanks for the responses.
Etc.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 08 2011 23:23 GMT
#6422
On August 08 2011 21:57 tuestresfat wrote:
my basic opening (pvt) is as follows
9 Pylon
@Pylon 100% - Chrono Nexus x2
13 Gateway
15 Assimilator
16 Pylon
17 Cybernetics Core
18 Zealot
21 Assimilator
23 Stalker @Core 100% - Chrono
25 Pylon
26 Sentry

As you can see, this is relatively standard (sorry I had to bore you by typing it all out). My question is that I see a few pros chronoboost their nexus 3 times (I only do it twice). Once after first pylon, another immediately after, and another shortly after while first assimilator is warping in. I have tried to include this third chronoboost in my build order but I ALWAYS get supply blocked by the 3rd pylon 26/26 (bolded in the buildorder above) and fail to maintain constant probe production (delays sentry too). I should note that I barely (literally less than 2 second window) do not get myself supply blocked using my posted build order, so I was not surprised that I got supply blocked when I tried adding a third chronoboost.

My question: how do pros do it? I've watched several reps and they keep constant probe production and get units at the same timings (zealot finishes at the same time as cyber, enough money to start warpgate + stalker when cyber finishes) and I can't figure out what I'm doing wrong. I am very careful not to over queue anything, I have ran through this several times against ai and achieved the same result. One more thing I'd like to ask is, some players get their third pylon before stalker (around 23 supply). how do they afford stalker + warpgate @core 100%? do they skip zealot? delay 2nd gas?

some temporary solutions I have been doing but not very content with
- making sentry before stalker, allowing me to make an earlier pylon
- still getting stalker before sentry, but chrono'ing sentry instead of stalker (essentially, delaying chrono)
^ I'm not very content with either of these solutions =[

I should mention that I normally gateway scout pvt and I do not force 2 workers onto close patches. I simply split, make sure the close patches are being mined, get a probe on each patch, rally to close patch and ignore there after (will change rally if one side gets optimally saturated and the other isn't, but that's more of a reactionary thing)

early thanks!!!


It's really easy to convince yourself that everything is done on some special timing, but the truth about chrono boosting probes is that sooner is almost always better (the first chrono boost is an exception because it would supply block you obviously), having more probes now is better than having the same number of probes later as economy growth is non-linear, as soon as a chrono boost is available, use it and generally it will line up. As for the pylon specifics I generally pylon on 22 and gas as soon as I have the money afterwards, best case everything lines up, worst you delay the stalker slightly as it's the least damaging to your timing.

Hope this helps!
Fairwell
Profile Joined July 2011
Austria195 Posts
August 09 2011 00:15 GMT
#6423
Question: I want to buy a korean copy of Starcraft2, so that i can practice on the korean server as well. Can someone give me any advice on where to buy it? (i normally play on the EU servers)
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
August 09 2011 00:37 GMT
#6424
On August 09 2011 09:15 Fairwell wrote:
Question: I want to buy a korean copy of Starcraft2, so that i can practice on the korean server as well. Can someone give me any advice on where to buy it? (i normally play on the EU servers)


You probably want to use tw.battle.net, since a taiwanese account plays on the korean servers, and unlike a korean account it does not require a CRN (though it's possible at some point korean accounts won't need CRNs any more due to the leaked CRN scandal).

Here Is a recent thread on that topic:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=243084
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Fairwell
Profile Joined July 2011
Austria195 Posts
August 09 2011 02:10 GMT
#6425
On August 09 2011 09:37 Blazinghand wrote:
You probably want to use tw.battle.net, since a taiwanese account plays on the korean servers, and unlike a korean account it does not require a CRN (though it's possible at some point korean accounts won't need CRNs any more due to the leaked CRN scandal).

Here Is a recent thread on that topic:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=243084


Thanks for the quick reply, i wasn't aware that it's enough to actually get an account from Taiwan.
Sachem
Profile Joined May 2011
United States116 Posts
Last Edited: 2011-08-09 02:39:12
August 09 2011 02:28 GMT
#6426
Are there rules of thumb for what kind of production a terran can sustain off X number of bases? I just recently switched to terran, looked around, couldn't find anything like I did when I started playing Protoss. (Seemed to be some consensus for Toss, for Terran different people say different things in all the threads I searched up)

I know there's a calculator, but at this point I'm just trying to get a general sense, not figure out what percent of my gas I use for x unit.
alcaras
Profile Joined July 2010
United States67 Posts
August 09 2011 03:14 GMT
#6427
How do I know when it's safe swap back to macro when microing hellions?

e.g. what should I look for to know that it's safe to ping back to my base and drop a supply depot or build a building? I feel as if I can't look away from the screen or else I'll lose my hellions, but if I don't look away then my macro slips horribly.
http://subcreation.net/ http://twitch.tv/alcaras/
Sachem
Profile Joined May 2011
United States116 Posts
August 09 2011 03:41 GMT
#6428
On August 09 2011 12:14 alcaras wrote:
How do I know when it's safe swap back to macro when microing hellions?

e.g. what should I look for to know that it's safe to ping back to my base and drop a supply depot or build a building? I feel as if I can't look away from the screen or else I'll lose my hellions, but if I don't look away then my macro slips horribly.


how do you tend to lose them?

Try moving them away from the enemy base(at least out of vision, further if being chased obviously), macroing as much as you need to, then going back to them. While macroing, you can watch the minimap, and, if you see dots, go back to them. that way, you never really leave them alone like you feel you're doing.

Another trick that might help is to flag them back to your base(or other far away location) while macroing, so that until you go back to them they are in full retreat from anything bothering them, allowing you to feel less nervous about them getting smashed.
blinkblue
Profile Joined May 2010
United States119 Posts
August 09 2011 03:50 GMT
#6429
how do you successfully 1rax gasless or reaper expo vs a zerg while keeping sufficient scouting information? I always have a huge problem trying to figure out these questions:

-Is he going for roach/baneling allin? How can I scout this when he keeps zerglings everywhere and don't want to waste an early scan?

-When can I safely move my expo down rather than continuously making workers and sending them to my main? Especially on open naturals.
ligand
Profile Joined February 2011
United States53 Posts
August 09 2011 04:05 GMT
#6430
If a mothership is under neural parasite does it cloak the zerg units instead?
Slakkoo
Profile Blog Joined October 2010
Sweden1119 Posts
August 09 2011 04:12 GMT
#6431
On August 09 2011 13:05 ligand wrote:
If a mothership is under neural parasite does it cloak the zerg units instead?

Yes it does =)


Also I got a question, is there a thread where you can ask questions like this that is not SC2 related?
Sachem
Profile Joined May 2011
United States116 Posts
August 09 2011 04:31 GMT
#6432
On August 09 2011 12:50 blinkblue wrote:
how do you successfully 1rax gasless or reaper expo vs a zerg while keeping sufficient scouting information? I always have a huge problem trying to figure out these questions:

-Is he going for roach/baneling allin? How can I scout this when he keeps zerglings everywhere and don't want to waste an early scan?

-When can I safely move my expo down rather than continuously making workers and sending them to my main? Especially on open naturals.


In general, don't be afraid to put up a bunker if you're uncertain. losing 25 minerals won't lose you the game, but not having the bunker out could. If you're really worried, that scan is probably worth it.

The reaper is really useful for scouting, it should give you all the info you need to decide. If you see no expansion, or see both the nest/warren, get a bunker up, and pull some scvs to repair if the attack looks really all in.

As for the issue with lings everywhere, don't be afraid to poke with a few rines,and grab the xelnaga if you can, it'll give you tons of advance warning if you have map control.

In response to your second question, it all depends on what you scout. in general, if you think a rush is coming, wait. if not, move down when you feel like you can defend successfully. if that means always putting up a first bunker near the OC, fine. if the natural is really wide open, maybe you'd want to wait for a few more marines to pop out before moving it down.

Start with whatever makes you feel safe, and as you realize you don't need that much defense, do it faster. Overreacting doesn't feel good, but it's better than losing games until you learn to adjust your defense with scouting.
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 09 2011 04:38 GMT
#6433
On August 09 2011 13:12 Slakkoo wrote:
Also I got a question, is there a thread where you can ask questions like this that is not SC2 related?

You could try making a blog, depending on what the question is. Or go to like yahoo answers or something if it is life related + Show Spoiler +
What are you doing with a life? Go back to laddering!
I put the sexy in dyslexia.
blinkblue
Profile Joined May 2010
United States119 Posts
Last Edited: 2011-08-09 04:44:33
August 09 2011 04:42 GMT
#6434
On August 09 2011 13:31 Sachem wrote:
Show nested quote +
On August 09 2011 12:50 blinkblue wrote:
how do you successfully 1rax gasless or reaper expo vs a zerg while keeping sufficient scouting information? I always have a huge problem trying to figure out these questions:

-Is he going for roach/baneling allin? How can I scout this when he keeps zerglings everywhere and don't want to waste an early scan?

-When can I safely move my expo down rather than continuously making workers and sending them to my main? Especially on open naturals.


In general, don't be afraid to put up a bunker if you're uncertain. losing 25 minerals won't lose you the game, but not having the bunker out could. If you're really worried, that scan is probably worth it.

The reaper is really useful for scouting, it should give you all the info you need to decide. If you see no expansion, or see both the nest/warren, get a bunker up, and pull some scvs to repair if the attack looks really all in.

As for the issue with lings everywhere, don't be afraid to poke with a few rines,and grab the xelnaga if you can, it'll give you tons of advance warning if you have map control.

In response to your second question, it all depends on what you scout. in general, if you think a rush is coming, wait. if not, move down when you feel like you can defend successfully. if that means always putting up a first bunker near the OC, fine. if the natural is really wide open, maybe you'd want to wait for a few more marines to pop out before moving it down.

Start with whatever makes you feel safe, and as you realize you don't need that much defense, do it faster. Overreacting doesn't feel good, but it's better than losing games until you learn to adjust your defense with scouting.
Yeah, I understand scouting with reaper... I just can't figure out how to properly scout with gasless expo.

Poke with a few rines? I auto-lose them as soon as he sees that. If opponent has xel'naga and sees 2-3 marines coming, he just brings his lings and then kills my precious early marines (my army is already really fucking small early-mid game, seems to be a common terran issue). If I bring one marine, best case I get vision of the xel'naga for about 10 seconds before he brings lings to clean it up.

I'm convinced there's 100% no possible way to actually have vision early game vs zerg without reactor hellion expanding or something like that. You can't just "poke with a few rines". I think I -SHOULD- be afraid to poke with rines because they're free kills for the zerg.

Maybe start building a bunker at my expo and then wait until it completes to move my expo down? I never see pros do this, but it seems reasonable.

I've gotten a lot better at keeping an SCV hidden around zerg's expo/3rd and then moving him straight into his main to scout for tech, but half decent zergs know to search everywhere with their zerglings and deny all scouting.
Sachem
Profile Joined May 2011
United States116 Posts
August 09 2011 05:08 GMT
#6435
On August 09 2011 13:42 blinkblue wrote:
Show nested quote +
On August 09 2011 13:31 Sachem wrote:
On August 09 2011 12:50 blinkblue wrote:
how do you successfully 1rax gasless or reaper expo vs a zerg while keeping sufficient scouting information? I always have a huge problem trying to figure out these questions:

-Is he going for roach/baneling allin? How can I scout this when he keeps zerglings everywhere and don't want to waste an early scan?

-When can I safely move my expo down rather than continuously making workers and sending them to my main? Especially on open naturals.


In general, don't be afraid to put up a bunker if you're uncertain. losing 25 minerals won't lose you the game, but not having the bunker out could. If you're really worried, that scan is probably worth it.

The reaper is really useful for scouting, it should give you all the info you need to decide. If you see no expansion, or see both the nest/warren, get a bunker up, and pull some scvs to repair if the attack looks really all in.

As for the issue with lings everywhere, don't be afraid to poke with a few rines,and grab the xelnaga if you can, it'll give you tons of advance warning if you have map control.

In response to your second question, it all depends on what you scout. in general, if you think a rush is coming, wait. if not, move down when you feel like you can defend successfully. if that means always putting up a first bunker near the OC, fine. if the natural is really wide open, maybe you'd want to wait for a few more marines to pop out before moving it down.

Start with whatever makes you feel safe, and as you realize you don't need that much defense, do it faster. Overreacting doesn't feel good, but it's better than losing games until you learn to adjust your defense with scouting.
Yeah, I understand scouting with reaper... I just can't figure out how to properly scout with gasless expo.

Poke with a few rines? I auto-lose them as soon as he sees that. If opponent has xel'naga and sees 2-3 marines coming, he just brings his lings and then kills my precious early marines (my army is already really fucking small early-mid game, seems to be a common terran issue). If I bring one marine, best case I get vision of the xel'naga for about 10 seconds before he brings lings to clean it up.

I'm convinced there's 100% no possible way to actually have vision early game vs zerg without reactor hellion expanding or something like that. You can't just "poke with a few rines". I think I -SHOULD- be afraid to poke with rines because they're free kills for the zerg.

Maybe start building a bunker at my expo and then wait until it completes to move my expo down? I never see pros do this, but it seems reasonable.

I've gotten a lot better at keeping an SCV hidden around zerg's expo/3rd and then moving him straight into his main to scout for tech, but half decent zergs know to search everywhere with their zerglings and deny all scouting.


I feel like watching some games might help, here's a set of masters 1 rax fe v zerg by a pretty good player, might give you more ideas on how to respond. (sorry they're on there, not an uploads site, his upload not mine).

And yea, you can't always control the xelnagas, fight over them, but don't be suicidal. They're valuable enough that losing a few early marines is worth it, giving you that time to put down the extra bunker or so on.
blinkblue
Profile Joined May 2010
United States119 Posts
August 09 2011 08:07 GMT
#6436
On August 09 2011 14:08 Sachem wrote:
Show nested quote +
On August 09 2011 13:42 blinkblue wrote:
On August 09 2011 13:31 Sachem wrote:
On August 09 2011 12:50 blinkblue wrote:
how do you successfully 1rax gasless or reaper expo vs a zerg while keeping sufficient scouting information? I always have a huge problem trying to figure out these questions:

-Is he going for roach/baneling allin? How can I scout this when he keeps zerglings everywhere and don't want to waste an early scan?

-When can I safely move my expo down rather than continuously making workers and sending them to my main? Especially on open naturals.


In general, don't be afraid to put up a bunker if you're uncertain. losing 25 minerals won't lose you the game, but not having the bunker out could. If you're really worried, that scan is probably worth it.

The reaper is really useful for scouting, it should give you all the info you need to decide. If you see no expansion, or see both the nest/warren, get a bunker up, and pull some scvs to repair if the attack looks really all in.

As for the issue with lings everywhere, don't be afraid to poke with a few rines,and grab the xelnaga if you can, it'll give you tons of advance warning if you have map control.

In response to your second question, it all depends on what you scout. in general, if you think a rush is coming, wait. if not, move down when you feel like you can defend successfully. if that means always putting up a first bunker near the OC, fine. if the natural is really wide open, maybe you'd want to wait for a few more marines to pop out before moving it down.

Start with whatever makes you feel safe, and as you realize you don't need that much defense, do it faster. Overreacting doesn't feel good, but it's better than losing games until you learn to adjust your defense with scouting.
Yeah, I understand scouting with reaper... I just can't figure out how to properly scout with gasless expo.

Poke with a few rines? I auto-lose them as soon as he sees that. If opponent has xel'naga and sees 2-3 marines coming, he just brings his lings and then kills my precious early marines (my army is already really fucking small early-mid game, seems to be a common terran issue). If I bring one marine, best case I get vision of the xel'naga for about 10 seconds before he brings lings to clean it up.

I'm convinced there's 100% no possible way to actually have vision early game vs zerg without reactor hellion expanding or something like that. You can't just "poke with a few rines". I think I -SHOULD- be afraid to poke with rines because they're free kills for the zerg.

Maybe start building a bunker at my expo and then wait until it completes to move my expo down? I never see pros do this, but it seems reasonable.

I've gotten a lot better at keeping an SCV hidden around zerg's expo/3rd and then moving him straight into his main to scout for tech, but half decent zergs know to search everywhere with their zerglings and deny all scouting.


I feel like watching some games might help, here's a set of masters 1 rax fe v zerg by a pretty good player, might give you more ideas on how to respond. (sorry they're on there, not an uploads site, his upload not mine).

And yea, you can't always control the xelnagas, fight over them, but don't be suicidal. They're valuable enough that losing a few early marines is worth it, giving you that time to put down the extra bunker or so on.

Ok sure, downloading now. I'm low-mid masters myself, but have issues trying to figure out why certain GMs do what they do in certain situations where it feels like they'd get steamrolled by a 2base baneling bust.
tuestresfat
Profile Joined December 2010
2555 Posts
August 09 2011 08:42 GMT
#6437
On August 09 2011 08:23 Dingobloo wrote:
Show nested quote +
On August 08 2011 21:57 tuestresfat wrote:
my basic opening (pvt) is as follows
9 Pylon
@Pylon 100% - Chrono Nexus x2
13 Gateway
15 Assimilator
16 Pylon
17 Cybernetics Core
18 Zealot
21 Assimilator
23 Stalker @Core 100% - Chrono
25 Pylon
26 Sentry

As you can see, this is relatively standard (sorry I had to bore you by typing it all out). My question is that I see a few pros chronoboost their nexus 3 times (I only do it twice). Once after first pylon, another immediately after, and another shortly after while first assimilator is warping in. I have tried to include this third chronoboost in my build order but I ALWAYS get supply blocked by the 3rd pylon 26/26 (bolded in the buildorder above) and fail to maintain constant probe production (delays sentry too). I should note that I barely (literally less than 2 second window) do not get myself supply blocked using my posted build order, so I was not surprised that I got supply blocked when I tried adding a third chronoboost.

My question: how do pros do it? I've watched several reps and they keep constant probe production and get units at the same timings (zealot finishes at the same time as cyber, enough money to start warpgate + stalker when cyber finishes) and I can't figure out what I'm doing wrong. I am very careful not to over queue anything, I have ran through this several times against ai and achieved the same result. One more thing I'd like to ask is, some players get their third pylon before stalker (around 23 supply). how do they afford stalker + warpgate @core 100%? do they skip zealot? delay 2nd gas?

some temporary solutions I have been doing but not very content with
- making sentry before stalker, allowing me to make an earlier pylon
- still getting stalker before sentry, but chrono'ing sentry instead of stalker (essentially, delaying chrono)
^ I'm not very content with either of these solutions =[

I should mention that I normally gateway scout pvt and I do not force 2 workers onto close patches. I simply split, make sure the close patches are being mined, get a probe on each patch, rally to close patch and ignore there after (will change rally if one side gets optimally saturated and the other isn't, but that's more of a reactionary thing)

early thanks!!!


It's really easy to convince yourself that everything is done on some special timing, but the truth about chrono boosting probes is that sooner is almost always better (the first chrono boost is an exception because it would supply block you obviously), having more probes now is better than having the same number of probes later as economy growth is non-linear, as soon as a chrono boost is available, use it and generally it will line up. As for the pylon specifics I generally pylon on 22 and gas as soon as I have the money afterwards, best case everything lines up, worst you delay the stalker slightly as it's the least damaging to your timing.

Hope this helps!

Thank you In a sense I have been "delaying" my stalker by not chronoboosting it. But I'd much rather spend the chrono to shoo away scout + poke terran ramp especially if my probe was unable to pin him onto a specific opening. I just don't like having this bump in my standard opening where I just know I will be supply blocked for ~2 seconds ><. I could delay my 2nd gas like you but I think the consequences will be more severe because I like to open sentry heavy with early robotics tech. My gas count is constantly near zero in the early game because of this.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
August 09 2011 09:17 GMT
#6438
What is the optimal timing for +2 blink 7gate push vs Zerg?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Qumquat
Profile Joined April 2011
Israel353 Posts
August 09 2011 10:32 GMT
#6439
anyone know any good guide for ZvP (as zerg)?
Intricate1
Profile Joined May 2011
169 Posts
August 09 2011 11:43 GMT
#6440
Just Switched toss today,

The correct timing of the first chronoboost is ~1:16, with 2 probes queued and a few seconds before the 9 Pylon finishes?
Prev 1 320 321 322 323 324 900 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #256
WardiTV792
EmpressLilyy35
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 293
StarCraft: Brood War
Rain 4230
Shuttle 1737
Mini 809
EffOrt 615
BeSt 402
Soma 400
Light 326
Larva 255
hero 238
Stork 201
[ Show more ]
JYJ 197
Last 178
actioN 137
Dewaltoss 78
Free 68
Sea.KH 68
Mind 48
Sharp 46
Sexy 44
soO 36
ToSsGirL 31
Barracks 22
Sacsri 21
Shine 20
910 17
yabsab 16
HiyA 14
zelot 13
IntoTheRainbow 12
Rock 12
Icarus 8
firebathero 0
Dota 2
Gorgc4011
Dendi1124
syndereN266
Fuzer 163
Counter-Strike
fl0m2730
FalleN 2185
byalli788
x6flipin734
Super Smash Bros
Mew2King126
Heroes of the Storm
Khaldor377
Liquid`Hasu247
Other Games
singsing1767
B2W.Neo1339
DeMusliM385
Happy163
ToD133
elazer22
Organizations
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV554
League of Legends
• Jankos1779
Upcoming Events
Online Event
1h 28m
WardiTV Weekly
21h 28m
Sparkling Tuna Cup
1d 20h
INu's Battles
1d 21h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
3 days
Replay Cast
3 days
CrankTV Team League
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.