• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:52
CEST 14:52
KST 21:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview1[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1348 users

Simple Questions Simple Answers - Page 282

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 280 281 282 283 284 900 Next
ShnAndrei
Profile Joined March 2011
Romania164 Posts
Last Edited: 2011-07-21 17:14:57
July 21 2011 17:13 GMT
#5621
On July 22 2011 01:50 Blazinghand wrote:

Show nested quote +
On July 22 2011 01:20 ShnAndrei wrote:
My question is about mutas before banes. In what circumstances is this viable or possible in a ZvT? (I am a Terran player btw)

Maybe if the terran player is trying to do some sort of marauder hellion composition that's low on AA and try to attack before mutas? Faster mutas would clean it up. Against a terran player with marines and tanks, though, you usually want a few banelings along with your mutas to at least get the marines to run away. Marines tend to chew up mutas, and banelings tend to chew up marines, which is why you see ling/bling/muta to deal with marine/tank/medivac.


Would using this as a surprise factor, such that the zerg player will have much more mutalisks by skipping baneling tech (or much faster mutalisks - I don't know if it is possible), would this leave the Zerg player too exposed? Or is it viable?

Thanks for the first answer!

edit: what I mean to say it's 'is this something you may meet on ladder as a terran player?' or is it completely out of the question?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-07-21 18:06:36
July 21 2011 18:06 GMT
#5622
On July 22 2011 02:00 Xaeldaren wrote:
What deals with mass Thor/Hellion as Protoss?

Voidrays, Immortals, HT, DT, Blink Stalkers (if used right). A lot of things can kill it. Just not Zealots

Oh and archons would also be strong.
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
July 21 2011 18:22 GMT
#5623
On July 22 2011 02:13 ShnAndrei wrote:
Show nested quote +
On July 22 2011 01:50 Blazinghand wrote:

On July 22 2011 01:20 ShnAndrei wrote:
My question is about mutas before banes. In what circumstances is this viable or possible in a ZvT? (I am a Terran player btw)

Maybe if the terran player is trying to do some sort of marauder hellion composition that's low on AA and try to attack before mutas? Faster mutas would clean it up. Against a terran player with marines and tanks, though, you usually want a few banelings along with your mutas to at least get the marines to run away. Marines tend to chew up mutas, and banelings tend to chew up marines, which is why you see ling/bling/muta to deal with marine/tank/medivac.


Would using this as a surprise factor, such that the zerg player will have much more mutalisks by skipping baneling tech (or much faster mutalisks - I don't know if it is possible), would this leave the Zerg player too exposed? Or is it viable?

Thanks for the first answer!

edit: what I mean to say it's 'is this something you may meet on ladder as a terran player?' or is it completely out of the question?


I very rarely see mutas on the ladder without banelings. It's happened to me once or twice, but usually in weird situations. The main thing is that giving up, say, 3 mutas (300 gas) to get 10 banelings (250 gas for banes, 50 for a nest) is so tempting and effective that most players get at least some banes.

I've seen strats that really really mass mutas, enough to take down turrets-- this lets the zerg player get very strong map control, since he can snipe a turret or two if terran tries to move out, and terran has to keep most of his AA near his tanks. Until terran has like, ~2 thors, he can't push, buying time for the zerg 3rd to kick in and produce enough to stop the 2-base tank timing attack. As terran starts to move out, zerg morphs banelings, and transitions to a standard ling/bling/muta.

Almost all muta/ling strats include banelings in them. I've seen some muta/ling that gets infestors instead on some streams, but never played it.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 21 2011 18:59 GMT
#5624
On July 22 2011 02:11 fuzzytoad wrote:
In ZvZ, after opening 15 hatch 16 gas 15 pool, what is the proper response to a 6 pool?
Does it change for 7-8 pool?

How about 10 pool?

Not sure why you would see a 6 pool in ZvZ, but for any pool build at or before 10 supply generally just takes a build order win against a hatch first. That being said though, I suppose it is possible to hold if your opponent didn't pull the drones, and you aren't in close positions by canceling the hatch and defending with drones until your pool gets out. If your opponent made more than the initial 6, build a spine. You will be quite far behind, however, because of your opponent having a queen so early (recovering from a failed 6 pool in sc2 is so easy ), but I wouldn't be surprised if you could come back, because if someone is 6 pool-ing in ZvZ then that might be one of the only cases that you can bank on your opponent being bad.

note: The reason I'm bashing the idea of a 6 pool, is because 10 pool auto-kills hatch first just as well (so long as you scout your opponent and pull the drones with the attack) and your not quite as far behind if your opponent didn't hatch first, so I don't see the point in 6 pool-ing.
I put the sexy in dyslexia.
blinkblue
Profile Joined May 2010
United States119 Posts
July 21 2011 19:01 GMT
#5625
I should probably just make a new thread for this and upload replays, but here it goes anyways...

I'm having a TON of problems in TvZ (Low masters level).

I've been going 1/1 expand with 4 hellions into 3-4 barracks 1 factory 1 starport 9-10 minute siege/stim marine/tank/medi timing push.

there are a couple problems I'm having:
1. as I push out, he can easily do a zergling runby at my natural. if i leave units behind, my push is really, really weak.

2. my push rarely does any damage. usually I can kill/deny his 3rd.. alright, great. but as soon as he gets his banelings and mutas out, my army gets WRECKED. if I try to kill 3rd, unsiege, and go back to my base, he can see me unsiege and then INSTANTLY runs in a ton of speedlings and my army gets completely fucked up.

what the hell am I supposed to do? I feel like if I leave my army there, its doing 0 damage (other than containing) and letting him build up an army for as long as he wants to, and then he CRUSHES my army. after he crushes my army, he can take a safe 3rd and i can't take a safe 3rd.
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 21 2011 19:10 GMT
#5626
On July 22 2011 04:01 blinkblue wrote:
I should probably just make a new thread for this and upload replays, but here it goes anyways...

I'm having a TON of problems in TvZ (Low masters level).

I've been going 1/1 expand with 4 hellions into 3-4 barracks 1 factory 1 starport 9-10 minute siege/stim marine/tank/medi timing push.

there are a couple problems I'm having:
1. as I push out, he can easily do a zergling runby at my natural. if i leave units behind, my push is really, really weak.

2. my push rarely does any damage. usually I can kill/deny his 3rd.. alright, great. but as soon as he gets his banelings and mutas out, my army gets WRECKED. if I try to kill 3rd, unsiege, and go back to my base, he can see me unsiege and then INSTANTLY runs in a ton of speedlings and my army gets completely fucked up.

what the hell am I supposed to do? I feel like if I leave my army there, its doing 0 damage (other than containing) and letting him build up an army for as long as he wants to, and then he CRUSHES my army. after he crushes my army, he can take a safe 3rd and i can't take a safe 3rd.

As you have pointed out, it is difficult to provide deep advice with no replay, but here are some things from a zerg perspective:
Killing the third is a HUGE deal, I don't know what things are like from a terran's point of view but if by third dies to the timing push and my initial mutas don't kill about 20 scvs, then I just feel like tapping out there. 2 base terran is very threatening for a zerg, because at that point I can't do the 'go kill you' response because you've already entered turtle mode, so I'd have to wait for hive tech. If you're doing this style that centers around the 2 base timing, you should expect to lose your army and delay your third, because as long as your ready for the mutalisk counter, I think you're ahead. Another thing to note is: You might see your army get totally roflstomped, but keep in mind banelings are suicide units and most of the lings probably died to the siege tanks. That's not a lot of resources I have to replace, but it is a lot of larva I have to use to feel safe again, so even if I replace my third immediately then the saturation of it is delayed.

I hope this helped at all, I know it's not much but I just wanted to throw out a piece of zerg mindset.
I put the sexy in dyslexia.
blinkblue
Profile Joined May 2010
United States119 Posts
July 21 2011 19:13 GMT
#5627
Yeah, 2 base vs 2 base should favor T, but it just seems like it ends up being 3 base vs 2 base when the zerg quickly crushes my army, i have 0 units, he is safe to get 3rd and drone up and can choose to put enough pressure on my 3rd that i cant defend it, ESPECIALLY if he splits up lings @ my 3rd and mutas @ my main.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-07-21 19:20:19
July 21 2011 19:19 GMT
#5628
On July 22 2011 04:13 blinkblue wrote:
Yeah, 2 base vs 2 base should favor T, but it just seems like it ends up being 3 base vs 2 base when the zerg quickly crushes my army, i have 0 units, he is safe to get 3rd and drone up and can choose to put enough pressure on my 3rd that i cant defend it, ESPECIALLY if he splits up lings @ my 3rd and mutas @ my main.


You should be getting a third up when you push. Also he can't have mutas and a big ground army and a third. If he has a fast third he will still be on hatch tech. If he is on lair tech and has a fast third, just kill him.

Anyway I suggest you open a thread with replays. I think what you think are the issues and what is really happening might be different.
saaaa
Profile Joined November 2010
Germany419 Posts
July 21 2011 19:36 GMT
#5629
On July 21 2011 20:08 saaaa wrote:
Which upgrades should i do first again the early game of the zerg on my bio units?


Armor or Attack +1?


once again... maybe it would be skipped...
harhar!
Profile Joined January 2011
Germany190 Posts
July 21 2011 19:47 GMT
#5630
Is it smart to to pressure when doing a 2 rax against toss? I feel like i lose more then I gain.
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2011-07-21 19:49:53
July 21 2011 19:48 GMT
#5631
On July 22 2011 04:36 saaaa wrote:
Show nested quote +
On July 21 2011 20:08 saaaa wrote:
Which upgrades should i do first again the early game of the zerg on my bio units?


Armor or Attack +1?


once again... maybe it would be skipped...


Usually you want +1 attack for your marines against zerg. You shoot quickly and benefit from the increased damage. +1 armor is also good, but not quite as good given that there are banelings, fungals and the like. Also, +1 attack lets you kill more zerglings before they close with you. Overall, weapon upgrades are good against zerg as terran.

On July 22 2011 04:47 harhar! wrote:
Is it smart to to pressure when doing a 2 rax against toss? I feel like i lose more then I gain.

Only if you can keep up your macro, producing units and scvs and the like in a timely fashion while microing. Also, if you don't have marauders, he may make stalkers and try to kite you, which is very very hard to deal with with just marines. If this happens, retreat to your bunker.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 21 2011 19:55 GMT
#5632
On July 22 2011 04:47 harhar! wrote:
Is it smart to to pressure when doing a 2 rax against toss? I feel like i lose more then I gain.

Close positions, yeah, but I'd say it's best to with concussive shells. Usually people do this to me if they feel my Nexus went down too early, and the smart Terrans pull back once they think WG has finished. I think the idea is to try to force a FF down from my early sentry, then once it dissipates push up and try to pick off the sentry(s). But once WG is finished it is a bad idea to stick around.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
July 21 2011 19:59 GMT
#5633
On July 22 2011 04:48 Blazinghand wrote:

Show nested quote +
On July 22 2011 04:47 harhar! wrote:
Is it smart to to pressure when doing a 2 rax against toss? I feel like i lose more then I gain.

Only if you can keep up your macro, producing units and scvs and the like in a timely fashion while microing. Also, if you don't have marauders, he may make stalkers and try to kite you, which is very very hard to deal with with just marines. If this happens, retreat to your bunker.


I'm assuming you're referring to 2 rax 1 reactor 1 tech lab expand build. Yes you should pressure with it, but mostly so that you punish greedy 1 gate FE builds from the protoss. You need to be careful, because you will get owned if the protoss is doing something like 3 gate expo. How to be careful?

1) Scout ahead with SCV, poke up ramp with just SCV to get an idea of unit count and possibly even gateway count. Don't just run in with your units.

2) Learn timings of protoss expand - if you push into the natural and discover no expansion yet, I would run back to your base immediately. As fast as you can.

3) Reaper scout.
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
July 21 2011 20:01 GMT
#5634
Do infested terrans walk faster on creep
http://www.youtube.com/watch?v=uu96xMwFVXw
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
July 21 2011 20:03 GMT
#5635
On July 22 2011 05:01 Mementoss wrote:
Do infested terrans walk faster on creep


They walk 30% faster, moving at a speed of about 1.3 instead of a speed of about 1.0
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
July 21 2011 20:07 GMT
#5636
In PvT:
How to deal with an early Reaper when you do 16 Nexus in Shakuras?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Intricate1
Profile Joined May 2011
169 Posts
July 21 2011 20:23 GMT
#5637
I Need to work on my mechanics, what's a good TvX strat I can use as my solitary build order while I spam some ladder matches to Improve?
MaximusMInd
Profile Joined April 2011
23 Posts
Last Edited: 2011-07-21 20:39:40
July 21 2011 20:38 GMT
#5638
What is the standard transition after the 2 Rax Pressure FE (reactor on first rax construct another, push out with 1 marauder 5marines) if you know your opponent is not going a 4 gate/void ray build and are going the normal expand and building up a robo army or high templar
1. 3/4 Barracks Timing
2. Second Gas Timing
3. Factory Timing
4. Engineering Bay timing
What is the best way to scout to see if your opponent is going high templar or collusus. Is it a scan and if it is what time?



How many barracks + Starports are advised on 2 base vs a Protoss on two base with the standard colluses gateway army.

How many barracks + Starports (with ghosts) are advised on 3 base vs a Protoss on two base with the standard colluses high templar gateway army.







Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
July 21 2011 20:46 GMT
#5639
On July 22 2011 05:23 Intricate1 wrote:
I Need to work on my mechanics, what's a good TvX strat I can use as my solitary build order while I spam some ladder matches to Improve?


It's hard to find a non-cheese build that works in all matchups. I'd say, in general, a 1 rax Fast Expand with a couple bunkers depending on the MU/spawns is always good. Alternatively, if you want to 1-base it, you could use a (Wiki)3 Rax Stim (vs. Terran) style attack in every matchup.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
harhar!
Profile Joined January 2011
Germany190 Posts
July 21 2011 23:00 GMT
#5640
On July 22 2011 04:59 Anihc wrote:


I'm assuming you're referring to 2 rax 1 reactor 1 tech lab expand build. Yes you should pressure with it, but mostly so that you punish greedy 1 gate FE builds from the protoss. You need to be careful, because you will get owned if the protoss is doing something like 3 gate expo. How to be careful?

1) Scout ahead with SCV, poke up ramp with just SCV to get an idea of unit count and possibly even gateway count. Don't just run in with your units.

2) Learn timings of protoss expand - if you push into the natural and discover no expansion yet, I would run back to your base immediately. As fast as you can.

3) Reaper scout.


Thx for the answer.

Okay let me get this straight (ignoring the reaper for now):

I push when I have 2 Rauders and concussive just finishes.

CASE1: No nexus.
-> retreat immediatly
CASE2: Nexus warping
-> we can assume its some kind of 2gate, 3gate or 1 gate+ robo expand, probably not 1-gate, because that would be a pretty slow Nexus, so I poke the ramp, see if I could kill that in an open battle:
2.1: Too much stuff
-> retreat
2.2: Not so much stuff
-> ???
should I attack immediatly or pull ~5 SCVs? build bunker?
CASE3: Nexus done
-> 2.2

Prev 1 280 281 282 283 284 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 835
ProTech156
MindelVK 35
StarCraft: Brood War
Britney 40519
Sea 5978
Mini 746
firebathero 287
ggaemo 259
Last 208
Soulkey 208
Rush 179
Zeus 155
Bonyth 97
[ Show more ]
hero 79
Sea.KH 68
Pusan 64
soO 36
Hm[arnc] 35
Barracks 34
Mind 29
Sacsri 25
Backho 23
Nal_rA 17
Sexy 7
Rock 6
Icarus 5
Aegong 4
Terrorterran 2
Dota 2
Gorgc5356
League of Legends
Reynor96
Heroes of the Storm
Trikslyr31
Other Games
gofns24875
Grubby12222
singsing1985
B2W.Neo646
byalli362
DeMusliM337
Lowko294
crisheroes276
Sick235
monkeys_forever96
KnowMe86
Organizations
Counter-Strike
PGL26173
StarCraft 2
IntoTheiNu 970
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Gemini_19 525
• StrangeGG 49
• Adnapsc2 25
• CranKy Ducklings SOOP9
• Response 3
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2213
• Jankos1502
Other Games
• WagamamaTV123
Upcoming Events
WardiTV Qualifier
8m
WardiTV79
IPSL
3h 8m
Dewalt vs nOmaD
Ret vs Cross
BSL
3h 8m
Artosis vs Sterling
eOnzErG vs TBD
BSL
6h 8m
Bonyth vs Doodle
Dewalt vs TerrOr
Patches Events
9h 53m
GSL
19h 8m
Cure vs herO
SHIN vs Maru
IPSL
1d 3h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 6h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 20h
Monday Night Weeklies
2 days
[ Show More ]
Replay Cast
2 days
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.