|
On August 09 2011 07:48 KimJongChill wrote:Show nested quote +On August 09 2011 07:44 Baseic wrote:On August 09 2011 07:42 Anihc wrote:On August 09 2011 06:37 Baseic wrote: May sound stupid, but why is a 1-gate expand in PvZ safer than the old 3-gate expand? The 2 builds are safer at different timings. While the 3 gate expand is safer earlier on (such as against early ling pressure), the 1 gate expand is usually followed by a stargate which can get a void out in time to defend against a 7-8 min roach/ling attack. This makes the 1 gate expand safer than a 3 gate expand at that timing. Since these 2 roach/ling busts are a lot more common than early speedling pressure, the 1 gate expand could be considered "safer" than the 3 gate expand. It's more of a metagame kinda thing. So is there any way to easily punish 1 gate expo as zerg that will get popular now? I think ling pressure to deny the expo. Was thinking that as well, but I thought I had missed something, the expo with 2 sentries and a zealot just seemed so vulnerable.. Thanks for the responses.
|
On August 08 2011 21:57 tuestresfat wrote: my basic opening (pvt) is as follows 9 Pylon @Pylon 100% - Chrono Nexus x2 13 Gateway 15 Assimilator 16 Pylon 17 Cybernetics Core 18 Zealot 21 Assimilator 23 Stalker @Core 100% - Chrono 25 Pylon 26 Sentry
As you can see, this is relatively standard (sorry I had to bore you by typing it all out). My question is that I see a few pros chronoboost their nexus 3 times (I only do it twice). Once after first pylon, another immediately after, and another shortly after while first assimilator is warping in. I have tried to include this third chronoboost in my build order but I ALWAYS get supply blocked by the 3rd pylon 26/26 (bolded in the buildorder above) and fail to maintain constant probe production (delays sentry too). I should note that I barely (literally less than 2 second window) do not get myself supply blocked using my posted build order, so I was not surprised that I got supply blocked when I tried adding a third chronoboost.
My question: how do pros do it? I've watched several reps and they keep constant probe production and get units at the same timings (zealot finishes at the same time as cyber, enough money to start warpgate + stalker when cyber finishes) and I can't figure out what I'm doing wrong. I am very careful not to over queue anything, I have ran through this several times against ai and achieved the same result. One more thing I'd like to ask is, some players get their third pylon before stalker (around 23 supply). how do they afford stalker + warpgate @core 100%? do they skip zealot? delay 2nd gas?
some temporary solutions I have been doing but not very content with - making sentry before stalker, allowing me to make an earlier pylon - still getting stalker before sentry, but chrono'ing sentry instead of stalker (essentially, delaying chrono) ^ I'm not very content with either of these solutions =[
I should mention that I normally gateway scout pvt and I do not force 2 workers onto close patches. I simply split, make sure the close patches are being mined, get a probe on each patch, rally to close patch and ignore there after (will change rally if one side gets optimally saturated and the other isn't, but that's more of a reactionary thing)
early thanks!!!
It's really easy to convince yourself that everything is done on some special timing, but the truth about chrono boosting probes is that sooner is almost always better (the first chrono boost is an exception because it would supply block you obviously), having more probes now is better than having the same number of probes later as economy growth is non-linear, as soon as a chrono boost is available, use it and generally it will line up. As for the pylon specifics I generally pylon on 22 and gas as soon as I have the money afterwards, best case everything lines up, worst you delay the stalker slightly as it's the least damaging to your timing.
Hope this helps!
|
Question: I want to buy a korean copy of Starcraft2, so that i can practice on the korean server as well. Can someone give me any advice on where to buy it? (i normally play on the EU servers)
|
Blazinghand
United States25558 Posts
On August 09 2011 09:15 Fairwell wrote: Question: I want to buy a korean copy of Starcraft2, so that i can practice on the korean server as well. Can someone give me any advice on where to buy it? (i normally play on the EU servers)
You probably want to use tw.battle.net, since a taiwanese account plays on the korean servers, and unlike a korean account it does not require a CRN (though it's possible at some point korean accounts won't need CRNs any more due to the leaked CRN scandal).
Here Is a recent thread on that topic:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=243084
|
On August 09 2011 09:37 Blazinghand wrote:You probably want to use tw.battle.net, since a taiwanese account plays on the korean servers, and unlike a korean account it does not require a CRN (though it's possible at some point korean accounts won't need CRNs any more due to the leaked CRN scandal). Here Is a recent thread on that topic: http://www.teamliquid.net/forum/viewmessage.php?topic_id=243084
Thanks for the quick reply, i wasn't aware that it's enough to actually get an account from Taiwan.
|
Are there rules of thumb for what kind of production a terran can sustain off X number of bases? I just recently switched to terran, looked around, couldn't find anything like I did when I started playing Protoss. (Seemed to be some consensus for Toss, for Terran different people say different things in all the threads I searched up)
I know there's a calculator, but at this point I'm just trying to get a general sense, not figure out what percent of my gas I use for x unit.
|
How do I know when it's safe swap back to macro when microing hellions?
e.g. what should I look for to know that it's safe to ping back to my base and drop a supply depot or build a building? I feel as if I can't look away from the screen or else I'll lose my hellions, but if I don't look away then my macro slips horribly.
|
On August 09 2011 12:14 alcaras wrote: How do I know when it's safe swap back to macro when microing hellions?
e.g. what should I look for to know that it's safe to ping back to my base and drop a supply depot or build a building? I feel as if I can't look away from the screen or else I'll lose my hellions, but if I don't look away then my macro slips horribly.
how do you tend to lose them?
Try moving them away from the enemy base(at least out of vision, further if being chased obviously), macroing as much as you need to, then going back to them. While macroing, you can watch the minimap, and, if you see dots, go back to them. that way, you never really leave them alone like you feel you're doing.
Another trick that might help is to flag them back to your base(or other far away location) while macroing, so that until you go back to them they are in full retreat from anything bothering them, allowing you to feel less nervous about them getting smashed.
|
how do you successfully 1rax gasless or reaper expo vs a zerg while keeping sufficient scouting information? I always have a huge problem trying to figure out these questions:
-Is he going for roach/baneling allin? How can I scout this when he keeps zerglings everywhere and don't want to waste an early scan?
-When can I safely move my expo down rather than continuously making workers and sending them to my main? Especially on open naturals.
|
If a mothership is under neural parasite does it cloak the zerg units instead?
|
On August 09 2011 13:05 ligand wrote: If a mothership is under neural parasite does it cloak the zerg units instead? Yes it does =)
Also I got a question, is there a thread where you can ask questions like this that is not SC2 related?
|
On August 09 2011 12:50 blinkblue wrote: how do you successfully 1rax gasless or reaper expo vs a zerg while keeping sufficient scouting information? I always have a huge problem trying to figure out these questions:
-Is he going for roach/baneling allin? How can I scout this when he keeps zerglings everywhere and don't want to waste an early scan?
-When can I safely move my expo down rather than continuously making workers and sending them to my main? Especially on open naturals.
In general, don't be afraid to put up a bunker if you're uncertain. losing 25 minerals won't lose you the game, but not having the bunker out could. If you're really worried, that scan is probably worth it.
The reaper is really useful for scouting, it should give you all the info you need to decide. If you see no expansion, or see both the nest/warren, get a bunker up, and pull some scvs to repair if the attack looks really all in.
As for the issue with lings everywhere, don't be afraid to poke with a few rines,and grab the xelnaga if you can, it'll give you tons of advance warning if you have map control.
In response to your second question, it all depends on what you scout. in general, if you think a rush is coming, wait. if not, move down when you feel like you can defend successfully. if that means always putting up a first bunker near the OC, fine. if the natural is really wide open, maybe you'd want to wait for a few more marines to pop out before moving it down.
Start with whatever makes you feel safe, and as you realize you don't need that much defense, do it faster. Overreacting doesn't feel good, but it's better than losing games until you learn to adjust your defense with scouting.
|
On August 09 2011 13:12 Slakkoo wrote: Also I got a question, is there a thread where you can ask questions like this that is not SC2 related? You could try making a blog, depending on what the question is. Or go to like yahoo answers or something if it is life related + Show Spoiler +What are you doing with a life? Go back to laddering!
|
On August 09 2011 13:31 Sachem wrote:Show nested quote +On August 09 2011 12:50 blinkblue wrote: how do you successfully 1rax gasless or reaper expo vs a zerg while keeping sufficient scouting information? I always have a huge problem trying to figure out these questions:
-Is he going for roach/baneling allin? How can I scout this when he keeps zerglings everywhere and don't want to waste an early scan?
-When can I safely move my expo down rather than continuously making workers and sending them to my main? Especially on open naturals. In general, don't be afraid to put up a bunker if you're uncertain. losing 25 minerals won't lose you the game, but not having the bunker out could. If you're really worried, that scan is probably worth it. The reaper is really useful for scouting, it should give you all the info you need to decide. If you see no expansion, or see both the nest/warren, get a bunker up, and pull some scvs to repair if the attack looks really all in. As for the issue with lings everywhere, don't be afraid to poke with a few rines,and grab the xelnaga if you can, it'll give you tons of advance warning if you have map control. In response to your second question, it all depends on what you scout. in general, if you think a rush is coming, wait. if not, move down when you feel like you can defend successfully. if that means always putting up a first bunker near the OC, fine. if the natural is really wide open, maybe you'd want to wait for a few more marines to pop out before moving it down. Start with whatever makes you feel safe, and as you realize you don't need that much defense, do it faster. Overreacting doesn't feel good, but it's better than losing games until you learn to adjust your defense with scouting. Yeah, I understand scouting with reaper... I just can't figure out how to properly scout with gasless expo.
Poke with a few rines? I auto-lose them as soon as he sees that. If opponent has xel'naga and sees 2-3 marines coming, he just brings his lings and then kills my precious early marines (my army is already really fucking small early-mid game, seems to be a common terran issue). If I bring one marine, best case I get vision of the xel'naga for about 10 seconds before he brings lings to clean it up.
I'm convinced there's 100% no possible way to actually have vision early game vs zerg without reactor hellion expanding or something like that. You can't just "poke with a few rines". I think I -SHOULD- be afraid to poke with rines because they're free kills for the zerg.
Maybe start building a bunker at my expo and then wait until it completes to move my expo down? I never see pros do this, but it seems reasonable.
I've gotten a lot better at keeping an SCV hidden around zerg's expo/3rd and then moving him straight into his main to scout for tech, but half decent zergs know to search everywhere with their zerglings and deny all scouting.
|
On August 09 2011 13:42 blinkblue wrote:Show nested quote +On August 09 2011 13:31 Sachem wrote:On August 09 2011 12:50 blinkblue wrote: how do you successfully 1rax gasless or reaper expo vs a zerg while keeping sufficient scouting information? I always have a huge problem trying to figure out these questions:
-Is he going for roach/baneling allin? How can I scout this when he keeps zerglings everywhere and don't want to waste an early scan?
-When can I safely move my expo down rather than continuously making workers and sending them to my main? Especially on open naturals. In general, don't be afraid to put up a bunker if you're uncertain. losing 25 minerals won't lose you the game, but not having the bunker out could. If you're really worried, that scan is probably worth it. The reaper is really useful for scouting, it should give you all the info you need to decide. If you see no expansion, or see both the nest/warren, get a bunker up, and pull some scvs to repair if the attack looks really all in. As for the issue with lings everywhere, don't be afraid to poke with a few rines,and grab the xelnaga if you can, it'll give you tons of advance warning if you have map control. In response to your second question, it all depends on what you scout. in general, if you think a rush is coming, wait. if not, move down when you feel like you can defend successfully. if that means always putting up a first bunker near the OC, fine. if the natural is really wide open, maybe you'd want to wait for a few more marines to pop out before moving it down. Start with whatever makes you feel safe, and as you realize you don't need that much defense, do it faster. Overreacting doesn't feel good, but it's better than losing games until you learn to adjust your defense with scouting. Yeah, I understand scouting with reaper... I just can't figure out how to properly scout with gasless expo. Poke with a few rines? I auto-lose them as soon as he sees that. If opponent has xel'naga and sees 2-3 marines coming, he just brings his lings and then kills my precious early marines (my army is already really fucking small early-mid game, seems to be a common terran issue). If I bring one marine, best case I get vision of the xel'naga for about 10 seconds before he brings lings to clean it up. I'm convinced there's 100% no possible way to actually have vision early game vs zerg without reactor hellion expanding or something like that. You can't just "poke with a few rines". I think I -SHOULD- be afraid to poke with rines because they're free kills for the zerg. Maybe start building a bunker at my expo and then wait until it completes to move my expo down? I never see pros do this, but it seems reasonable. I've gotten a lot better at keeping an SCV hidden around zerg's expo/3rd and then moving him straight into his main to scout for tech, but half decent zergs know to search everywhere with their zerglings and deny all scouting.
I feel like watching some games might help, here's a set of masters 1 rax fe v zerg by a pretty good player, might give you more ideas on how to respond. (sorry they're on there, not an uploads site, his upload not mine).
And yea, you can't always control the xelnagas, fight over them, but don't be suicidal. They're valuable enough that losing a few early marines is worth it, giving you that time to put down the extra bunker or so on.
|
On August 09 2011 14:08 Sachem wrote:Show nested quote +On August 09 2011 13:42 blinkblue wrote:On August 09 2011 13:31 Sachem wrote:On August 09 2011 12:50 blinkblue wrote: how do you successfully 1rax gasless or reaper expo vs a zerg while keeping sufficient scouting information? I always have a huge problem trying to figure out these questions:
-Is he going for roach/baneling allin? How can I scout this when he keeps zerglings everywhere and don't want to waste an early scan?
-When can I safely move my expo down rather than continuously making workers and sending them to my main? Especially on open naturals. In general, don't be afraid to put up a bunker if you're uncertain. losing 25 minerals won't lose you the game, but not having the bunker out could. If you're really worried, that scan is probably worth it. The reaper is really useful for scouting, it should give you all the info you need to decide. If you see no expansion, or see both the nest/warren, get a bunker up, and pull some scvs to repair if the attack looks really all in. As for the issue with lings everywhere, don't be afraid to poke with a few rines,and grab the xelnaga if you can, it'll give you tons of advance warning if you have map control. In response to your second question, it all depends on what you scout. in general, if you think a rush is coming, wait. if not, move down when you feel like you can defend successfully. if that means always putting up a first bunker near the OC, fine. if the natural is really wide open, maybe you'd want to wait for a few more marines to pop out before moving it down. Start with whatever makes you feel safe, and as you realize you don't need that much defense, do it faster. Overreacting doesn't feel good, but it's better than losing games until you learn to adjust your defense with scouting. Yeah, I understand scouting with reaper... I just can't figure out how to properly scout with gasless expo. Poke with a few rines? I auto-lose them as soon as he sees that. If opponent has xel'naga and sees 2-3 marines coming, he just brings his lings and then kills my precious early marines (my army is already really fucking small early-mid game, seems to be a common terran issue). If I bring one marine, best case I get vision of the xel'naga for about 10 seconds before he brings lings to clean it up. I'm convinced there's 100% no possible way to actually have vision early game vs zerg without reactor hellion expanding or something like that. You can't just "poke with a few rines". I think I -SHOULD- be afraid to poke with rines because they're free kills for the zerg. Maybe start building a bunker at my expo and then wait until it completes to move my expo down? I never see pros do this, but it seems reasonable. I've gotten a lot better at keeping an SCV hidden around zerg's expo/3rd and then moving him straight into his main to scout for tech, but half decent zergs know to search everywhere with their zerglings and deny all scouting. I feel like watching some games might help, here's a set of masters 1 rax fe v zerg by a pretty good player, might give you more ideas on how to respond. (sorry they're on there, not an uploads site, his upload not mine). And yea, you can't always control the xelnagas, fight over them, but don't be suicidal. They're valuable enough that losing a few early marines is worth it, giving you that time to put down the extra bunker or so on. Ok sure, downloading now. I'm low-mid masters myself, but have issues trying to figure out why certain GMs do what they do in certain situations where it feels like they'd get steamrolled by a 2base baneling bust.
|
On August 09 2011 08:23 Dingobloo wrote:Show nested quote +On August 08 2011 21:57 tuestresfat wrote: my basic opening (pvt) is as follows 9 Pylon @Pylon 100% - Chrono Nexus x2 13 Gateway 15 Assimilator 16 Pylon 17 Cybernetics Core 18 Zealot 21 Assimilator 23 Stalker @Core 100% - Chrono 25 Pylon 26 Sentry
As you can see, this is relatively standard (sorry I had to bore you by typing it all out). My question is that I see a few pros chronoboost their nexus 3 times (I only do it twice). Once after first pylon, another immediately after, and another shortly after while first assimilator is warping in. I have tried to include this third chronoboost in my build order but I ALWAYS get supply blocked by the 3rd pylon 26/26 (bolded in the buildorder above) and fail to maintain constant probe production (delays sentry too). I should note that I barely (literally less than 2 second window) do not get myself supply blocked using my posted build order, so I was not surprised that I got supply blocked when I tried adding a third chronoboost.
My question: how do pros do it? I've watched several reps and they keep constant probe production and get units at the same timings (zealot finishes at the same time as cyber, enough money to start warpgate + stalker when cyber finishes) and I can't figure out what I'm doing wrong. I am very careful not to over queue anything, I have ran through this several times against ai and achieved the same result. One more thing I'd like to ask is, some players get their third pylon before stalker (around 23 supply). how do they afford stalker + warpgate @core 100%? do they skip zealot? delay 2nd gas?
some temporary solutions I have been doing but not very content with - making sentry before stalker, allowing me to make an earlier pylon - still getting stalker before sentry, but chrono'ing sentry instead of stalker (essentially, delaying chrono) ^ I'm not very content with either of these solutions =[
I should mention that I normally gateway scout pvt and I do not force 2 workers onto close patches. I simply split, make sure the close patches are being mined, get a probe on each patch, rally to close patch and ignore there after (will change rally if one side gets optimally saturated and the other isn't, but that's more of a reactionary thing)
early thanks!!! It's really easy to convince yourself that everything is done on some special timing, but the truth about chrono boosting probes is that sooner is almost always better (the first chrono boost is an exception because it would supply block you obviously), having more probes now is better than having the same number of probes later as economy growth is non-linear, as soon as a chrono boost is available, use it and generally it will line up. As for the pylon specifics I generally pylon on 22 and gas as soon as I have the money afterwards, best case everything lines up, worst you delay the stalker slightly as it's the least damaging to your timing. Hope this helps! Thank you In a sense I have been "delaying" my stalker by not chronoboosting it. But I'd much rather spend the chrono to shoo away scout + poke terran ramp especially if my probe was unable to pin him onto a specific opening. I just don't like having this bump in my standard opening where I just know I will be supply blocked for ~2 seconds ><. I could delay my 2nd gas like you but I think the consequences will be more severe because I like to open sentry heavy with early robotics tech. My gas count is constantly near zero in the early game because of this.
|
What is the optimal timing for +2 blink 7gate push vs Zerg?
|
anyone know any good guide for ZvP (as zerg)?
|
Just Switched toss today,
The correct timing of the first chronoboost is ~1:16, with 2 probes queued and a few seconds before the 9 Pylon finishes?
|
|
|
|
|
|