• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:57
CEST 01:57
KST 08:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder0EWC 2025 - Replay Pack1Google Play ASL (Season 20) Announced26BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
#1: Maru - Greatest Players of All Time EWC 2025 - Replay Pack Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 I offer completely free coaching services
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BEST RECOVERY EXPERTS FOR BITCOIN,CRYPTO,USDT HIRE Google Play ASL (Season 20) Announced [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 639 users

Simple Questions Simple Answers - Page 151

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 149 150 151 152 153 900 Next
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 18 2011 05:45 GMT
#3001
On May 18 2011 08:10 Nuttyguy wrote:
why dont pros use workers to harrass a building worker like a scv? they did this in BW

I think a better answer than those other ones is that worker harass is very situational, since most builds right now get out units relatively early, there's less to harass, when CC first becomes more common in PvT it'll happen. The other thing is that workers don't have moving-shot and it's a little trickier to target the scv with 3d buildings.
I always try to shield slam face, just to make sure it doesnt work
Belial88
Profile Blog Joined November 2010
United States5217 Posts
May 18 2011 08:05 GMT
#3002
I have a simple question:

How do you deal with hatch first in ZvZ? I come across it and I just feel like I'm cheesed, I don't know what to do against it, and I don't do it myself because I know it's just ridiculous. I want to all-in speedling him and laugh, but it's pretty hard to get that many lings when you don't have a 2nd hatch.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
DarrotTheCarrot
Profile Joined May 2011
Singapore44 Posts
May 18 2011 08:21 GMT
#3003
What I have been trying to do is to make an obvious spine crawlers in the enemy base so that they would be forced to pull out some drones to attack the spine until the last second you cancel it so you only waste 25 minerals while wasting mining time.

Speedling/Baneling rush would be a good counter to 15hatch in zvz as well.

If you have ample scouting and dont want to rush , you would have saw the hatch first, from there just expand yourself.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
May 18 2011 08:58 GMT
#3004
is there a way to unbind my middle scroll from zoom in/out? i assume there isnt because when i try to bind my scroll to a key it wont work but im seein if u guys know
marineking will u huk my bigtt1 ilu
Kyamo
Profile Joined March 2011
Canada129 Posts
May 18 2011 12:03 GMT
#3005
On May 18 2011 17:58 SlapMySalami wrote:
is there a way to unbind my middle scroll from zoom in/out? i assume there isnt because when i try to bind my scroll to a key it wont work but im seein if u guys know



Options > Controls > uncheck "Mouse wheel zoom"
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-05-18 12:13:17
May 18 2011 12:12 GMT
#3006
--- Nuked ---
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 18 2011 13:07 GMT
#3007
On May 18 2011 17:05 Belial88 wrote:
I have a simple question:

How do you deal with hatch first in ZvZ? I come across it and I just feel like I'm cheesed, I don't know what to do against it, and I don't do it myself because I know it's just ridiculous. I want to all-in speedling him and laugh, but it's pretty hard to get that many lings when you don't have a 2nd hatch.

Hatch first is definitely an advantage against 14/14 in ZvZ, the most solid and consistent response is speedling expand. Depending on the map and your read, you may or may not want to follow it up with banelings. There are 3 basic types of hatch first defenses to 14/14

No-gas "spanishwa" style:
Against this I've found the most success building enough lings to threaten them and force them to get 3+ queens and lots of spines (remember, they're playing totally blind with no speedlings) and then not mining more gas and droning very hard behind on your expo, you can actually get ahead or close in econ in many cases and the player with better macro will win. Look for opportunities to run in and snipe some drones and try to position overlords so that you can see when your opponent takes their gas.

Roach defense. This puts not immediate pressure, but there is a very powerful timing attack that comes when they get speed after roaches. It's typically 6-8 roaches followed by a large speedling rally. If you have a baneling nest, get 1-2 banelings and keep them back and try to get off good hits and try to get enough roaches of your own. I don't know the exact timing in my head, but I think you want to get to about 28 drones and then drop 3 spines (which will drop you down to 23 drones). I personally find this to be the hardest to deal with against hatch first and one of the strongest ways to play with hatch first.
Note: If your opponent doesn't build enough zerglings early (I think 8 is necessary), even after you put down your hatch, just keep rallying speedlings, you will overwhelm him pretty quickly.

speedling follow-up: So here's where it can feel a little rock-paper scissory, I still prefer to speedling expand always, but this should probably theoretically lose to a 1-base ling-baneling all-in because banelings are very strong against speedlings. If you do speedling expand, you need to get guys back on gas immediately because otherwise you will just get overrun with speedlings (his biggest advantage is larva, not immediate economy).

Hope that was helpful.
I always try to shield slam face, just to make sure it doesnt work
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
Last Edited: 2011-05-18 13:16:05
May 18 2011 13:09 GMT
#3008
On May 18 2011 21:12 Sated wrote:
As Protoss, how can I scout a 6-pool on a map like Shattered Temple or Metallopolis when the Zerg player is in the last place I'd normally scout (close-by-air). I always feel that there's nothing I can do if the Zerg 6-pools in this situation.

EDIT: I pretty much open 12gate, 14gas in all match-ups. Should I consider an earlier gate against Zerg?

Edit: You do not need an earlier gate although that does "hard-counter" an early pool, but it's worse against normal builds.
Are you scouting right after 9-pylon? If so you should see the lings before he gets to you. Also, if you rally your 10th drone to the edge of your base, you can see the scouting overlord by him pretty early. The most important thing is just to make sure you get a wall-off (which you can cancel as soon as you get a zealot and 5-6 probes there. If you could attach a replay that might help me take a look at what you're doing wrong.
I always try to shield slam face, just to make sure it doesnt work
sunnata
Profile Joined February 2008
Russian Federation228 Posts
Last Edited: 2011-05-18 14:46:03
May 18 2011 14:41 GMT
#3009
Quick creep questions:
1) How long does it take for creep to vanish entirely?
2) Is that time constant or varies depending on how creep was generated (maybe something else)?
3) Do zerg units retain speed buff for some time after they go off creep or not?
Search only shows how to spread creep or abuse it -_- Thanks in advance.
Only way to know the future is to make it.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
Last Edited: 2011-05-18 16:16:33
May 18 2011 14:50 GMT
#3010
On May 18 2011 23:41 sunnata wrote:
Pair of quick creep questions:
1) How long does it take for creep to vanish entirely?
2) Is that time constant or varies depending on how that creep was generated (maybe something else)?
Search only shows how to spread creep or abuse it -_- Thanks in advance.

http://wiki.teamliquid.net/starcraft2/Creep#Creep_Generation
I believe it's the exact opposite of the creep generation from an overlord, 3 hex of creep disappears every 1 game second, so if it's creep from an overlord and it's been there long enough to form the full circle, it could take 34 in game seconds according to that, but I will say I'm not 100% sure it's the same for disappearing as generating.
I always try to shield slam face, just to make sure it doesnt work
RexMundi
Profile Joined July 2010
United States10 Posts
May 18 2011 15:10 GMT
#3011
ZvP. During a hellion harass vs a fast expand with multiple queens and some but not many lings. I see a lot of players block ramp with 2 queens. Then engage with drones from natural and a queen or two. Is there a reason that people don't mineral walk the drones to your main, and delay for more units. I must be missing something here, as you lose a lot of drones trying to fight hellions with them.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-05-18 15:15:12
May 18 2011 15:14 GMT
#3012
--- Nuked ---
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
May 18 2011 15:19 GMT
#3013
what is the best way to counter the now quite common archon in PvP? Should I keep teching to colussus or are immortals better vs them?? I tried blink stalkers and they worked out quite well till they got charge and then pushed my base. Seems like even focussing the archons have so much health and the chargelots are on you so fast.
Live and Let Die!
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 18 2011 15:32 GMT
#3014
On May 19 2011 00:19 Tommylew wrote:
what is the best way to counter the now quite common archon in PvP? Should I keep teching to colussus or are immortals better vs them?? I tried blink stalkers and they worked out quite well till they got charge and then pushed my base. Seems like even focussing the archons have so much health and the chargelots are on you so fast.

Immortals are not the answer. Archons are not heavy armor and hence do not suffer bonus damage.
There should be large timings created by both going Templar tech and researching charge that you can either get a large colossus army or get an expansion and a ton of gateway units with light upgrades.
Blink should also be good, but use it to take a far away expansion and counter attack because while chargelots are fast in battle, they're still not very mobile.
I always try to shield slam face, just to make sure it doesnt work
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
May 18 2011 18:40 GMT
#3015
On May 19 2011 00:19 Tommylew wrote:
what is the best way to counter the now quite common archon in PvP? Should I keep teching to colussus or are immortals better vs them?? I tried blink stalkers and they worked out quite well till they got charge and then pushed my base. Seems like even focussing the archons have so much health and the chargelots are on you so fast.


Archons require getting a twilight and either a Dark Shrine or Templar Archives. Dumping 300 vespene and waiting about 3 minutes for the tech to kick in will make your opponent pretty vulnerable during 1-base play. If he's making this transition on 2 or more bases, use the opportunity to either tech yourself or take an additional base.

Immortals will not be effective vs Archons because Archons are just Massive and Psionic.
Colossi will not be particularly effective vs Archons, but they have excellent damage output in general and will destroy the supporting units as well with splash damage.
Void Rays get a small bonus vs Archons because they are massive, but will not be dealing full damage because they are not armored. If you feel that your opponent won't be making many stalkers, Void Rays might be an option.

In general, try to attack while your opponent is teching up to Archons. Failing that, playing standard with colossi should work fine. Keep in mind the fact that FFs will not work well once the Archons are nearby.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
Last Edited: 2011-05-18 19:55:57
May 18 2011 19:24 GMT
#3016
On May 19 2011 00:10 RexMundi wrote:
ZvP. During a hellion harass vs a fast expand with multiple queens and some but not many lings. I see a lot of players block ramp with 2 queens. Then engage with drones from natural and a queen or two. Is there a reason that people don't mineral walk the drones to your main, and delay for more units. I must be missing something here, as you lose a lot of drones trying to fight hellions with them.

You should report your protoss opponent for hacking and making hellions. However, if you're talking about zvt. I think the reason people don't mineral-walk their drones is that while they walk to the base they will walk in a straight line and be perfect targets for them. However, none of this seems ideal, I normally try to zone my ramp to my main with a queen and spine and engage other parts with a second queen and some small amount of zerglings, sometimes using drones (not on attack-move) to block space and prevent hellions from moving.

Edit: typo
I always try to shield slam face, just to make sure it doesnt work
ePAttack
Profile Joined September 2010
United States112 Posts
May 18 2011 23:32 GMT
#3017
In PVT how do I stop Stim/PDD timing pushs?

Each time they engage in a battle with me they lay down a PDD (Point defense drone) and It makes all my stalkers useless, But I'm forced to make stalkers because he usually has about 2 cloak banshees waiting for me too. And when I target the PDD (if I can actually find it) I usually lose the battle anyways because my stalkers are getting destroyed by marauders.

My army composition when they rush me is usually (If I scout this build) 6-7 zealots, 6-8 stalkers, 1 Collosi, and 3 sentrys. And my 2nd Collosi usually pops out right when they attack me.

Thanks!
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
Last Edited: 2011-05-18 23:44:49
May 18 2011 23:43 GMT
#3018
On May 19 2011 08:32 ePAttack wrote:
In PVT how do I stop Stim/PDD timing pushs?

Each time they engage in a battle with me they lay down a PDD (Point defense drone) and It makes all my stalkers useless, But I'm forced to make stalkers because he usually has about 2 cloak banshees waiting for me too. And when I target the PDD (if I can actually find it) I usually lose the battle anyways because my stalkers are getting destroyed by marauders.

My army composition when they rush me is usually (If I scout this build) 6-7 zealots, 6-8 stalkers, 1 Collosi, and 3 sentrys. And my 2nd Collosi usually pops out right when they attack me.

Thanks!


If your opponent is doing a timing push with Stim and PDD, you have a few options. PDD reduces the effectiveness of stalkers, which already struggle against marauders. You may want to consider keeping your stalker count relatively low. If he opens with early banshee harass, and is continuing to mass banshees and ravens, a small number of phoenixes are effective against both. Zealots and Sentries can both ignore PDD when attacking.

You can try to force stims and PDDs out of the terran player by engaging him in the open field near a cliff using your stalkers if you have blink. Every stim or PDD you can force out of him is less you have to deal with by the time you reach his base.

If you keep the same composition of 6-7 zealots, 6-8 stalkers, 1 colossus and 1 sentry, you will have great difficulty against bio attacks because 1 sentry will not produce enough forcefields to defend your natural. Mostly, I'd recommend getting more sentries and teching more slowly. Colossi are a big investment, especially if you're getting lances; 2 colossi with thermal lances could be 6 sentries and a butt ton of zealots. Forcefield is maddeningly effective against bio armies and will either prevent kiting (if you have many zealots) or prevent him from getting his entire army into range (if you have many stalkers). It sounds like this timing attack is hitting you when you're sitting on 2 bases and gas-starved from rushing colossi before taking your third. Consider holding off on the tech when you sense the 2-base timing attack coming.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ePAttack
Profile Joined September 2010
United States112 Posts
Last Edited: 2011-05-19 00:12:13
May 19 2011 00:11 GMT
#3019
On May 19 2011 08:43 Blazinghand wrote:
Show nested quote +
On May 19 2011 08:32 ePAttack wrote:
In PVT how do I stop Stim/PDD timing pushs?

Each time they engage in a battle with me they lay down a PDD (Point defense drone) and It makes all my stalkers useless, But I'm forced to make stalkers because he usually has about 2 cloak banshees waiting for me too. And when I target the PDD (if I can actually find it) I usually lose the battle anyways because my stalkers are getting destroyed by marauders.

My army composition when they rush me is usually (If I scout this build) 6-7 zealots, 6-8 stalkers, 1 Collosi, and 3 sentrys. And my 2nd Collosi usually pops out right when they attack me.

Thanks!


If your opponent is doing a timing push with Stim and PDD, you have a few options. PDD reduces the effectiveness of stalkers, which already struggle against marauders. You may want to consider keeping your stalker count relatively low. If he opens with early banshee harass, and is continuing to mass banshees and ravens, a small number of phoenixes are effective against both. Zealots and Sentries can both ignore PDD when attacking.

You can try to force stims and PDDs out of the terran player by engaging him in the open field near a cliff using your stalkers if you have blink. Every stim or PDD you can force out of him is less you have to deal with by the time you reach his base.

If you keep the same composition of 6-7 zealots, 6-8 stalkers, 1 colossus and 1 sentry, you will have great difficulty against bio attacks because 1 sentry will not produce enough forcefields to defend your natural. Mostly, I'd recommend getting more sentries and teching more slowly. Colossi are a big investment, especially if you're getting lances; 2 colossi with thermal lances could be 6 sentries and a butt ton of zealots. Forcefield is maddeningly effective against bio armies and will either prevent kiting (if you have many zealots) or prevent him from getting his entire army into range (if you have many stalkers). It sounds like this timing attack is hitting you when you're sitting on 2 bases and gas-starved from rushing colossi before taking your third. Consider holding off on the tech when you sense the 2-base timing attack coming.


The only problem is even if I win the BIO battle I still lose vs Air with the sentry zealot combo.

Phoenix might be a good choice but they usually have cloaking for the banshess so getting Dectection might be a bit of a problem.

I'm not saying this strategy is impossible to stop, but it feels like in order for me to win against this rush I have to be microing close to perfectly. While the Terran player just has to stim and lay down a PDD.

Thanks for the harassing tips though! I'm gonna try and implement that next time I see this build.
dicedicerevolution
Profile Joined October 2009
United States245 Posts
Last Edited: 2011-05-19 00:44:34
May 19 2011 00:41 GMT
#3020
What is the proper response in ZvT for 14gas/14pool vs. 11/11 2rax?

For example:
14gas
14pool
drone scout after pool to determine if T went 2rax (if you get there and both are done already on a ~30s rush distance spawn then it's an 11/11 2rax)
21hatch like normal, but pump lings, pull 6-8 drones, flank with lings

Notes: don't let the bunker complete as you cannot afford to fight it off economically after going 14/14 and pulling drones.

I'm not sure what the proper response is, please help!

EDIT: 14/14 is supposedly safer than hatch first for fighting off the initial bunker rush, but why exactly? I feel that Terran can just wait a little longer and still scale fine vs. your earlier lings (vs. later for hatch first) and still force you to pull drones if they decide to commit to the attack (moving out with 2-3 SCVs minimum, 4-5 marines vs. 14/14).
Prev 1 149 150 151 152 153 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 172
Ketroc 38
StarCraft: Brood War
NaDa 52
MaD[AoV]19
Dota 2
capcasts410
League of Legends
Grubby4748
febbydoto20
Counter-Strike
Fnx 2317
fl0m2106
Stewie2K913
flusha379
Super Smash Bros
hungrybox3444
Mew2King1256
AZ_Axe390
Heroes of the Storm
Khaldor230
Other Games
tarik_tv21770
summit1g15354
gofns9771
JimRising 621
ROOTCatZ307
Maynarde164
Organizations
Other Games
gamesdonequick3098
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta115
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Stormgate
• mYiSmile10
League of Legends
• Doublelift6703
Other Games
• Scarra2248
• imaqtpie1565
Upcoming Events
Wardi Open
11h 3m
Sparkling Tuna Cup
1d 10h
WardiTV European League
1d 16h
Online Event
1d 17h
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.