On May 20 2011 06:55 EscPlan9 wrote: As a Terran, when pushing out with a mech heavy army (~150-160 supply pushing):
1) Roughly how many SCVs should I bring? 2) How should I control them? Select them all and click "autorepair"? Put them in a separate control group and manually repair what needs to be done? Something else?
1. anything between 4-6 is good imo 2. autorepair and a-move works pretty well (dont need to be separate group, as long as they dont take ur siege hotkey away, u know what i mean) obv u should manually repair if a specific unit like thor is under attack (u see enemy targeting), if enemy doesnt target, autorepair is best
In ZvT, how can I stop a 2 rax bunker rush on smaller maps such as Xel'naga? I usually go 15 hatch and 14 pool on most maps vs T, is this still viable here?
On May 20 2011 06:55 EscPlan9 wrote: As a Terran, when pushing out with a mech heavy army (~150-160 supply pushing):
1) Roughly how many SCVs should I bring? 2) How should I control them? Select them all and click "autorepair"? Put them in a separate control group and manually repair what needs to be done? Something else?
1. anything between 4-6 is good imo 2. autorepair and a-move works pretty well (dont need to be separate group, as long as they dont take ur siege hotkey away, u know what i mean) obv u should manually repair if a specific unit like thor is under attack (u see enemy targeting), if enemy doesnt target, autorepair is best
4-6 is nowhere near enough. As for the scvs, I would do both. Have them on auto-repair and keep them in a separate control group so you can pull them back if banelings come out. You need fewer if you have a tank heavy army and more if you have a thor-heavy army. Your push will tend to be pretty all-in (but very good) in these cases so I would take 20+ scvs with you in a thor-heavy army.
On May 20 2011 07:42 IReason wrote: In ZvT, how can I stop a 2 rax bunker rush on smaller maps such as Xel'naga? I usually go 15 hatch and 14 pool on most maps vs T, is this still viable here?
Yes, it's still a little risky, and can be tough to hold which is why some zergs (IdrA for one) prefer 14/14 against players that go 2-rax regularly on that map. What I do: Scout with the 15th drone to see if it's 2-rax (if you get there and there are 2 supply depots and a rax a the top of the ramp, it's not a 2-rax.
If it is a 2-rax about 10-15 seconds before you spawning pool finishes, take 5 drones and sweep around dangerous potential bunker areas (opposite corner of natural, somewhere near double choke. Have one drone attack the building scv and try to snipe the first marine. You'll want additional drones for the next few marines so bring them down if he's committing.
Get only 1 queen at first and get a quick spine crawler, if he's committing hard, you can get more than 6 lings, but otherwise try to stop there. It's okay to lose a couple of drones as if he's following it with an expand you'll be able to get out a lot of drones quickly.
On May 20 2011 12:04 gibbons_ wrote: How are a bunch of streamers hiding their hotkeys now? Is it some form of overlay, 3rd party program or an in-game option?
I know IdrA, Day9 and Artosis do it. Just curious
in-game option under gameplay. Over on the right side under user interface theres a drop down menu to hide them.
On May 20 2011 12:04 gibbons_ wrote: How are a bunch of streamers hiding their hotkeys now? Is it some form of overlay, 3rd party program or an in-game option?
I know IdrA, Day9 and Artosis do it. Just curious
in-game option under gameplay. Over on the right side under user interface theres a drop down menu to hide them.
What is a safe opening against random players? I play zerg, and have trouble with Random players who do all ins. What is a safe method of getting up an expansion and taking it to the midgame?
On May 20 2011 12:04 gibbons_ wrote: How are a bunch of streamers hiding their hotkeys now? Is it some form of overlay, 3rd party program or an in-game option?
I know IdrA, Day9 and Artosis do it. Just curious
in-game option under gameplay. Over on the right side under user interface theres a drop down menu to hide them.
On May 20 2011 14:38 OwlHarris wrote: What is a safe opening against random players? I play zerg, and have trouble with Random players who do all ins. What is a safe method of getting up an expansion and taking it to the midgame?
14 extractor 14 pool pull drones at 100 gas then get metabolic boost is safe/adaptable in all match-ups. You'll be able to afford an expansion at either 20 or 21 food depending on whether you want to build that drone and then expand or vice versa. Most zergs prefer hatch first against terran so that's a small disadvantage, but nestea did it every game against sc and you have better map control so it's a trade-off. If you do get scouted from close positions by a protoss quicker than that or overlord kiss against a zerg you can obviously change your opening as you would like.
On May 20 2011 12:04 gibbons_ wrote: How are a bunch of streamers hiding their hotkeys now? Is it some form of overlay, 3rd party program or an in-game option?
I know IdrA, Day9 and Artosis do it. Just curious
in-game option under gameplay. Over on the right side under user interface theres a drop down menu to hide them.
What is the reason they hide their hotkeys?
They don't need that info on the screen and it clutters where they can click.
On May 20 2011 20:40 M0KAS wrote: whats the meaning of MMA & MMR ?
MMR = Matchmaker Ranking, it's the behind the scenes points the blizzard ladder uses to compare two players. I have no idea what MMA is in this context, I've heard people incorrectly call MMR MMA, but I'm not sure if that's it. Consider I did the following search I don't think it's related: http://www.teamliquid.net/forum/search.php?q=MMA&t=c&f=-1&u=excalibur_z&gb=date
MMA is a very good terran player on SlayerS though, it's also short for mixed martial arts, but I don't think that's what you wanted.
hey, I was just wondering about Nightend's BO vs EmpireKas in the DailyMotion Cup on Shakuras. Here's the youtube vid if you wanna check it out:
He saw his opponent going for a fast expand and decided to fastexpand himself. What I considered as being pretty weird though is that he didn't build a probe from 3:15 for almost one ingame minute long but instead decided to throw down his 2nd gateway and a robo. Why did he do that? First of all I'm not sure fastexpanding after your opponent is the best choice especially if you skip probes because it seems like he was already a good bit behind from this point on. But then I'm still not sure why he skipped probes for so long. Doesn't he have too bad of an eco then to feed his new buildings?