• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:09
CEST 15:09
KST 22:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1278 users

Simple Questions Simple Answers - Page 153

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 151 152 153 154 155 900 Next
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
May 19 2011 15:28 GMT
#3041
I'm looking for builds to steal ala Day 9. Is there a good TvZ player I can follow who has a solid, not super-micro style 2-rax FE? I'm using the new Macro or Die trainer and I think it's great fun
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
May 19 2011 15:52 GMT
#3042
On May 20 2011 00:28 Autofire2 wrote:
I'm looking for builds to steal ala Day 9. Is there a good TvZ player I can follow who has a solid, not super-micro style 2-rax FE? I'm using the new Macro or Die trainer and I think it's great fun


As a general rule, TvZ 2-rax FE is micro dependent: you use your 2 rax to produce many marines and force the zerg player to make zerglings or crawlers to defend, so he can't drone as hard. This also gives you a standing army to help get your expo up. However, your aggression, especially against zerglings, is limited by your ability to micro your marines. Terran fast expands vs Zerg almost always apply pressure and require micro to succeed, since forcing zerg to produce units other than drones gives terran an economic damage, and left to its own devices, zerg will pull ahead in drones very quickly.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
BigJoe
Profile Joined January 2011
United States210 Posts
May 19 2011 16:08 GMT
#3043
Hello TL

Quick question... dont feel it deserves an entire thread for it... but around here you hear people say they are (Low/Mid/High) (Bronze/Silver/Gold/etc...). What determines whether or not you are low/mid/high? I feel like it doesn't correspond with the rank in your current division, so please correct me if I'm wrong.

If its not that then how do you know if you are low/mid/high?

Thanks.
jdc214
Profile Joined May 2010
United States122 Posts
May 19 2011 16:12 GMT
#3044
Why did doa and moletrap cast the GSTL Finals instead of tastosis?
Steam: IceNine - Check out my twitch https://www.twitch.tv/iceninedota/
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 19 2011 16:12 GMT
#3045
On May 20 2011 01:08 BigJoe wrote:
Hello TL

Quick question... dont feel it deserves an entire thread for it... but around here you hear people say they are (Low/Mid/High) (Bronze/Silver/Gold/etc...). What determines whether or not you are low/mid/high? I feel like it doesn't correspond with the rank in your current division, so please correct me if I'm wrong.

If its not that then how do you know if you are low/mid/high?

Thanks.


Generally, it's something you kind of feel out. No one really knows how well you play except yourself. Pointswise it's always fluctuating, but a good guesstimate is to look at the #1 of your division and look at yourself based on that. Usually you can just tell though.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
May 19 2011 16:44 GMT
#3046
On May 20 2011 01:08 BigJoe wrote:
Hello TL

Quick question... dont feel it deserves an entire thread for it... but around here you hear people say they are (Low/Mid/High) (Bronze/Silver/Gold/etc...). What determines whether or not you are low/mid/high? I feel like it doesn't correspond with the rank in your current division, so please correct me if I'm wrong.

If its not that then how do you know if you are low/mid/high?

Thanks.


Outside of Master's/GM League, it's hard to use points to determine your MMR, so the best indication is who your opponents are. If you're a silver player who plays some silver and some gold, you're probably "high silver", especially if you can beat some of the gold players. If you're being matched against just silver, you're probably mid, and if you're matched against bronze players, you're probably low.

On the other hand, what league you're in doesn't REALLY matter until you get to high diamond league / low master's league. To get into high diamond / low master's you need 4 skills:

1) macro
2) a plan
3) crisis / anti-cheese management
4) super super basic micro, timing, and composition knowledge

and really #1 and #2 are the most important. Once you start playing against like, master league players, you'll start seeing players with generally solid macro who ALSO have solid micro and compositions and timings, and you'll need to develop those skills as well.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
May 19 2011 16:46 GMT
#3047
On May 20 2011 01:12 jdc214 wrote:
Why did doa and moletrap cast the GSTL Finals instead of tastosis?

http://www.gomtv.net/forum/view.gom?topicid=192164&cid=0&kind=1
If you checked the LR thread it gave a reason...
龔智禮 _________________________________________________________________________________________________ CJ NATION
Lakona
Profile Joined September 2010
Canada110 Posts
May 19 2011 17:59 GMT
#3048
Diamond Terran trying to really get to the bottom of macro...

Two basic things that I'm beginning to see as contradictory - 1) never qeue, and 2) tap hotkeys to keep track of production instead of looking at your base.

I do both. However, upon inspecting my replays, I've noticed that this results in gaps in production cycles.

The idea behind not qeueing is that you start the next production cycle just before the first one is about to end - but with multiple production structures, all you see are those white dots, and you have no way of telling how close a cycle is to finishing. So, the only time you notice it's time to start the next unit is when you tap that hotkey and notice the other one has already been finished for some time, thus resulting in at least some degree of wasted time between production cycles.

What is the solution to this? How are you supposed to start the next unit only as the cycle is nearing completion without checking back to your base periodically to see when that is?
BigJoe
Profile Joined January 2011
United States210 Posts
May 19 2011 18:10 GMT
#3049
Thanks guys for answering my question, I really appreciate you putting the time into answering it.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 19 2011 18:15 GMT
#3050
On May 20 2011 02:59 Lakona wrote:
Diamond Terran trying to really get to the bottom of macro...

Two basic things that I'm beginning to see as contradictory - 1) never qeue, and 2) tap hotkeys to keep track of production instead of looking at your base.

I do both. However, upon inspecting my replays, I've noticed that this results in gaps in production cycles.

The idea behind not qeueing is that you start the next production cycle just before the first one is about to end - but with multiple production structures, all you see are those white dots, and you have no way of telling how close a cycle is to finishing. So, the only time you notice it's time to start the next unit is when you tap that hotkey and notice the other one has already been finished for some time, thus resulting in at least some degree of wasted time between production cycles.

What is the solution to this? How are you supposed to start the next unit only as the cycle is nearing completion without checking back to your base periodically to see when that is?


It's not a big deal to have two units queued up. What else are you really spending the money on? The reason you don't queue is because you are basically throwing resources into something that isn't being spent right away that could probably be spent on something else at that time. Since the money you put into a 2nd queued unit is going to be spent rather soon, it's fine. Just don't go queuing 3+ units.

However.....when you are doing something extremely micro intensive, it's rather difficult to take your attention away from the battle to macro. In that situation, it is okay to queue more than 2 units up, especially fast building units like workers so that you don't miss any production cycles in that time period. It's better to have your money going somewhere, rather than just have it stockpiling while you're busy.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
maltyyyy
Profile Joined January 2011
United States4 Posts
May 19 2011 18:22 GMT
#3051
can hallucinated probes carry minerals (protoss version of mule)?
"Nothing is true. Everything is permitted."
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 19 2011 18:27 GMT
#3052
On May 20 2011 03:22 maltyyyy wrote:
can hallucinated probes carry minerals (protoss version of mule)?


Nope, otherwise that would've been exploited to hell already. They only serve the purpose of looking like a fake probe. It has none of the other functionalities that a real probe has.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
TDC
Profile Joined May 2010
United States197 Posts
May 19 2011 18:51 GMT
#3053
On May 20 2011 03:22 maltyyyy wrote:
can hallucinated probes carry minerals (protoss version of mule)?

you should just try it yourself on a custom game... or else other people are gonna do that for you to answer your question
Top 25 master league Toss http://www.sc2ranks.com/us/1253149/TDC
TDC
Profile Joined May 2010
United States197 Posts
May 19 2011 18:54 GMT
#3054
Hi, I'm looking for a safe PvP build.
I use naniwa's 2gate pressure into expo build in PvT which I found to be pretty safe, and I use 3 gate sentry expo build in PvZ which is also pretty safe and standard. In PvP though I would go 4 gate if I see my opponent going 4 gate, but if he takes gas, I either go blink stalker, 1gate 1 robo into 2 more gates, 3 gate into 1 robo, or fake 4 gate into FE, or DT. Basically I just want to knew which build is the safer build out of these options so I can perfect it with repetition.
Top 25 master league Toss http://www.sc2ranks.com/us/1253149/TDC
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 19 2011 20:13 GMT
#3055
On May 20 2011 03:15 Synystyr wrote:
Show nested quote +
On May 20 2011 02:59 Lakona wrote:
Diamond Terran trying to really get to the bottom of macro...

Two basic things that I'm beginning to see as contradictory - 1) never qeue, and 2) tap hotkeys to keep track of production instead of looking at your base.

I do both. However, upon inspecting my replays, I've noticed that this results in gaps in production cycles.

The idea behind not qeueing is that you start the next production cycle just before the first one is about to end - but with multiple production structures, all you see are those white dots, and you have no way of telling how close a cycle is to finishing. So, the only time you notice it's time to start the next unit is when you tap that hotkey and notice the other one has already been finished for some time, thus resulting in at least some degree of wasted time between production cycles.

What is the solution to this? How are you supposed to start the next unit only as the cycle is nearing completion without checking back to your base periodically to see when that is?


It's not a big deal to have two units queued up. What else are you really spending the money on? The reason you don't queue is because you are basically throwing resources into something that isn't being spent right away that could probably be spent on something else at that time. Since the money you put into a 2nd queued unit is going to be spent rather soon, it's fine. Just don't go queuing 3+ units.

However.....when you are doing something extremely micro intensive, it's rather difficult to take your attention away from the battle to macro. In that situation, it is okay to queue more than 2 units up, especially fast building units like workers so that you don't miss any production cycles in that time period. It's better to have your money going somewhere, rather than just have it stockpiling while you're busy.


I agree mostly with what you're saying, but I would like to be more specific.
Early game the only thing you should probably ever queue is scvs and never more than 2 total. If you learn your build really well you might find some situations where it doesn't matter, but for the most part just don't queue and get better at production overall. If you have the money and you're in a really intense situation in a practical sense it's okay, but one thing you should work on is not feeling like you "don't have enough APM" to do something, keep practicing and it will eventually come to you.

Some explanation:
Missing scvs is a huge deal, you can't really spend that money in any better way, improving your economy now will also allow you to improve you economy faster later on. Obviously units are important to and there are games you can lose because you're not producing enough units, but there are other great investments that you can make with that money that you slip on that don't hurt you as much in the long game: Command centers, production, depots, upgrades, etc. You can't really profitably use the delay in scvs to improve your economy, that's fighting against yourself.
I always try to shield slam face, just to make sure it doesnt work
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 19 2011 20:15 GMT
#3056
On May 20 2011 00:28 Autofire2 wrote:
I'm looking for builds to steal ala Day 9. Is there a good TvZ player I can follow who has a solid, not super-micro style 2-rax FE? I'm using the new Macro or Die trainer and I think it's great fun

EGLZgamer, he often 2-raxes, but likes to quickly transition into an expo with some light pressure. He doesn't force it into a micro heavy style, just forces some lings, keeps map control while he can, and pulls back from what I've seen.
I always try to shield slam face, just to make sure it doesnt work
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
May 19 2011 20:17 GMT
#3057
now archons are a massive unit can anti air such as phoneix hit them???
Live and Let Die!
Felo
Profile Blog Joined October 2010
Germany392 Posts
May 19 2011 20:19 GMT
#3058
On May 20 2011 05:17 Tommylew wrote:
now archons are a massive unit can anti air such as phoneix hit them???


Nope, thats something totally different.

Massive only means that they can

a.) Break Force Fields
b.) Don't get slowed by Marauders
c.) Can't be lifted by Phoenixes
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 19 2011 21:50 GMT
#3059
On May 20 2011 05:19 Felo wrote:
Show nested quote +
On May 20 2011 05:17 Tommylew wrote:
now archons are a massive unit can anti air such as phoneix hit them???


Nope, thats something totally different.

Massive only means that they can

a.) Break Force Fields
b.) Don't get slowed by Marauders
c.) Can't be lifted by Phoenixes

d.) Take bonus damage from void rays (although this is minor).
I always try to shield slam face, just to make sure it doesnt work
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
May 19 2011 21:55 GMT
#3060
As a Terran, when pushing out with a mech heavy army (~150-160 supply pushing):

1) Roughly how many SCVs should I bring?
2) How should I control them? Select them all and click "autorepair"? Put them in a separate control group and manually repair what needs to be done? Something else?
Undefeated TL Tecmo Super Bowl League Champion
Prev 1 151 152 153 154 155 900 Next
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battle #13
ByuN vs ZounLIVE!
IntoTheiNu 77
LiquipediaDiscussion
Replay Cast
10:00
LiuLi Cup #46 - Day 1
CranKy Ducklings240
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 503
sas.Sziky 9
StarCraft: Brood War
Britney 33936
Calm 11750
Hyuk 5297
Horang2 2799
Bisu 2665
GuemChi 1540
Flash 1435
Jaedong 1218
Larva 564
Soma 500
[ Show more ]
EffOrt 387
actioN 381
Mong 310
Light 288
Soulkey 272
Mini 253
Hyun 202
Snow 189
hero 151
Pusan 121
TY 104
JYJ84
Barracks 80
ggaemo 74
Killer 73
Mind 65
Sea.KH 61
JulyZerg 59
Aegong 50
Rush 38
Noble 35
ToSsGirL 28
Movie 27
sorry 26
Sharp 20
soO 19
scan(afreeca) 19
Sacsri 16
yabsab 16
Bale 13
SilentControl 11
Terrorterran 8
Shine 8
HiyA 7
Dota 2
Gorgc4990
qojqva2590
Dendi1040
XaKoH 505
420jenkins285
XcaliburYe217
Counter-Strike
olofmeister2883
x6flipin438
Heroes of the Storm
Khaldor206
Other Games
summit1g12066
singsing2411
B2W.Neo703
hiko613
Lowko296
Sick283
Pyrionflax251
Hui .125
Happy110
oskar71
Mew2King47
ToD25
Organizations
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis7636
Other Games
• WagamamaTV311
Upcoming Events
Monday Night Weeklies
2h 51m
Replay Cast
9h 51m
WardiTV Invitational
21h 51m
WardiTV Invitational
1d 1h
PiGosaur Monday
1d 10h
Replay Cast
1d 20h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
6 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.