• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:47
CEST 20:47
KST 03:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course0Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro4 Preview: On Course
Tourneys
[BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 4
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
UK Politics Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2132 users

Simple Questions Simple Answers - Page 153

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 151 152 153 154 155 900 Next
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
May 19 2011 15:28 GMT
#3041
I'm looking for builds to steal ala Day 9. Is there a good TvZ player I can follow who has a solid, not super-micro style 2-rax FE? I'm using the new Macro or Die trainer and I think it's great fun
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
May 19 2011 15:52 GMT
#3042
On May 20 2011 00:28 Autofire2 wrote:
I'm looking for builds to steal ala Day 9. Is there a good TvZ player I can follow who has a solid, not super-micro style 2-rax FE? I'm using the new Macro or Die trainer and I think it's great fun


As a general rule, TvZ 2-rax FE is micro dependent: you use your 2 rax to produce many marines and force the zerg player to make zerglings or crawlers to defend, so he can't drone as hard. This also gives you a standing army to help get your expo up. However, your aggression, especially against zerglings, is limited by your ability to micro your marines. Terran fast expands vs Zerg almost always apply pressure and require micro to succeed, since forcing zerg to produce units other than drones gives terran an economic damage, and left to its own devices, zerg will pull ahead in drones very quickly.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
BigJoe
Profile Joined January 2011
United States210 Posts
May 19 2011 16:08 GMT
#3043
Hello TL

Quick question... dont feel it deserves an entire thread for it... but around here you hear people say they are (Low/Mid/High) (Bronze/Silver/Gold/etc...). What determines whether or not you are low/mid/high? I feel like it doesn't correspond with the rank in your current division, so please correct me if I'm wrong.

If its not that then how do you know if you are low/mid/high?

Thanks.
jdc214
Profile Joined May 2010
United States122 Posts
May 19 2011 16:12 GMT
#3044
Why did doa and moletrap cast the GSTL Finals instead of tastosis?
Steam: IceNine - Check out my twitch https://www.twitch.tv/iceninedota/
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 19 2011 16:12 GMT
#3045
On May 20 2011 01:08 BigJoe wrote:
Hello TL

Quick question... dont feel it deserves an entire thread for it... but around here you hear people say they are (Low/Mid/High) (Bronze/Silver/Gold/etc...). What determines whether or not you are low/mid/high? I feel like it doesn't correspond with the rank in your current division, so please correct me if I'm wrong.

If its not that then how do you know if you are low/mid/high?

Thanks.


Generally, it's something you kind of feel out. No one really knows how well you play except yourself. Pointswise it's always fluctuating, but a good guesstimate is to look at the #1 of your division and look at yourself based on that. Usually you can just tell though.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
May 19 2011 16:44 GMT
#3046
On May 20 2011 01:08 BigJoe wrote:
Hello TL

Quick question... dont feel it deserves an entire thread for it... but around here you hear people say they are (Low/Mid/High) (Bronze/Silver/Gold/etc...). What determines whether or not you are low/mid/high? I feel like it doesn't correspond with the rank in your current division, so please correct me if I'm wrong.

If its not that then how do you know if you are low/mid/high?

Thanks.


Outside of Master's/GM League, it's hard to use points to determine your MMR, so the best indication is who your opponents are. If you're a silver player who plays some silver and some gold, you're probably "high silver", especially if you can beat some of the gold players. If you're being matched against just silver, you're probably mid, and if you're matched against bronze players, you're probably low.

On the other hand, what league you're in doesn't REALLY matter until you get to high diamond league / low master's league. To get into high diamond / low master's you need 4 skills:

1) macro
2) a plan
3) crisis / anti-cheese management
4) super super basic micro, timing, and composition knowledge

and really #1 and #2 are the most important. Once you start playing against like, master league players, you'll start seeing players with generally solid macro who ALSO have solid micro and compositions and timings, and you'll need to develop those skills as well.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
May 19 2011 16:46 GMT
#3047
On May 20 2011 01:12 jdc214 wrote:
Why did doa and moletrap cast the GSTL Finals instead of tastosis?

http://www.gomtv.net/forum/view.gom?topicid=192164&cid=0&kind=1
If you checked the LR thread it gave a reason...
龔智禮 _________________________________________________________________________________________________ CJ NATION
Lakona
Profile Joined September 2010
Canada110 Posts
May 19 2011 17:59 GMT
#3048
Diamond Terran trying to really get to the bottom of macro...

Two basic things that I'm beginning to see as contradictory - 1) never qeue, and 2) tap hotkeys to keep track of production instead of looking at your base.

I do both. However, upon inspecting my replays, I've noticed that this results in gaps in production cycles.

The idea behind not qeueing is that you start the next production cycle just before the first one is about to end - but with multiple production structures, all you see are those white dots, and you have no way of telling how close a cycle is to finishing. So, the only time you notice it's time to start the next unit is when you tap that hotkey and notice the other one has already been finished for some time, thus resulting in at least some degree of wasted time between production cycles.

What is the solution to this? How are you supposed to start the next unit only as the cycle is nearing completion without checking back to your base periodically to see when that is?
BigJoe
Profile Joined January 2011
United States210 Posts
May 19 2011 18:10 GMT
#3049
Thanks guys for answering my question, I really appreciate you putting the time into answering it.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 19 2011 18:15 GMT
#3050
On May 20 2011 02:59 Lakona wrote:
Diamond Terran trying to really get to the bottom of macro...

Two basic things that I'm beginning to see as contradictory - 1) never qeue, and 2) tap hotkeys to keep track of production instead of looking at your base.

I do both. However, upon inspecting my replays, I've noticed that this results in gaps in production cycles.

The idea behind not qeueing is that you start the next production cycle just before the first one is about to end - but with multiple production structures, all you see are those white dots, and you have no way of telling how close a cycle is to finishing. So, the only time you notice it's time to start the next unit is when you tap that hotkey and notice the other one has already been finished for some time, thus resulting in at least some degree of wasted time between production cycles.

What is the solution to this? How are you supposed to start the next unit only as the cycle is nearing completion without checking back to your base periodically to see when that is?


It's not a big deal to have two units queued up. What else are you really spending the money on? The reason you don't queue is because you are basically throwing resources into something that isn't being spent right away that could probably be spent on something else at that time. Since the money you put into a 2nd queued unit is going to be spent rather soon, it's fine. Just don't go queuing 3+ units.

However.....when you are doing something extremely micro intensive, it's rather difficult to take your attention away from the battle to macro. In that situation, it is okay to queue more than 2 units up, especially fast building units like workers so that you don't miss any production cycles in that time period. It's better to have your money going somewhere, rather than just have it stockpiling while you're busy.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
maltyyyy
Profile Joined January 2011
United States4 Posts
May 19 2011 18:22 GMT
#3051
can hallucinated probes carry minerals (protoss version of mule)?
"Nothing is true. Everything is permitted."
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 19 2011 18:27 GMT
#3052
On May 20 2011 03:22 maltyyyy wrote:
can hallucinated probes carry minerals (protoss version of mule)?


Nope, otherwise that would've been exploited to hell already. They only serve the purpose of looking like a fake probe. It has none of the other functionalities that a real probe has.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
TDC
Profile Joined May 2010
United States197 Posts
May 19 2011 18:51 GMT
#3053
On May 20 2011 03:22 maltyyyy wrote:
can hallucinated probes carry minerals (protoss version of mule)?

you should just try it yourself on a custom game... or else other people are gonna do that for you to answer your question
Top 25 master league Toss http://www.sc2ranks.com/us/1253149/TDC
TDC
Profile Joined May 2010
United States197 Posts
May 19 2011 18:54 GMT
#3054
Hi, I'm looking for a safe PvP build.
I use naniwa's 2gate pressure into expo build in PvT which I found to be pretty safe, and I use 3 gate sentry expo build in PvZ which is also pretty safe and standard. In PvP though I would go 4 gate if I see my opponent going 4 gate, but if he takes gas, I either go blink stalker, 1gate 1 robo into 2 more gates, 3 gate into 1 robo, or fake 4 gate into FE, or DT. Basically I just want to knew which build is the safer build out of these options so I can perfect it with repetition.
Top 25 master league Toss http://www.sc2ranks.com/us/1253149/TDC
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 19 2011 20:13 GMT
#3055
On May 20 2011 03:15 Synystyr wrote:
Show nested quote +
On May 20 2011 02:59 Lakona wrote:
Diamond Terran trying to really get to the bottom of macro...

Two basic things that I'm beginning to see as contradictory - 1) never qeue, and 2) tap hotkeys to keep track of production instead of looking at your base.

I do both. However, upon inspecting my replays, I've noticed that this results in gaps in production cycles.

The idea behind not qeueing is that you start the next production cycle just before the first one is about to end - but with multiple production structures, all you see are those white dots, and you have no way of telling how close a cycle is to finishing. So, the only time you notice it's time to start the next unit is when you tap that hotkey and notice the other one has already been finished for some time, thus resulting in at least some degree of wasted time between production cycles.

What is the solution to this? How are you supposed to start the next unit only as the cycle is nearing completion without checking back to your base periodically to see when that is?


It's not a big deal to have two units queued up. What else are you really spending the money on? The reason you don't queue is because you are basically throwing resources into something that isn't being spent right away that could probably be spent on something else at that time. Since the money you put into a 2nd queued unit is going to be spent rather soon, it's fine. Just don't go queuing 3+ units.

However.....when you are doing something extremely micro intensive, it's rather difficult to take your attention away from the battle to macro. In that situation, it is okay to queue more than 2 units up, especially fast building units like workers so that you don't miss any production cycles in that time period. It's better to have your money going somewhere, rather than just have it stockpiling while you're busy.


I agree mostly with what you're saying, but I would like to be more specific.
Early game the only thing you should probably ever queue is scvs and never more than 2 total. If you learn your build really well you might find some situations where it doesn't matter, but for the most part just don't queue and get better at production overall. If you have the money and you're in a really intense situation in a practical sense it's okay, but one thing you should work on is not feeling like you "don't have enough APM" to do something, keep practicing and it will eventually come to you.

Some explanation:
Missing scvs is a huge deal, you can't really spend that money in any better way, improving your economy now will also allow you to improve you economy faster later on. Obviously units are important to and there are games you can lose because you're not producing enough units, but there are other great investments that you can make with that money that you slip on that don't hurt you as much in the long game: Command centers, production, depots, upgrades, etc. You can't really profitably use the delay in scvs to improve your economy, that's fighting against yourself.
I always try to shield slam face, just to make sure it doesnt work
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 19 2011 20:15 GMT
#3056
On May 20 2011 00:28 Autofire2 wrote:
I'm looking for builds to steal ala Day 9. Is there a good TvZ player I can follow who has a solid, not super-micro style 2-rax FE? I'm using the new Macro or Die trainer and I think it's great fun

EGLZgamer, he often 2-raxes, but likes to quickly transition into an expo with some light pressure. He doesn't force it into a micro heavy style, just forces some lings, keeps map control while he can, and pulls back from what I've seen.
I always try to shield slam face, just to make sure it doesnt work
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
May 19 2011 20:17 GMT
#3057
now archons are a massive unit can anti air such as phoneix hit them???
Live and Let Die!
Felo
Profile Blog Joined October 2010
Germany392 Posts
May 19 2011 20:19 GMT
#3058
On May 20 2011 05:17 Tommylew wrote:
now archons are a massive unit can anti air such as phoneix hit them???


Nope, thats something totally different.

Massive only means that they can

a.) Break Force Fields
b.) Don't get slowed by Marauders
c.) Can't be lifted by Phoenixes
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 19 2011 21:50 GMT
#3059
On May 20 2011 05:19 Felo wrote:
Show nested quote +
On May 20 2011 05:17 Tommylew wrote:
now archons are a massive unit can anti air such as phoneix hit them???


Nope, thats something totally different.

Massive only means that they can

a.) Break Force Fields
b.) Don't get slowed by Marauders
c.) Can't be lifted by Phoenixes

d.) Take bonus damage from void rays (although this is minor).
I always try to shield slam face, just to make sure it doesnt work
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
May 19 2011 21:55 GMT
#3060
As a Terran, when pushing out with a mech heavy army (~150-160 supply pushing):

1) Roughly how many SCVs should I bring?
2) How should I control them? Select them all and click "autorepair"? Put them in a separate control group and manually repair what needs to be done? Something else?
Undefeated TL Tecmo Super Bowl League Champion
Prev 1 151 152 153 154 155 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 83
JuggernautJason83
MindelVK 27
StarCraft: Brood War
Bonyth 115
Dewaltoss 74
EG.Machine 16
Dota 2
Gorgc7096
XaKoH 502
Counter-Strike
fl0m1870
Heroes of the Storm
Khaldor457
Liquid`Hasu345
Other Games
Grubby4387
FrodaN2526
singsing2073
Liquid`RaSZi1972
B2W.Neo719
Beastyqt589
monkeys_forever232
420jenkins208
Hui .183
syndereN154
mouzStarbuck141
Pyrionflax133
ArmadaUGS120
Railgan82
ODPixel67
BananaSlamJamma56
Organizations
Other Games
gamesdonequick2164
StarCraft 2
angryscii 36
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV728
League of Legends
• Jankos2420
• imaqtpie1826
Other Games
• Shiphtur302
Upcoming Events
BSL
13m
Dewalt vs DragOn
Aether vs Jimin
GSL
13h 13m
Afreeca Starleague
15h 13m
Soma vs Leta
Wardi Open
17h 13m
Monday Night Weeklies
21h 13m
OSC
1d 5h
CranKy Ducklings
1d 15h
Afreeca Starleague
1d 15h
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
6 days
GSL
6 days
Cure vs TBD
TBD vs Maru
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.