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Blazinghand
United States25558 Posts
On August 05 2011 08:56 bankai wrote: In PvT, I normally open 13 Gate 28 Robo 29 Gate. If Terran opens 2 rax (reactor and tech lab), I often get contained at the bottom of my ramp while they just expand.
How do I stop this contain and not let him get an earlier expansion? I feel like I dont have enough units. They come with about 10marines and 1 marauder at the point I only have 2-3sentries, 2 zealots, 1 stalker, and WG just finishing.
i'm sorry, do you mean 13 gate 18 robo 19 gate? Because if you're going 13 gate, 28 robo, 29 gate your problem is that at 28 supply you only have 1 gate. If you have a nexus in between the first gate and the robo, consider cutting probes a little to get more units, and chrono immortals and gateway units to defend, if that's what's troubling you.
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This might not belong in this thread, but I have no clue where to ask this.
I've played somewhere very close to 25 games in season 3. I've faced 1 terran player. Is this just random or is there a particular reason?
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Blazinghand
United States25558 Posts
On August 05 2011 09:18 Mozdk wrote: This might not belong in this thread, but I have no clue where to ask this.
I've played somewhere very close to 25 games in season 3. I've faced 1 terran player. Is this just random or is there a particular reason?
It's random. Your MMR might be in a clump of terraneyness, but really the expected value of terrans for 24 games is like, 7-8. Given the small sample size, but the large number of people who do ladder, it's not unlikely that this could happen to someone.
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On August 05 2011 09:06 Blazinghand wrote:Show nested quote +On August 05 2011 08:56 bankai wrote: In PvT, I normally open 13 Gate 28 Robo 29 Gate. If Terran opens 2 rax (reactor and tech lab), I often get contained at the bottom of my ramp while they just expand.
How do I stop this contain and not let him get an earlier expansion? I feel like I dont have enough units. They come with about 10marines and 1 marauder at the point I only have 2-3sentries, 2 zealots, 1 stalker, and WG just finishing. i'm sorry, do you mean 13 gate 18 robo 19 gate? Because if you're going 13 gate, 28 robo, 29 gate your problem is that at 28 supply you only have 1 gate. If you have a nexus in between the first gate and the robo, consider cutting probes a little to get more units, and chrono immortals and gateway units to defend, if that's what's troubling you.
Ummm....no its more like 13 Gate 28 Robo 29 gate - i've been following this build: http://www.teamliquid.net/forum/viewmessage.php?topic_id=196385
I get my Nexus on about 36supply (if I dont sense pressure), and if I do sense pressure, I put my 3rd Gate first, then expand on 44. I dont go 1 Gate FE cos im too afraid i'll die =P
So yeah, my problem is their 2 rax pressure hits just when WG tech comes online, but then they contain me for a little while and expand putting me behind Help on the standard response to this?
PS: I know that its probably not healthy to talk about timings according to supply limit, but just assume that I am not losing units during this time
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On August 05 2011 09:30 Blazinghand wrote:Show nested quote +On August 05 2011 09:18 Mozdk wrote: This might not belong in this thread, but I have no clue where to ask this.
I've played somewhere very close to 25 games in season 3. I've faced 1 terran player. Is this just random or is there a particular reason? It's random. Your MMR might be in a clump of terraneyness, but really the expected value of terrans for 24 games is like, 7-8. Given the small sample size, but the large number of people who do ladder, it's not unlikely that this could happen to someone.
Ty sir
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On August 05 2011 09:05 darthfoley wrote: can someone please link me to the thread that has all the teams looking for players divided by region please? can't find it!
believe it is here. i just used the tl search for the word "clan"
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On August 04 2011 07:00 Neliz wrote:What standard build should I start with as Terran vs every match up? Since it's best to have one build order for every match up, what ones are the best standard builds for a macro game that can hold an early attack? Nothing too fancy  Thanks A LOT in advance!<3 
imo 1/1/1 openings in tvt are by far the safest. A personal touch I've added to my play is getting an early reaper to scout, not to harass, so if done properly you can save a scan and know what they're up to. something like a factory opening, techlab on rax after first marine, second gas when tech lab starts, starport when factory is finished. You'll get floating minerals near the end of your factory being done, which you can use to build a cc if you feel safe, or get s starport+hellion out of the factory if you think some aggro is heading your way. It'll take some time to get use to reacting to scouting info after your reaper gets in
2rax expo is safe for tvp i personally like the fast reactor opening 12 rax, 13gas, 15 orbital, 2nd rax as you can afford, reactor as soon as 1st marine gets out, then second depot, techlab on 2nd rax, marauder+shells, poke and expand as you feel safe
I don't know how safe it is, but i've been able to hold almost all baneling busting and roach ling aggression with a reactor hellion opening. 12 rax, 13 gas, 15 orbital.. i never use food for openings. start factory when you can, get 2 marines out of rax if you're feeling bold (i do this every game, though sometimes it certainly doesn't feel safe) then get reactor, cc when you can afford it, (if you get only 2 marines out of the rax, you can build cc either a tiny bit before the factor is done, or right after) swap rax and factory, i get out 4 hellions to get map control and maybe kill drones. you have the option to add on another factory, 2 more rax, starport, getting second gas, etc. I like the opening because unless they're going for heavy roach aggression, you can almost always move out your cc as soon as it's done turning into an orbital,
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Here is my question: When should I take my 3rd as Protoss? I know that it depends on the situation, but I want to know at what time ingame I should start thinking about the reasons why I didn't get a third so far and if they're reasonable.
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On August 05 2011 10:34 Gomox wrote: Here is my question: When should I take my 3rd as Protoss? I know that it depends on the situation, but I want to know at what time ingame I should start thinking about the reasons why I didn't get a third so far and if they're reasonable.
It is generally a good idea to expand along with your opponent so leaving a probe at his third then expanding when you see him expo is a good idea. Another time to expand is during a strong mid-game push that you set up with your build. For example, many terrans take their third vs Zerg as they push out with a mid-game Marine/Tank push
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Hi
As terran, how do I those drops where the units are dropped in a row with the medivac on the move? I searched liquipedia but couldn't find any explanation
Thanks
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On August 05 2011 10:42 PepitoAlbernatti wrote: Hi
As terran, how do I those drops where the units are dropped in a row with the medivac on the move? I searched liquipedia but couldn't find any explanation
Thanks
You need to use the "drop"-command on the medivac. So click on the icon or press the hotkey and then click on the medivac.
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How does one modify control group hotkeys? I want to set "create control group 1" to be "space + 1", but every time I enter it either space or 1 is the selected control group, not space + 1.
I don't have a problem with making it control + 1, but for some reason space wont work. Would appreciate some help.
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In a ZvZ wherein both sides are going Roach/Infestor, I notice that I basically have no gas and a lot of minerals... what do you use as a mineral dump since zerglings seem to be basically worthless in that type of fight?
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On August 05 2011 13:08 TheRabidDeer wrote: In a ZvZ wherein both sides are going Roach/Infestor, I notice that I basically have no gas and a lot of minerals... what do you use as a mineral dump since zerglings seem to be basically worthless in that type of fight?
Without a replay there's just general advice:
-get gas earlier -how many infestors are you making? Don't make more than 3-4 until you get a 3rd base -get 3rd base
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On August 05 2011 14:15 BlasiuS wrote:Show nested quote +On August 05 2011 13:08 TheRabidDeer wrote: In a ZvZ wherein both sides are going Roach/Infestor, I notice that I basically have no gas and a lot of minerals... what do you use as a mineral dump since zerglings seem to be basically worthless in that type of fight? Without a replay there's just general advice: -get gas earlier -how many infestors are you making? Don't make more than 3-4 until you get a 3rd base -get 3rd base Well, replay just doesnt do much good because it happens frequently... what time and what is happening it varies based upon what I see. Sometimes it takes a long while to get infestors out just because he is pumping roaches instead of drones. Around how many drones should I have on minerals when I start to get more gas? What I have been doing is just kind of getting my 2nd gas around 30 drones then my 3rd and 4th around 40.
My initial batch of infestors is usually 4-5, but my issue is in the process of getting the gas to get those 4-5 infestors I end up banking a lot of minerals because I am not producing roaches to eat up my minerals. Should I throw down an expansion and pump a lot of drones at this stage (before infestors pop)? I just feel vulnerable, and on many maps its difficult to protect your 3rd and nat from attacks/run-by's which would make the investment worthless...
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what is the proper response if a protoss goes for a triple pylon block into cannon contain when going any pool before hatch build. 12 pool, 14/14 etc.
The guy I played just made 5 cannons behind the pylons and made a 4th pylon so i couldnt just kill the pylons with a spine from the high ground.
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On August 05 2011 13:08 TheRabidDeer wrote: In a ZvZ wherein both sides are going Roach/Infestor, I notice that I basically have no gas and a lot of minerals... what do you use as a mineral dump since zerglings seem to be basically worthless in that type of fight?
Drones/ additional expansions, and spines. All good in situations, additional expansions if your gas starved though
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On August 05 2011 09:06 Blazinghand wrote:Show nested quote +On August 05 2011 08:56 bankai wrote: In PvT, I normally open 13 Gate 28 Robo 29 Gate. If Terran opens 2 rax (reactor and tech lab), I often get contained at the bottom of my ramp while they just expand.
How do I stop this contain and not let him get an earlier expansion? I feel like I dont have enough units. They come with about 10marines and 1 marauder at the point I only have 2-3sentries, 2 zealots, 1 stalker, and WG just finishing. i'm sorry, do you mean 13 gate 18 robo 19 gate? Because if you're going 13 gate, 28 robo, 29 gate your problem is that at 28 supply you only have 1 gate. If you have a nexus in between the first gate and the robo, consider cutting probes a little to get more units, and chrono immortals and gateway units to defend, if that's what's troubling you. That sounds significantly worse -.-'
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On August 05 2011 16:37 gogatorsfoster wrote: what is the proper response if a protoss goes for a triple pylon block into cannon contain when going any pool before hatch build. 12 pool, 14/14 etc.
The guy I played just made 5 cannons behind the pylons and made a 4th pylon so i couldnt just kill the pylons with a spine from the high ground. This is rare so I wouldn't expect a refined response. If you don't manage to stop the pylon blocking I would fast tech to Nydus Tech and drop one in his main.
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On August 05 2011 10:59 Jesushooves wrote: How does one modify control group hotkeys? I want to set "create control group 1" to be "space + 1", but every time I enter it either space or 1 is the selected control group, not space + 1.
I don't have a problem with making it control + 1, but for some reason space wont work. Would appreciate some help.
Space doesn't work because it's not a "modifier key". There are only three keys that the game sees that can be used in combination with other keys: Ctrl, Alt, and Shift.
Having said that, through use of a customizable keyboard, or a scripting program, such as AutoHotKey, one can re-program their space bar to be one of those aforementioned modifiers, as I have changed mine to act as Shift. With such a setup, the game sees the keystrokes coming in as Shift+1 when I hold the Space bar and 1 together. The modification has to be done outside the game so Starcraft 2 doesn't know the difference.
This is not a modification that is against the rules in any way, and many players have various similar changes. What is illegal is programming a key to perform more than one action per click, just FYI.
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