• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:09
CEST 15:09
KST 22:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1275 users

Simple Questions Simple Answers - Page 152

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 150 151 152 153 154 900 Next
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 19 2011 01:18 GMT
#3021
On May 19 2011 09:41 dicedicerevolution wrote:
What is the proper response in ZvT for 14gas/14pool vs. 11/11 2rax?

For example:
14gas
14pool
drone scout after pool to determine if T went 2rax (if you get there and both are done already on a ~30s rush distance spawn then it's an 11/11 2rax)
21hatch like normal, but pump lings, pull 6-8 drones, flank with lings

Notes: don't let the bunker complete as you cannot afford to fight it off economically after going 14/14 and pulling drones.

I'm not sure what the proper response is, please help!

EDIT: 14/14 is supposedly safer than hatch first for fighting off the initial bunker rush, but why exactly? I feel that Terran can just wait a little longer and still scale fine vs. your earlier lings (vs. later for hatch first) and still force you to pull drones if they decide to commit to the attack (moving out with 2-3 SCVs minimum, 4-5 marines vs. 14/14).

I don't like drone scouting in a 14/14 opening. You'll have lings in time to see what he's basically doing. It would really help if you could post a replay, the specific amount of scv's he pulls is a big deal. If you don't suspect that terran is transitioning into an expansion, shortly after you get your expo up put guys back on gas and get a baneling nest. Make sure to only engage on creep and one suggestion I've improved on myself is to keep the spine a little farther back on the creep. That way if marines try to engage the spine, your lings get to engage/disengage on creep instead of off of creep.

Sorry if this wasn't much help, I much prefer 15 hatch or 14 hatch in zvt because you have more total larva to make zerglings and you get 2 queens faster so it makes it much easier to engage.

One trick to harassing the scv building the bunker is to right click on the scv, then hold shift and spam click the scv with your drone so your drone will re-engage if the scv hops around the bunker.
I always try to shield slam face, just to make sure it doesnt work
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
May 19 2011 02:01 GMT
#3022
People say that a cannon rush WILL beat zerg fast expand (hatch before pool basicalyl) if done correctly, every single time. Is this because of the delayed pool or because I can't prevent his cannons from going up and they'll eventually take down my expansion? I ask this because of two reasons - I get cannon-rushed a lot (high diamond/master) without not even going hatch before pool and still end up getting contained inside my base, even though I scout it as soon as that first pylon goes up. The other reason I'm asking is because I simply want to know if it has anything to do with getting up spine crawlers fast enough or getting zerglings.

Thanks!
Mozdk
Profile Joined October 2010
Denmark6989 Posts
May 19 2011 03:50 GMT
#3023
@Nightbiscuit

Night if you scout the cannon rush before a cannon is over half way you can always stop it with drones. It really shouldn't be a problem. Maybe you are pulling too few drones?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
iwillnotfail
Profile Joined March 2011
United States29 Posts
Last Edited: 2011-05-19 06:59:52
May 19 2011 06:59 GMT
#3024
QUESTION:

What is the best way to repair? The ways I know of are...


Hit 'R' then click on the building or unit.

Have your units next to something and right click the repair icon to enable "auto repair"

Right click on the building or unit you would like to repair.

SPAM right click on the building or unit you would like to repair.


I don't know if its just me but I swear spamming right click works the best, and the faster you click the faster the repair. I notice this mostly when repairing turrets and planetary fortresses. I may be delusional.
justin.tv/iwillnotfail
NihiloZero
Profile Joined March 2010
United States68 Posts
May 19 2011 07:22 GMT
#3025
I'm not a Terran player but I may dabble again. What I want to know is... if I issue an attack command for my army and then stim, will the stim command cancel the attack command? For example... if I'm A-moving some Marines and hit stim, will they stop moving and not attack if they aren't close enough to enemy units yet?
Terran are the plague!
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
May 19 2011 07:49 GMT
#3026
On May 19 2011 16:22 NihiloZero wrote:
I'm not a Terran player but I may dabble again. What I want to know is... if I issue an attack command for my army and then stim, will the stim command cancel the attack command? For example... if I'm A-moving some Marines and hit stim, will they stop moving and not attack if they aren't close enough to enemy units yet?


stim does not interrupt actions. A-moved marines will continue to run and will attack as normal per previous commands when stimmed.

[Video of Test]
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
May 19 2011 08:36 GMT
#3027
Another Question: Does fungal growth stack? I know most things like Storm dont so just checking. Seems like fungal growth does so much damage to my units, hehe.
Live and Let Die!
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
Last Edited: 2011-05-19 09:18:57
May 19 2011 09:15 GMT
#3028
On May 19 2011 17:36 Tommylew wrote:
Another Question: Does fungal growth stack? I know most things like Storm dont so just checking. Seems like fungal growth does so much damage to my units, hehe.


Fungal growth does not stack. If you use Fungal on previously fungaled units, it just refreshes the remaining duration.



EDIT: didn't see this question

On May 19 2011 15:59 iwillnotfail wrote:
QUESTION:

What is the best way to repair? The ways I know of are...


Hit 'R' then click on the building or unit.

Have your units next to something and right click the repair icon to enable "auto repair"

Right click on the building or unit you would like to repair.

SPAM right click on the building or unit you would like to repair.


I don't know if its just me but I swear spamming right click works the best, and the faster you click the faster the repair. I notice this mostly when repairing turrets and planetary fortresses. I may be delusional.


Hitting "R" then clicking on the target is the same as right clicking. This strategy is as good as the others. Auto-repair might cause your units to repair things other than what you want repaired, which could lead to inefficiency. Spam clicking has no impact on repair speed. HOWEVER, should your units fully repair their target, they will cease repairing, so you'll need to tell them to repair again, or the unit will take damage and die without them repairing. Perhaps it is this effect you observed that led you to believe that the spam-clicking was in any way good.

The strategy I use is turning on auto-repair then right-clicking the target once.. This way, if they fully heal it and it takes damage, they'll start repairing it again without me issuing additional commands.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
cleecks
Profile Joined March 2011
Netherlands109 Posts
May 19 2011 09:28 GMT
#3029
As zerg, how do I minimize the damage dealt by 2 unscouted early reapers?

I hardly see people use the reapers, but when they do, I take way too much damage as they can just cliffjump right in my mineral line on some maps.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
May 19 2011 09:47 GMT
#3030
On May 19 2011 18:28 cleecks wrote:
As zerg, how do I minimize the damage dealt by 2 unscouted early reapers?

I hardly see people use the reapers, but when they do, I take way too much damage as they can just cliffjump right in my mineral line on some maps.


A famous question from sailing safety examinations: "What should you do if you are caught on a lee shore in a hurricane?" The correct answer was: "You never get caught on a lee shore in a hurricane!"

As a general rule, you should be able to scout the terran before he manages to make a supply depot, a rax, a tech lab, and 2 reapers. Make a couple pairs of lings and move them, your queen, and an overlord overlord to your cliff, and intercept him as he jumps up. Assuming he's waiting for 2 reapers, this is easy money. If he comes in with his first one, he might kill a drone, but your queen should be able to kill it before any serious economic damage, or at least scare him away until you have lings. He wont have reaper speed without a factory, so just lings should take care of it.

If he gets a reaper in your base without you scouting it, and you don't have a spawning pool, make one. pull a few drones to chase the reaper, and each time a drone takes one shot, send it back to the mineral line (it takes 3 to take one down). Micro your undamaged drones and zone the reaper into a corner. If you have a queen, use that to kill the reaper-- it shouldn't be a real problem. Micro damaged drones away from the reaper. If there are two, micro drones away from them before they get shot, and keep on attacking with the queen. one strategy is to build your pool behind your mineral line to reduce the number of ways he can escape.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
cleecks
Profile Joined March 2011
Netherlands109 Posts
Last Edited: 2011-05-19 10:01:36
May 19 2011 10:01 GMT
#3031
Alright thanks, maybe I'm scouting too late, so to follow up:

At what supply should I generally send a dronescout out vs Terran on Tal'Darim? I used to send my 9th drone out in the past, but I've been told that's too early vs terran.
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
Last Edited: 2011-05-19 10:26:30
May 19 2011 10:15 GMT
#3032
On May 19 2011 18:15 Blazinghand wrote:
Show nested quote +
On May 19 2011 17:36 Tommylew wrote:
Another Question: Does fungal growth stack? I know most things like Storm dont so just checking. Seems like fungal growth does so much damage to my units, hehe.


Fungal growth does not stack. If you use Fungal on previously fungaled units, it just refreshes the remaining duration.


Thanks for the link, i think fungal growth should affect your own units in my own personal opinion like storm and emp does. makes people have to acutally micro the infestors more like we do with ghosts and templars then just spam fugnal accross the baord without thiking.

EDIT:Also just noticed that a templar can pretty much kill a infestor if they have over 80 energy.... with feedback not bad, forgot to check which is faster though off creep I know that tempalrs are really slow... so im rpesuming ud never catch up with them anyway!!!
Live and Let Die!
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
May 19 2011 11:33 GMT
#3033
On May 19 2011 12:50 Argyle_DK wrote:
@Nightbiscuit

Night if you scout the cannon rush before a cannon is over half way you can always stop it with drones. It really shouldn't be a problem. Maybe you are pulling too few drones?



How many should I pull? The last game, I pulled 5 to kill his pylon as soon like just when after it started. I killed it, but not before he was able to place 2 cannons and two pylons blocking me from killing them right beside my ramp.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 19 2011 12:16 GMT
#3034
On May 19 2011 20:33 Nightbiscuit wrote:
Show nested quote +
On May 19 2011 12:50 Argyle_DK wrote:
@Nightbiscuit

Night if you scout the cannon rush before a cannon is over half way you can always stop it with drones. It really shouldn't be a problem. Maybe you are pulling too few drones?



How many should I pull? The last game, I pulled 5 to kill his pylon as soon like just when after it started. I killed it, but not before he was able to place 2 cannons and two pylons blocking me from killing them right beside my ramp.


It takes 4 workers to DPS down a warping in building, so 4 to deny the pylon, and another one or two to chase the probe around. If you are ramp blocked, you're pretty fucked as it is though. Either a roach bust or a 1 base nydus allin is your best bet.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
May 19 2011 14:17 GMT
#3035
On May 19 2011 21:16 Synystyr wrote:
Show nested quote +
On May 19 2011 20:33 Nightbiscuit wrote:
On May 19 2011 12:50 Argyle_DK wrote:
@Nightbiscuit

Night if you scout the cannon rush before a cannon is over half way you can always stop it with drones. It really shouldn't be a problem. Maybe you are pulling too few drones?



How many should I pull? The last game, I pulled 5 to kill his pylon as soon like just when after it started. I killed it, but not before he was able to place 2 cannons and two pylons blocking me from killing them right beside my ramp.


It takes 4 workers to DPS down a warping in building, so 4 to deny the pylon, and another one or two to chase the probe around. If you are ramp blocked, you're pretty fucked as it is though. Either a roach bust or a 1 base nydus allin is your best bet.


Well, 4 if you start attacking the pylon as soon as it starts. But if you see it start, then pull drones from your mineral line, you'll need more than 6 (which isn't going to be possible if he's not completely retarded) to take it down. Sure it'll go down soon after it finishes, but he can still throw down a couple cannons before it dies and then block them with pylons.
bobwhiz
Profile Blog Joined April 2011
United States725 Posts
May 19 2011 14:41 GMT
#3036
Are there any pro games where a Terran trapped units in a supply depot bubble with creative raising and lowering? Just wondering.
Signatures are simply a cover for having no personality. -Kiante
RobotPants
Profile Joined May 2011
6 Posts
May 19 2011 14:53 GMT
#3037
looking for a simple protoss build, that fits against all races decently.
Bronze league player looking to work solely on my mechanics. :|
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 19 2011 15:00 GMT
#3038
On May 19 2011 23:41 bobwhiz wrote:
Are there any pro games where a Terran trapped units in a supply depot bubble with creative raising and lowering? Just wondering.


TSL Ro16 Boxer vs Sen G2 is what comes to mind here.
[image loading]

On May 19 2011 23:53 RobotPants wrote:
looking for a simple protoss build, that fits against all races decently.
Bronze league player looking to work solely on my mechanics. :|


Welcome to TeamLiquid! Try doing a search function for something a little more specific. I can also redirect you to this thread where you may or may not find what you are looking for:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=192233

Good luck!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
May 19 2011 15:07 GMT
#3039
I heard about some crazy nuke that has been launched by Boxer and successfully landed in a recent tournament game, does anyone have a clue of what I am talking about?

Thank you very much !
Join the Liquipedia Zerg Project ! PM me for more information :).
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 19 2011 15:07 GMT
#3040
On May 19 2011 20:33 Nightbiscuit wrote:
Show nested quote +
On May 19 2011 12:50 Argyle_DK wrote:
@Nightbiscuit

Night if you scout the cannon rush before a cannon is over half way you can always stop it with drones. It really shouldn't be a problem. Maybe you are pulling too few drones?



How many should I pull? The last game, I pulled 5 to kill his pylon as soon like just when after it started. I killed it, but not before he was able to place 2 cannons and two pylons blocking me from killing them right beside my ramp.

What map? It's actually a little map-specific. It also depends on the build you're trying to do. 14 pool 15 gas is pretty different in its reaction than 14 gas 14 pool. However, if you're going hatch first, you need to make sure you don't get walled off. I think I remember reading that the earliest they can afford 3 pylons at once was around 2:30 (you should check this from one of your replays). Stick a drone on the probe just before that time and if you see him try to start blocking you, move a drone in the way on hold position and immediately pull 4 probes (this is not unreasonable in pool first either, but your opp shouldn't even try it as often in that case.
You can also stop it with really quick reactions. If you see the probe moving towards your choke at that time (you should probably have something spotting your natural, but on Tal'Darim I like to dual overlord scout so I know sometimes I get suckered in by this) you can quickly pull a drone to block, and if you see pylons go down pull 3-4 more.

It doesn't make sense once it's already blocked to pull more than 3 drones because only 3 drones can attack the pylon at a time in a wall-off. If you can't break it, get 150 gas, build 6 roaches, bust out, expand and go pressure.

Again, a lot of this is pretty map dependent. On Tal'Darim, you can get a lot of surface area to attack the pylons from, this isn't true on Shakuras.
I always try to shield slam face, just to make sure it doesnt work
Prev 1 150 151 152 153 154 900 Next
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battle #13
ByuN vs ZounLIVE!
IntoTheiNu 77
LiquipediaDiscussion
Replay Cast
10:00
LiuLi Cup #46 - Day 1
CranKy Ducklings240
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 503
sas.Sziky 14
StarCraft: Brood War
Britney 33936
Calm 11750
Hyuk 5297
Horang2 2799
Bisu 2665
GuemChi 1540
Flash 1435
Jaedong 1218
Larva 564
Soma 500
[ Show more ]
EffOrt 387
actioN 381
Mong 310
Light 288
Soulkey 272
Mini 253
Hyun 202
Snow 189
hero 151
Pusan 121
TY 104
JYJ84
Barracks 80
ggaemo 74
Killer 73
Mind 65
JulyZerg 59
Aegong 50
Rush 38
Noble 35
ToSsGirL 28
Movie 27
sorry 26
Sharp 20
soO 19
scan(afreeca) 19
Sacsri 16
yabsab 16
Bale 13
SilentControl 11
Shine 8
Terrorterran 8
HiyA 7
Dota 2
Gorgc4716
qojqva2754
Dendi1093
XaKoH 505
420jenkins301
XcaliburYe217
Counter-Strike
olofmeister2952
x6flipin420
Heroes of the Storm
Khaldor201
Other Games
summit1g12209
singsing2411
hiko753
B2W.Neo703
Lowko306
Sick283
Pyrionflax247
Hui .125
Happy122
oskar71
Mew2King44
ToD25
Organizations
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis8288
Other Games
• WagamamaTV306
Upcoming Events
Monday Night Weeklies
2h 51m
Replay Cast
9h 51m
WardiTV Invitational
21h 51m
WardiTV Invitational
1d 1h
PiGosaur Monday
1d 10h
Replay Cast
1d 20h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
6 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.