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Simple Questions Simple Answers - Page 154

Forum Index > StarCraft 2 Strategy
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CruiseR
Profile Joined November 2004
Poland4014 Posts
Last Edited: 2011-05-19 22:15:58
May 19 2011 22:15 GMT
#3061
On May 20 2011 06:55 EscPlan9 wrote:
As a Terran, when pushing out with a mech heavy army (~150-160 supply pushing):

1) Roughly how many SCVs should I bring?
2) How should I control them? Select them all and click "autorepair"? Put them in a separate control group and manually repair what needs to be done? Something else?



1. anything between 4-6 is good imo
2. autorepair and a-move works pretty well (dont need to be separate group, as long as they dont take ur siege hotkey away, u know what i mean)
obv u should manually repair if a specific unit like thor is under attack (u see enemy targeting), if enemy doesnt target, autorepair is best
IReason
Profile Blog Joined March 2011
United States92 Posts
May 19 2011 22:42 GMT
#3062
In ZvT, how can I stop a 2 rax bunker rush on smaller maps such as Xel'naga? I usually go 15 hatch and 14 pool on most maps vs T, is this still viable here?
Sufr1r
Profile Joined February 2010
Spain78 Posts
Last Edited: 2011-05-19 22:54:32
May 19 2011 22:51 GMT
#3063
EDIT: Already found the answer by myself.
Dota 2 ||| CLG Na`Vi Mouz mTw Zenith. Too much good teams to support!
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
Last Edited: 2011-05-19 23:50:49
May 19 2011 23:00 GMT
#3064
On May 20 2011 07:15 CruiseR wrote:
Show nested quote +
On May 20 2011 06:55 EscPlan9 wrote:
As a Terran, when pushing out with a mech heavy army (~150-160 supply pushing):

1) Roughly how many SCVs should I bring?
2) How should I control them? Select them all and click "autorepair"? Put them in a separate control group and manually repair what needs to be done? Something else?



1. anything between 4-6 is good imo
2. autorepair and a-move works pretty well (dont need to be separate group, as long as they dont take ur siege hotkey away, u know what i mean)
obv u should manually repair if a specific unit like thor is under attack (u see enemy targeting), if enemy doesnt target, autorepair is best

4-6 is nowhere near enough. As for the scvs, I would do both. Have them on auto-repair and keep them in a separate control group so you can pull them back if banelings come out. You need fewer if you have a tank heavy army and more if you have a thor-heavy army. Your push will tend to be pretty all-in (but very good) in these cases so I would take 20+ scvs with you in a thor-heavy army.
I always try to shield slam face, just to make sure it doesnt work
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 19 2011 23:54 GMT
#3065
On May 20 2011 07:42 IReason wrote:
In ZvT, how can I stop a 2 rax bunker rush on smaller maps such as Xel'naga? I usually go 15 hatch and 14 pool on most maps vs T, is this still viable here?

Yes, it's still a little risky, and can be tough to hold which is why some zergs (IdrA for one) prefer 14/14 against players that go 2-rax regularly on that map.
What I do:
Scout with the 15th drone to see if it's 2-rax (if you get there and there are 2 supply depots and a rax a the top of the ramp, it's not a 2-rax.

If it is a 2-rax about 10-15 seconds before you spawning pool finishes, take 5 drones and sweep around dangerous potential bunker areas (opposite corner of natural, somewhere near double choke. Have one drone attack the building scv and try to snipe the first marine. You'll want additional drones for the next few marines so bring them down if he's committing.

Get only 1 queen at first and get a quick spine crawler, if he's committing hard, you can get more than 6 lings, but otherwise try to stop there. It's okay to lose a couple of drones as if he's following it with an expand you'll be able to get out a lot of drones quickly.
I always try to shield slam face, just to make sure it doesnt work
gibbons_
Profile Joined February 2011
52 Posts
May 20 2011 03:04 GMT
#3066
How are a bunch of streamers hiding their hotkeys now? Is it some form of overlay, 3rd party program or an in-game option?

I know IdrA, Day9 and Artosis do it. Just curious
Vathus
Profile Joined October 2009
Canada404 Posts
May 20 2011 03:08 GMT
#3067
On May 20 2011 12:04 gibbons_ wrote:
How are a bunch of streamers hiding their hotkeys now? Is it some form of overlay, 3rd party program or an in-game option?

I know IdrA, Day9 and Artosis do it. Just curious

in-game option under gameplay. Over on the right side under user interface theres a drop down menu to hide them.
gibbons_
Profile Joined February 2011
52 Posts
May 20 2011 03:13 GMT
#3068
On May 20 2011 12:08 Vathus wrote:
Show nested quote +
On May 20 2011 12:04 gibbons_ wrote:
How are a bunch of streamers hiding their hotkeys now? Is it some form of overlay, 3rd party program or an in-game option?

I know IdrA, Day9 and Artosis do it. Just curious

in-game option under gameplay. Over on the right side under user interface theres a drop down menu to hide them.

tyvm
OwlHarris
Profile Joined May 2011
United States53 Posts
May 20 2011 05:38 GMT
#3069
What is a safe opening against random players?
I play zerg, and have trouble with Random players who do all ins. What is a safe method of getting up an expansion and taking it to the midgame?
Algorithmic
Profile Joined May 2011
Australia2 Posts
May 20 2011 05:53 GMT
#3070
I've noticed a few Zergs have been going extractor first then spawning pool. Any reason for this?
rsvp
Profile Blog Joined January 2006
United States2266 Posts
May 20 2011 06:00 GMT
#3071
On May 20 2011 14:53 Algorithmic wrote:
I've noticed a few Zergs have been going extractor first then spawning pool. Any reason for this?


Faster ling speed.
Kyamo
Profile Joined March 2011
Canada129 Posts
May 20 2011 11:38 GMT
#3072
On May 20 2011 12:08 Vathus wrote:
Show nested quote +
On May 20 2011 12:04 gibbons_ wrote:
How are a bunch of streamers hiding their hotkeys now? Is it some form of overlay, 3rd party program or an in-game option?

I know IdrA, Day9 and Artosis do it. Just curious

in-game option under gameplay. Over on the right side under user interface theres a drop down menu to hide them.



What is the reason they hide their hotkeys?
M0KAS
Profile Joined November 2009
Austria38 Posts
May 20 2011 11:40 GMT
#3073
whats the meaning of MMA & MMR ?

Austria not Australia MAN !!!
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
Last Edited: 2011-05-20 13:11:06
May 20 2011 13:09 GMT
#3074
On May 20 2011 14:38 OwlHarris wrote:
What is a safe opening against random players?
I play zerg, and have trouble with Random players who do all ins. What is a safe method of getting up an expansion and taking it to the midgame?

14 extractor 14 pool pull drones at 100 gas then get metabolic boost is safe/adaptable in all match-ups. You'll be able to afford an expansion at either 20 or 21 food depending on whether you want to build that drone and then expand or vice versa. Most zergs prefer hatch first against terran so that's a small disadvantage, but nestea did it every game against sc and you have better map control so it's a trade-off. If you do get scouted from close positions by a protoss quicker than that or overlord kiss against a zerg you can obviously change your opening as you would like.
I always try to shield slam face, just to make sure it doesnt work
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 20 2011 13:11 GMT
#3075
On May 20 2011 20:38 Kyamo wrote:
Show nested quote +
On May 20 2011 12:08 Vathus wrote:
On May 20 2011 12:04 gibbons_ wrote:
How are a bunch of streamers hiding their hotkeys now? Is it some form of overlay, 3rd party program or an in-game option?

I know IdrA, Day9 and Artosis do it. Just curious

in-game option under gameplay. Over on the right side under user interface theres a drop down menu to hide them.



What is the reason they hide their hotkeys?

They don't need that info on the screen and it clutters where they can click.
I always try to shield slam face, just to make sure it doesnt work
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 20 2011 13:18 GMT
#3076
On May 20 2011 20:40 M0KAS wrote:
whats the meaning of MMA & MMR ?


MMR = Matchmaker Ranking, it's the behind the scenes points the blizzard ladder uses to compare two players.
I have no idea what MMA is in this context, I've heard people incorrectly call MMR MMA, but I'm not sure if that's it. Consider I did the following search I don't think it's related:
http://www.teamliquid.net/forum/search.php?q=MMA&t=c&f=-1&u=excalibur_z&gb=date

MMA is a very good terran player on SlayerS though, it's also short for mixed martial arts, but I don't think that's what you wanted.
I always try to shield slam face, just to make sure it doesnt work
brachester
Profile Blog Joined March 2011
Australia1786 Posts
May 20 2011 14:06 GMT
#3077
just curious, what happens when you get banned???
I hate all this singing
Comlock
Profile Joined May 2011
Norway17 Posts
Last Edited: 2011-05-20 14:10:07
May 20 2011 14:09 GMT
#3078
Protoss Question: So a nexus on standard 8 mineral patch can hold "3 gate", "2gate robo" etc..

What about a nexus on gold patch? how many structures can it hold?
Heihei
Madawc
Profile Joined April 2010
Sweden36 Posts
May 20 2011 14:27 GMT
#3079
On May 20 2011 23:09 Comlock wrote:
Protoss Question: So a nexus on standard 8 mineral patch can hold "3 gate", "2gate robo" etc..

What about a nexus on gold patch? how many structures can it hold?


Your gas income will still be the same, so you won't be getting out any more stalkers / sentries. Expect an extra 2 gates for Zealots though.

In terms of robo, well, unless youre looking for more warp prisms, no extra robo : )
Hero1
Profile Joined December 2010
135 Posts
May 20 2011 15:08 GMT
#3080
hey, I was just wondering about Nightend's BO vs EmpireKas in the DailyMotion Cup on Shakuras. Here's the youtube vid if you wanna check it out:


He saw his opponent going for a fast expand and decided to fastexpand himself. What I considered as being pretty weird though is that he didn't build a probe from 3:15 for almost one ingame minute long but instead decided to throw down his 2nd gateway and a robo. Why did he do that?
First of all I'm not sure fastexpanding after your opponent is the best choice especially if you skip probes because it seems like he was already a good bit behind from this point on.
But then I'm still not sure why he skipped probes for so long. Doesn't he have too bad of an eco then to feed his new buildings?
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